Commit Graph

242 Commits

Author SHA1 Message Date
Michael Steenbeek a5a63f839a
Allow passing ImageId into gfx_draw_sprite() 2021-03-23 11:58:09 +01:00
Ted John 966129dd7c
Remove network traffic window
Now available in the DevTools plugin.
2021-03-06 14:47:06 +01:00
Gymnasiast 7fd049c22e
Remove last remnants of gCurrentFontSpriteBase 2021-02-28 00:26:53 +01:00
Gymnasiast 4d9c278ebc
Unify calls to DrawTextBasic 2021-02-28 00:23:00 +01:00
Gymnasiast 2477933c51
Turn font sprite base into a strong enum 2021-02-28 00:23:00 +01:00
Ted John 762b6ee816 Refactor viewport interaction flags and add plugin API 2021-02-18 18:10:29 +00:00
Michael Steenbeek 962ef0c02b
Fix #14066: NPE in window_top_toolbar_invalidate() 2021-02-12 18:48:38 +01:00
Umdlye 2c408342d9
Create toggle for zoom toolbar button 2021-02-01 17:27:40 +01:00
Dennis Devriendt 3073cca6aa
Close #13624: Refactor ViewportInteractionItem to use strong enum (#13657)
* Closes #13624: Refactor ViewportInteractionItem to use strong enum
2020-12-29 15:09:15 -03:00
Tulio Leao 00483df2f2 Close #13625: Refactor TOOL_IDX to use strong enum 2020-12-23 20:07:54 -03:00
Tulio Leao 221aa8cece Close #12453: Refactor RCT2_EDITOR_STEP to strong enum 2020-12-23 20:07:53 -03:00
Richard Qian 6ee4bec0b1 Cleanup commented code, as testing shows nothing else adversely affected 2020-12-20 13:08:36 -06:00
Richard Qian 904af2cc4f Enhance the track designer with ability to add scenery and footpaths
This brings feature parity with Rollercoaster Tycoon Classic (RCTC)

Includes:
* Re-enabled buttons: Ride List, Map, Scenery, Path, Clear Scenery
* Add all standard footpaths and core scenery objects to the object selection

The max limit of 4 rides has not changed; other object types can have more than 4
Only a minimum set of scenery is enabled, as the full set cannot be included
2020-12-20 13:08:36 -06:00
Adam f09b14ef2b
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove

Added undo function for Remove Scenery

* Refactor: Balloon and Banner actions hpp=>h/cpp

* Refactor: rename all action *.hpp files to *.cpp

This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.

* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp

* VSCode: add src subdirectories to includePath

* Refactor Guest actions hpp=>h/cpp

* Refactor Land actions hpp=>h/cpp

* Refactor LargeScenery actions hpp=>h/cpp

* Refactor Load, Maze, Network actions hpp=>h/cpp

* Refactor Park actions hpp=>h/cpp

* Refactor/style: move private function declarations in actions *.h

Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions

* Refactor Pause action hpp=>h/cpp

* Refactor Peep, Place, Player actions hpp=>h/cpp

* Refactor Ride actions hpp=>h/cpp

* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp

* Refactor SmallScenerySetColourAction hpp=>h/cpp

* Refactor Staff actions hpp=>h/cpp

* Refactor Surface, Tile, Track* actions hpp=>h/cpp

* Refactor Wall and Water actions hpp=>h/cpp

* Fix various includes and other compile errors

Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports

* Xcode: modify project file for actions refactor

* Cleanup whitespace and end-of-file newlines

Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 06:39:10 +00:00
ffrogman 5994e194f4
Close #13476: Unneeded colour variables in TopToolbar.cpp 2020-12-02 12:23:38 +01:00
Margen67 f37fcad111
Add pause button to the Track Designer (#13483)
Fixes #13398
2020-11-30 13:27:36 -03:00
ffrogman 7ed1804e61
Fix #12410: Refactor WINDOW_WIDGET_TYPES to use strong enum (#13453)
* Fix #12410: Refactor WINDOW_WIDGET_TYPES to use strong enum
2020-11-27 00:14:20 -03:00
Gymnasiast 64959b0048
Break up sub_6E1F34() 2020-11-15 14:58:36 +01:00
Gymnasiast 4746d025c3
Remove remaining direct calls to sub_6E1F34() 2020-11-15 14:24:14 +01:00
pizza2004 2015acd4c0
Refactor UI/Interface Window to Title Case (#13367) 2020-11-04 04:52:23 +00:00
pizza2004 a5607da09d
Refactor Widget to TitleCase (#13355) 2020-11-03 18:29:22 -03:00
pizza2004 b0fd5f93d7
Refactor UI/Interface misc to TitleCase (#13354)
* Refactor LandTool to Namespace

* Refactor Theme to TitleCase

* Refactor ViewportInteraction to TitleCase
2020-11-03 10:59:00 +00:00
Sadret c2d309af38
Close #13346: Change FootpathScenery to FootpathAddition (#13350) 2020-11-03 08:17:29 +00:00
pizza2004 68bd035f12
Refactor Dropdown to TitleCase (#13352)
* Refactor Dropdown Namespace

* Refactor Dropdown to TitleCase
2020-11-03 08:16:06 +00:00
pizza2004 1643c62939 Refactor UI/Input MouseInput to Title Case 2020-11-02 07:05:33 -07:00
ζeh Matt 645289f4ec
Rename GameActionResult and use GameActions namespace instead (#13184) 2020-10-14 22:04:39 -03:00
Gymnasiast eb2f40f35c
Fix typo in WC_EDITOR_OBJECTIVE_OPTIONS 2020-10-11 19:28:25 +02:00
Gymnasiast 16ca892449
Add Objective Options to Cheats menu 2020-10-11 19:28:25 +02:00
Matt 091145037e
Move the audio code into OpenRCT2 namespace 2020-10-07 00:34:42 +03:00
Julia Pinheiro 6a76547c5b
Close #12412: Refactor PROMPT_MODE to use strong enum (#13076) 2020-10-02 23:04:59 -03:00
Aaron van Geffen d27e14f45b
Compact, statically initialized syntax for event lists (#12973) 2020-09-28 20:36:15 +02:00
Michael Steenbeek 4a79e9305f
Replace gfx_draw_string_right() with DrawTextBasic (#12966) 2020-09-18 21:39:00 -03:00
Michael Steenbeek 77e22851cc
Merge pull request #12925 from richard-fine/dropdown-menus-static-data
RFC: Dropdown menus static data
2020-09-18 23:37:26 +02:00
Matt ccde06ab0f
Explicitly pass formatter arguments to ShowError and family 2020-09-17 22:14:36 +03:00
Richard Fine 4f31ddaca4 Make menu data declarations local to the functions using them 2020-09-13 16:30:17 -04:00
Richard Fine a51d8e4deb Convert cheats menu to use new constexpr menu specification 2020-09-13 16:16:05 -04:00
Richard Fine ce99928b81 Convert view menu to use new constexpr menu specification 2020-09-13 16:15:53 -04:00
Tulio Leao 731a93dc39
Create WindowColour enum for widget definition calls (#12722)
* Make MakeWidget* functions take enum colour

* Make windows A-D use WindowColour enum

* Make windows E-G use WindowColour enum

* Make windows I-M use WindowColour enum

* Make windows N-P use WindowColour enum

* Make windows R-S use WindowColour enum

* Make windows T use WindowColour enum

* Make windows V-W use WindowColour enum
2020-08-28 23:31:31 -03:00
Łukasz Pękalski 411f242cfd
Close #12431 Refactor VirtualFloorStyles to use strong enum (#12790) 2020-08-27 21:06:39 -03:00
Michał Janiszewski 6dd67296a4 Merge "new version" window back to changelog 2020-08-14 10:18:17 +02:00
Michał Janiszewski 6ae5645686 Show update information on main screen & in floppy menu 2020-08-14 10:18:17 +02:00
Michael Steenbeek 5e09ecc904
Fix #12308: Cannot use cheats in editor modes (#12661)
This allows opening the cheats window while in editor mode. Some tabs and options are disabled because they are not relevant to these modes.
2020-08-13 13:03:56 +02:00
Duncan 733bc5a981
Close #12518: Viewport Refactor (#12541)
* Remove viewport pointer from get_map_coordinates_from_pos

* Removed viewport from get_window

* Return a InteractionInfo from get_map_coord...

* Remove viewport_interaction_info struct

* Add Entity union to simplify code

* Name the enum used for viewport interaction

* Simplify functions further by returning the info struct

* Add default switches
2020-08-02 08:32:59 +01:00
Aaron van Geffen 16ad1d18fb
Refactor another set of widget definitions (#12503)
* Refactor TopToolbar

* Refactor TrackDesignManage

* Refactor TrackDesignPlace

* Refactor TrackList

* Refactor ViewClipping

* Refactor Viewport

* Refactor TitleEditor

* Refactor TitleCommandEditor

* Refactor Themes

* Refactor TextInput
2020-07-30 22:58:49 +02:00
Aaron van Geffen 681b8d7938
Introduce widget::width and widget::height helper functions (#12053) 2020-06-24 22:44:00 -03:00
TomasZilinek cd6076b5bc
FIx #12017 - Create gfx_draw_sprite overload (#12049)
Second and final part. replaces the rest of the calls and removes the old function.
2020-06-24 12:48:17 -03:00
Tulio Leao 183ee1e595 Part of #11569: Use ScreenCoordsXY instead of <x,y> 2020-06-11 10:11:33 -03:00
Tulio Leao fab0ea131f Part of #11569: Use gfx_draw_string_right with ScreenCoordsXY 2020-06-11 10:11:20 -03:00
Michael Steenbeek 6d13f7ba68 Apply suggestions from code review
Co-authored-by: Aaron van Geffen <aaron@aaronweb.net>
2020-05-30 17:10:08 +02:00
Michiel ac8dce44fd Apply suggestions from code review
Co-authored-by: Michael Steenbeek <m.o.steenbeek@gmail.com>
2020-05-30 17:10:08 +02:00