Commit Graph

191 Commits

Author SHA1 Message Date
Michael Steenbeek 55fea26a96
Fix #14172: Assertion hit in window_tile_inspector_swap_elements() 2021-03-07 14:53:44 +01:00
Gymnasiast 66a5e28832
Avoid referencing null tile elements or derivations 2021-03-03 22:06:16 +01:00
Gymnasiast 52d0689484
Add null checks to all other scenery object usages 2021-03-03 10:25:35 +01:00
Gymnasiast e332c2a691
Fix #14102: NPE in window_tile_inspector_invalidate() 2021-03-03 10:21:49 +01:00
Gymnasiast 7fd049c22e
Remove last remnants of gCurrentFontSpriteBase 2021-02-28 00:26:53 +01:00
Gymnasiast c40701d997
Make gfx_draw_string() take a TextPaint argument 2021-02-28 00:26:20 +01:00
Gymnasiast e2ebc9d43b
Replace gfx_draw_string_left() with DrawTextBasic() 2021-02-28 00:23:00 +01:00
Gymnasiast 4d9c278ebc
Unify calls to DrawTextBasic 2021-02-28 00:23:00 +01:00
Gymnasiast 2477933c51
Turn font sprite base into a strong enum 2021-02-28 00:23:00 +01:00
Ted John 762b6ee816 Refactor viewport interaction flags and add plugin API 2021-02-18 18:10:29 +00:00
Michael Steenbeek 397512f4d3
Fix #14032: NPE in window_tile_inspector_scrollpaint() 2021-02-09 23:02:31 +01:00
Michael Steenbeek 20f959c833
Use track_type_t in more places 2021-01-22 11:33:55 +01:00
amdoku 85efe047bb
Close #12444: Refactor TILE_INSPECTOR_PAGE to use strong enum (#13134) 2021-01-03 10:30:59 -03:00
Dennis Devriendt 3073cca6aa
Close #13624: Refactor ViewportInteractionItem to use strong enum (#13657)
* Closes #13624: Refactor ViewportInteractionItem to use strong enum
2020-12-29 15:09:15 -03:00
Tulio Leao 00483df2f2 Close #13625: Refactor TOOL_IDX to use strong enum 2020-12-23 20:07:54 -03:00
Michael Steenbeek abd7babc86
Get RTD from ride via a struct method, part 1 2020-12-12 22:53:50 +01:00
Adam f09b14ef2b
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove

Added undo function for Remove Scenery

* Refactor: Balloon and Banner actions hpp=>h/cpp

* Refactor: rename all action *.hpp files to *.cpp

This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.

* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp

* VSCode: add src subdirectories to includePath

* Refactor Guest actions hpp=>h/cpp

* Refactor Land actions hpp=>h/cpp

* Refactor LargeScenery actions hpp=>h/cpp

* Refactor Load, Maze, Network actions hpp=>h/cpp

* Refactor Park actions hpp=>h/cpp

* Refactor/style: move private function declarations in actions *.h

Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions

* Refactor Pause action hpp=>h/cpp

* Refactor Peep, Place, Player actions hpp=>h/cpp

* Refactor Ride actions hpp=>h/cpp

* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp

* Refactor SmallScenerySetColourAction hpp=>h/cpp

* Refactor Staff actions hpp=>h/cpp

* Refactor Surface, Tile, Track* actions hpp=>h/cpp

* Refactor Wall and Water actions hpp=>h/cpp

* Fix various includes and other compile errors

Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports

* Xcode: modify project file for actions refactor

* Cleanup whitespace and end-of-file newlines

Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 06:39:10 +00:00
ffrogman 7ed1804e61
Fix #12410: Refactor WINDOW_WIDGET_TYPES to use strong enum (#13453)
* Fix #12410: Refactor WINDOW_WIDGET_TYPES to use strong enum
2020-11-27 00:14:20 -03:00
pizza2004 2015acd4c0
Refactor UI/Interface Window to Title Case (#13367) 2020-11-04 04:52:23 +00:00
pizza2004 a5607da09d
Refactor Widget to TitleCase (#13355) 2020-11-03 18:29:22 -03:00
pizza2004 68bd035f12
Refactor Dropdown to TitleCase (#13352)
* Refactor Dropdown Namespace

* Refactor Dropdown to TitleCase
2020-11-03 08:16:06 +00:00
pizza2004 1643c62939 Refactor UI/Input MouseInput to Title Case 2020-11-02 07:05:33 -07:00
Tulio Leao 09bb66848c Change windowTileInspectorTile to TileCoordsXY type 2020-10-02 01:45:08 -03:00
Duncan 2063aea5ef
Remove common format formatter where possible (#13034)
* Remove common format formatter where possible

Eventually should have it limited to tooltips, window titles and widget args

* Remove remaining paint functions using common

* Remove misuse of gCommonFormatArgs
2020-09-30 22:42:04 +01:00
Aaron van Geffen d27e14f45b
Compact, statically initialized syntax for event lists (#12973) 2020-09-28 20:36:15 +02:00
Michael Steenbeek 4a79e9305f
Replace gfx_draw_string_right() with DrawTextBasic (#12966) 2020-09-18 21:39:00 -03:00
Matt 2639349925
Move storage into Formatter class and refactor usage 2020-09-17 22:14:36 +03:00
Gymnasiast c83ddefe47
Convert remaining C-style casts to C++-style ones 2020-09-10 21:36:20 +02:00
Gymnasiast d140dd72c6
Remove const void* overload from DrawTextEllipsised() 2020-09-10 18:13:13 +02:00
Gymnasiast b788a099b5
Replace gfx_draw_string_clipped() calls with DrawTextEllipsised 2020-09-10 18:13:13 +02:00
Duncan 733bc5a981
Close #12518: Viewport Refactor (#12541)
* Remove viewport pointer from get_map_coordinates_from_pos

* Removed viewport from get_window

* Return a InteractionInfo from get_map_coord...

* Remove viewport_interaction_info struct

* Add Entity union to simplify code

* Name the enum used for viewport interaction

* Simplify functions further by returning the info struct

* Add default switches
2020-08-02 08:32:59 +01:00
Michael Steenbeek f8ab48176a
Tile Inspector: remove hardcoded surface/edge style names 2020-07-28 22:37:52 +02:00
Aaron van Geffen 7b5087f057
Update copyright year to 2020 2020-07-21 15:04:34 +02:00
frutiemax cd92597ec4
Part of #12096: Use ScreenRect on gfx_fill_rect in Tile*.cpp (#12248) 2020-07-15 16:19:49 -03:00
Aaron van Geffen 681b8d7938
Introduce widget::width and widget::height helper functions (#12053) 2020-06-24 22:44:00 -03:00
frutiemax 14a07359b3
Part of #11389: Use formatter class for Ride::FormatNameTo (#12041) 2020-06-24 21:02:08 -03:00
frutiemax 32c342e88d
Part of #11389: Remove FormatTexto that take void* in banner struct (#12034) 2020-06-23 14:50:56 +01:00
TomasZilinek c1546059ad
Close #11571 - Remove <x,y> gfx_draw_string_left overload (#12010)
Third and final part. replaces the rest of the calls to x,y overload
2020-06-20 16:09:45 -03:00
Gymnasiast 96678a14eb
Move ride naming to RTD
This also means that all unused ride types will now have the same name. I have made an exception for the 'arbitrary ride type change' dropdown only.
2020-06-16 22:52:48 +02:00
Tulio Leao 183ee1e595 Part of #11569: Use ScreenCoordsXY instead of <x,y> 2020-06-11 10:11:33 -03:00
Tulio Leao fab0ea131f Part of #11569: Use gfx_draw_string_right with ScreenCoordsXY 2020-06-11 10:11:20 -03:00
Michael Steenbeek f21ddb0723
Refactor checks for station pieces (#11876) 2020-06-05 17:55:15 -03:00
TusharSariya 2cf95adc4b
Fix #11565: gfx_draw_string_left_clipped to use ScreenCoordsXY (#11765)
* Issue #11565, created overload for gfx_draw_string_left_clipped

Co-authored-by: Tushar <tushar.97@hotmail.com>
Co-authored-by: Tulio Leao <tupaschoal@gmail.com>
2020-05-17 19:30:58 -03:00
TomasZilinek 9fde6a74c3
Close #11561: Use ScreenCoordsXY in gfx_draw_string()
* Fix #11572 create gfx_draw_string() overload

created the overload and changed all calls of the old function to the new (using const ScreenCoordsXY&)

...
2020-05-10 09:49:15 -03:00
Gymnasiast 6fd83fd006
Make WW and WH static 2020-05-09 18:07:16 +02:00
Gymnasiast f8aeb70398
Apply review requests 2020-05-09 18:07:16 +02:00
Gymnasiast 9e4c664944
Replace defines with constexpr 2020-05-09 18:07:16 +02:00
Gymnasiast 96fe3d3b3c
Make WINDOW_SKELETON take a title, height and width 2020-05-09 18:07:16 +02:00
tassaron2 559ede5d14
Add compile option to move close box to the left 2020-05-09 18:07:16 +02:00
Tulio Leao 4933785b1c Make window_dropdown_show_text_custom_width() use ScreenCoordsXY 2020-05-01 15:48:20 -03:00