Duncan Frost
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936f2f127f
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Refactor of object_list.c
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2015-03-07 11:13:10 +00:00 |
Duncan Frost
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013be11aed
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Refactored water and entrance paint functions
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2015-03-01 21:06:51 +00:00 |
Gericom
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ec3e7edcec
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Implemented paint_ride_entry
Translated ride names and descriptions! (only the names in the scenario
editor are still in english somehow)
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2015-02-26 14:47:34 +01:00 |
IntelOrca
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5912b412c7
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fix autosave bug, fixes #855
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2015-02-24 00:30:25 +00:00 |
IntelOrca
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7fbcc3598d
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ensure scenario path is set when loading a saved game
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2015-02-22 18:24:19 +00:00 |
IntelOrca
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a3df2527b0
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implement autosaving, closes #778
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2015-02-21 11:05:15 +00:00 |
IntelOrca
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2ab48c998e
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Merge branch 'set-ride-status' into develop
Conflicts:
src/ride/track.h
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2015-02-17 17:00:47 +00:00 |
IntelOrca
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7f0ed995b5
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improve reading and saving of configuration
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2015-02-16 22:47:11 +00:00 |
Adrian Wielgosik
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4c98d01a67
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Reduced frequency of flickering in map window by 4
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2015-02-16 22:24:21 +01:00 |
Adrian Wielgosik
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bfe401c778
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Refactor code related to map flashing, removed a small mistake related with it
Removed code related to map flashing from title_update
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2015-02-16 18:53:47 +01:00 |
IntelOrca
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ac4cd56b63
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add new load / save window, closes #580
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2015-02-14 02:16:03 +00:00 |
IntelOrca
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886f30d00c
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Merge branch 'develop' into footpath-commands
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2015-02-13 19:32:13 +00:00 |
IntelOrca
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a66b29076b
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move osinterface code to shared or windows
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2015-02-12 20:51:40 +00:00 |
IntelOrca
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9d2abf1925
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add map generation window
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2015-02-09 18:32:58 +00:00 |
IntelOrca
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a6c95f1f38
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Merge branch 'develop' into set-ride-status
Conflicts:
src/ride/track.c
src/windows/ride_construction.c
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2015-02-08 16:04:35 +00:00 |
IntelOrca
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4a9dfcc849
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implement scenario_create_ducks
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2015-02-08 15:37:33 +00:00 |
IntelOrca
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dfc723573c
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fix expenditure table issues, fixes #762
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2015-02-08 14:31:57 +00:00 |
Duncan Frost
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0f6dd51736
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Added load_palette. Labelled offset for paused and palette effect frame. Fixed fast moving water.
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2015-02-07 17:40:20 +00:00 |
IntelOrca
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debafcf051
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code set ride status, not yet fixed and tested
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2015-01-29 00:16:34 +00:00 |
IntelOrca
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36971b29cb
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implement game_command_set_park_name and game_command_remove_park_entrance
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2015-01-27 21:18:41 +00:00 |
IntelOrca
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1c18f80f07
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implement game_command_set_ride_name
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2015-01-27 02:05:54 +00:00 |
IntelOrca
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ba4d9b3975
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implement game_command_set_park_open
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2015-01-25 00:20:53 +00:00 |
IntelOrca
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dfb1f055b9
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implement game_command_set_current_loan
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2015-01-24 19:07:35 +00:00 |
IntelOrca
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475c98c540
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implement game_command_set_research_funding
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2015-01-24 18:41:55 +00:00 |
IntelOrca
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eec7e2e458
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implement marketing_start_campaign
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2015-01-24 18:22:06 +00:00 |
IntelOrca
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3a8f85b7d2
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implement footpath remove and create, bugs exist
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2015-01-14 23:51:59 +00:00 |
IntelOrca
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0ff125b9b3
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move across useful map functions and other bits from footpath branch to develop
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2015-01-14 23:38:48 +00:00 |
Duncan Frost
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974ecd904c
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Finish game command 20 change surface style
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2015-01-12 18:39:53 +00:00 |
Duncan Frost
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8a4e12a3f4
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Started game_command_20 raise lower land
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2015-01-12 18:39:52 +00:00 |
Duncan Frost
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cbe49300b8
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Fixed sounds not playing properly when paused. Labeled max sounds offset. Prevented crash on null dereference
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2014-12-31 14:54:23 +00:00 |
IntelOrca
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4b897ae1a3
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implement saving of games and scenarios
|
2014-11-26 00:51:26 +00:00 |
IntelOrca
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d9e0f8ff6a
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implement save scenario and fix various load / save dialog issues, fixes #433
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2014-11-25 02:06:26 +00:00 |
IntelOrca
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73a6b1acea
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implement editor_read_s6, partial fix for #433
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2014-11-24 02:58:48 +00:00 |
IntelOrca
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adb5f84f55
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implement editor_convert_save_to_scenario
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2014-11-23 23:03:59 +00:00 |
IntelOrca
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0e0e9c9840
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merge qcz editor early to help finish other editor parts
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2014-11-23 16:28:23 +00:00 |
Duncan Frost
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7252667a25
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Implemented the same changes to scenario load. Error messages now copied onto cmd prompt
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2014-11-20 19:02:27 +00:00 |
Duncan Frost
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8e566e8598
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Finished load related fail
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2014-11-20 18:40:10 +00:00 |
Duncan
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e05d5f1922
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Add remaining part that caused load to enter hybrid sate.
This should fix the remaining loading issues but it is untested at the moment. Note sub_675827 is not finished!
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2014-11-20 12:52:42 +00:00 |
Duncan Frost
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816f8661a5
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Started adding sub_675827
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2014-11-19 22:05:42 +00:00 |
Duncan Frost
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4459d127d0
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Found cause of crash. Game will enter hybrid state when failed to load.
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2014-11-19 21:46:32 +00:00 |
Duncan Frost
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4af9f226f4
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Fix loading save money bug.
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2014-11-18 20:33:21 +00:00 |
Duncan Frost
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bd06488450
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Fix peeps sitting. Renamed a function to sprite_move
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2014-11-12 17:45:39 +00:00 |
Duncan Frost
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2ddbc8f190
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Found cause of viewport issue. Added invalidate_sprite function.
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2014-11-06 21:42:18 +00:00 |
Duncan Frost
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1a857edc21
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Playing about with viewport setup
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2014-11-06 21:16:45 +00:00 |
IntelOrca
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ea6b0de6a6
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refactor and move keyboard shortcuts to a new source file
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2014-11-05 18:50:51 +00:00 |
Duncan Frost
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22df12c1c8
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Added sub_69e9d3 a sprite moving function
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2014-11-05 16:35:18 +00:00 |
IntelOrca
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d92a4d9418
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implement clear scenery game command, try out removing paths feature
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2014-11-04 03:34:48 +00:00 |
Duncan Frost
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53e0ebc57c
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Refactored a bit of tooltip window. Added hack to fix #540 note this should be fixed better
|
2014-11-01 13:10:14 +00:00 |
Sijmen Schoon
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a7b1e50a92
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Implement redraw_peep_and_rain
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2014-10-20 23:20:13 +02:00 |
IntelOrca
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ae85fc265e
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implement window_map_tooltip
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2014-10-17 02:01:58 +01:00 |