Ted John
17a29dfe87
Fix #14190 : Game crash likely related to plug-in hotkeys
...
Do not cache references to RegisteredShortcut as they can be invalidated when new shortcuts are registered / removed.
Use a map to improve query performance of shortcut by ID.
Store a separate list of strings for the map to use as a key.
2021-02-28 01:13:43 +00:00
Ted John
1ee72ffd21
Fix #14184 : Right and down arrow swapped
...
Incorrect order of legacy shortcut IDs.
2021-02-27 15:51:05 +00:00
TELK
99e72dde3f
Change StringIds to more generic
2021-02-24 16:50:40 +09:00
Ted John
52dffb83c2
Fix #14160 : Game crashs when registering shortcuts
2021-02-23 22:18:00 +00:00
Ted John
817edff4bd
Fix #14149 : Numpad shortcut keys are not loaded correctly
2021-02-23 20:35:24 +00:00
TELK
ea5cf16924
Feature: Make ride construction shortcuts work for footpath too
2021-02-23 16:11:53 +09:00
Ted John
440c0f447f
Fix #14140 : Some shortcut keys are not working
2021-02-21 21:44:53 +01:00
Ted John
ed29c0a37b
Replace std::printf with Console::*
2021-02-21 03:14:20 +00:00
Ted John
e383b6f6f7
Move zoom and rotation to view tab
2021-02-21 03:14:20 +00:00
Ted John
2b14fe9d7f
Update shortcut listings
2021-02-21 03:14:19 +00:00
Ted John
ff86ebbfe5
Localise shortcut strings
2021-02-21 03:14:19 +00:00
Ted John
acfda711f5
Use std::string_view without reference
2021-02-21 03:14:19 +00:00
Ted John
59b4be6a12
Move InputManager to UiContext
2021-02-21 03:14:19 +00:00
Ted John
80662d72a4
Cache view scroll shortcuts
2021-02-21 03:14:19 +00:00
Ted John
2b197d0fb2
Fix parsing of shortcuts
2021-02-21 03:14:18 +00:00
Ted John
46c3fd4e5f
Use FileStream instead of fstream
2021-02-21 03:14:18 +00:00
Ted John
eda33fea20
Fix view scroll shortcuts
2021-02-21 03:14:18 +00:00
Ted John
2b3aabb8e4
Remove old shortcut code and fix issues
2021-02-21 03:14:18 +00:00
Ted John
f2f658bf28
Refactor some code into more files
2021-02-21 03:14:18 +00:00
Ted John
af0ed416f5
Implement loading / saving of new shortcuts
2021-02-21 03:14:18 +00:00
Ted John
18c3587d63
Rename shortcut IDs and order groups
2021-02-21 03:14:18 +00:00
Ted John
7b00f9d96d
Add tabs to keyboard shortcut window
2021-02-21 03:14:18 +00:00
Ted John
e7ae9f9f15
Read legacy shortcuts and move to constants
2021-02-21 03:14:17 +00:00
Ted John
900f3cd92b
Fix gcc / clang builds
2021-02-21 03:14:17 +00:00
Ted John
afc548c5a7
Add plugin API for shortcuts
2021-02-21 03:14:13 +00:00
Ted John
9964df5335
Implement gamepad support
2021-02-21 03:13:28 +00:00
Ted John
e6b6403024
Refactor and fix shortcut
2021-02-21 03:13:28 +00:00
Ted John
ea975f88fc
Implement more InputManager
2021-02-21 03:13:28 +00:00
Ted John
c8f31dea7f
Process keyboard input events
2021-02-21 03:13:28 +00:00
Ted John
3339089235
Add more shortcuts
2021-02-21 03:13:28 +00:00
Ted John
f009b9a804
Only handle release mouse buttons
2021-02-21 03:13:28 +00:00
Ted John
ccae533978
Add input manager
2021-02-21 03:13:27 +00:00
Ted John
b1eb975529
Re-add show change dialog
2021-02-21 03:13:27 +00:00
Ted John
e5f263a0fc
Get new manager showing in window
2021-02-21 03:13:27 +00:00
Ted John
28aead5cb5
Start work on new shortcut engine
2021-02-21 03:13:27 +00:00
Michael Steenbeek
61536eb1f6
Fix #14073 : NPE in InputUpdateTooltip
2021-02-12 18:36:58 +01:00
Ted John
be350f7e2e
Add widget visible flag
2021-01-26 00:25:59 +00:00
amdoku
85efe047bb
Close #12444 : Refactor TILE_INSPECTOR_PAGE to use strong enum ( #13134 )
2021-01-03 10:30:59 -03:00
Tulio Leao
221aa8cece
Close #12453 : Refactor RCT2_EDITOR_STEP to strong enum
2020-12-23 20:07:53 -03:00
Adam
f09b14ef2b
Split actions hpp files into separate h and cpp files ( #13548 )
...
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 06:39:10 +00:00
ffrogman
7ed1804e61
Fix #12410 : Refactor WINDOW_WIDGET_TYPES to use strong enum ( #13453 )
...
* Fix #12410 : Refactor WINDOW_WIDGET_TYPES to use strong enum
2020-11-27 00:14:20 -03:00
Hielke Morsink
f0c1ea1d37
Split declarations and definitions to improve compile times when editing ( #13332 )
...
* Split FileStream declarations and definitions
* Split JobPool declarations and definitions
* Split StringBuilder declarations and definitions
* Split StringReader declarations and definitions
* Split ZoomLevel declarations and definitions
* Fix missing include in FileClassifier.cpp
* Remove pragma once from source files
* Fix missing include in StringBuilder.h
* Update Xcode project
* Fix compilation of tests
Co-authored-by: Michael Steenbeek <m.o.steenbeek@gmail.com>
2020-11-07 12:42:04 +00:00
pizza2004
2015acd4c0
Refactor UI/Interface Window to Title Case ( #13367 )
2020-11-04 04:52:23 +00:00
Łukasz Pękalski
88a6a085e4
Close #12455 : Refactor MOUSE_STATE to use strong enum ( #13361 )
...
* Close #12455 : Refactor MOUSE_STATE to use strong enum
refactor: MouseState to strong enum
Co-authored-by: Tulio Leao <tupaschoal@gmail.com>
2020-11-03 18:41:19 -03:00
pizza2004
a5607da09d
Refactor Widget to TitleCase ( #13355 )
2020-11-03 18:29:22 -03:00
pizza2004
b0fd5f93d7
Refactor UI/Interface misc to TitleCase ( #13354 )
...
* Refactor LandTool to Namespace
* Refactor Theme to TitleCase
* Refactor ViewportInteraction to TitleCase
2020-11-03 10:59:00 +00:00
pizza2004
68bd035f12
Refactor Dropdown to TitleCase ( #13352 )
...
* Refactor Dropdown Namespace
* Refactor Dropdown to TitleCase
2020-11-03 08:16:06 +00:00
pizza2004
1643c62939
Refactor UI/Input MouseInput to Title Case
2020-11-02 07:05:33 -07:00
pizza2004
34f362b86e
Refactor UI/Input KeyboardShortcuts to Title Case
2020-11-02 06:55:16 -07:00
pizza2004
06c0c1b982
Refactor UI/Input Input to Title Case
2020-11-02 06:55:16 -07:00
Duncan
cd39c30989
Tooltip 2 ( #13159 )
...
* Use ScreenCoords for tooltip
* Remove temporary variables
* Small refactor
* Fix #13151 . Not passing tooltip arguments correctly for ride window
* Fix Server List window version tooltip
* Fix cheats tooltip event
* Add static to function decl
* Remove unreachable break statements in Ride.cpp
* Apply review suggestions
Co-authored-by: Tulio Leao <tupaschoal@gmail.com>
2020-10-17 09:10:08 +01:00
Julia Pinheiro
cba1d48226
Close #12408 : Refactor CURSOR_ID to use strong enum
2020-10-11 18:01:14 +02:00
Duncan
f28907a87d
Rework tooltip to be more logical ( #13137 )
2020-10-10 10:49:56 -03:00
Duncan
197bb897bb
Fix #7748 . Move tooltip timeout reset to correct location ( #13132 )
...
* Fix #7748 . Move tooltip timeout reset to correct location
Mistake made in implementation
* Add changelog entry
2020-10-09 16:53:31 +01:00
ζeh Matt
61b510db66
Merge pull request #13073 from ZehMatt/refactor/audio-cleanup
...
Minor cleanup around audio code
2020-10-07 21:18:59 +03:00
Tulio Leao
076544f490
Merge pull request #13084 from vjavs/PVS-Studio/Fixes
...
Make some PVS-Studio fixes
2020-10-07 08:24:59 -03:00
Mike Jones
7441001c4e
Close #12407 : Refactor CHAT_INPUT to use strong enum ( #13116 )
2020-10-06 21:37:08 -03:00
Matt
091145037e
Move the audio code into OpenRCT2 namespace
2020-10-07 00:34:42 +03:00
Vinicius Sa
579e008590
Refactor process_mouse_over()
...
- Remove unnecessary local variables and assignments
- Remove unreached if-statement branch
Reported by PVS-Studio (Warning: V587).
Fix 5/7.
Issue: 12523
2020-10-06 18:21:24 -03:00
Bryan DiLaura
56e8cc77c6
Close #12409 : Refactor CONSOLE_INPUT to use strong enum ( #13052 )
2020-10-01 10:31:03 +01:00
Duncan
3c8adb1fc1
Remove gMapTooltip format args global ( #12971 )
...
Fix mistake
2020-09-28 21:45:28 -03:00
Matt
d0d5cc5179
Remove unused declarations
2020-09-16 20:23:34 +03:00
Łukasz Pękalski
411f242cfd
Close #12431 Refactor VirtualFloorStyles to use strong enum ( #12790 )
2020-08-27 21:06:39 -03:00
Tulio Leao
4caf571c22
Followup on #12475 post-mortem comments ( #12745 )
...
* Remove using namespace OpenRCT2 from header
* Fix using wronf undefined enum for shortcut key map
2020-08-21 16:07:38 +01:00
frutiemax
4cc550a364
Close #12460 : Refactor KeyboardShortcut to use strong enum ( #12475 )
...
* Close #12460 : Refactor KeyboardShortcut to use strong enum
Co-authored-by: Tulio Leao <tupaschoal@gmail.com>
2020-08-20 23:54:43 -03:00
Matt
0dc43d66e4
Remove the use of INTERFACE macro and macro its self
2020-08-05 16:30:44 +02:00
Matt
30376085cf
Include missing headers
2020-08-05 16:29:29 +02:00
frutiemax
af0fc89cf4
Close #12456 : Refactor INPUT_STATE to use strong enum ( #12484 )
2020-07-27 19:51:10 -03:00
Michał Janiszewski
f1fa016400
Reset window pointer when cleaning up after dropdown
2020-07-26 10:09:56 +02:00
Aaron van Geffen
7b5087f057
Update copyright year to 2020
2020-07-21 15:04:34 +02:00
Tulio Leao
0951c0c5cc
Remove goto from input_state_widget_pressed ( #12265 )
2020-07-15 07:50:01 -03:00
frutiemax
27734e2971
Part of #12160 : Use Coords for viewport_coord_to_map_coord ( #12216 )
2020-07-12 18:42:54 -03:00
Thamara Andrade
8ce799a72e
Close #12118 : Prefer foward declaration of *Coords* in headers ( #12142 )
...
* Removing unnecessary world/Location includes in headers
* Prefer foward declaration of *Coords* in header files
Closes #12118
2020-07-06 10:10:39 -03:00
Aaron van Geffen
2e153a7e95
Introduce widget::midX and widget::midY helper functions
2020-06-25 10:31:15 +02:00
Aaron van Geffen
681b8d7938
Introduce widget::width and widget::height helper functions ( #12053 )
2020-06-24 22:44:00 -03:00
Michiel
03b2456bc7
Fixed clearance checks hotkey ( #11833 )
2020-05-30 23:42:42 +02:00
Michael Steenbeek
6d13f7ba68
Apply suggestions from code review
...
Co-authored-by: Aaron van Geffen <aaron@aaronweb.net>
2020-05-30 17:10:08 +02:00
Michiel Bos
67ffc5642b
Fixed the include order in KeyboardShortcut.cpp to match with clang.
2020-05-30 17:10:08 +02:00
Michiel Bos
670b879235
Added a shortcut key for disabling/enabling clearance checks.
2020-05-30 17:10:08 +02:00
Breno Rodrigues Guimarães
374b744477
Use Formatter to handle argument formatting for tooltips ( #11379 )
2020-04-21 12:38:59 +02:00
Aaron van Geffen
d1a314b0f7
Decouple shortcut window order from internal order.
2020-04-17 18:35:06 +02:00
Aaron van Geffen
28d14517e1
Introduce a constant for scrollbar width and height ( #11152 )
2020-03-30 22:41:49 +02:00
Tulio Leao
8823658972
Use named casts on openrct2-ui/input
2020-03-28 17:04:29 -03:00
Ted John
d34dec9c27
Create ZoomLevel struct to add two new zoom levels
2020-03-23 15:54:03 +00:00
Gymnasiast
5f96a121ae
Apply ScreenCoordsXY to some functions
2020-03-07 22:25:42 +01:00
Tulio Leao
724a6d4dcf
Make rct_window use ScreenCoordsXY
2020-03-02 20:51:01 -03:00
Tulio Leao
9bcd20e0e6
Prefer const ref to send ScreenCoordsXY over
2020-02-29 08:25:48 -03:00
Michael Steenbeek
dbb89b96fb
Clean up scenery window variables ( #10697 )
2020-02-13 21:24:37 +01:00
Kevin Strehl
37110f386d
Add Keyboard Shortcuts to the Tile Inspector ( #10430 )
2019-12-31 09:34:38 +01:00
Duncan
08bf0a6807
Merge pull request #10391 from tupaschoal/mouse-diff-coords
...
Save mouse differential coords using ScreenCoordsXY
2019-12-19 08:02:32 +00:00
Tulio Leao
a5065e95c6
Simplify MouseInput differential coords calculation
2019-12-18 23:57:57 -03:00
Duncan
099404b505
Merge pull request #10381 from tupaschoal/cursorsate-store-coords
...
Make CursorState store a ScreenCoordsXY object
2019-12-18 20:10:51 +00:00
Tulio Leao
502a15512b
Save mouse differential coords using ScreenCoordsXY
2019-12-17 23:21:12 -03:00
Tulio Leao
6b06b2c578
Use ScreenCoordsXY for Mouse Drag storage ( #10380 )
2019-12-17 18:38:20 +01:00
Tulio Leao
2cd3add373
Make CursorState store a ScreenCoordsXY object
2019-12-14 23:30:55 -03:00
Tulio Leao
9d09f1b95c
Use ScreenCoordsXY on context cursor operations ( #10364 )
2019-12-14 22:52:18 +01:00
Abd Narane
1ace96ccc4
Add shortcuts for changing the scaling value. ( #10341 )
...
Fixes #10305
2019-12-13 17:31:23 +01:00
Tulio Leao
c91bdadb47
Use ScreenCoordsXY on viewport interactions
2019-11-21 17:53:28 -03:00
Aaron van Geffen
91f91d4388
Merge pull request #10147 from AaronVanGeffen/implement/1164
...
Use available translations for shortcut keys
2019-11-04 13:07:34 +01:00
Aaron van Geffen
d3b5214f95
Clarify user strings section in comment; add stylistic braces.
2019-11-04 12:09:36 +01:00