U-HP-Pavilion-PC\Cameron
cfdc0cf057
More refactoring
2015-11-15 11:01:34 -06:00
U-HP-Pavilion-PC\Cameron
0a824d0957
saving my work
2015-11-14 22:45:13 -06:00
duncanspumpkin
8d2641a2a1
Fix mistake in last commit
2015-11-14 16:45:42 +00:00
duncanspumpkin
13e43b779b
Refactor large scenery placement
2015-11-14 16:44:03 +00:00
duncanspumpkin
331d75e5f7
Fix signs. Broken by #2172
2015-11-14 12:40:40 +00:00
duncanspumpkin
bdd29107e6
Refactoring
2015-11-14 11:56:13 +00:00
U-HP-Pavilion-PC\Cameron
f9b1a9eeb4
Refactor some more and fix #2264
2015-11-13 19:50:20 -06:00
duncanspumpkin
954d6348b2
Fix change in function name
2015-11-14 00:12:19 +00:00
duncanspumpkin
d0332c81d8
Refactor and move wide flag code.
2015-11-14 00:08:31 +00:00
U-ASUS-EEEPC\Cameron Hall
2cd40b025a
Fixed one of my bugs and did some refactoring. Still more refactoring to do...
2015-11-13 13:48:21 -06:00
duncanspumpkin
aa55ca6b62
Refactor banner_remove. Fixed an original bug.
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Banners that are placed on two different heights that face the same direction will end up bugging out. This has now been fixed. This required modification of the top toolbar code in order to correctly set the z variable.
2015-11-13 18:30:14 +00:00
U-HP-Pavilion-PC\Cameron
0757b09781
refactor
2015-11-12 22:47:36 -06:00
U-ASUS-EEEPC\Cameron Hall
9cf2783785
Initial work. Decompiled up to 0x663BE4
2015-11-12 17:02:04 -06:00
duncanspumpkin
a0014eee09
Refactor set scenery and fence.
2015-11-12 19:22:08 +00:00
duncanspumpkin
e857f2d3c8
Refactor set_banner and set_large_scenery
2015-11-11 20:24:59 +00:00
duncanspumpkin
77699e99e5
Final fix of #2151 .
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Large Scenery, land, water now also force a retry of track placement. Small scenery, walls do not block tracks so do not require this.
2015-11-10 21:34:09 +00:00
duncanspumpkin
026dba0348
Fix issue with last commit.
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If large scenery was outside of selection area it would not have its flag reset. Now it will clear the flag for all large tiles. This could do with improving at some point in the future
2015-11-10 19:38:48 +00:00
duncanspumpkin
e6c08fcdf4
Fix #1539 . This is an alternative to @warp-10 's technique.
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Sets a flag when using the clear large scenery to prevent profit when destroying large scenery.
2015-11-10 19:04:36 +00:00
Michał Janiszewski
c0e2a5c7be
Add get_current_rotation function and DEBUG_LEVEL macros
2015-11-02 22:58:15 +01:00
zsilencer
a95357a32d
signs and banners editable in multiplayer
2015-10-31 11:07:36 -06:00
Alexander Overvoorde
01793e11b7
Replace RCT2_GLOBAL magic numbers with address identifiers and string ids
2015-10-29 09:44:46 +01:00
Michał Janiszewski
2f457aeffc
Cleanups
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* Remove unused function in config.c
* Check handle *before* it is used
* Provide explicit parentheses around unclear if statements
2015-10-28 08:06:45 +01:00
IntelOrca
8d84b540ad
add vehicle struct and enum labels from vehicle-update branch.
2015-10-25 21:26:03 +00:00
IntelOrca
4ac42ff1b2
add vehicle struct, enum labels and helper functions from implement-ride-create-vehicles branch.
2015-10-25 16:00:21 +00:00
Michał Janiszewski
7d0ce00bab
Strip all whitespace
2015-10-20 20:48:51 +02:00
IntelOrca
6cd3b41065
fix overflows / underflows with mountain tool
2015-10-11 12:31:57 +01:00
IntelOrca
d5ae4a55ff
allow 1 to 64 mountain tool size
2015-10-11 12:26:33 +01:00
IntelOrca
6c38ab44fa
refactor map smooth game command
2015-10-11 11:39:01 +01:00
IntelOrca
969324032e
implement map smooth game command
2015-10-11 02:23:39 +01:00
IntelOrca
8ec4d61739
add callfunc wrappers for the last three remaining game commands and remove original call table
2015-10-10 20:26:17 +01:00
duncanspumpkin
7297fc86e9
Fix #2029 . Issue with 1x1 land ownership tool
2015-10-04 20:22:50 +01:00
Ted John
c1ecf3c531
Merge pull request #2024 from duncanspumpkin/set_land_ownership
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Implemented game_command_set_land_ownership.
2015-10-04 01:06:29 +01:00
duncanspumpkin
625e051d35
Fix #2025 . Issue caused by failing to check if coordinates outside of map
2015-10-04 00:35:26 +01:00
duncanspumpkin
3f77a6778a
Implemented game_command_set_land_ownership.
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Refactored map buy land rights for tile as it was partially broken and used a very odd style.
2015-10-04 00:07:22 +01:00
duncanspumpkin
33e04b8bd6
Implement game_command_place_park_entrance
2015-10-01 21:24:24 +01:00
zsilencer
0af364a9b6
fix #1944
2015-09-21 10:41:09 -06:00
IntelOrca
4dd95c650b
implement RideData4 data
2015-09-10 22:16:41 +01:00
IntelOrca
efada641a5
implement map_place_fence_check_obstruction
2015-09-06 17:36:55 +01:00
IntelOrca
2753af893b
implement map_obstruction_set_error_text
2015-09-06 13:37:00 +01:00
Gymnasiast
87eb6335ea
Remove unused variable
2015-09-04 15:10:09 +02:00
Gymnasiast
03034e7e2a
Clear all map elements beforing generating a new map, fixes #1762
2015-08-31 12:42:46 +02:00
Gymnasiast
308b086c55
Name some addresses, clean up strings ids and usage
2015-08-27 16:19:17 +02:00
Ted John
6a88ca17d0
Merge pull request #1835 from medsouz/cleanupscenery
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Add names for all memory addresses in world/scenery.c
2015-08-22 17:43:28 +01:00
Runelaenen
fb5921db6d
First headless version
2015-08-19 18:07:04 +02:00
medsouz
4207b41855
Name more addresses
2015-08-18 23:53:24 -04:00
medsouz
7071bd9353
Document more addresses
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Created defines for all the memory addresses I could find in peep/staff.c
and updated everywhere they're being used.
2015-08-16 18:25:17 -04:00
IntelOrca
3f31221973
fix network merge issues, fix #1785
2015-08-14 22:06:15 +01:00
zsilencer
c1e802e361
fix text for utf8
2015-08-14 09:15:07 -06:00
zsilencer
56f8954e27
fix clear scenery for network
2015-08-14 09:13:39 -06:00
Gymnasiast
810bd0620a
Fix Clear Scenery tool in Scenario Editor
2015-08-11 17:54:21 +02:00
IntelOrca
cb3abcb0ca
fix #1612
2015-08-05 21:49:44 +01:00
IntelOrca
2419c6629e
improve clear scenery tool
2015-08-04 16:01:31 +01:00
olegv11
8ea6adc555
Implemented sub_6A87BB (now update_path_wide_flags), sub_6A8ACF and sub_6A8B12
2015-07-31 13:38:34 +03:00
IntelOrca
3a07af140b
Implement more peep path finding
2015-07-28 18:33:46 +01:00
zsilencer
c4a8d27648
fix couple of bugs
2015-07-25 08:50:59 -06:00
Ted John
2d11e54fa7
Merge pull request #1670 from duncanspumpkin/peep
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Peep
2015-07-25 11:32:25 +01:00
Duncan Frost
812010001d
Implement guest surface path finding
2015-07-25 11:16:59 +01:00
zsilencer
bb46510def
implement map_can_construct_with_clear_at
2015-07-24 20:52:14 -06:00
IntelOrca
faacd66ad9
allow trees to be raised if supports limits are disabled, close #1663
2015-07-23 18:55:51 +01:00
IntelOrca
cde0cece16
implement rct1_fix_walls
2015-07-14 23:15:21 +01:00
IntelOrca
345b71f8a4
implement rct1_clear_extra_sprite_entries and rct1_clear_extra_tile_entries
2015-07-13 23:49:39 +01:00
IntelOrca
3ffffc699c
clean up and remove various callprocs
2015-07-12 01:46:52 +01:00
IntelOrca
9e9eb6a833
implement banner_get_closest_ride_index
2015-07-11 20:24:27 +01:00
IntelOrca
fbd402eb67
implement remaining screen_get_map_xy... functions
2015-07-11 18:23:59 +01:00
zsilencer
aeeca2454a
fixed source of non-deterministicness
2015-07-11 12:31:11 +01:00
IntelOrca
4fceb28017
fix sandbox variable rename
2015-07-10 21:32:12 +01:00
Duncan Frost
4d56572fd4
Fix large scenery ghost issue.
2015-07-10 21:32:11 +01:00
IntelOrca
d5ffaefdf0
add better disable clearance cheat
2015-07-10 21:32:11 +01:00
zsilencer
451bf7100b
fix #1570 and possibly #1572
2015-07-09 09:04:24 -06:00
IntelOrca
0ab33d67e8
implement footpath_connect_edges
2015-07-07 19:09:48 +01:00
IntelOrca
f859eefc4b
implement footpath_remove_edges_at
2015-07-06 22:13:04 +01:00
IntelOrca
181a2e6209
implement map_remove_walls_at
2015-07-06 20:30:03 +01:00
IntelOrca
0def7c0883
refactor invalidation of map tiles and viewports
2015-07-06 18:57:36 +01:00
IntelOrca
9e26a6149f
implement sign_set_colour and fix gfx_invalidate_viewport_tile
2015-07-06 17:59:55 +01:00
IntelOrca
6de7a38f53
implement finish-map-window part 4
2015-07-02 00:37:55 +01:00
IntelOrca
c441ee2d1b
implement finish-map-window part 2
2015-07-01 15:17:25 +01:00
Duncan Frost
0b60465b65
Fix map element reorganise crash.
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Fixes #1518 . I've also refactored the code slightly. Issue was caused by memsetting the wrong buffer.
2015-06-30 18:08:49 +01:00
zsilencer
9578606251
implement game_command_set_water_height
2015-06-29 11:49:17 -06:00
IntelOrca
19edd8a3bb
refactor game command enum
2015-06-29 17:36:07 +01:00
IntelOrca
40ba6a3efa
remove various callprocs
2015-06-29 17:22:01 +01:00
Duncan Frost
2c3c8dc188
Fix incorrect pointer maths. Fixes #1511 .
2015-06-28 19:46:08 +01:00
IntelOrca
ed41c2b995
fix map_reorganise_elements
2015-06-28 18:59:55 +01:00
Ted John
b1b61e7df5
Merge pull request #1509 from duncanspumpkin/map_functions
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Map functions
2015-06-28 18:03:53 +01:00
IntelOrca
e2a694b96e
implement format_string_toupper and litter_create
2015-06-28 17:45:19 +01:00
Duncan Frost
33c4698e06
Implemented map_reorganise_elements.
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Fixed a potential issue that would cause cursors to become stuck.
2015-06-28 16:50:21 +01:00
Duncan Frost
8167c24526
Implemented sub_68B044 some sort of check to make sure there is space for new element.
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If there isn't then it will try reorganise the elements to make room.
2015-06-28 13:53:24 +01:00
Duncan Frost
5e3df22414
Implemented map element remove. Small tidy of functions in game.c.
2015-06-28 13:31:46 +01:00
IntelOrca
57fd914a52
implement ride construction
2015-06-27 15:17:54 +01:00
IntelOrca
086370a7fc
fix #1429
2015-06-23 02:58:15 +01:00
IntelOrca
9701b1e0f6
fix warnings
2015-06-23 02:58:14 +01:00
Duncan Frost
d5c19437ac
Make generic version of 98197C rotations. Refactor.
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I've added a new function coordinate 3d to 2d. There are still quite a few different versions of this same code throughout the project that should be changed to use this function.
2015-06-21 16:23:25 +01:00
Duncan Frost
9958ffc0f7
Started refactor of viewport drawing
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Renabled banner paint setup
2015-06-21 16:23:16 +01:00
IntelOrca
c6b7ab2ff4
Merge branch 'pre-release-0.0.2' into develop
2015-06-21 13:56:07 +01:00
IntelOrca
d193348792
fix game_command_set_fence_colour
2015-06-21 12:42:31 +01:00
Gymnasiast
858faa3303
Adjust game_command_place_fence for sandbox mode and build in pause mode.
2015-06-21 13:40:44 +02:00
Duncan Frost
b1183757ec
Fix banner bug. Small refactor
2015-06-21 12:07:44 +01:00
Duncan Frost
f36d17651d
Implemented game_command_place_fence.
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There are a couple of bugs involveing signs.
2015-06-21 11:43:52 +01:00
IntelOrca
926f6838b4
Merge branch 'pre-release-0.0.2' into develop
2015-06-20 16:26:56 +01:00
IntelOrca
b5fcdcf32a
fix placement of large scenery
2015-06-20 16:26:42 +01:00
IntelOrca
18f33f806c
implement sub_68ADBC
2015-06-20 16:24:38 +01:00