Matt
1eedaf32dd
Refactor sending the object list including status reporting
2020-07-24 23:11:28 +02:00
Aaron van Geffen
7b5087f057
Update copyright year to 2020
2020-07-21 15:04:34 +02:00
Gymnasiast
bc3ad044f8
Consistently use 'Circus'
2020-07-21 13:55:48 +02:00
Gymnasiast
c2153ae797
Consistenly use 'Swinging Ship'
2020-07-21 13:55:48 +02:00
Gymnasiast
cf664c8340
Close #11971 : Replace ride groups with new ride types
2020-07-17 00:19:49 +02:00
Gymnasiast
5029f754ed
Fix #7324 : Research window shows vehicle name instead of ride name
2020-06-19 22:50:53 +02:00
Gymnasiast
96678a14eb
Move ride naming to RTD
...
This also means that all unused ride types will now have the same name. I have made an exception for the 'arbitrary ride type change' dropdown only.
2020-06-16 22:52:48 +02:00
Michiel
ac8dce44fd
Apply suggestions from code review
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Co-authored-by: Michael Steenbeek <m.o.steenbeek@gmail.com>
2020-05-30 17:10:08 +02:00
Michiel Bos
3fdab8e7d9
Added icon to Cheats button to indicate clearance checks are disabled
2020-05-30 17:10:08 +02:00
Michiel Bos
670b879235
Added a shortcut key for disabling/enabling clearance checks.
2020-05-30 17:10:08 +02:00
Gymnasiast
9a9ab47856
Remove Twitch from the rest of the code
2020-05-28 09:28:32 +02:00
Michael Steenbeek
451af76fb6
Remove nonfunctional "guest is lost" notification ( #11722 )
2020-05-11 21:31:02 +02:00
Michael Steenbeek
d3448a7a40
Convert STR_NONE and STR_VIEWPORT to constexpr, remove C cast ( #11629 )
2020-05-04 19:41:25 -03:00
Gymnasiast
e67ebed697
Remove some Americanisms
2020-04-26 11:07:19 +02:00
Michael Steenbeek
0ecc64f781
Fix #11407 : Setting an RCT1 path needs better error messages ( #11418 )
2020-04-25 15:36:44 +02:00
Kevin Strehl
5456899afc
Close #10572 : Add cheat to allow building at invalid heights
2020-04-25 01:07:36 +02:00
ifimfree
aaaae16d15
Close #11209 : Show a warning when the user is running OpenRCT2 in Wine ( #11395 )
2020-04-23 19:12:54 +02:00
Tulio Leao
dd64295ba7
Rename and improve documentation on MAX_STR_COUNT ( #11409 )
2020-04-23 12:29:02 +02:00
Olivier Wervers
bb72fd6021
Fix #9029 : Set animation frame on doors using the tile inspector ( #11206 )
2020-04-18 07:43:46 -03:00
Tulio Leao
d342423b24
Address string ids skipped in #11273 ( #11310 )
2020-04-17 10:06:15 +02:00
Michael Stowe
163119ea3b
Fix #11275 : Crashes that kill only 1 peep create grammatically incorrect messages ( #11278 )
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Fix #11275 : Crashes that kill only 1 peep create grammatically incorrect messages (#11278 )
Co-authored-by: Tulio Leao <tupaschoal@gmail.com>
2020-04-16 21:04:12 -03:00
Aaron van Geffen
a81488d704
Fix #11272 : Make casualty and stalled vehicle notifications optional
2020-04-16 14:41:39 +02:00
Daan de Heij
9035ba2827
Simple implementation of copy input to clipboard (Ctrl+C) ( #11013 )
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This is a simple implementation of copying all current input text to the clipboard using ctrl+c. A simple dialog acknowledges that text is copied. This commit includes a new string ID for the text in this dialog.
2020-03-26 17:53:34 +01:00
WantDiscussion
828eef7411
Introduced optional light effects for vehicles at night. ( #10970 )
2020-03-20 11:47:31 +01:00
Aaron van Geffen
7be46934ea
Add y-axis labels and guides to park rating chart.
2020-03-11 19:24:36 +01:00
Gymnasiast
a0e14a66d9
Prepare guest window for more than 5 pages
2020-03-09 11:54:49 +01:00
Daan de Heij
88fcba35ec
Fix #10662 : Improve duck cheat tooltips
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Co-authored-by: Thijs Versfelt <40113382+thversfelt@users.noreply.github.com>
2020-03-03 23:25:22 +01:00
Aaron van Geffen
2528e94b48
Introduce low, medium, and high density buttons to the scatter tool.
...
Change window lay-out to more closely resemble others by introducing
density buttons, along with new sprites.
The amount of elements varies by density as follows:
* Low: number of elements equal to tool size
* Medium: twice as many elements as the tool size
* High: three times as many elements as the tool size.
Remove extraneous 'retry' clause.
2020-02-22 17:25:19 +01:00
Aaron van Geffen
6f029055a3
Make scatter window themeable; default to scenario window style.
2020-02-22 16:18:35 +01:00
Anton Scharnowski
e6e48363de
Introduce Scenery-Scatter Tool Window.
2020-02-22 16:18:19 +01:00
Aaron van Geffen
acc6cffad3
Apply clang-format.
2020-01-22 11:41:34 +01:00
Michael Berk
914c07a711
Added Random Title Sequence
2020-01-22 11:41:34 +01:00
Michael Steenbeek
d7f23bc5bf
Close #6898 : Remove LOADMM and LOADRCT1 commands ( #10546 )
2020-01-12 14:26:33 +01:00
Michael Steenbeek
08ab15ef36
Fix #10313 : Path furniture can be placed on level crossings
2020-01-05 17:59:02 +01:00
Kevin Strehl
37110f386d
Add Keyboard Shortcuts to the Tile Inspector ( #10430 )
2019-12-31 09:34:38 +01:00
Abd Narane
1ace96ccc4
Add shortcuts for changing the scaling value. ( #10341 )
...
Fixes #10305
2019-12-13 17:31:23 +01:00
Aaron van Geffen
d3b5214f95
Clarify user strings section in comment; add stylistic braces.
2019-11-04 12:09:36 +01:00
Aaron van Geffen
71699543dd
Remove obsolete key label strings; update changelog.
2019-11-01 21:14:01 +01:00
Aaron van Geffen
e3b0c52086
Use available translations for shortcut keys.
2019-11-01 21:14:01 +01:00
Matt
477347b6d4
Implement 'Remove Ducks' cheat
2019-10-20 00:21:18 +02:00
Matt
7fa41bb82d
Implement 'Create Ducks' cheat
2019-10-20 00:21:18 +02:00
Ted John
8f917a2590
Show the object download source when downloading object files
2019-08-13 18:32:32 +01:00
Ted John
1f9f48e054
Fix flickering banners
2019-07-29 21:41:21 +01:00
Hielke Morsink
5418eb6e34
Add transparency setting to options window
2019-06-09 11:03:01 +02:00
Ted John
62ff1e7534
Prevent breakdown during simulation
2019-05-28 16:50:38 +01:00
Ted John
fec6d660c6
Remove obsolete configs:
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- no crashes
- test unfinished track
2019-05-28 16:50:08 +01:00
Ted John
c4e18e570e
Add and implement simulation mode for rides
2019-05-28 16:50:08 +01:00
nexgenration
46889b5381
Implement #9231 : Add sprite_index to Guest Debug Tab
2019-05-27 22:39:03 +02:00
joshtucker132
4dc77bf121
Feature #8791 : Improved tile element flag manipulation in Tile Inspector
2019-05-14 21:38:31 +02:00
ζeh Matt
c8f822ea70
Gamestate snapshots ( #8819 )
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* Add initial interface.
* Implement move operator in MemoryStream
* Add pod array serialisation traits.
* Add push_back with move semantics to CircularBuffer
* Initial implementation of GameStateSnapshots
* Add GameStateSnapshots to Context.
* Add mp_desync console command.
* Compare sprite data and fill change list.
* Minor changes.
* Proof of concept.
* Calculate offset instead of using offsetof
* Implement game state difference detection
* Update mp_desync console command.
* Fix identification of sprite remove/add.
* Fix crash when only one peep in park when using mp_desync
* Output state differences into user directory desync folder.
* Add desync debugging as an option.
* Add information to network status when a desync report was created.
* Cast to proper type for %llu.
* Update xcode project
* Add more information to the diffed data.
* Remove client-only relevant fields.
* Cleanup.
* Add better name output for misc sprites
* Add srand0 and tick information to the output
* Bump up network version
* Cleanup
* Set desync_debugging to false as default
* Apply suggestions
2019-05-11 21:31:34 +02:00