Commit Graph

1951 Commits

Author SHA1 Message Date
Michael Steenbeek 9d686db86c Fix typo in 'tolerance' 2017-11-13 16:23:19 +01:00
Michael Steenbeek 5eed8cecd4 Fix typo in 'multiplier' 2017-11-13 16:22:36 +01:00
Michał Janiszewski 7f6471e896 Collapse identical branches 2017-11-13 10:31:48 +01:00
Michael Steenbeek 263b7537d7 Fix crash when removing scenery groups 2017-11-13 10:30:34 +01:00
Ted John 3fbdf117cd
Merge pull request #6651 from IntelOrca/discord-integration
Close #6639: Integrate Discord Rich Presence
2017-11-12 21:09:28 +00:00
Ted John 36ffb1d3cb Use initialiser instead of memset zero 2017-11-12 20:31:29 +00:00
Ted John 4722f0fe94 Make DiscordService final 2017-11-11 23:56:24 +00:00
Ted John 324058a640 Delay presence refresh to 5s interval 2017-11-11 23:48:04 +00:00
Ted John 83e80d9658 Implement basic discord status report 2017-11-11 23:48:04 +00:00
Marijn van der Werf bd0bd9e038 Move top toolbar to UI module 2017-11-11 23:57:19 +01:00
Marijn van der Werf c247bbcb82 Move ride construction window to UI module 2017-11-11 23:57:19 +01:00
Ted John d3692dfb7a Add Date class
To eventually replace passing around month ticks and date.c
2017-11-10 19:32:32 +01:00
Michał Janiszewski 2775f5f3e5 Guard title sequence in headless mode 2017-11-08 23:27:51 +01:00
Robert Jordan 4c3065619e Fix #996, #2254, #2589, #2875: Viewport scrolling getting stuck or shaking
Shaking while at the edge of the map has been completely eliminated. In
order to do this, comparison with tile height was also removed which
fixed a few outlier cases.

The main cause was viewport axis were only being set if it's respective
isometric axis was at the boundary, instead of either isometric axis.
Viewport no longer gets stuck which was related to the shaking in the
end. (#2875)

Refactored viewport_update_position. I moved
viewport_set_underground_flag above the bounds checking function since
it had no relation to it. (#996, #2589)

Scrolling on the map edge with arrow keys or mouse edge will now go the
same speed in both directions. (#2254)

Added changelog entry.
2017-11-08 17:43:50 +01:00
duncanspumpkin 55aea7188b Fix #6617. Maze deletion no longer costs 0x800000 for certain mazes.
When a maze does not have a completely hollowed out hedge the game command would return 0x8000000 as it tries to remove an element that has already been deleted. As game actions no longer use 0x80000000 to indicate a failure this would get interpreted as the refund price and cause the issue.

Fix was to introduce checks when adding up the refund price. This was done rather than changing the game action so that it can be properly fixed when get_refund_price is converted into a game action
2017-11-08 16:03:41 +01:00
Michał Janiszewski 49dbdefe0f Format shared.c 2017-11-08 08:45:05 +01:00
Michał Janiszewski b69b0be610 Move strndup implementation to shared.c 2017-11-08 08:45:05 +01:00
Robert Jordan 9ae4f7d1bc Fix #6500: Fail to load resources when no config
A simple fix of setting the environment paths before the repositories
are loaded.

Added a changelog entry
2017-11-07 21:03:58 +00:00
Philip Goto 4dfcb32d85 Fix spelling errors in neighbour 2017-11-06 23:05:21 +01:00
Philip Goto 6377ac7bfb Create enum for scale quality 2017-11-06 23:05:21 +01:00
Philip Goto b66df2d6db Add smooth nearest neighbor scaling
This commit implements smooth nearest neighbor scaling, this scaling method looks sharper than linear scaling and not deformed like NN scaling.
2017-11-06 23:05:21 +01:00
Michał Janiszewski 9bc9e20778 Stub interop for NO_RCT2 builds 2017-11-06 22:05:36 +01:00
ceeac a2ca87bde0 Fix failing link on Ubuntu due to missing libiconv 2017-11-06 21:53:36 +01:00
duncanspumpkin 7a099d90ce Rename ratings bonuses and name unknown bonuses 2017-11-06 12:19:34 +01:00
Michał Janiszewski 6bb4bdeda2 Minor formatting changes 2017-11-05 23:19:25 +01:00
Michał Janiszewski ce9e6e0d85 Allow for bit depth inspection when reading PNGs 2017-11-05 23:19:25 +01:00
Jeroen D Stout c7b829029c Correctly treat 1st index as transparent 2017-11-05 23:19:25 +01:00
Jeroen D Stout b1792658c8 Add "palette": "keep" option to import with an already correct palette 2017-11-05 23:19:25 +01:00
Jeroen D Stout 71cfe112f1 Make map generation automatically import expanded pngs 2017-11-05 23:19:25 +01:00
Jeroen D Stout 25015fb15d Add expand option to PngRead 2017-11-05 23:19:25 +01:00
Martin Müller 7089ec80fc Fix highscores for savegames
When loading a savegame, its filename gets stored as gScenarioFileName.
However, that isn't necessarily the same name as the filename of the
corresponding scenario (or any, for that matter, due to the different
file extension). This broke highscores, so for savegames we have to
take the scenario filename stored in the file.
2017-11-05 12:25:40 +01:00
Ted John 4a66e98bb5 Add more null checks to get element functions 2017-11-04 18:06:59 +00:00
Ted John 6341a1679c Fix #6618: Crash when loading Covey Cove
Add null check for map_get_first_element_at in map_get_park_entrance_element_at
2017-11-04 18:04:16 +00:00
Robert Jordan a01471b535 Enhance #6530: Don't block land rights tool
Land rights tool no longer cares if part of the available land is
unavailable for purchase. It will not even through an error when none of
the tiles are available. Just like other tools.

Added a changelog entry.

This increments the network version.
2017-11-03 19:21:58 +01:00
Marijn van der Werf 45b75692d9 Fix code style 2017-11-03 01:54:37 +01:00
Marijn van der Werf 666809fb8b Move object load error window to UI module 2017-11-03 01:54:37 +01:00
Marijn van der Werf 59df233669 Move text input window to UI module 2017-11-03 01:54:37 +01:00
Marijn van der Werf 4a4f9648a7 Move network status window to UI module 2017-11-03 01:54:37 +01:00
Marijn van der Werf b85f9c3f68 Move maze construction window to UI module 2017-11-03 01:54:37 +01:00
Marijn van der Werf 1e335308cc Move map tooltip to ui module 2017-11-03 01:54:37 +01:00
Marijn van der Werf ee6c3cfc56 Move track design list window to UI module 2017-11-03 01:54:37 +01:00
Marijn van der Werf 61255e25a7 Move Ride window to UI module 2017-11-03 01:54:37 +01:00
Martin Müller 8422556bc1 Fix #6566 and #6573: Highscores don't get saved
For some RCT2 parks the scenario name in the sv6 file is wrong, so take the real filename.
2017-11-02 19:31:01 +01:00
Robert Jordan d79d2a7503 Fix numerous title sequence editor bugs
* Change how current title sequence is handled. It can either be
previewing a title sequence, or playing the preset.
* LoadMM and LoadRCT1 now save when script is saved.
* No more infinite failing to load loops.
* No more crashing when attempting to display "no save selected" in
title editor.
* Title editor now gracefully fails to preview a title sequence and lets
the user know with a context error.
* When preset title sequence fails to load, the preset will forcibly be
changed to the first sequence to successfully load.

Added changelog entries for last two items.
2017-11-02 18:36:37 +01:00
Michael Steenbeek 0b3da4b209 Create constants for music tunes 2017-11-02 17:31:31 +01:00
Christian F. Coors 06afeeda9a Apply some refactoring 2017-11-02 12:22:28 +01:00
Michael Steenbeek 386a399a51
Fix #6593: Can't hire entertainers when default scenery groups are deselected 2017-11-02 11:10:26 +01:00
Robert Jordan 9917a24a58 Remove < 0 check for size_t 2017-11-01 22:42:58 +00:00
Robert Jordan 0698154ba1 Refactor: Title sequences and switch to size_t 2017-11-01 22:42:58 +00:00
Michael Steenbeek 3d8ec4e393 Warn when loading incompatible RCTC saves 2017-11-01 20:23:06 +01:00