Commit Graph

247 Commits

Author SHA1 Message Date
Duncan Frost 936f2f127f Refactor of object_list.c 2015-03-07 11:13:10 +00:00
Duncan Frost 013be11aed Refactored water and entrance paint functions 2015-03-01 21:06:51 +00:00
Gericom ec3e7edcec Implemented paint_ride_entry
Translated ride names and descriptions! (only the names in the scenario
editor are still in english somehow)
2015-02-26 14:47:34 +01:00
IntelOrca 5912b412c7 fix autosave bug, fixes #855 2015-02-24 00:30:25 +00:00
IntelOrca 7fbcc3598d ensure scenario path is set when loading a saved game 2015-02-22 18:24:19 +00:00
IntelOrca a3df2527b0 implement autosaving, closes #778 2015-02-21 11:05:15 +00:00
IntelOrca 2ab48c998e Merge branch 'set-ride-status' into develop
Conflicts:
	src/ride/track.h
2015-02-17 17:00:47 +00:00
IntelOrca 7f0ed995b5 improve reading and saving of configuration 2015-02-16 22:47:11 +00:00
Adrian Wielgosik 4c98d01a67 Reduced frequency of flickering in map window by 4 2015-02-16 22:24:21 +01:00
Adrian Wielgosik bfe401c778 Refactor code related to map flashing, removed a small mistake related with it
Removed code related to map flashing from title_update
2015-02-16 18:53:47 +01:00
IntelOrca ac4cd56b63 add new load / save window, closes #580 2015-02-14 02:16:03 +00:00
IntelOrca 886f30d00c Merge branch 'develop' into footpath-commands 2015-02-13 19:32:13 +00:00
IntelOrca a66b29076b move osinterface code to shared or windows 2015-02-12 20:51:40 +00:00
IntelOrca 9d2abf1925 add map generation window 2015-02-09 18:32:58 +00:00
IntelOrca a6c95f1f38 Merge branch 'develop' into set-ride-status
Conflicts:
	src/ride/track.c
	src/windows/ride_construction.c
2015-02-08 16:04:35 +00:00
IntelOrca 4a9dfcc849 implement scenario_create_ducks 2015-02-08 15:37:33 +00:00
IntelOrca dfc723573c fix expenditure table issues, fixes #762 2015-02-08 14:31:57 +00:00
Duncan Frost 0f6dd51736 Added load_palette. Labelled offset for paused and palette effect frame. Fixed fast moving water. 2015-02-07 17:40:20 +00:00
IntelOrca debafcf051 code set ride status, not yet fixed and tested 2015-01-29 00:16:34 +00:00
IntelOrca 36971b29cb implement game_command_set_park_name and game_command_remove_park_entrance 2015-01-27 21:18:41 +00:00
IntelOrca 1c18f80f07 implement game_command_set_ride_name 2015-01-27 02:05:54 +00:00
IntelOrca ba4d9b3975 implement game_command_set_park_open 2015-01-25 00:20:53 +00:00
IntelOrca dfb1f055b9 implement game_command_set_current_loan 2015-01-24 19:07:35 +00:00
IntelOrca 475c98c540 implement game_command_set_research_funding 2015-01-24 18:41:55 +00:00
IntelOrca eec7e2e458 implement marketing_start_campaign 2015-01-24 18:22:06 +00:00
IntelOrca 3a8f85b7d2 implement footpath remove and create, bugs exist 2015-01-14 23:51:59 +00:00
IntelOrca 0ff125b9b3 move across useful map functions and other bits from footpath branch to develop 2015-01-14 23:38:48 +00:00
Duncan Frost 974ecd904c Finish game command 20 change surface style 2015-01-12 18:39:53 +00:00
Duncan Frost 8a4e12a3f4 Started game_command_20 raise lower land 2015-01-12 18:39:52 +00:00
Duncan Frost cbe49300b8 Fixed sounds not playing properly when paused. Labeled max sounds offset. Prevented crash on null dereference 2014-12-31 14:54:23 +00:00
IntelOrca 4b897ae1a3 implement saving of games and scenarios 2014-11-26 00:51:26 +00:00
IntelOrca d9e0f8ff6a implement save scenario and fix various load / save dialog issues, fixes #433 2014-11-25 02:06:26 +00:00
IntelOrca 73a6b1acea implement editor_read_s6, partial fix for #433 2014-11-24 02:58:48 +00:00
IntelOrca adb5f84f55 implement editor_convert_save_to_scenario 2014-11-23 23:03:59 +00:00
IntelOrca 0e0e9c9840 merge qcz editor early to help finish other editor parts 2014-11-23 16:28:23 +00:00
Duncan Frost 7252667a25 Implemented the same changes to scenario load. Error messages now copied onto cmd prompt 2014-11-20 19:02:27 +00:00
Duncan Frost 8e566e8598 Finished load related fail 2014-11-20 18:40:10 +00:00
Duncan e05d5f1922 Add remaining part that caused load to enter hybrid sate.
This should fix the remaining loading issues but it is untested at the moment. Note sub_675827 is not finished!
2014-11-20 12:52:42 +00:00
Duncan Frost 816f8661a5 Started adding sub_675827 2014-11-19 22:05:42 +00:00
Duncan Frost 4459d127d0 Found cause of crash. Game will enter hybrid state when failed to load. 2014-11-19 21:46:32 +00:00
Duncan Frost 4af9f226f4 Fix loading save money bug. 2014-11-18 20:33:21 +00:00
Duncan Frost bd06488450 Fix peeps sitting. Renamed a function to sprite_move 2014-11-12 17:45:39 +00:00
Duncan Frost 2ddbc8f190 Found cause of viewport issue. Added invalidate_sprite function. 2014-11-06 21:42:18 +00:00
Duncan Frost 1a857edc21 Playing about with viewport setup 2014-11-06 21:16:45 +00:00
IntelOrca ea6b0de6a6 refactor and move keyboard shortcuts to a new source file 2014-11-05 18:50:51 +00:00
Duncan Frost 22df12c1c8 Added sub_69e9d3 a sprite moving function 2014-11-05 16:35:18 +00:00
IntelOrca d92a4d9418 implement clear scenery game command, try out removing paths feature 2014-11-04 03:34:48 +00:00
Duncan Frost 53e0ebc57c Refactored a bit of tooltip window. Added hack to fix #540 note this should be fixed better 2014-11-01 13:10:14 +00:00
Sijmen Schoon a7b1e50a92 Implement redraw_peep_and_rain 2014-10-20 23:20:13 +02:00
IntelOrca ae85fc265e implement window_map_tooltip 2014-10-17 02:01:58 +01:00