Commit Graph

1090 Commits

Author SHA1 Message Date
adam-bloom ab1b044925 Fix #13524: add changelog entry 2021-10-09 15:00:27 -06:00
ζeh Matt 05e58cda11
Merge pull request #15538 from ZehMatt/feature/parallel-draw
Implement multithreaded drawing
2021-10-09 05:53:48 -07:00
seanmajorpayne e8b6e24498
Fix #15451: Guest List name filter remains after group selection 2021-10-09 12:49:26 +02:00
seanmajorpayne 25419bb4e3
Fix #15197: Cannot place flat ride after removing it in construction
Demolishing a flat ride (using the bulldozer icon in the construction menu) will now reopen the construction window to it's default state.
2021-10-08 00:13:04 +02:00
ζeh Matt 5f874f15c7
Update changelog.txt 2021-10-08 01:02:45 +03:00
Michael Steenbeek 5563139ed1
Fix #15503: Freeze when doing specific merges 2021-10-06 23:00:06 +02:00
Hielke Morsink b246a4919d
Fix #15514: Two “quit to menu” menu items available in track designer 2021-10-03 15:20:45 +02:00
Michael Steenbeek 06dc75845a
Fix #15476: Crash in map_place_clear_func() 2021-10-01 16:10:25 +00:00
Gymnasiast d3cfa07a2a
Fix #15496: crash in paint_swinging_inverter_ship_structure() 2021-10-01 13:51:00 +02:00
Michael Steenbeek bfe7caacd7
Fix #15487: map animations do not work correctly in vanilla RCT2 (#15492)
Co-authored-by: duncanspumpkin <duncanspumpkin@users.noreply.github.com>

Co-authored-by: duncanspumpkin <duncanspumpkin@users.noreply.github.com>
2021-09-30 07:40:58 +01:00
Michael Steenbeek e5f9282a36
Merge pull request #15470 from Broxzier/bugfix/15213-unicode-freeze
Fix #15213: Freeze when reading a partially cut unicode character
2021-09-29 20:26:01 +02:00
Duncan cce3bb1845
Fix #15136: Exported SV6 hangs/crashes vanilla RCT2 2021-09-29 18:48:50 +02:00
Hielke Morsink 219a4efa0f
Add changelog entry 2021-09-27 15:09:08 +02:00
Kane b35fd28c55
Feature #7682: Lock camera to vehicle in main window
Pressing the "Locate" button in the Ride window when selected on a "Vehicle/Train" will now have the main viewport track the vehicle.
2021-09-13 20:44:52 +02:00
seanmajorpayne 33fbad9726
Fix #15257: Chat widgets removed from Scenario Editor (#15365)
* Update TopToolbar.cpp

Removed else statement which caused the game to skip toolbar element deactivations.

* Update contributors.md

Adding name to contrib.md

* Update changelog.txt

Updated changelog

* Update changelog.txt

Fixing changelog item position
2021-09-08 12:39:34 +02:00
Daniel Karandikar 613c309f93
Close #13407 Allow building covered lift hill when cheat enabled 2021-09-05 21:57:08 +02:00
Gymnasiast 6f2e20f8db
Add #13912 to changelog 2021-09-05 21:03:55 +02:00
Gymnasiast fa0efd67c1
Update changelog 2021-09-05 20:38:33 +02:00
Hielke Morsink 8ae918118a
Add a bug-report item in file dropdown menu 2021-09-05 15:25:44 +02:00
ζeh Matt b367f74496
Fix #15199: Construction window is not closed when a ride gets demolished 2021-08-29 22:20:30 +02:00
ζeh Matt a75e07cde6
Merge pull request #15305 from ZehMatt/fix-15289
Fix #15289: Duplicated banner correction using the wrong index
2021-08-29 10:06:55 -07:00
spacek531 cba52b240e
Bird animation (#15294)
* initial implementation;

progress 1

progress 2

refactor to chain start

progress 3

begin walking

finish bird

remove walking

remove unused functions

refactor track element getting

fix formatting

refactor and add comments

remove brackets from simple if-else statements

invalidate vehicle

refactor again

fix format and refactor

please satisfy clang format

fix fallthrough

invalidate default case

remove redundant falltrhough

network bump

use std::max

refactor animation again

fix modulus

* move array declaration

* satisfy clang-format

* add changelog entry
2021-08-29 10:30:34 +01:00
ζeh Matt 763d086c85
Update changelog.txt 2021-08-29 12:23:48 +03:00
Gymnasiast d2e18f5aa0
Add #3868 to changelog 2021-08-27 01:59:59 +02:00
ζeh Matt 3ab70b200b
Fix #15255: Wall banner index defaults to 0 instead of null type 2021-08-21 19:24:09 +02:00
ζeh Matt 175394f15b
Fix #15193: Crash when rides/stalls are demolished 2021-08-15 14:28:08 +02:00
Michael Steenbeek 385c9ee5ff
Fix #15184: Crash when hovering over water types in Object Selection 2021-08-11 17:51:20 +02:00
Basssiiie 23bae61b7a
Add new plugin API properties to entity, ride and park 2021-08-11 13:54:00 +02:00
ZehMatt ede11be41c
Update changelog.txt 2021-08-10 16:50:26 +03:00
ZehMatt 30739de7cc
Update changelog.txt 2021-08-07 22:31:37 +03:00
Michael Steenbeek e3c918ba5b
Merge pull request #15174 from ZehMatt/scripting/deperecate-peep
Deprecate peep in scripting
2021-08-07 20:45:48 +02:00
ZehMatt f3f25ad8e0
Update changelog.txt 2021-08-05 17:16:42 +03:00
Ted John 40a4a993de
Fix #15170: Plugin: incorrect label text alignment (#15175)
Initialise CustomWidgetDesc::TextAlign.
2021-08-04 21:47:13 +02:00
ocalhoun6 8a09406b64
Fix #13465: Creating a scenario based on a won save game results in a scenario that’s instantly won 2021-08-04 13:31:53 +02:00
Michael Steenbeek 864de57877
Fix #14667: Unpurchaseable land tiles in Extreme Hawaiian Island 2021-08-01 17:26:43 +02:00
Kane 9ba19689d7
Fix #15148: Track Designs Manager delete confirmation window doesn't display properly (#15150)
* Fix #15148: Track Designs Manager delete confirmation window doesn't display properly

* Fix #15148: Track Designs Manager delete window doesn't display properly

* More descriptive name for window size constants.

* More constants usage, and fixed code style.

* Fix code formatting.
2021-08-01 11:55:44 +01:00
Kane bd8d3934e0
Close #15143: Add a shortcut key for Giant Screenshot 2021-08-01 09:20:34 +02:00
Duncan 69f0020a62
Fix #8601: Revert fix to TT’s base blocks, for support blocker usage 2021-07-31 14:10:00 +02:00
Basssiiie 15423acf4a
Move ToonTowner mine roofs to mine theme instead of pirate theme 2021-07-31 11:00:41 +02:00
andrewpratt64 62d66ca9d0
Add hook for vehicle crashes to plugin api (#15084)
* Add initial implementation of "vehicle.crash" hook for the scripting api

The hook will fire whenever a vehicle crashes, i.e. an individual car
explodes and it's status becomes "Crashed!"

* Update contributors.md

Add name to contributors list under the "Additional implementation (OpenRCT2)" section.

- If the added line needs to be changed or removed entirely let me know

- I added this based off of the Github wiki: "If it's the first time you're contributing with the project, make sure to update the contributors.md file by appending your name at the end of the respective list."

* Move hook code into function

* Rename hook function

Renamed function, "FireVehicleCrashHook" to "InvokeVehicleCrashHook"

* Wrap InvokeVehicleCrashHook in #ifdef

Move the #ifdef from inside the function body to the outside

* Update changelog and api version

- Added entry to changelog
- Increment API version

* Fix whitespace

Replace tab character with four spaces

* Update src/openrct2/scripting/HookEngine.cpp

Co-authored-by: Tulio Leao <tupaschoal@gmail.com>
2021-07-30 09:03:15 -03:00
Kane dbdca55645
Fix #14316: Closing the Track Designs Manager window causes broken state
When exiting the Track Design Manager window the user was placed into the scenario editor in a broken state.
User is now returned to the main menu when the window is closed.
2021-07-29 12:44:24 +02:00
Michael Steenbeek ada94dce37
Add #3417 to changelog 2021-07-27 18:03:33 +02:00
ζeh Matt 13aee659f0
Fix #15096: Crash placing entrance near corner in scenario editor 2021-07-27 12:02:34 +02:00
duncanspumpkin c9731a8ba9 Start v0.3.4.1+1 2021-07-25 21:26:28 +01:00
duncanspumpkin 5087e77032 Release v0.3.4.1
- Fix: [#15028] Crash when placing large scenery.
- Fix: [#15048] Crash when removing litter with cheats.
- Fix: [#15052] Crash when using banner window.
- Fix: [#15063] Crash when opening large scenery signs.
- Improved: [#12626] Allow using RCT2 saves to mark RCT Classic (.sea) parks as finished and vice versa.
2021-07-25 20:16:08 +01:00
Duncan cd98ca0d8e
Fix 15063 (#15064)
* Fix #15063. Sign window crash on open

* Update changelog
2021-07-23 19:37:24 +01:00
ZehMatt 8d273d6a3e
Update changelog.txt 2021-07-22 22:14:40 +03:00
Duncan 90fbbe14ed
Fix 15052 (#15054)
* Fix #15052. Crash when using banner window

Bug introduced during refactor. Refactor introduces a pointer that will go invalid. When the pointer was invalid the game would crash.

* Update changelog
2021-07-22 15:15:59 +01:00
Duncan bbef85e752
Fix #15028, #15042. Crash when placing large scenery (#15043)
* Fix #15028, #15042. Crash when placing large scenery

When the fragmented tile element limit is reached whilst placing a large scenery ghost the game will perform a reorg of the map elements invalidating tile element pointers. As large scenery are multi tiled this can happen mid action invalidating the pointer that was allocated for the first tile element. Large scenery actions pass back the first tile element pointer to the calling function for use with ghost removal. When this pointer is invalid it causes the crash. The ultimate fix for this would be to create an undo function for actions. As an interim the function has been modified to return the first tile height.

* Update changelog
2021-07-21 13:01:09 +01:00
Struan Clark aa69593064
Close #12626: Allow completing RCTC scenarios with RCT2 saves 2021-07-19 16:12:03 +02:00