Ted John
96a0a22cd1
Make start on loading objects only once
2018-05-29 18:39:12 +01:00
Michael Steenbeek
d44d727fac
Merge pull request #7543 from AaronVanGeffen/refactor/park
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Create new Park class
2018-05-21 10:17:38 +02:00
Ted John
46300f216f
Fix #7544 : Freeze when starting headless server with no arguments
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Fixes #7313 : Loading an invalid path with openrct2 produces results different than expected
Do not load title sequences in headless mode and prevent use of null audio mixer when ride music is stopped.
2018-05-20 02:21:44 +01:00
Ted John
721dc00778
Move park_update into Park class.
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Co-authored-by: Aaron van Geffen <aaron@aaronweb.net>
2018-05-19 19:44:01 +02:00
Ted John
0d6cde2cdb
Create a Park class
2018-05-19 19:43:39 +02:00
Ted John
20fdd46b96
Fix #7513 : OpenRCT2 freezes on shutdown ( #7514 )
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Store drawing engine and painter inside Context so that it is disposed before Context.
2018-05-13 15:52:59 +01:00
Ted John
7eb1703f36
Remove old bitmap code via UiContext
2018-05-13 01:11:56 +01:00
Ted John
529c744276
Use unique_ptr and shared_ptr for services in Context
2018-05-13 00:43:50 +01:00
Ted John
9e72e51bab
Use std::unique_ptr for discord service
2018-05-11 20:39:00 +01:00
Ted John
8eacc3582c
Remove PlainContext
2018-05-11 20:39:00 +01:00
Ted John
302fe00805
Always pass shared_ptr by reference
2018-05-11 20:39:00 +01:00
Ted John
d1cbf998a0
Do not return shared_ptr for LocalisationService
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GetLocalisationService is currently used a lot, so remove overhead of shared_ptr copy.
2018-05-11 20:39:00 +01:00
Ted John
35df72e61f
Remove use of gCurrentLanguage
2018-05-11 20:39:00 +01:00
Ted John
8681b4fac9
[wip] Create new localisation service
2018-05-11 20:37:48 +01:00
Ted John
7b610fd3c0
Use shared_ptr more for UiContext in relation to DrawingEngine
2018-05-11 20:37:48 +01:00
Ted John
7dc170ef85
Use shared_ptr for long-life objects
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Use unique_ptr and shared_ptr for IContext, IPlatformEnvironment, IUiContext, and IAudioContext.
2018-05-11 20:37:48 +01:00
woj1993
4b372120f1
Fix #6141 : CSS50.dat is never loaded ( #7357 )
2018-04-13 11:29:31 +01:00
Hielke Morsink
dc673a64d8
Give context the ownership of repositories and the object manager ( #7340 )
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This makes them no longer a singleton, which fixes annoying behaviour when launching multiple contexts in one game session.
2018-04-10 13:19:23 +01:00
Duncan
0ab3d0955c
Merge pull request #7310 from OpenRCT2/json-objects
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Add support for new JSON object format
2018-04-08 10:45:55 +01:00
Michał Janiszewski
3b7864957a
Cleanly shutdown in case of invalid g1.dat ( #7361 )
2018-03-30 15:38:22 +01:00
Ted John
f91449190a
Allow game to run without RCT2 install path
2018-03-26 21:38:09 +02:00
Hielke Morsink
c5aececcb1
Set scenario save path upon successfully loading a park
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Instead of setting the path when clicking on a file in the loadsave dialog, it's now set when the park gets actually loaded.
This fixes the System Dialog not showing when saving a park loaded from command.
2018-03-24 13:24:39 +01:00
Ted John
a6d03b3b0f
Fix segfault when exiting a network game
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Separate out closing of connection into a new method so only that is called when closing the game which then means gfx_invalidate_screen is not called.
2018-03-23 21:54:45 +00:00
Ted John
f7dafa9bbb
Only enable interactive console for headless
2018-03-22 20:16:58 +00:00
Ted John
dd0573b235
Move in game console to UI library
2018-03-22 20:16:58 +00:00
Ted John
d18f416370
Add basic interactive console using linenoise
2018-03-22 20:16:58 +00:00
Michał Janiszewski
fc97c8c5db
Reduce inclusion of <string> header
2018-03-21 22:39:19 +01:00
Michał Janiszewski
cd065d4f41
Reduce includes in common header
2018-03-20 00:27:58 +01:00
Michał Janiszewski
4dd0995efb
Move cmath out of common.h
2018-03-18 23:29:13 +01:00
Hielke Morsink
69867bcecd
Fix typo 'instad' -> 'instead' [ci skip]
2018-03-13 23:44:34 +01:00
Michał Janiszewski
764520076f
Reduce header inclusion
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* Update includes in PlatformEnvironment.cpp
* Update includes in ParkImporter.h
* Update includes of OpenRCT2.h
* Update includes in Intro.h
* Remove unused include from Input.cpp
* Update includes of Imaging.h
* Update includes in Game.h
* Update includes in Editor.h
* Update includes of Context.cpp
* Update includes in Cheats.cpp, CmdlineSprite.cpp
* Update includes of some source files
* Update includes in some cpp files
* Update includes in some cpp files
* Update includes in TextureCache.h
* Fix tests
* Update includes in Font.cpp
* Update includes in LightFX files
* Update some includes
* Fix GCC builds
* Update some includes
* Update some includes
* Update includes in FontsFamilies.*
* Update includes of Console.h
* Improve includes in Window.h
* Improve headers in Viewport.h/Window.h
* Fix MSVC build
* Fix network-less builds
* Reduce inclusion of Map.h
2018-03-13 13:14:02 +01:00
Michał Janiszewski
282553f0c5
Upgrade some char arrays to strings
2018-02-07 23:14:29 +01:00
Ted John
b0755123fd
Fix loading of bad g1.dat
2018-02-05 18:47:40 +00:00
Ted John
76344498bb
Fix outPath not set in platform_get_user_directory
2018-02-05 17:19:39 +00:00
Gymnasiast
778ba466c5
Remove almost every extern C block
2018-02-05 16:20:15 +01:00
Ted John
0c71855769
Replace Memory::Copy with std::copy
2018-02-04 12:40:24 +00:00
Ted John
87cd9f88b3
Rewrite Platform::GetInstallPath
2018-02-02 12:41:26 +00:00
ZehMatt
abd74dbb1e
Add exception handling in LoadParkFromFile.
2018-01-21 21:46:11 +00:00
Ted John
d9d2b2373d
Rename crash.h to Crash.h
2018-01-18 21:12:41 +00:00
ZehMatt
84f2917f59
Use const and constexpr whenever possible.
2018-01-11 22:29:08 +01:00
Michael Steenbeek
6a88d6e04d
Move and rename RCT{1,2,12}.h
2018-01-09 13:36:41 +01:00
Ted John
c974daf467
Refactor console.c to C++
2018-01-07 12:39:58 +01:00
Ted John
b781291b58
Refactor chat.c to C++
2018-01-07 12:39:58 +01:00
Michael Steenbeek
755add6c9a
Compile localisation folder as C++
2018-01-06 18:32:25 +01:00
Ted John
0c3c998177
Refactor lightfx.c to C++
2018-01-05 22:57:55 +01:00
Ted John
02c58a6c5a
Remove custom base Exception class
2018-01-05 18:11:47 +00:00
Michael Steenbeek
347ff702d0
Refactor objects
2018-01-03 10:16:51 +01:00
Tomas Dittmann
c22dac0a29
add missing exception handling.
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LoadParkFromStream() now handles exceptions from parkImporter->LoadFromStream().
2017-12-27 14:32:19 +00:00
Marijn van der Werf
e9ef843619
Move majority of input.c to UI
2017-12-16 15:47:38 +02:00
Ted John
6e34aaa321
Fix debug assert when closing game from object selection
2017-12-16 12:22:14 +00:00