James103
1d8dc111f1
Replace 2023 with 2024 in copyright headers ( #21139 )
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Replace all instances of the year 2023 with 2024 in all copyright headers
2024-01-01 12:52:28 +01:00
Michael Steenbeek
12874f2af7
Replace format_string(4) with OpenRCT2::FormatStringLegacy() ( #19190 )
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Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2023-01-17 21:56:30 +01:00
James103
73738bbdc8
Replace 2022 with 2023 in copyright headers
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Replace all instances of the year 2022 with 2023 in all copyright headers
2023-01-01 11:58:01 +01:00
73
b9e677945d
Replace 20XX with 2022 ( #18158 )
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* Replace 2020 with 2022
Replace all 2020 headers with 2022
* replace other years with 2022
add missing years
2022-10-01 08:42:14 +01:00
Gymnasiast
d3fd31c611
Rename rct_string_id to StringId
2022-07-31 22:30:13 +02:00
Michael Steenbeek
5edc561715
Close #11437 : Migrate old platform methods
2022-02-18 21:57:00 +01:00
skdltmxn
29083f4cb2
Improve network module in more C++ way
2022-02-09 21:57:25 +01:00
ζeh Matt
2529568bfc
Use std::string_view where appropriate in network code
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Co-authored-by: Ted John <ted@brambles.org>
2021-09-18 00:14:28 +03:00
ZehMatt
87fbb9faf5
Fix potential crash on corrupted network data
2021-08-06 20:30:03 +03:00
ζeh Matt
08ebc1ab41
Fix #14587 : Send queued packets before disconnecting the client ( #14596 )
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* Fix #14587 : Send queued packets before disconnecting the client
* Log better information during network authentication
2021-05-09 07:56:20 +01:00
Julia Pinheiro
657106d4c6
Close #12424 : Refactor NetworkStatisticsGroup to use strong enum ( #13056 )
2020-10-01 22:07:48 -03:00
ju-pinheiro
214620951f
Close #12421 : Refactor NETWORK_AUTH to use strong enum
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Replacing enum NETWORK_AUTH with enum class NetworkAuth.
2020-09-10 19:32:28 -03:00
Julia Pinheiro
dafde532af
Close #12426 : Refactor NETWORK_READPACKET to use strong enum ( #12807 )
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Replacing enum NETWORK_READPACKET with enum class NetworkReadPacket.
2020-08-31 09:13:15 -03:00
Matt
08af1e9be6
Increase network buffer to maximum packet size of 64 KiB
2020-08-12 18:36:12 +02:00
Matt
e91e68e3ec
Re-phrase the network compatibility comment
2020-08-05 16:19:57 +02:00
Matt
28dcaeae2f
Refactor reading/writing packets
2020-08-03 00:36:02 +02:00
Matt
224efdbbdf
Simplify usage of NetworkPacket::Data
2020-08-02 22:07:47 +02:00
ζeh Matt
8490e87eeb
Close #12422 : Refactor NETWORK_COMMAND to use strong enum ( #12481 )
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* Refactor NETWORK_COMMAND to strong enum
* Refactor all uses of NETWORK_COMMAND
Closes #12422
2020-07-28 17:24:40 +01:00
Aaron van Geffen
7b5087f057
Update copyright year to 2020
2020-07-21 15:04:34 +02:00
Michał Janiszewski
2323cc1596
Use named casts instead of old-style casts
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Change prepared with clang-tidy and google-readability-casting check
2020-04-22 17:09:29 +02:00
duncanspumpkin
2d75c01882
Unnetwork game commands
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Only track designs still use game commands and they cannot be networked so remove dead code
2019-06-23 18:50:35 +01:00
Ted John
20f52a8cbe
Refactor TcpSocket and UdpSocket
2019-05-12 00:51:33 +01:00
Aaron van Geffen
2af13904c5
Update copyright notices for 2019. ( #8903 )
2019-03-17 07:16:15 +00:00
Matt
2931ac6e31
Track bytes sent and received in Network.
2019-02-07 18:50:58 +01:00
Matt
8e2e60b117
Fix #8464 : Crash on game shutdown.
2018-12-17 23:51:43 +01:00
Michał Janiszewski
0d2751a54e
Hide the network class declaration to Network.cpp ( #8276 )
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The Network class is not used by anyone other than free functions in
Network.cpp, nor should it be used by anyone with the current design.
This change leaves only the publicly-exposed functions left in the
header, drastically reducing amount of required headers in network.h,
one of the heaviest headers we had so far.
2018-11-19 23:10:54 +01:00
Lars Toenning
d0e318a2a2
Removed unnecessary null-pointer-check ( #8013 )
2018-09-22 16:52:29 +02:00
clang-format
d787872cbe
Indent preprocessor directives
2018-07-23 16:00:23 +02:00
clang-format
e32189fd98
clang-format network
2018-07-23 16:00:05 +02:00
Michael Steenbeek
1b08fb4e69
Replace our own integer types with standard ones
2018-06-20 17:30:40 +02:00
Hielke Morsink
0cf256ac9e
Ready copyright notice for clang-format
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Clang-format sees the text behind `#pragma region` as code and formats it. Instead of stating the copyright and date there, it's now in the comment block right below it. The text "Copyright" is left in the `#pragma region` line, as clang-format sees it as a single identifier.
I took the opportunity to normalize the dates, and add the copyright notice to the source files where it was missing them (except for third-party and the generated resources.h file).
2018-06-15 14:07:34 +02:00
Michael Steenbeek
755add6c9a
Compile localisation folder as C++
2018-01-06 18:32:25 +01:00
Christian F. Coors
06afeeda9a
Apply some refactoring
2017-11-02 12:22:28 +01:00
Michał Janiszewski
00fd18809c
Move extern "C" {} blocks to headers ( #6282 )
2017-09-18 17:05:28 +02:00
Ted John
f275e5ba9b
Remove all platform.h includes from header files
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System headers, particularly windows.h polute the namespace too much with macros and unwanted definitions. Do not use them in header files.
2017-06-25 18:59:56 +01:00
Michał Janiszewski
79d76759bb
Fix #5516 : Update copyrights for 2017
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Not all files were necessarily _changed_, but all were touched, see
https://github.com/OpenRCT2/OpenRCT2/pull/4932
2017-06-01 21:55:10 +02:00
Ted John
e2a7189663
Do not use SDL_Colour for gPalette
2017-05-29 22:38:44 +02:00
Ted John
73fb132e41
Replace some SDL functions with our own
2017-05-04 17:27:51 +01:00
Broxzier
60603ae10a
Use types from common.h
2017-01-14 12:37:31 +01:00
Ted John
50d0d69815
Fix name warnings for NetworkPacket
2017-01-12 17:45:48 +00:00
Ted John
25bc798ff8
Move contents of src into project sub directory
2017-01-04 17:44:12 +00:00