Michael Steenbeek
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6dc49d643a
|
Compile files in base dir as C++
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2017-12-13 08:03:48 +01:00 |
Marijn van der Werf
|
862ab26cc1
|
Move object selection window to UI module
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2017-12-07 17:52:03 +01:00 |
Michael Steenbeek
|
407f1ad148
|
Create scenery_small_entry_has_flag()
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2017-12-04 20:09:38 +01:00 |
Ted John
|
47a68e9e90
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Add constant for maximum zoom level
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2017-11-30 21:21:38 +00:00 |
Marijn van der Werf
|
f19344aea6
|
Move tile inspector to UI module
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2017-11-23 23:12:25 +01:00 |
Ted John
|
53493d0977
|
Name only flag for banner objects
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2017-11-22 22:06:56 +00:00 |
Michael Steenbeek
|
dd8464f907
|
Refactor small, large and wall scenery
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2017-11-20 14:40:56 +01:00 |
Marijn van der Werf
|
3d7867791d
|
Move scenery window to UI module
|
2017-11-18 21:07:21 +01:00 |
Michael Steenbeek
|
bb483b0c5f
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Replace direct access to large scenery colour with helper functions
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2017-11-17 22:54:54 +01:00 |
Enrico Paganin
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c2bf44ab1b
|
Refactor scenery flags
Every SCENERY_GHOST_FLAG_X is connected with its respective
SCENERY_TYPE_xxx flag
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2017-11-17 17:03:57 +01:00 |
Michael Steenbeek
|
3bd68947b9
|
Create functions for getting large scenery type and sequence
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2017-11-17 12:56:08 +01:00 |
Marijn van der Werf
|
bd0bd9e038
|
Move top toolbar to UI module
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2017-11-11 23:57:19 +01:00 |