Commit Graph

684 Commits

Author SHA1 Message Date
Ted John 9dc860b526 Fix compile errors 2018-12-10 00:26:12 +00:00
Ted John 4b77d76303 Hide new object tabs until we have new save format 2018-12-09 23:30:40 +00:00
Ted John 06f203a7e7 Implement surfaces, edges and stations as objects 2018-12-09 23:30:40 +00:00
Matt 468d94a6ca Remove gCurrentViewportFlags 2018-12-05 23:09:17 +01:00
ζeh Matt 940fff4bbf Fix dereferencing nullptr when game objects are missing. (#8360) 2018-12-05 22:59:15 +01:00
Michał Janiszewski ebd4e8f5d6
Provide more checks when handling possibly-gone windows (#8331) 2018-11-30 23:32:55 +01:00
Hielke Morsink 354d973a48 Use std::size instead of Util::CountOf 2018-11-23 21:59:08 +01:00
Michał Janiszewski 0d2751a54e
Hide the network class declaration to Network.cpp (#8276)
The Network class is not used by anyone other than free functions in
Network.cpp, nor should it be used by anyone with the current design.

This change leaves only the publicly-exposed functions left in the
header, drastically reducing amount of required headers in network.h,
one of the heaviest headers we had so far.
2018-11-19 23:10:54 +01:00
ζeh Matt 3a1c14146a Fix #8253: Prevent null dereference. 2018-11-12 21:34:05 +01:00
Michael Steenbeek 82aba96728 Cheats: use 'weather' instead of 'climate' (#8246) 2018-11-10 14:30:41 +01:00
Hielke Morsink 107faaf821 Add and use game action for setting the climate
Also reordered the registered game actions the same as headers, so they are easier to find.
2018-11-08 22:39:13 +01:00
Hielke Morsink 2170c26e93 Include what gets used
To reduce including "big" files, like game.h", and just include the headers that are needed. Partly used IWYU to find the headers, but removed the ones that are hard requirements of included headers, like common.h and gameactions.h.
2018-11-07 22:19:33 +01:00
Hielke Morsink 7a57bf1d5c Move climate dropdown from objective options to scenario options 2018-11-06 22:53:31 +01:00
ζeh Matt 223ae74c6b Refactor code to obtain resolutions. (#8215) 2018-11-06 07:20:57 +01:00
Michael Steenbeek df768a3fad
Fix #8201: Only quarter scenery objects in one corner can be painted 2018-11-05 20:12:22 +01:00
Michael Steenbeek f8add7f62e
Rename rct_tile_element to TileElement 2018-11-01 13:53:50 +01:00
Michael Steenbeek f55f323723
Allow building footpaths on 'corner down' terrain 2018-11-01 11:04:32 +01:00
Michael Steenbeek a8f526ae48
Allow on-ride photos and water S-bends on the Water Coaster 2018-11-01 10:12:45 +01:00
Michael Steenbeek 5f4cca3c7e Remove rest of access to footpath edges 2018-10-31 15:08:06 +01:00
Michael Steenbeek d89c3d9e67 Replace calls to get path edges
This replaces most calls/direct access to the footpath edges (i.e. the orthogonal directions, not the corners). This includes places where the whole byte was retrieved, but only compared against orthogonal directions.
2018-10-31 15:08:06 +01:00
Michael Steenbeek 687fbc2a0a Modify game_command_set_scenery_colour() to only take the scenery quadrant 2018-10-31 13:10:26 +01:00
Michael Steenbeek 0f4560598e Replace residual access to path element entry index field 2018-10-31 13:09:29 +01:00
Michael Steenbeek 66cde65f87 Replace C style function for getting slope direction 2018-10-31 13:09:19 +01:00
Michał Janiszewski 74ee2cf741
Fix types of windows scenery tab selections (#8179) 2018-10-29 14:52:07 -07:00
ζeh Matt 3e457436b1 Refactor some painting code. (#8144) 2018-10-26 10:49:27 -07:00
Michał Janiszewski 95175b44e9
Prevent recently closed window from having actions performed on it (#8143)
Fixes #8121
2018-10-24 20:57:39 +02:00
ζeh Matt f186860afd Fix #8120: Crash trying to place peep spawn outside of map 2018-10-20 12:53:23 +02:00
Michael Steenbeek 19471e54f4 Fix formatting 2018-10-17 21:55:12 +02:00
tombomp c914c7d1e8 Fix #8101: Title Sequences window flashes on opening
Previously a max value lower than min value was being passed to clamp.
WH2 seems the correct height for both min and max (tab doesn't change).
2018-10-17 14:15:27 +02:00
Michael Steenbeek 0ec3d90495
Fix #8102: 'Create new title sequence' dialog is named 'Duplicate'
Not sure why it was done like this is the first place, considering the necessary string already existed.
2018-10-17 10:31:06 +02:00
Gymnasiast 59a0c6e487 Fix #8047: Crash when using the paint tool and you click an entrance/exit 2018-10-09 22:15:12 +02:00
Hielke Morsink a15268be56
Fix #8062: Unstable cheat warning only shown when disabled (#8063) 2018-10-08 00:01:40 +02:00
Hielke Morsink f468bef6cc
Fix crash when map window tries to plot a ride entrances (#8059) 2018-10-06 14:14:09 +02:00
Gymnasiast 774d26306f Fix formatting 2018-10-04 14:54:13 +02:00
Gymnasiast 015ece94c6 Replace C-style functions for getting path entries 2018-10-04 12:13:17 +02:00
Gymnasiast ecd6247462 Replace C-style functions for checking getting path additions 2018-10-04 12:13:17 +02:00
Gymnasiast 37f59e17dc Replace C-style isSloped() function 2018-10-04 12:13:17 +02:00
Michael Steenbeek 0af198aa45 Use constants for flags 2018-10-03 12:31:02 +02:00
Michael Steenbeek 28e8b4e12b Modify game_command_remove_scenery to take unshifted scenery quadrant 2018-10-03 12:31:02 +02:00
Michael Steenbeek 882a65e4c0 Port queue functions 2018-10-03 12:18:21 +02:00
Michael Steenbeek f8483b4726 Fix formatting 2018-09-27 22:15:04 +02:00
Michael Steenbeek 3b7fc4cf8c Port rest of banner functions 2018-09-27 22:15:04 +02:00
Michael Steenbeek d01b21a1ac Port banner index 2018-09-27 22:15:04 +02:00
Michael Steenbeek 3c93aca727 Port entrance station index and sequence lookup 2018-09-27 22:15:04 +02:00
Michael Steenbeek c7eaa1ba80 Port entrance ride index lookup 2018-09-27 22:15:04 +02:00
Michael Steenbeek cc7f8e612d Port entrance type lookup 2018-09-27 22:15:04 +02:00
Gymnasiast 149ad183b8 Fix #8028: Ride entrance sign click causes game crash 2018-09-27 19:39:36 +02:00
Gymnasiast ed616b0fb5 Add assert; fix crash 2018-09-25 21:57:21 +02:00
Michael Steenbeek 7643eea514 Fix window_ride_open_track() 2018-09-25 21:57:21 +02:00
Michael Steenbeek 897a2982a0 Move brake/booster speed functions to struct methods 2018-09-25 21:57:21 +02:00