* Use std::vector of quadrants
* Prevent ptr invalidation issues
* Remove next_in_quadrant
* Make review changes
* Rebuild next_in_quadrant for S6Export
* Fix formatting
* Constexpr where possible
* Increment network version and update replays
* Implement EntityLists
* Remove dead code
* Use alternative name for iterator
* Add comments
* Increment network version
* Update replays
* Remove further dead code
* Update replays again
* Move type field into sub structures
* Use type for misc_type
* Use type for l_type
* Rename to SubType
* Rename SpriteGeneric to MiscEntity
* Rename generic to misc
* Add extra nullptr checks for compilers that cant understand
* Make review changes
* Increment network version
* Update replays
- sprite building would save a file with just the sprite file header
and then immediately open it again at the beginning of compilation
- sprite file generation is now entirely in memory until the final
output file is saved on success
- added validation of no file activity in the failed build test case;
failed builds will not generate a file or edit an existing one
* fix for bug #13611; handled too few sig figs fixed point case
* added unit test cases to cover modified fixed point code
* removed blank line to satistfy clang-format
* sorted includes in formatting tests for clang-format
* removed redundant static_cast
- already a char literal and assigning to char[] so code
is functionally equivalent
* Split up SmallSceneryPlace/Remove
Added undo function for Remove Scenery
* Refactor: Balloon and Banner actions hpp=>h/cpp
* Refactor: rename all action *.hpp files to *.cpp
This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.
* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp
* VSCode: add src subdirectories to includePath
* Refactor Guest actions hpp=>h/cpp
* Refactor Land actions hpp=>h/cpp
* Refactor LargeScenery actions hpp=>h/cpp
* Refactor Load, Maze, Network actions hpp=>h/cpp
* Refactor Park actions hpp=>h/cpp
* Refactor/style: move private function declarations in actions *.h
Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions
* Refactor Pause action hpp=>h/cpp
* Refactor Peep, Place, Player actions hpp=>h/cpp
* Refactor Ride actions hpp=>h/cpp
* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp
* Refactor SmallScenerySetColourAction hpp=>h/cpp
* Refactor Staff actions hpp=>h/cpp
* Refactor Surface, Tile, Track* actions hpp=>h/cpp
* Refactor Wall and Water actions hpp=>h/cpp
* Fix various includes and other compile errors
Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports
* Xcode: modify project file for actions refactor
* Cleanup whitespace and end-of-file newlines
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
* Split FileStream declarations and definitions
* Split JobPool declarations and definitions
* Split StringBuilder declarations and definitions
* Split StringReader declarations and definitions
* Split ZoomLevel declarations and definitions
* Fix missing include in FileClassifier.cpp
* Remove pragma once from source files
* Fix missing include in StringBuilder.h
* Update Xcode project
* Fix compilation of tests
Co-authored-by: Michael Steenbeek <m.o.steenbeek@gmail.com>
* Stop guests from being forced to the center line of a path over time
Change the way we apply randomness to peep destinations when moving from one tile to the next, to allow peeps that are moving along a straight path to maintain their perpendicular offset relative to the path direction, instead of being (eventually) forced back to the center line.
* Update test expectations
The changes to guest movement mean that the number of steps taken for these expected paths are now slightly different to before.
* Close#12388, refactor:PeepState to use strong enum
* refactor: refactored file PlayTests.cpp
* refactor: change PEEP_STATE_ to PeepState:: and camel case after merging
chore: code reformatting
Consolidate all the guest pathfinding code from Peep.cpp into GuestPathfinding.cpp, and make a dedicated header for GuestPathfinding to help make it easier to see what the actual public interface is to the pathfinding system.