* Setup for extended palette
* Define order for color picker cells
* Init G2 Palettes in ColoursInitMaps
* Add Glass Palettes
* Use special sprite for Invisible color
* Set up new cheat for special colors
* Add glass palettes to palette_to_g1_offset
* Add entries for new colors in TranslucentWindowPalettes
* Finish implementation of special colors cheat
* Some cleanup
* New colors almost work
* Correct g2 palette loading indices
* Invisible color sprite displays properly
* Repaint works with large scenery and walls
* Prevent random shop items from overflowing to junk palettes
* More cleanup
* Fix glass palettes
* Add mapping of new colors to original colors for UI themes
* Fix junk palettes for random shop items
* Fix missing highlight color in software renderer
* Convert small scenery support flag to allow use of new colors
* Progress on displaying new colors in software renderer
* Fix invisible color scheme sprite
* Formatting cleanup
* Resolve comparison of integer expressions of different signedness
* Index g2 palette maps to fix visible chain lift
* Progress on fixing new colors in software renderer
* Fix station and support colors
* Fix dropdown selected index
* Get invisible color (mostly) working in software renderer
* Use forceBmp for palette resources
* Remove test function definition left in by mistake
* Remove some obsolete range checks for original color values
* Add changelog entry
* Reorder color dropdown based on NE user feedback
* Some cleanup
* Further cleanup
* Formatting
* Add include for GetPaletteMapIndexForColour
* Fix a couple things I broke
* Fix function placement
* Revert "Add include for GetPaletteMapIndexForColour"
This reverts commit 0af9611e6656d792adb7a36efe7dbf3387a4a759.
* Use color constants for color order list
* Make remappable colors contiguous
* turn off clang format for ordered color list
* Appease clang
* Use all colors for random shop item animation
* Improvements to palette map resources
* Fix chain lifts again + adjustments to a few colors
* Update changelog and contributors.md
* Revert changes to S4 and S6 importers which are no longer needed
* Bump network, plugin, and minimum park versions
* Revert "Progress on displaying new colors in software renderer"
This reverts commit 337602e4a7.
* Remove unnecessary comment
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Co-authored-by: Trevor Finney <8711258+finneyt@users.noreply.github.com>
Merry-go-round doesn't receive its vehicle until it gets tested/opened,
but tries painting non-existent guests anyway, leading to reference
binding to nullptr.
* Implement large sloped turns
* Fix formatting
* Add sprites
* Fix large turns button being active on steep slopes
* Remove bad comment
* Increment network,plugin,park version numbers
* Update changelog
* Increment park file version again
* Update stale-prs.yml
* Stale after a month
Upped the stale PR from 2 weeks to a month. Reasoning is to not have it spam every two weeks when developers are busy at the time. Let me know if need to be reverted.
* Update communication on closing backtrace issues
* Update .github/workflows/stale-prs.yml
Co-authored-by: James103 <37945304+James103@users.noreply.github.com>
* Update .github/workflows/stale-prs.yml
Co-authored-by: Hielke Morsink <hielke.morsink@gmail.com>
* Revert "Update communication on closing backtrace issues"
This reverts commit b2b6c3ccf1.
---------
Co-authored-by: James103 <37945304+James103@users.noreply.github.com>
Co-authored-by: Hielke Morsink <hielke.morsink@gmail.com>
* Sticky the Misc tab next to the All tab
* More robust misc check
Co-authored-by: Hielke Morsink <hielke.morsink@gmail.com>
Co-authored-by: Duncan <duncans_pumpkin@hotmail.co.uk>
* Refactor and clean up date handling
* Remove gDate, remove direct access to days_in_month
* Adjust the MultiLaunch test
* Bump network version
---------
Co-authored-by: ζeh Matt <5415177+ZehMatt@users.noreply.github.com>