Before adding a name to the clipboard buffer, it checks for spaces at
the end of the name, to prevent copying those.
It also moves some logic from the "mouseup" function, and moved memory
deallocation within the same function where it got allocated.
Simplify UI scaling display quality options.
This removes three options:
* 'Use NN scaling at integer scales', as NN is decidedly preferable at integer scales.
* Anisotropic scaling, as it produces results very similar (if not equal) to linear scaling.
* NN as a selectable option in the dropdown - NN is forced on integer scales and unavailable for non-integer scales.
This adds a vector of indices used for the track designs array, which is
used instead of the window list index.
Some other things I've edited that are not directly related to this
commit:
- Orders widgets in logical order like how they appear on screen
- Adds some comments to existing code
This feature existed in the original RCT1/2 games but was not present in
the latest development commit.
The original shortcut for this key was '7', placing it between the
"Invisible people toggle" (6) shortcut and the "Height marks on land
toggle" (8). This commit preserves as much as possible, using
placeholder comments that signify the relevant values which this
feature actually uses where this is not possible.
The ride window was not invalidated, resulting in old text being still
visible inside the list. This was especially noticable when the game was
paused.
Regression from #6574. Restoring the backup of SPR_TEMP was removed which was necessary as it is the sprite for grass tile zoomed out. Instead make SPR_TEMP a special sprite ID which is not used for anything else apart from temporary sprite drawing.
Remove hard dependency on scenery window by calling a new is scenery set invented function. I don't think this the performance is any worse as it called init_scenery anyway for every call to get_available_entertainers.