Aaron van Geffen
a1b8bdfa11
Make zooming to cursor optional.
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This adds a checkbox to the interface settings panel to enable zooming around the cursor.
If disabled, which it is by default, vanilla RCT2 behaviour is retained.
2016-07-30 21:18:59 +02:00
Aaron van Geffen
38b59b6c31
WIP: zoom towards cursor rather than centre.
2016-07-30 21:17:48 +02:00
Michael Steenbeek
19220cbbce
Add a button to the map generator window in the Map window ( #4098 )
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Includes many fixes by @Wirlie
2016-07-30 21:10:04 +02:00
Ted John
3399a67ccb
Merge pull request #4189 from janisozaur/network-alloc
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Check if memory was allocated successfully when sending server map.
2016-07-30 09:47:33 +01:00
Michał Janiszewski
84137738e3
Disconnect client in case map sending fails
2016-07-30 10:13:08 +02:00
Michał Janiszewski
64c0c594dc
Check if memory was allocated successfully for server map
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Somehow, there are cases where server thinks a map is around 2GiB in
size. Such allocation will most likely fail on 32-bit system and crash
the server. This provides *some* safety check and at least prevents
server from crashing in such cases.
2016-07-30 10:13:08 +02:00
OpenRCT2 git bot
b8a3e18271
Merge Localisation/master into OpenRCT2/develop.
2016-07-30 04:00:17 +00:00
wolfreak99
8f254702a2
Add cheat to reset date ( #4188 )
2016-07-29 20:49:38 +02:00
OpenRCT2 git bot
9136fa2a97
Merge Localisation/master into OpenRCT2/develop.
2016-07-29 04:00:22 +00:00
Ted John
dbb4404a1d
Merge pull request #4187 from marijnvdwerf/clean/sprite-ids-1
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Clean up raw sprite ID usage
2016-07-28 23:25:27 +01:00
Marijn van der Werf
b4f8f13849
Use sprite constants for staff list dialog
2016-07-28 23:28:32 +02:00
Marijn van der Werf
a17e6cee5e
Use constants for shop item images
2016-07-28 23:28:32 +02:00
Marijn van der Werf
9401afa68f
Use constants for colour preview images
2016-07-28 23:28:32 +02:00
Marijn van der Werf
c23750911f
Add missing description for paint debug shortcut
2016-07-28 21:49:08 +01:00
Ted John
f5e5955032
Update readme.md
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[ci skip]
2016-07-28 12:19:40 +01:00
OpenRCT2 git bot
b115de861d
Merge Localisation/master into OpenRCT2/develop.
2016-07-28 04:00:21 +00:00
Michał Janiszewski
702ae49474
Fix gMapElements size
2016-07-28 00:33:57 +02:00
Michał Janiszewski
3fcc7ab4ef
Fix #3822 : Crash in check_and_apply_block_section_stop_site
2016-07-27 23:09:17 +01:00
LRFLEW
c9ce11a250
Fix GetOpenGLVersion()
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This is in response to the research I did on #4047 . The implementation currently in the code will not work based on what I saw. The `SDL_GL_GetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, &major);` and `SDL_GL_GetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, &minor);` lines don't fetch the version retrieved, but the version requested. The solution I have here is the one I found worked consistently in my test case, and the one I suggested in [my comment](https://github.com/OpenRCT2/OpenRCT2/issues/4047#issuecomment-233268891 ).
2016-07-27 22:26:33 +01:00
Ted John
0cd0eb5ec5
Merge pull request #4147 from Overv/opengl-optimization
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Optimise the OpenGL drawing engine by batching the drawing of sprites.
2016-07-27 22:22:28 +01:00
Alexander Overvoorde
3842728f38
Fix indentation and code style in various files
2016-07-27 16:31:25 +02:00
Ted John
17c5178dec
Merge pull request #4179 from janisozaur/network-checksum-sprites
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Send a checksum of all the sprites occasionally in multiplayer for better desync detection.
2016-07-27 14:31:02 +01:00
Michał Janiszewski
193ca02014
Fix constness in no-network builds
2016-07-27 15:12:27 +02:00
Michał Janiszewski
04fb336d1f
Fix typo in comment
2016-07-27 15:09:30 +02:00
Michał Janiszewski
1fe5fc56c0
Checksum sprites occasionally in multiplayer
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This creates a checksum (SHA1) every so often on server and sends this
value together with PRNG seed for client to check it has still not
desynced.
It's useful to detect a desync early on, as PRNG seeds may remain
unchanged for some more time, while damage may have already been caused.
2016-07-27 15:54:02 +02:00
Alexander Overvoorde
96be7bd861
Update changelog with improved FPS calculation
2016-07-27 04:02:56 +02:00
LRFLEW
1b157dbb31
Completely Remove DrawImageMaskedShader from XCode project
2016-07-27 04:01:25 +02:00
Alexander Overvoorde
8256b7f83b
Fix missing override keyword for SetUncappedFrameRate functions
2016-07-27 04:01:25 +02:00
Alexander Overvoorde
c56a683eed
Disable OpenGL vsync when uncap fps option is enabled
2016-07-27 04:01:25 +02:00
Alexander Overvoorde
acb5c68eac
Remove debug code
2016-07-27 04:01:25 +02:00
Alexander Overvoorde
aab5180afb
Remove DrawImageMaskedShader from XCode project
2016-07-27 04:01:25 +02:00
Alexander Overvoorde
6acbbcfb6b
Fix assumption that colour texture and mask texture originate from same atlas
2016-07-27 04:01:25 +02:00
Alexander Overvoorde
c107101aff
Implement dynamic atlas allocation in texture cache
2016-07-27 04:01:25 +02:00
Alexander Overvoorde
c506e08ac2
Add more atlases to increase space efficiency and derive atlas size from device limits
2016-07-27 04:01:25 +02:00
Alexander Overvoorde
bb3fe8b804
Implement multiple texture atlas system to handle small and large images
2016-07-27 04:01:25 +02:00
Alexander Overvoorde
c8a0cedf33
Change rct2_measure_fps to only call time() once
2016-07-27 04:01:25 +02:00
Alexander Overvoorde
9e6db92446
Fix type error
2016-07-27 04:01:25 +02:00
Alexander Overvoorde
90565fe2be
Fix FPS counter accuracy for high frame rates
2016-07-27 04:01:25 +02:00
Alexander Overvoorde
d8ce023170
Change TextureCache to use atlas instead of array
2016-07-27 04:01:25 +02:00
Alexander Overvoorde
99a41ee828
Fix implicit boolean in GLSL code
2016-07-27 04:01:25 +02:00
Alexander Overvoorde
f16ec771c3
Clean up DrawImageShader code
2016-07-27 04:01:25 +02:00
Alexander Overvoorde
360a92e906
Merge draw image and draw masked image shaders
2016-07-27 04:01:25 +02:00
Alexander Overvoorde
fbb7029de4
Implement sprite batch drawing using instancing
2016-07-27 04:01:25 +02:00
Alexander Overvoorde
84f2a8c17c
Rewrite texture cache to use array texture
2016-07-27 04:01:25 +02:00
Alexander Overvoorde
f8f996dfd6
Fix indentation
2016-07-27 04:01:25 +02:00
Alexander Overvoorde
afd83fa13d
Fix clipping in FlushImages
2016-07-27 04:01:25 +02:00
Alexander Overvoorde
09b07174e3
Change command buffer flushes to only be called when necessary
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This currently breaks sprite draw order, I do not know why
2016-07-27 04:01:25 +02:00
Alexander Overvoorde
e7626064f2
Change OpenGL renderer to use command buffers
2016-07-27 04:01:25 +02:00
Ted John
d8d39c1ade
Merge pull request #4175 from marijnvdwerf/paint-setup/debug-window
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Add paint debug window.
2016-07-26 23:47:39 +01:00
Marijn van der Werf
7478cfc053
Wrap defines in round brackets
2016-07-26 23:37:22 +02:00