Commit Graph

14 Commits

Author SHA1 Message Date
duncanspumpkin 9725e6b647 Apply the cpp style guide 2017-03-13 17:33:47 +00:00
duncanspumpkin ffeb1fa527 Initial refactor of entrance 2017-03-13 17:33:46 +00:00
Michał Janiszewski 00b6fb53c6 Fix #5299: Scenario editor crash when placing peep spawn 2017-03-10 23:02:04 +01:00
wolfreak99 38f264cce8 Allow for more peep spawns in the future 2017-03-02 23:02:54 +01:00
Duncan 1654ba4fe4 Merge pull request #5236 from duncanspumpkin/refactor
Refactor fence to wall
2017-02-28 06:56:06 +00:00
Michał Janiszewski 7f48df20ec Refactor input 2017-02-27 20:20:41 +01:00
duncanspumpkin f54c71b61c Rename functions to wall. Refactor game commands 2017-02-20 21:02:19 +00:00
Jacob W. Breen b1b5fa9c5a Fix #4972: Map window not updated properly when shrinking map... 2017-02-09 18:54:03 +00:00
wolfreak99 99c68439b1 define MAX_PEEP_SPAWNS and MAX_PARK_ENTRANCES (#5119) 2017-01-29 22:27:14 +01:00
Aaron van Geffen 3437b26db8 Clean up switch statement for map window 2017-01-22 23:06:56 +01:00
Broxzier 60603ae10a Use types from common.h 2017-01-14 12:37:31 +01:00
Ted John 868bb54383 Fix remaining warnings 2017-01-12 18:20:22 +00:00
duncanspumpkin ac5b0b0cf5 Rename sprite list vehicle to train to reflect true use
This was found during the rct1 vehicle import branch. When importing it would load all vehicles into this list only to find that each car was treated as a seperate train.
2017-01-07 16:59:46 +00:00
Ted John 25bc798ff8 Move contents of src into project sub directory 2017-01-04 17:44:12 +00:00
Renamed from src/windows/map.c (Browse further)