Ted John
3de8e0d37e
Merge pull request #6772 from IntelOrca/remove-rct2-interop-2
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Remove RCT2 interop
2017-12-04 20:10:35 +00:00
Michael Steenbeek
078c2d22c1
Make use of ride preview images clearer and more future-proof
2017-12-04 20:11:38 +01:00
Aaron van Geffen
db5b72c360
Fix #6782 : Steam overlay checkbox widget not displayed correctly.
2017-12-04 20:10:29 +01:00
Michael Steenbeek
407f1ad148
Create scenery_small_entry_has_flag()
2017-12-04 20:09:38 +01:00
Ted John
99d7aaa2d6
Remove RCT2 interop
2017-12-04 19:04:06 +00:00
Michael Steenbeek
b9a6382557
Remove unused tutorial and guest number strings
2017-12-04 11:27:37 +01:00
Aaron van Geffen
1ef73997b5
Removed interface to window limit setting.
2017-12-04 11:26:53 +01:00
Aaron van Geffen
c000263bbb
Remove construction marker colour option.
2017-12-04 11:26:53 +01:00
Aaron van Geffen
38d45a102b
Remove interface to option for handymen mowing by default.
2017-12-04 11:26:53 +01:00
Michael Steenbeek
c83b2e31cc
Replace magic number check for food and drink items with a function call
2017-12-04 10:40:41 +01:00
Michael Steenbeek
b0c784ed71
Fix # 6775: New Campaign window only shows 40 rides
2017-12-04 08:35:33 +01:00
Aaron van Geffen
837b177d9d
Simplify UI scaling display quality options ( #6764 )
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Simplify UI scaling display quality options.
This removes three options:
* 'Use NN scaling at integer scales', as NN is decidedly preferable at integer scales.
* Anisotropic scaling, as it produces results very similar (if not equal) to linear scaling.
* NN as a selectable option in the dropdown - NN is forced on integer scales and unavailable for non-integer scales.
2017-12-03 22:35:16 +01:00
Michael Steenbeek
63f7820b25
Fix #1185 : Close button colour of prompt windows does not match
2017-12-01 17:36:30 +01:00
Ted John
47a68e9e90
Add constant for maximum zoom level
2017-11-30 21:21:38 +00:00
Michael Steenbeek
3f8556c85a
Fix #6294 : Refactor Editor::SelectedObjects
2017-11-28 13:38:54 +01:00
Michał Janiszewski
14f39e189d
Fix building
2017-11-26 21:24:57 +01:00
Michał Janiszewski
b7ecaf6ae0
Fix StaffList.cpp compilation
2017-11-26 20:36:03 +01:00
Hielke Morsink
59cfc3459d
Add clear button
2017-11-26 13:44:45 +00:00
Hielke Morsink
c648a60502
Add search box to track list window
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This adds a vector of indices used for the track designs array, which is
used instead of the window list index.
Some other things I've edited that are not directly related to this
commit:
- Orders widgets in logical order like how they appear on screen
- Adds some comments to existing code
2017-11-26 13:44:45 +00:00
rwjuk
d920083503
Fix #6663 : Object load error window filename corruption
2017-11-24 07:53:49 +01:00
Marijn van der Werf
f19344aea6
Move tile inspector to UI module
2017-11-23 23:12:25 +01:00
Ted John
323b8dd352
Partially fix #6129 : Guest List not updating after a ride rename
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- Force refresh of ride list and guest list for both rename ride and demolish ride actions.
2017-11-23 09:40:39 +01:00
Ted John
53493d0977
Name only flag for banner objects
2017-11-22 22:06:56 +00:00
Ted John
ef65a5208b
Rename fields in rct_scenery_group_entry
2017-11-22 21:42:41 +00:00
zyliwax
7bffc4ae33
Adding gridlines display toggle shortcut. ( #6313 )
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This feature existed in the original RCT1/2 games but was not present in
the latest development commit.
The original shortcut for this key was '7', placing it between the
"Invisible people toggle" (6) shortcut and the "Height marks on land
toggle" (8). This commit preserves as much as possible, using
placeholder comments that signify the relevant values which this
feature actually uses where this is not possible.
2017-11-22 12:02:23 +00:00
Ted John
a98c936316
Fix #5636 : Pausing the game shows mute button as active
2017-11-21 23:23:43 +00:00
Michael Steenbeek
c1400a12eb
Allow separate ride and vehicle names per ride entry
2017-11-21 18:55:42 +01:00
Michael Steenbeek
76dc490fca
Clip available vehicles string in New Ride window
2017-11-21 18:28:21 +01:00
Michael Steenbeek
2a01c22e8c
Raise vehicle tab window height to avoid text clipping
2017-11-21 15:10:35 +01:00
Michael Steenbeek
adae6041f3
Show list of available vehicles in New Ride window
2017-11-20 19:42:29 +01:00
Hielke Morsink
b3f9fb5299
Invalidate ride window when opening/closing all
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The ride window was not invalidated, resulting in old text being still
visible inside the list. This was especially noticable when the game was
paused.
2017-11-20 18:28:22 +01:00
Ted John
8c53b6a70b
Fix #6681 : Tons of visual glitches when zooming out
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Regression from #6574 . Restoring the backup of SPR_TEMP was removed which was necessary as it is the sprite for grass tile zoomed out. Instead make SPR_TEMP a special sprite ID which is not used for anything else apart from temporary sprite drawing.
2017-11-20 13:48:00 +00:00
Michael Steenbeek
dd8464f907
Refactor small, large and wall scenery
2017-11-20 14:40:56 +01:00
Michael Steenbeek
bf69b2e682
Make terminology use more consistent
2017-11-20 11:20:04 +01:00
Ted John
38024bbd0d
Merge pull request #6699 from IntelOrca/refactor/available-entertainers
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Refactor entertainer invented logic
2017-11-19 23:46:54 +00:00
Michael Steenbeek
e3ab7e723d
Fix #6701 : assertion on string ID -2 and name it
2017-11-19 22:22:04 +01:00
Ted John
3251af4f30
Refactor entertainer invented logic
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Remove hard dependency on scenery window by calling a new is scenery set invented function. I don't think this the performance is any worse as it called init_scenery anyway for every call to get_available_entertainers.
2017-11-19 16:06:10 +00:00
Marijn van der Werf
67ebf40f83
Move main editor window to UI project
2017-11-18 21:07:21 +01:00
Marijn van der Werf
dceb403ca9
Move editor bottom toolbar to UI module
2017-11-18 21:07:21 +01:00
Marijn van der Werf
8b7322ad6e
Move bottom toolbar to UI module
2017-11-18 21:07:21 +01:00
Marijn van der Werf
3d7867791d
Move scenery window to UI module
2017-11-18 21:07:21 +01:00
platipo
789b47b7bb
Refactor slope flags and path type flag
2017-11-18 12:58:27 +01:00
Michael Steenbeek
bb483b0c5f
Replace direct access to large scenery colour with helper functions
2017-11-17 22:54:54 +01:00
Enrico Paganin
c2bf44ab1b
Refactor scenery flags
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Every SCENERY_GHOST_FLAG_X is connected with its respective
SCENERY_TYPE_xxx flag
2017-11-17 17:03:57 +01:00
Michael Steenbeek
3bd68947b9
Create functions for getting large scenery type and sequence
2017-11-17 12:56:08 +01:00
Michael Steenbeek
e12de39407
Fix include
2017-11-17 12:54:47 +01:00
Michael Steenbeek
dd6257af1e
Tackle the two residual usages of the colour property
2017-11-17 12:54:47 +01:00
Michael Steenbeek
60d5d5ca1e
Cleanup
2017-11-17 12:54:47 +01:00
Michael Steenbeek
f448d16707
Add methods for getting and setting track element type
2017-11-17 12:54:47 +01:00
Michael Steenbeek
953d6840f4
Fix some missed occurrences
2017-11-17 12:54:47 +01:00