duncanspumpkin
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5f7a6fb369
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Fixed OpenGL palette drawing
Added palettes to the texture atlas and now correctly use them to generate
images. Transparency semi supported but the colours are not quite
correct.
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2016-09-18 20:28:46 +01:00 |
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Alexander Overvoorde
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6acbbcfb6b
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Fix assumption that colour texture and mask texture originate from same atlas
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2016-07-27 04:01:25 +02:00 |
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Alexander Overvoorde
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bb3fe8b804
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Implement multiple texture atlas system to handle small and large images
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2016-07-27 04:01:25 +02:00 |
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Alexander Overvoorde
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d8ce023170
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Change TextureCache to use atlas instead of array
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2016-07-27 04:01:25 +02:00 |
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Alexander Overvoorde
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360a92e906
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Merge draw image and draw masked image shaders
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2016-07-27 04:01:25 +02:00 |
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Alexander Overvoorde
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fbb7029de4
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Implement sprite batch drawing using instancing
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2016-07-27 04:01:25 +02:00 |
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Ted John
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19cd56b9c2
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Add Shader Palette Lookup
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2016-06-15 17:53:26 +01:00 |
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Ted John
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b0b0b82fd1
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implement scaling for OpenGL
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2016-06-11 02:24:39 +01:00 |
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Ted John
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808afe0a81
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add drawimage shader and optimise
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2016-06-10 17:54:29 +01:00 |
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