Ted John
f2f658bf28
Refactor some code into more files
2021-02-21 03:14:18 +00:00
Ted John
af0ed416f5
Implement loading / saving of new shortcuts
2021-02-21 03:14:18 +00:00
Ted John
18c3587d63
Rename shortcut IDs and order groups
2021-02-21 03:14:18 +00:00
Ted John
7b00f9d96d
Add tabs to keyboard shortcut window
2021-02-21 03:14:18 +00:00
Ted John
e7ae9f9f15
Read legacy shortcuts and move to constants
2021-02-21 03:14:17 +00:00
Ted John
900f3cd92b
Fix gcc / clang builds
2021-02-21 03:14:17 +00:00
Ted John
afc548c5a7
Add plugin API for shortcuts
2021-02-21 03:14:13 +00:00
Ted John
9964df5335
Implement gamepad support
2021-02-21 03:13:28 +00:00
Ted John
e6b6403024
Refactor and fix shortcut
2021-02-21 03:13:28 +00:00
Ted John
ea975f88fc
Implement more InputManager
2021-02-21 03:13:28 +00:00
Ted John
c8f31dea7f
Process keyboard input events
2021-02-21 03:13:28 +00:00
Ted John
3339089235
Add more shortcuts
2021-02-21 03:13:28 +00:00
Ted John
f009b9a804
Only handle release mouse buttons
2021-02-21 03:13:28 +00:00
Ted John
ccae533978
Add input manager
2021-02-21 03:13:27 +00:00
Ted John
b1eb975529
Re-add show change dialog
2021-02-21 03:13:27 +00:00
Ted John
e5f263a0fc
Get new manager showing in window
2021-02-21 03:13:27 +00:00
Ted John
28aead5cb5
Start work on new shortcut engine
2021-02-21 03:13:27 +00:00
Michael Steenbeek
61536eb1f6
Fix #14073 : NPE in InputUpdateTooltip
2021-02-12 18:36:58 +01:00
Ted John
be350f7e2e
Add widget visible flag
2021-01-26 00:25:59 +00:00
amdoku
85efe047bb
Close #12444 : Refactor TILE_INSPECTOR_PAGE to use strong enum ( #13134 )
2021-01-03 10:30:59 -03:00
Tulio Leao
221aa8cece
Close #12453 : Refactor RCT2_EDITOR_STEP to strong enum
2020-12-23 20:07:53 -03:00
Adam
f09b14ef2b
Split actions hpp files into separate h and cpp files ( #13548 )
...
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 06:39:10 +00:00
ffrogman
7ed1804e61
Fix #12410 : Refactor WINDOW_WIDGET_TYPES to use strong enum ( #13453 )
...
* Fix #12410 : Refactor WINDOW_WIDGET_TYPES to use strong enum
2020-11-27 00:14:20 -03:00
Hielke Morsink
f0c1ea1d37
Split declarations and definitions to improve compile times when editing ( #13332 )
...
* Split FileStream declarations and definitions
* Split JobPool declarations and definitions
* Split StringBuilder declarations and definitions
* Split StringReader declarations and definitions
* Split ZoomLevel declarations and definitions
* Fix missing include in FileClassifier.cpp
* Remove pragma once from source files
* Fix missing include in StringBuilder.h
* Update Xcode project
* Fix compilation of tests
Co-authored-by: Michael Steenbeek <m.o.steenbeek@gmail.com>
2020-11-07 12:42:04 +00:00
pizza2004
2015acd4c0
Refactor UI/Interface Window to Title Case ( #13367 )
2020-11-04 04:52:23 +00:00
Łukasz Pękalski
88a6a085e4
Close #12455 : Refactor MOUSE_STATE to use strong enum ( #13361 )
...
* Close #12455 : Refactor MOUSE_STATE to use strong enum
refactor: MouseState to strong enum
Co-authored-by: Tulio Leao <tupaschoal@gmail.com>
2020-11-03 18:41:19 -03:00
pizza2004
a5607da09d
Refactor Widget to TitleCase ( #13355 )
2020-11-03 18:29:22 -03:00
pizza2004
b0fd5f93d7
Refactor UI/Interface misc to TitleCase ( #13354 )
...
* Refactor LandTool to Namespace
* Refactor Theme to TitleCase
* Refactor ViewportInteraction to TitleCase
2020-11-03 10:59:00 +00:00
pizza2004
68bd035f12
Refactor Dropdown to TitleCase ( #13352 )
...
* Refactor Dropdown Namespace
* Refactor Dropdown to TitleCase
2020-11-03 08:16:06 +00:00
pizza2004
1643c62939
Refactor UI/Input MouseInput to Title Case
2020-11-02 07:05:33 -07:00
pizza2004
34f362b86e
Refactor UI/Input KeyboardShortcuts to Title Case
2020-11-02 06:55:16 -07:00
pizza2004
06c0c1b982
Refactor UI/Input Input to Title Case
2020-11-02 06:55:16 -07:00
Duncan
cd39c30989
Tooltip 2 ( #13159 )
...
* Use ScreenCoords for tooltip
* Remove temporary variables
* Small refactor
* Fix #13151 . Not passing tooltip arguments correctly for ride window
* Fix Server List window version tooltip
* Fix cheats tooltip event
* Add static to function decl
* Remove unreachable break statements in Ride.cpp
* Apply review suggestions
Co-authored-by: Tulio Leao <tupaschoal@gmail.com>
2020-10-17 09:10:08 +01:00
Julia Pinheiro
cba1d48226
Close #12408 : Refactor CURSOR_ID to use strong enum
2020-10-11 18:01:14 +02:00
Duncan
f28907a87d
Rework tooltip to be more logical ( #13137 )
2020-10-10 10:49:56 -03:00
Duncan
197bb897bb
Fix #7748 . Move tooltip timeout reset to correct location ( #13132 )
...
* Fix #7748 . Move tooltip timeout reset to correct location
Mistake made in implementation
* Add changelog entry
2020-10-09 16:53:31 +01:00
ζeh Matt
61b510db66
Merge pull request #13073 from ZehMatt/refactor/audio-cleanup
...
Minor cleanup around audio code
2020-10-07 21:18:59 +03:00
Tulio Leao
076544f490
Merge pull request #13084 from vjavs/PVS-Studio/Fixes
...
Make some PVS-Studio fixes
2020-10-07 08:24:59 -03:00
Mike Jones
7441001c4e
Close #12407 : Refactor CHAT_INPUT to use strong enum ( #13116 )
2020-10-06 21:37:08 -03:00
Matt
091145037e
Move the audio code into OpenRCT2 namespace
2020-10-07 00:34:42 +03:00
Vinicius Sa
579e008590
Refactor process_mouse_over()
...
- Remove unnecessary local variables and assignments
- Remove unreached if-statement branch
Reported by PVS-Studio (Warning: V587).
Fix 5/7.
Issue: 12523
2020-10-06 18:21:24 -03:00
Bryan DiLaura
56e8cc77c6
Close #12409 : Refactor CONSOLE_INPUT to use strong enum ( #13052 )
2020-10-01 10:31:03 +01:00
Duncan
3c8adb1fc1
Remove gMapTooltip format args global ( #12971 )
...
Fix mistake
2020-09-28 21:45:28 -03:00
Matt
d0d5cc5179
Remove unused declarations
2020-09-16 20:23:34 +03:00
Łukasz Pękalski
411f242cfd
Close #12431 Refactor VirtualFloorStyles to use strong enum ( #12790 )
2020-08-27 21:06:39 -03:00
Tulio Leao
4caf571c22
Followup on #12475 post-mortem comments ( #12745 )
...
* Remove using namespace OpenRCT2 from header
* Fix using wronf undefined enum for shortcut key map
2020-08-21 16:07:38 +01:00
frutiemax
4cc550a364
Close #12460 : Refactor KeyboardShortcut to use strong enum ( #12475 )
...
* Close #12460 : Refactor KeyboardShortcut to use strong enum
Co-authored-by: Tulio Leao <tupaschoal@gmail.com>
2020-08-20 23:54:43 -03:00
Matt
0dc43d66e4
Remove the use of INTERFACE macro and macro its self
2020-08-05 16:30:44 +02:00
Matt
30376085cf
Include missing headers
2020-08-05 16:29:29 +02:00
frutiemax
af0fc89cf4
Close #12456 : Refactor INPUT_STATE to use strong enum ( #12484 )
2020-07-27 19:51:10 -03:00
Michał Janiszewski
f1fa016400
Reset window pointer when cleaning up after dropdown
2020-07-26 10:09:56 +02:00
Aaron van Geffen
7b5087f057
Update copyright year to 2020
2020-07-21 15:04:34 +02:00
Tulio Leao
0951c0c5cc
Remove goto from input_state_widget_pressed ( #12265 )
2020-07-15 07:50:01 -03:00
frutiemax
27734e2971
Part of #12160 : Use Coords for viewport_coord_to_map_coord ( #12216 )
2020-07-12 18:42:54 -03:00
Thamara Andrade
8ce799a72e
Close #12118 : Prefer foward declaration of *Coords* in headers ( #12142 )
...
* Removing unnecessary world/Location includes in headers
* Prefer foward declaration of *Coords* in header files
Closes #12118
2020-07-06 10:10:39 -03:00
Aaron van Geffen
2e153a7e95
Introduce widget::midX and widget::midY helper functions
2020-06-25 10:31:15 +02:00
Aaron van Geffen
681b8d7938
Introduce widget::width and widget::height helper functions ( #12053 )
2020-06-24 22:44:00 -03:00
Michiel
03b2456bc7
Fixed clearance checks hotkey ( #11833 )
2020-05-30 23:42:42 +02:00
Michael Steenbeek
6d13f7ba68
Apply suggestions from code review
...
Co-authored-by: Aaron van Geffen <aaron@aaronweb.net>
2020-05-30 17:10:08 +02:00
Michiel Bos
67ffc5642b
Fixed the include order in KeyboardShortcut.cpp to match with clang.
2020-05-30 17:10:08 +02:00
Michiel Bos
670b879235
Added a shortcut key for disabling/enabling clearance checks.
2020-05-30 17:10:08 +02:00
Breno Rodrigues Guimarães
374b744477
Use Formatter to handle argument formatting for tooltips ( #11379 )
2020-04-21 12:38:59 +02:00
Aaron van Geffen
d1a314b0f7
Decouple shortcut window order from internal order.
2020-04-17 18:35:06 +02:00
Aaron van Geffen
28d14517e1
Introduce a constant for scrollbar width and height ( #11152 )
2020-03-30 22:41:49 +02:00
Tulio Leao
8823658972
Use named casts on openrct2-ui/input
2020-03-28 17:04:29 -03:00
Ted John
d34dec9c27
Create ZoomLevel struct to add two new zoom levels
2020-03-23 15:54:03 +00:00
Gymnasiast
5f96a121ae
Apply ScreenCoordsXY to some functions
2020-03-07 22:25:42 +01:00
Tulio Leao
724a6d4dcf
Make rct_window use ScreenCoordsXY
2020-03-02 20:51:01 -03:00
Tulio Leao
9bcd20e0e6
Prefer const ref to send ScreenCoordsXY over
2020-02-29 08:25:48 -03:00
Michael Steenbeek
dbb89b96fb
Clean up scenery window variables ( #10697 )
2020-02-13 21:24:37 +01:00
Kevin Strehl
37110f386d
Add Keyboard Shortcuts to the Tile Inspector ( #10430 )
2019-12-31 09:34:38 +01:00
Duncan
08bf0a6807
Merge pull request #10391 from tupaschoal/mouse-diff-coords
...
Save mouse differential coords using ScreenCoordsXY
2019-12-19 08:02:32 +00:00
Tulio Leao
a5065e95c6
Simplify MouseInput differential coords calculation
2019-12-18 23:57:57 -03:00
Duncan
099404b505
Merge pull request #10381 from tupaschoal/cursorsate-store-coords
...
Make CursorState store a ScreenCoordsXY object
2019-12-18 20:10:51 +00:00
Tulio Leao
502a15512b
Save mouse differential coords using ScreenCoordsXY
2019-12-17 23:21:12 -03:00
Tulio Leao
6b06b2c578
Use ScreenCoordsXY for Mouse Drag storage ( #10380 )
2019-12-17 18:38:20 +01:00
Tulio Leao
2cd3add373
Make CursorState store a ScreenCoordsXY object
2019-12-14 23:30:55 -03:00
Tulio Leao
9d09f1b95c
Use ScreenCoordsXY on context cursor operations ( #10364 )
2019-12-14 22:52:18 +01:00
Abd Narane
1ace96ccc4
Add shortcuts for changing the scaling value. ( #10341 )
...
Fixes #10305
2019-12-13 17:31:23 +01:00
Tulio Leao
c91bdadb47
Use ScreenCoordsXY on viewport interactions
2019-11-21 17:53:28 -03:00
Aaron van Geffen
91f91d4388
Merge pull request #10147 from AaronVanGeffen/implement/1164
...
Use available translations for shortcut keys
2019-11-04 13:07:34 +01:00
Aaron van Geffen
d3b5214f95
Clarify user strings section in comment; add stylistic braces.
2019-11-04 12:09:36 +01:00
Aaron van Geffen
71699543dd
Remove obsolete key label strings; update changelog.
2019-11-01 21:14:01 +01:00
Aaron van Geffen
e3b0c52086
Use available translations for shortcut keys.
2019-11-01 21:14:01 +01:00
duncanspumpkin
5ca553dd08
Refactor viewport_coord_to_map_coord to return a CoordXY
2019-11-01 20:04:07 +00:00
Tulio Leao
d9efd64fea
Use ScreenCoordsXY for interface\Widget.h ( #10123 )
2019-10-29 17:41:19 +01:00
Tulio Leao
96e54519ca
Remove comparison of ScreenCoords with MONEY32_UNDEFINED ( #10124 )
2019-10-29 17:36:57 +01:00
Tulio Leao
5f916b79ae
Use ScreenCoordsXY for MouseInput ( #10120 )
2019-10-20 19:10:30 +02:00
Tulio Leao
ce1f38da25
Use ScreenCoordsXY for window functions ( #10086 )
...
* Use ScreenCoordsXY for window_create function
* Use ScreenCoordsXY for window_find_from_point function
* Use ScreenCoordsXY for window_find_widget_from_point
* Use ScreenCoordsXY for ride_contruction_tool*
* Use ScreenCoordsXY for window_event_tool*
* Use ScreenCoordsXY for window_event_scroll_mouse*
* Use ScreenCoordsXY for remaining window_event*
* Use ScreenCoordsXY for window_(set|move)_position
2019-10-19 13:07:03 +02:00
Tulio Leao
88dfff5f5e
Use ScreenCoordsXY for Keyboard shortcuts
2019-10-18 18:36:18 -03:00
Tulio Leao
2159fd282b
Use ScreenCoordsXY for Window functions ( #10083 )
2019-10-18 17:44:26 +02:00
Matt
cc6321048f
Refactor window_invalidate to use rct_window::Invalidate
2019-08-11 17:22:00 +02:00
Hielke Morsink
3ac43114a6
Fix: tile inspector hotkey does not work with debugging tools disabled ( #9669 )
...
* Fix: tile inspector hotkey does not work with debugging tools disabled
* Update changelog
2019-07-28 16:55:11 +02:00
Duncan
ab5f5b20cd
Use enum class for RCT2_SOUND ( #9618 )
...
* Use enum class for RCT2_SOUND
* Fix formatting. Fix mistaken declaration.
* Change name of enum to SoundId
* Fix clang format
2019-07-22 19:02:45 +01:00
ζeh Matt
e149722a15
Fix #9467 : Crash when windows create new window when being closed ( #9470 )
2019-06-27 22:28:07 +02:00
Matt
951f5009ef
Refactor window storage to use std::list instead of std::vector
2019-05-29 19:32:18 +02:00
Gymnasiast
72ca5ee3a4
Fix formatting
2019-05-02 22:44:47 +02:00
hokasha2016
6a6465498f
Fix #7878 : Scroll shortcut keys ignore SHIFT/CTRL/ALT modifiers
2019-05-02 21:42:05 +02:00
Ben Hopkins
c537f87fd5
Add scenery picker shortcut
2019-03-24 22:45:42 +01:00
ζeh Matt
5d5373b63c
Allow use of numpad enter for console and chat
2019-03-21 21:11:06 +01:00
Aaron van Geffen
f4602d0a34
Use SCREEN_FLAGS_EDITOR when appropriate.
2019-03-20 20:58:08 +01:00
Aaron van Geffen
2af13904c5
Update copyright notices for 2019. ( #8903 )
2019-03-17 07:16:15 +00:00
duncanspumpkin
eadef45ffd
Add LoadOrQuiteAction
2019-02-22 09:00:38 +00:00
Aaron van Geffen
3be6137fde
Rename event_07 to periodic_update. ( #8684 )
2019-02-07 17:46:52 +01:00
Michał Janiszewski
ecfbf60cc4
Drop SDL2/ prefix on includes
...
pkg-config, cmake, all demos and tests define the path with SDL2/
already included.
2019-01-06 17:29:29 +01:00
Hielke Morsink
5ef5e4153d
Fix some more implicit and conditional fallthroughs
2019-01-04 22:26:56 +01:00
ζeh Matt
c457de1ece
Fix #8402 : prevent dereferencing invalid iterator ( #8504 )
2018-12-20 22:25:10 +01:00
Matt
4bc69a0111
Introduce gCurrentRealTimeTicks and refactor some variable names.
2018-12-01 16:36:00 +01:00
Hielke Morsink
354d973a48
Use std::size instead of Util::CountOf
2018-11-23 21:59:08 +01:00
Michael Steenbeek
f8add7f62e
Rename rct_tile_element to TileElement
2018-11-01 13:53:50 +01:00
youngspe
c1cd8619e0
Fix #1496 : scrolling on touch devices ( #8060 )
...
* Fix #1496 : scrolling on touch devices
* correct formatting errors
2018-10-09 20:50:17 +02:00
jensj12
eac9b720ee
Add #7726 : Shortcut to advance one tick ( #7851 )
2018-09-23 23:40:47 +02:00
Aaron van Geffen
47eea292b5
Allow assigning a keyboard shortcut for opening the tile inspector ( #7994 )
...
* Allow assigning a keyboard shortcut for opening the tile inspector.
* Only open when debug tools are enabled.
* Add changelog entry
2018-09-15 08:57:50 +02:00
Linus Unnebäck
fd07be587a
Remove Math::Clamp in favour of std::clamp
2018-08-12 16:47:12 +01:00
clang-format
d787872cbe
Indent preprocessor directives
2018-07-23 16:00:23 +02:00
clang-format
95ce592579
Enforce not breaking before assignments and function names
...
Co-authored-by: Hielke Morsink <hielke.morsink@gmail.com>
2018-07-23 16:00:19 +02:00
clang-format
2151b8d75a
clang-format UI input
2018-07-23 16:00:13 +02:00
muemart
6365eaba66
Fix #3177 : Wrong keys displayed in shortcut menu
...
SDL_GetScancodeName doesn't actually translate the scancode to the physical key, so first we need to convert the scancode to a keycode and then turn the keycode into a string.
2018-07-03 20:48:28 +02:00
Ted John
fe76c807aa
Fix #7707 : Opening scenario editor closes game
...
Ensure w is updated after closing the dropdown window.
2018-06-27 11:11:50 +02:00
Michael Steenbeek
1b08fb4e69
Replace our own integer types with standard ones
2018-06-20 17:30:40 +02:00
Michael Steenbeek
ec3a1e575e
Replace Math::Min and Max with std variants
2018-06-20 17:11:35 +02:00
Ted John
98905fdbc3
Change g_window_list to use the heap for windows
2018-06-16 16:04:01 +01:00
Ted John
0f6138f8b6
Convert g_window_list to a std::vector
2018-06-16 16:04:01 +01:00
Hielke Morsink
0cf256ac9e
Ready copyright notice for clang-format
...
Clang-format sees the text behind `#pragma region` as code and formats it. Instead of stating the copyright and date there, it's now in the comment block right below it. The text "Copyright" is left in the `#pragma region` line, as clang-format sees it as a single identifier.
I took the opportunity to normalize the dates, and add the copyright notice to the source files where it was missing them (except for third-party and the generated resources.h file).
2018-06-15 14:07:34 +02:00
Ted John
d1d9f0a86a
Add debug drawing option for blocked tiles
...
Replace old unused original drawing code toggle options with new option to show which tiles are blocked by vehicles.
2018-06-10 22:59:58 +01:00
Ted John
92f6ac7333
Rename header files to match renamed source files
2018-06-01 09:38:30 +02:00
Aaron van Geffen
bf44007197
Allow fine-tuning the virtual floor style ( #7577 )
...
The virtual floor by @JeroenDStout, introduced in the v0.1.2 release, has generally been well-received. However, some players find it too intrusive in its current appearance (cf. #7221 ). This PR gives them the option of a toned-down version, rather than having to turn it off completely.
![screenshot_20180528_221350](https://user-images.githubusercontent.com/604665/40628292-6e71358e-62c4-11e8-9293-e166e75d0da6.png )
The clear/transparent style, introduced by this PR, looks like the virtual floor as originally introduced in #6338 :
![](https://user-images.githubusercontent.com/14242454/31050274-e3f0e62e-a645-11e7-9b10-ec26b733d631.gif )
The glassy/translucent style is the virtual floor as we've come to know it since the v0.1.2 release, and remains the default setting.
2018-05-30 13:09:50 +02:00
Ted John
8eacc3582c
Remove PlainContext
2018-05-11 20:39:00 +01:00
Ted John
302fe00805
Always pass shared_ptr by reference
2018-05-11 20:39:00 +01:00
Ted John
7dc170ef85
Use shared_ptr for long-life objects
...
Use unique_ptr and shared_ptr for IContext, IPlatformEnvironment, IUiContext, and IAudioContext.
2018-05-11 20:37:48 +01:00
Hielke Morsink
8d10bfb5a1
Add namespace closing comments
2018-05-04 22:54:43 +02:00
Hielke Morsink
30063984e6
Delete unused function arguments or mark them so ( #7426 )
...
This aims to make future refactoring easier. The arguments are removed where possible, but kept and marked with C++17's [[maybe_unused]] where they could not be removed (e.g. when they are used as a callback, rather than called directly).
I've skipped the rides/<category>/* and peep/* source files, because the rides source files are mostly generated and have a ton of unused variables, and the peep source files are being refactored.
I've also skipped most of window/* source files, because most of the functions are used as callbacks and will be bulk-renamed at some point.
2018-04-20 13:56:37 +02:00
Ted John
a913fd2d4a
Merge pull request #7266 from IntelOrca/feature/interactive-stdinout
...
Make stdin / stdout a game console
2018-03-23 22:19:08 +00:00
xp4xbox
674e094b3a
Add shortcut definition for 'View Path Issues' and 'Cutaway View'
2018-03-23 10:37:13 +01:00
Ted John
dd0573b235
Move in game console to UI library
2018-03-22 20:16:58 +00:00
Ted John
ec9e812ea7
Replace gConsoleOpen with function
2018-03-22 20:16:58 +00:00
Michał Janiszewski
cd065d4f41
Reduce includes in common header
2018-03-20 00:27:58 +01:00
Michał Janiszewski
4dd0995efb
Move cmath out of common.h
2018-03-18 23:29:13 +01:00
Ted John
39a38dc193
Include SDL2 using sub directory
2018-03-09 16:28:47 +01:00
Aaron van Geffen
ba1d269227
Move all Virtual Floor code from Map to its own file.
2018-03-04 19:28:56 +01:00
Hielke Morsink
55979a3fff
Remove and replace C typedefs
...
`typedef struct/union/enum name { ... } name_again;` is not needed whe compiling C++, moving the name at the back to be in front of the object and removing `typedef` makes it usable the very same way.
This also replaces typedefs with the using keyword. They have better readability, especially for function pointer types, and would allow more flexibility when used with templates.
2018-02-14 09:42:26 +01:00
Michał Janiszewski
20f95d073a
Fix remaining uses of WC_LOADSAVE intent
2018-02-07 23:14:29 +01:00
Gymnasiast
cc4f7e144a
Remove most usages of 'new Intent'
2018-02-05 23:23:26 +01:00
Gymnasiast
e3c0f6606d
Clean up Intent.{cpp,h}
...
This gets rid of the C transfer functions, add licence and does some alignment fixes
2018-02-05 23:23:26 +01:00
Gymnasiast
34a6b5ef92
Remove __cplusplus ifdefs
2018-02-05 16:20:15 +01:00
Gymnasiast
778ba466c5
Remove almost every extern C block
2018-02-05 16:20:15 +01:00
Gymnasiast
5cc21fd21b
Replace NULL with nullptr in C++ files
2018-01-29 21:33:21 +00:00
Ted John
cebe13984f
Remove most of remaining memory functions from libopenrct2ui
2018-01-21 11:17:41 +00:00
Marijn van der Werf
4c956def67
Update UI imports
2018-01-18 22:57:55 +01:00
Adakite Systems
0681ba4e04
Read and set edge scrolling speed via config
...
- For future reference, the default edge scrolling speed
value of 12 is retained.
2018-01-14 00:51:51 +00:00