* Fix G2 order and format
PR #19446 did not follow the correct G2 order so this is fixing that.
Also adds the added icons to the [Plugin] chart as should when adding icons to G2.
* Add colour documentation
* Joker's Jinx colour
For the LIM Launched, based on Premier rides LIM RC.
* Poltergeist colour
Based on a Premier rides LIM RC
* Flight of Fear colour
* Add Mega-Lite colour scheme
* Add colours for Vertical Drop RC
* Add two HyperCoaster presets
Suggested by Kyphii
* Add Mako colour scheme
Suggestion by Kyphii
Co-Authored-By: kyphii <8711258+kyphii@users.noreply.github.com>
* Add two colours to BM Invert
Suggested by Kyphii
Co-Authored-By: kyphii <8711258+kyphii@users.noreply.github.com>
* Add Bobsleigh Preset
Suggested by Kyphii
Co-Authored-By: kyphii <8711258+kyphii@users.noreply.github.com>
* Add Woodie Presets
Suggested by Kyphii
Co-Authored-By: kyphii <8711258+kyphii@users.noreply.github.com>
* Add Looping RC preset
Suggested by Kyphii
Co-Authored-By: kyphii <8711258+kyphii@users.noreply.github.com>
* Add Flying RC preset
Not based on one specifically, it just looks very nice.
* Update GCI Woodie preset
* Update Inverted RC's presets
Removed the skinworm and added a banshee colour scheme that you could find in the renders. Supports were a tad difficult but I think Violet pops the best with the rails so I decided to go for that.
* Change default Woodie LB Bl Bl to LB Bl DB
* Update ride presets for Twister RC
Removed Aquamarine and Moss Green because you can find Moss Green on the Flying already and Aquamarine is very close to the white.
The white I would probably change to Black & White and move it to the Wing RC once that ride type becomes available.
* Add colour presets for the 4th Dimension RC
* Add Hybrid RC presets
* Add two yellow themes for Impulse
May both rides rest in pieces
* Add colour documentation
* Joker's Jinx colour
For the LIM Launched, based on Premier rides LIM RC.
* Poltergeist colour
Based on a Premier rides LIM RC
* Flight of Fear colour
* Add Mega-Lite colour scheme
* Add colours for Vertical Drop RC
* Add two HyperCoaster presets
Suggested by Kyphii
* Add Mako colour scheme
Suggestion by Kyphii
Co-Authored-By: kyphii <8711258+kyphii@users.noreply.github.com>
* Add two colours to BM Invert
Suggested by Kyphii
Co-Authored-By: kyphii <8711258+kyphii@users.noreply.github.com>
* Add Bobsleigh Preset
Suggested by Kyphii
Co-Authored-By: kyphii <8711258+kyphii@users.noreply.github.com>
* Add Woodie Presets
Suggested by Kyphii
Co-Authored-By: kyphii <8711258+kyphii@users.noreply.github.com>
* Add Looping RC preset
Suggested by Kyphii
Co-Authored-By: kyphii <8711258+kyphii@users.noreply.github.com>
* Add Flying RC preset
Not based on one specifically, it just looks very nice.
* Update GCI Woodie preset
* Update Inverted RC's presets
Removed the skinworm and added a banshee colour scheme that you could find in the renders. Supports were a tad difficult but I think Violet pops the best with the rails so I decided to go for that.
* Change default Woodie LB Bl Bl to LB Bl DB
* Update ride presets for Twister RC
Removed Aquamarine and Moss Green because you can find Moss Green on the Flying already and Aquamarine is very close to the white.
The white I would probably change to Black & White and move it to the Wing RC once that ride type becomes available.
* Add colour presets for the 4th Dimension RC
* Add Hybrid RC presets
* Add two yellow themes for Impulse
May both rides rest in pieces
* Add changelog entry
* Add Water Coaster colour preset
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Co-authored-by: kyphii <8711258+kyphii@users.noreply.github.com>
Co-authored-by: Rik Smeets <30838294+rik-smeets@users.noreply.github.com>
* Setup for extended palette
* Define order for color picker cells
* Init G2 Palettes in ColoursInitMaps
* Add Glass Palettes
* Use special sprite for Invisible color
* Set up new cheat for special colors
* Add glass palettes to palette_to_g1_offset
* Add entries for new colors in TranslucentWindowPalettes
* Finish implementation of special colors cheat
* Some cleanup
* New colors almost work
* Correct g2 palette loading indices
* Invisible color sprite displays properly
* Repaint works with large scenery and walls
* Prevent random shop items from overflowing to junk palettes
* More cleanup
* Fix glass palettes
* Add mapping of new colors to original colors for UI themes
* Fix junk palettes for random shop items
* Fix missing highlight color in software renderer
* Convert small scenery support flag to allow use of new colors
* Progress on displaying new colors in software renderer
* Fix invisible color scheme sprite
* Formatting cleanup
* Resolve comparison of integer expressions of different signedness
* Index g2 palette maps to fix visible chain lift
* Progress on fixing new colors in software renderer
* Fix station and support colors
* Fix dropdown selected index
* Get invisible color (mostly) working in software renderer
* Use forceBmp for palette resources
* Remove test function definition left in by mistake
* Remove some obsolete range checks for original color values
* Add changelog entry
* Reorder color dropdown based on NE user feedback
* Some cleanup
* Further cleanup
* Formatting
* Add include for GetPaletteMapIndexForColour
* Fix a couple things I broke
* Fix function placement
* Revert "Add include for GetPaletteMapIndexForColour"
This reverts commit 0af9611e6656d792adb7a36efe7dbf3387a4a759.
* Use color constants for color order list
* Make remappable colors contiguous
* turn off clang format for ordered color list
* Appease clang
* Use all colors for random shop item animation
* Improvements to palette map resources
* Fix chain lifts again + adjustments to a few colors
* Update changelog and contributors.md
* Revert changes to S4 and S6 importers which are no longer needed
* Bump network, plugin, and minimum park versions
* Revert "Progress on displaying new colors in software renderer"
This reverts commit 337602e4a7.
* Remove unnecessary comment
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Co-authored-by: Trevor Finney <8711258+finneyt@users.noreply.github.com>
* Implement large sloped turns
* Fix formatting
* Add sprites
* Fix large turns button being active on steep slopes
* Remove bad comment
* Increment network,plugin,park version numbers
* Update changelog
* Increment park file version again