* Close#21569: Remove 'Window' from Window Open function names
Windows are all under the OpenRCT2::Ui::Windows namespace. As such, "Window" is removed from the Open functions names.
* Update Contributors.md
* Fix formatting TrackMangeOpen
Co-authored-by: Tulio Leao <tupaschoal@gmail.com>
* Fix formatting TrackPlaceOpen
Co-authored-by: Tulio Leao <tupaschoal@gmail.com>
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Co-authored-by: Tulio Leao <tupaschoal@gmail.com>
Also changed a few instances where GetGameState was called inside the same function.
The change in Peep.cpp is needed because of a function conflict. FormatStringID exists both in the global and in the OpenRCT2 namespace.
* Split off path addition paint calls
* Replace occurences of “path bit” with “path addition”
* Replace occurences of “footpath item“ with “path addition”
* Move dropdown functions to dropdown code
* Use a map for the colour tip
* Keep dropdownidx and colour seperated
* Allow number of rows to match vanilla
* Apply review comment
* Bump network version
* Sticky the Misc tab next to the All tab
* More robust misc check
Co-authored-by: Hielke Morsink <hielke.morsink@gmail.com>
Co-authored-by: Duncan <duncans_pumpkin@hotmail.co.uk>
* Use money64 for ride prices and shop items
* Use money64 for park entrance fee
* Use money64 for gGuestInitialCash
* Use money64 for upkeep costs
* Use money64 for ride value
* Use money64 for marketing campaign cost
* Use money64 for object prices
* Use money64 for land prices
* Use money64 for guest expenditure
* Replace remaining occurrences of money32 with money64
* Update replays
* Bump network version
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Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
* Move footpathitem entry into new getter
* Move scenery group entry into new getter
* Move water entry into new getter
* Move large scenery entry into new getter
* Remove unused header includes
* Fix compile issue
* Include missing header from vcxproj
* Add object entry manager
Port over wall and banner
* Port over small scenery to ObjectEntryManager
Clang format files
Actually make things safe
Fix build
* WIP: scenery searching
* refactor snake case
* actually start filtering scenery
* prepare for merge from develop
* use ObjectManager to get scenery info
* clear selected scenery when it is filtered out
* Clear tool when no scenery is selected
* updating changelog
* fix clang formatting issues