Gymnasiast
c158854a7f
Move Park into namespace, add other park-related things to struct
2024-04-04 18:14:27 +02:00
Claudio Tiecher
ffb8b4d44b
Part of #21421 : Refactor MAXIMUM_MAP_SIZE_TECHNICAL
2024-03-25 16:17:32 +01:00
Jan Kelemen
cb3b2a77e7
Move gWidePathTileLoopPosition and gGrassSceneryTileLoopPosition to GameState_t
2024-03-21 22:50:18 +01:00
Harry Hopkinson
e486606189
Move gPeepSpawns to GameState_t ( #21570 )
2024-03-10 15:16:28 -03:00
ζeh Matt
bdcfa5af8f
Add a function to invalidate viewports pre-transformed position
2024-03-05 10:25:59 +02:00
ζeh Matt
2661cf8772
Refactor out all uses of gCurrentRotation, remove gCurrentRotation
2024-03-05 10:23:28 +02:00
Duncan
4b6ba80a46
Move cheats to struct in GameState_t
2024-03-03 22:44:15 +01:00
Katherine Norton
534ba4f339
Fix #20164 : Grass and Rock terrain objects cannot be de-selected ( #21399 )
2024-03-01 21:33:45 -03:00
Harry Hopkinson
14f0479c94
Refactor constants/macros ( #21483 )
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* Refactor constants in AudioMixer.h
* Refactor constants in Map.h
* Rename kMinimumLandHeight_BIG to kMinimumLandZ
2024-03-01 20:23:29 +00:00
Gymnasiast
53b68f23fa
Move _tileElements to GameState_t
2024-02-27 16:34:26 +01:00
Harry Hopkinson
d8864e567c
Close #21379 : Move map base z to constant
2024-02-20 11:49:02 +01:00
Harry-Hopkinson
b755c873e5
Move gMapSize to GameState_t
2024-02-12 21:32:08 +00:00
Harry Hopkinson
a55da09e1c
Move gMapBaseZ to GameState_t ( #21370 )
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* Move gMapBaseZ to GameState_t
* Fix fomatting
2024-02-11 21:40:32 +00:00
Michael Steenbeek
0e5c82e2d4
Close #18632 : Display land ownership on the water ( #21150 )
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Co-authored-by: pfroud <pfroud@users.noreply.github.com>
2024-01-12 07:14:11 +00:00
James103
1d8dc111f1
Replace 2023 with 2024 in copyright headers ( #21139 )
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Replace all instances of the year 2023 with 2024 in all copyright headers
2024-01-01 12:52:28 +01:00
ζeh Matt
45afc1f67b
Properly name setter/getter for edge object index
2023-08-26 21:01:27 +03:00
ζeh Matt
ae3c1037ad
Properly name what the getter/setter for surface object index is
2023-08-26 20:50:06 +03:00
Aaron van Geffen
f9d8c5923d
Replace surface corner hex values with named constants
2023-06-24 01:48:25 +02:00
ζeh Matt
4c78c8e512
Remove pointless masking
2023-05-06 18:25:27 +03:00
ζeh Matt
cc1eee5bee
Fix #20134 : Don't update grass length outside of the actual map
2023-05-06 18:25:27 +03:00
ζeh Matt
1a0afab6c6
Remove redundant ToCoordsXY
2023-04-05 23:18:12 +03:00
ζeh Matt
0c3c2ebcd2
Refactor MapGetSurfaceElementAt to accept TileCoordsXY
2023-04-05 23:13:47 +03:00
Kevin Strehl
1174063c27
Improve check whether path is connected ( #19788 )
2023-04-01 06:44:22 +00:00
Duncan
b56748bc82
ObjectEntry Cleanup. FootpathItem, SceneryGroup, Water, LargeScenery ( #19385 )
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* Move footpathitem entry into new getter
* Move scenery group entry into new getter
* Move water entry into new getter
* Move large scenery entry into new getter
* Remove unused header includes
* Fix compile issue
* Include missing header from vcxproj
2023-02-15 21:35:16 +00:00
Duncan
d811c9a9ba
Add Object Entry Manager ( #19332 )
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* Add object entry manager
Port over wall and banner
* Port over small scenery to ObjectEntryManager
Clang format files
Actually make things safe
Fix build
2023-02-12 20:43:11 +00:00
Duncan
ead13c44b8
Split off LargeSceneryEntry ( #19277 )
2023-01-26 18:44:42 +00:00
Duncan
d51b4d3191
Split off SmallSceneryEntry into dedicated file ( #19115 )
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* Split off small scenery entry to new file
* Move flags to new file
2023-01-25 19:25:33 +00:00
Gymnasiast
3dd895abf7
Rename pad_ to Pad
2023-01-21 16:39:35 +01:00
Gymnasiast
fa7dd95321
Rename remaining snake in (RCT12)TileElement fields
2023-01-21 16:37:11 +01:00
Duncan
7d08372c80
Remove snake_case from Class names OpenRCT2/Ride*-S* ( #19232 )
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* Remove snake_case from Class names OpenRCT2/Ride*-S*
* Clang format
2023-01-20 20:58:55 +00:00
Michael Steenbeek
448c8fafd0
Rename base_height, clearance_height and owner
2023-01-19 20:36:30 +01:00
Duncan
23b6d1840e
Rename classes with snakes OpenRCT2/G*-M*
2023-01-19 15:13:23 +00:00
Hielke Morsink
2c224cfd53
Rename snake_case functions in OpenRCT2/network folder ( #19203 )
2023-01-18 06:05:53 +00:00
Hielke Morsink
6b7dc8fcdb
Rename snake_case functions in openrct2/src folder
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Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2023-01-17 13:24:51 +01:00
Stephan Spengler
76b918e7ed
Change openrct2/ride methods to UpperCamelCase, part 1
2023-01-17 01:32:54 +01:00
Gymnasiast
5309c80e29
Remove snake_case in interface folder
2023-01-16 22:20:41 +01:00
Hielke Morsink
6dafbbfb65
Rename global window functions to TitleCase ( #19167 )
2023-01-16 20:13:42 +00:00
James103
73738bbdc8
Replace 2022 with 2023 in copyright headers
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Replace all instances of the year 2022 with 2023 in all copyright headers
2023-01-01 11:58:01 +01:00
Duncan
482971710d
Apply code style to context functions
2022-11-06 21:49:07 +01:00
Duncan
406b73d904
Remove final snakes from map and world ( #18304 )
2022-10-12 09:14:45 -03:00
Duncan
7dd8989e70
Next chunk of World/Map.h snakes ( #18296 )
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* Next chunk of World/Map.h snakes
* Apply clang-format
2022-10-12 06:35:20 +01:00
Duncan
67bbc8560d
Code style: Remove snakes from everything world apart from Map.h ( #18273 )
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* Remove remaining snakes from world (outside of map)
* Initial few desnaking of Map.h
2022-10-11 19:39:24 +01:00
Duncan
5dba30778d
Code style: Remove more snakes from the park, maphelper, scenery. ( #18222 )
2022-10-08 06:56:17 -03:00
duncanspumpkin
16581e9288
Address snakes in mapgen and map animation
2022-10-05 20:22:51 +01:00
duncanspumpkin
2a593b6029
Remove snake cases from Location and LargeScenery
2022-10-05 20:21:56 +01:00
duncanspumpkin
3e8dc1b2ac
Remove snakes from the foopaths
2022-10-04 20:08:14 +01:00
duncanspumpkin
2c29190ff8
Remove snakes from entrance
2022-10-04 20:07:35 +01:00
73
b9e677945d
Replace 20XX with 2022 ( #18158 )
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* Replace 2020 with 2022
Replace all 2020 headers with 2022
* replace other years with 2022
add missing years
2022-10-01 08:42:14 +01:00
Rik Smeets
efa7a23773
Fix #18140 & #18143 : Invalid read in Staff
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The tile element should be determined the same way as is done when checking if the footpath is blocked by a vehicle.
Also added some extra safety checks and made the code a bit more efficient / reusable. For example: when the staff member is not a mechanic, the tile element doesn't have to determined.
2022-09-30 18:00:59 +00:00
Rik Smeets
67856292a4
Fix #17889 : Peeps don't stop at level railway crossings if approached from downhill
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If peeps approached a railway crossing from downhill, they would not stop for a passing train. This was because the exact destination z is determined too late. To always get the correct path, get the first footpath at the previous z index, or one step above.
Co-authored-by: Gymnasiast <m.o.steenbeek@gmail.com>
2022-09-28 16:44:05 +00:00