zsilencer
|
ab9e250abe
|
game_command_set_staff_order
|
2015-04-25 09:20:14 -06:00 |
zsilencer
|
08a5bea762
|
game_command_demolish_ride
|
2015-04-25 09:20:14 -06:00 |
IntelOrca
|
b1d6c34a00
|
implement money_effect_create
|
2015-03-31 03:23:40 +01:00 |
IntelOrca
|
851b0819b9
|
clean up many CALL_PROCs and implement a few functions
|
2015-03-31 02:21:30 +01:00 |
IntelOrca
|
d1e4fe8060
|
implement scenery_set_default_placement_configuration
|
2015-03-29 02:29:07 +01:00 |
IntelOrca
|
745614c959
|
refactor misc. sprites and implement jumping_fountain_begin
|
2015-03-23 10:39:47 +00:00 |
IntelOrca
|
7d383a586e
|
implement map_update_tiles, grass growing and scenery aging
|
2015-03-22 17:04:50 +00:00 |
Duncan Frost
|
4171289050
|
Added game_command_set_ride_setting.
|
2015-03-20 22:33:06 +00:00 |
IntelOrca
|
cd16af0f60
|
add some event handlers for invalidating map objects
|
2015-03-18 19:52:45 +00:00 |
Duncan Frost
|
a04de29bf8
|
Finish refactor of object_list.c
|
2015-03-07 12:45:13 +00:00 |
Duncan Frost
|
936f2f127f
|
Refactor of object_list.c
|
2015-03-07 11:13:10 +00:00 |
Duncan Frost
|
013be11aed
|
Refactored water and entrance paint functions
|
2015-03-01 21:06:51 +00:00 |
Gericom
|
ec3e7edcec
|
Implemented paint_ride_entry
Translated ride names and descriptions! (only the names in the scenario
editor are still in english somehow)
|
2015-02-26 14:47:34 +01:00 |
IntelOrca
|
5912b412c7
|
fix autosave bug, fixes #855
|
2015-02-24 00:30:25 +00:00 |
IntelOrca
|
7fbcc3598d
|
ensure scenario path is set when loading a saved game
|
2015-02-22 18:24:19 +00:00 |
IntelOrca
|
a3df2527b0
|
implement autosaving, closes #778
|
2015-02-21 11:05:15 +00:00 |
IntelOrca
|
2ab48c998e
|
Merge branch 'set-ride-status' into develop
Conflicts:
src/ride/track.h
|
2015-02-17 17:00:47 +00:00 |
IntelOrca
|
7f0ed995b5
|
improve reading and saving of configuration
|
2015-02-16 22:47:11 +00:00 |
Adrian Wielgosik
|
4c98d01a67
|
Reduced frequency of flickering in map window by 4
|
2015-02-16 22:24:21 +01:00 |
Adrian Wielgosik
|
bfe401c778
|
Refactor code related to map flashing, removed a small mistake related with it
Removed code related to map flashing from title_update
|
2015-02-16 18:53:47 +01:00 |
IntelOrca
|
ac4cd56b63
|
add new load / save window, closes #580
|
2015-02-14 02:16:03 +00:00 |
IntelOrca
|
886f30d00c
|
Merge branch 'develop' into footpath-commands
|
2015-02-13 19:32:13 +00:00 |
IntelOrca
|
a66b29076b
|
move osinterface code to shared or windows
|
2015-02-12 20:51:40 +00:00 |
IntelOrca
|
9d2abf1925
|
add map generation window
|
2015-02-09 18:32:58 +00:00 |
IntelOrca
|
a6c95f1f38
|
Merge branch 'develop' into set-ride-status
Conflicts:
src/ride/track.c
src/windows/ride_construction.c
|
2015-02-08 16:04:35 +00:00 |
IntelOrca
|
4a9dfcc849
|
implement scenario_create_ducks
|
2015-02-08 15:37:33 +00:00 |
IntelOrca
|
dfc723573c
|
fix expenditure table issues, fixes #762
|
2015-02-08 14:31:57 +00:00 |
Duncan Frost
|
0f6dd51736
|
Added load_palette. Labelled offset for paused and palette effect frame. Fixed fast moving water.
|
2015-02-07 17:40:20 +00:00 |
IntelOrca
|
debafcf051
|
code set ride status, not yet fixed and tested
|
2015-01-29 00:16:34 +00:00 |
IntelOrca
|
36971b29cb
|
implement game_command_set_park_name and game_command_remove_park_entrance
|
2015-01-27 21:18:41 +00:00 |
IntelOrca
|
1c18f80f07
|
implement game_command_set_ride_name
|
2015-01-27 02:05:54 +00:00 |
IntelOrca
|
ba4d9b3975
|
implement game_command_set_park_open
|
2015-01-25 00:20:53 +00:00 |
IntelOrca
|
dfb1f055b9
|
implement game_command_set_current_loan
|
2015-01-24 19:07:35 +00:00 |
IntelOrca
|
475c98c540
|
implement game_command_set_research_funding
|
2015-01-24 18:41:55 +00:00 |
IntelOrca
|
eec7e2e458
|
implement marketing_start_campaign
|
2015-01-24 18:22:06 +00:00 |
IntelOrca
|
3a8f85b7d2
|
implement footpath remove and create, bugs exist
|
2015-01-14 23:51:59 +00:00 |
IntelOrca
|
0ff125b9b3
|
move across useful map functions and other bits from footpath branch to develop
|
2015-01-14 23:38:48 +00:00 |
Duncan Frost
|
974ecd904c
|
Finish game command 20 change surface style
|
2015-01-12 18:39:53 +00:00 |
Duncan Frost
|
8a4e12a3f4
|
Started game_command_20 raise lower land
|
2015-01-12 18:39:52 +00:00 |
Duncan Frost
|
cbe49300b8
|
Fixed sounds not playing properly when paused. Labeled max sounds offset. Prevented crash on null dereference
|
2014-12-31 14:54:23 +00:00 |
IntelOrca
|
4b897ae1a3
|
implement saving of games and scenarios
|
2014-11-26 00:51:26 +00:00 |
IntelOrca
|
d9e0f8ff6a
|
implement save scenario and fix various load / save dialog issues, fixes #433
|
2014-11-25 02:06:26 +00:00 |
IntelOrca
|
73a6b1acea
|
implement editor_read_s6, partial fix for #433
|
2014-11-24 02:58:48 +00:00 |
IntelOrca
|
adb5f84f55
|
implement editor_convert_save_to_scenario
|
2014-11-23 23:03:59 +00:00 |
IntelOrca
|
0e0e9c9840
|
merge qcz editor early to help finish other editor parts
|
2014-11-23 16:28:23 +00:00 |
Duncan Frost
|
7252667a25
|
Implemented the same changes to scenario load. Error messages now copied onto cmd prompt
|
2014-11-20 19:02:27 +00:00 |
Duncan Frost
|
8e566e8598
|
Finished load related fail
|
2014-11-20 18:40:10 +00:00 |
Duncan
|
e05d5f1922
|
Add remaining part that caused load to enter hybrid sate.
This should fix the remaining loading issues but it is untested at the moment. Note sub_675827 is not finished!
|
2014-11-20 12:52:42 +00:00 |
Duncan Frost
|
816f8661a5
|
Started adding sub_675827
|
2014-11-19 22:05:42 +00:00 |
Duncan Frost
|
4459d127d0
|
Found cause of crash. Game will enter hybrid state when failed to load.
|
2014-11-19 21:46:32 +00:00 |