Michał Janiszewski
7d0ce00bab
Strip all whitespace
2015-10-20 20:48:51 +02:00
duncanspumpkin
ee1e71f287
Fix loadlandscape breaking enabled tabs
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Issue was caused by not calling sub_6DFED0 when loading the landscape. I assume in vanilla this would happen as part of the loading but due to the way loadsave now works it doesn't happen. In the process I also labelled the offset for editor step.
2015-10-15 22:16:27 +01:00
Jonathan Haas
8463e58922
Define some tick related addresses
2015-10-03 20:00:29 +02:00
IntelOrca
bea74ee261
make all file IO utf8 compatible, fixes #1847
2015-08-29 13:13:23 +01:00
medsouz
ca1a1e0ddd
Document various memory addresses
2015-08-16 13:05:49 -04:00
Gymnasiast
86bcbafc01
Rename finance_mark_loan_settings_as_legitimate() to finance_update_loan_hash()
2015-08-13 09:00:49 +02:00
Gymnasiast
e9637978a1
Fix cheat detection when using Scenario Options in-game, rename sub_69E869()
2015-08-12 16:12:34 +02:00
IntelOrca
799cb53ec7
implement utf8, part 18
2015-08-01 10:20:59 +01:00
IntelOrca
445d603abe
refactor various things such as scenario begin and staff mode reset, add rct1 ride struct
2015-07-14 18:18:28 +01:00
zsilencer
b876591543
use SDL_RWops for save games
2015-07-11 12:27:46 +01:00
IntelOrca
c366571a99
implement editor_check_object_selection
2015-07-06 15:37:40 +01:00
IntelOrca
791c2391f5
implement-editor-callprocs, part 2
2015-07-06 14:40:37 +01:00
IntelOrca
3d6988b0f7
isolate callprocs in rct1.c and add reset cash function
2015-07-02 18:39:32 +01:00
IntelOrca
19edd8a3bb
refactor game command enum
2015-06-29 17:36:07 +01:00
Duncan Frost
ab7e1da84e
Implemented object unload.
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Refactored calls to the function. No need to pass the object type.
2015-06-26 17:45:38 +01:00
IntelOrca
8416596bf8
implement park_update_histories
2015-06-20 17:28:17 +01:00
IntelOrca
dc3fe2a6c8
remove commented out CALLPROCs and CALLFUNCs
2015-06-09 15:09:45 +01:00
Duncan Frost
3bd3fccb57
Fix rotation disapearing sprites
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This was caused by the sprite quadrant assignment not being reset when a new rotation was assigned
2015-05-30 10:15:29 +01:00
zsilencer
26ab7c7b7e
#1011
2015-04-25 09:20:15 -06:00
IntelOrca
c9ea1b6979
refactor RCT1 import code
2015-04-01 18:14:30 +01:00
IntelOrca
32cbbb1e35
implement editor_fix_rct1_terrain
2015-03-31 18:24:49 +01:00
IntelOrca
509b2a1c6d
implement research_populate_list_random
2015-03-31 17:09:16 +01:00
IntelOrca
4d11def81d
implement editor_fix_rct1_scenery, editor_rct1_reset_research and research_remove_non_separate_vehicle_types
2015-03-31 15:17:43 +01:00
IntelOrca
1c1445d14f
implement editor_load_rct1_default_objects
2015-03-31 13:06:34 +01:00
IntelOrca
851b0819b9
clean up many CALL_PROCs and implement a few functions
2015-03-31 02:21:30 +01:00
IntelOrca
d1e4fe8060
implement scenery_set_default_placement_configuration
2015-03-29 02:29:07 +01:00
IntelOrca
d67335d0c7
implement remaining map animation invalidate event handlers and create map animation
2015-03-22 01:19:23 +00:00
Duncan Frost
a04de29bf8
Finish refactor of object_list.c
2015-03-07 12:45:13 +00:00
Duncan Frost
936f2f127f
Refactor of object_list.c
2015-03-07 11:13:10 +00:00
Duncan Frost
ddcf766fea
More refactoring of object.c
2015-03-07 09:44:34 +00:00
Duncan Frost
013be11aed
Refactored water and entrance paint functions
2015-03-01 21:06:51 +00:00
Duncan Frost
2b2ca7c7b3
Fix zoomed saves incorrectly loading
2015-02-28 00:20:34 +00:00
Ted John
b89af82f07
Merge pull request #876 from Gericom/develop
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Implemented paint_ride_entry and cleanup, Implemented window_construction_paint
2015-02-27 12:11:53 +00:00
Gericom
ec3e7edcec
Implemented paint_ride_entry
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Translated ride names and descriptions! (only the names in the scenario
editor are still in english somehow)
2015-02-26 14:47:34 +01:00
IntelOrca
b53c828ae4
add nicer string for new scenarios default name, fixes #864
2015-02-25 18:08:25 +00:00
Jackson Davis
5ec0cd5e8e
Decompile banner_init (6B9CB0)
2015-02-17 19:47:47 -08:00
IntelOrca
a66b29076b
move osinterface code to shared or windows
2015-02-12 20:51:40 +00:00
IntelOrca
9d2abf1925
add map generation window
2015-02-09 18:32:58 +00:00
IntelOrca
1298031fd2
Merge branch 'develop' into random-map
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Conflicts:
projects/openrct2.vcxproj
projects/openrct2.vcxproj.filters
projects/openrct2.vcxproj.user
src/editor.c
src/input.c
src/platform/osinterface.c
src/rct2.c
src/scenario.c
src/world/map.h
2015-02-08 03:05:07 +00:00
Duncan Frost
0f6dd51736
Added load_palette. Labelled offset for paused and palette effect frame. Fixed fast moving water.
2015-02-07 17:40:20 +00:00
IntelOrca
8774731f03
refactor map element iteration
2015-01-22 00:19:05 +00:00
IntelOrca
658d949733
add RCT1 SC6/SV6 data structure
2015-01-21 15:54:33 +00:00
IntelOrca
fddeda3021
fix loading of RCT1 (no expansion packs) SC4 files in editor, fixes #687
2015-01-20 01:05:06 +00:00
Duncan Frost
e2b690b396
Fix crash when entering object selection
2015-01-10 12:26:48 +00:00
IntelOrca
d9e0f8ff6a
implement save scenario and fix various load / save dialog issues, fixes #433
2014-11-25 02:06:26 +00:00
IntelOrca
8e3ee3f7e9
implement bare minimum so that close button is implemented on object selection window, partial fix for #433
2014-11-24 23:05:35 +00:00
IntelOrca
73a6b1acea
implement editor_read_s6, partial fix for #433
2014-11-24 02:58:48 +00:00
IntelOrca
adb5f84f55
implement editor_convert_save_to_scenario
2014-11-23 23:03:59 +00:00
IntelOrca
0e0e9c9840
merge qcz editor early to help finish other editor parts
2014-11-23 16:28:23 +00:00
IntelOrca
0e223c524e
implement sub_6EDE88
2014-11-05 16:14:12 +00:00