Commit Graph

406 Commits

Author SHA1 Message Date
Gymnasiast c158854a7f
Move Park into namespace, add other park-related things to struct 2024-04-04 18:14:27 +02:00
Claudio Tiecher ffb8b4d44b Part of #21421: Refactor MAXIMUM_MAP_SIZE_TECHNICAL 2024-03-25 16:17:32 +01:00
Jan Kelemen cb3b2a77e7
Move gWidePathTileLoopPosition and gGrassSceneryTileLoopPosition to GameState_t 2024-03-21 22:50:18 +01:00
Harry Hopkinson e486606189
Move gPeepSpawns to GameState_t (#21570) 2024-03-10 15:16:28 -03:00
ζeh Matt bdcfa5af8f
Add a function to invalidate viewports pre-transformed position 2024-03-05 10:25:59 +02:00
ζeh Matt 2661cf8772
Refactor out all uses of gCurrentRotation, remove gCurrentRotation 2024-03-05 10:23:28 +02:00
Duncan 4b6ba80a46
Move cheats to struct in GameState_t 2024-03-03 22:44:15 +01:00
Katherine Norton 534ba4f339
Fix #20164: Grass and Rock terrain objects cannot be de-selected (#21399) 2024-03-01 21:33:45 -03:00
Harry Hopkinson 14f0479c94
Refactor constants/macros (#21483)
* Refactor constants in AudioMixer.h

* Refactor constants in Map.h

* Rename kMinimumLandHeight_BIG to kMinimumLandZ
2024-03-01 20:23:29 +00:00
Gymnasiast 53b68f23fa
Move _tileElements to GameState_t 2024-02-27 16:34:26 +01:00
Harry Hopkinson d8864e567c
Close #21379: Move map base z to constant 2024-02-20 11:49:02 +01:00
Harry-Hopkinson b755c873e5 Move gMapSize to GameState_t 2024-02-12 21:32:08 +00:00
Harry Hopkinson a55da09e1c
Move gMapBaseZ to GameState_t (#21370)
* Move gMapBaseZ to GameState_t

* Fix fomatting
2024-02-11 21:40:32 +00:00
Michael Steenbeek 0e5c82e2d4
Close #18632: Display land ownership on the water (#21150)
Co-authored-by: pfroud <pfroud@users.noreply.github.com>
2024-01-12 07:14:11 +00:00
James103 1d8dc111f1
Replace 2023 with 2024 in copyright headers (#21139)
Replace all instances of the year 2023 with 2024 in all copyright headers
2024-01-01 12:52:28 +01:00
ζeh Matt 45afc1f67b
Properly name setter/getter for edge object index 2023-08-26 21:01:27 +03:00
ζeh Matt ae3c1037ad
Properly name what the getter/setter for surface object index is 2023-08-26 20:50:06 +03:00
Aaron van Geffen f9d8c5923d
Replace surface corner hex values with named constants 2023-06-24 01:48:25 +02:00
ζeh Matt 4c78c8e512
Remove pointless masking 2023-05-06 18:25:27 +03:00
ζeh Matt cc1eee5bee
Fix #20134: Don't update grass length outside of the actual map 2023-05-06 18:25:27 +03:00
ζeh Matt 1a0afab6c6
Remove redundant ToCoordsXY 2023-04-05 23:18:12 +03:00
ζeh Matt 0c3c2ebcd2
Refactor MapGetSurfaceElementAt to accept TileCoordsXY 2023-04-05 23:13:47 +03:00
Kevin Strehl 1174063c27
Improve check whether path is connected (#19788) 2023-04-01 06:44:22 +00:00
Duncan b56748bc82
ObjectEntry Cleanup. FootpathItem, SceneryGroup, Water, LargeScenery (#19385)
* Move footpathitem entry into new getter

* Move scenery group entry into new getter

* Move water entry into new getter

* Move large scenery entry into new getter

* Remove unused header includes

* Fix compile issue

* Include missing header from vcxproj
2023-02-15 21:35:16 +00:00
Duncan d811c9a9ba
Add Object Entry Manager (#19332)
* Add object entry manager

Port over wall and banner

* Port over small scenery to ObjectEntryManager

Clang format files

Actually make things safe

Fix build
2023-02-12 20:43:11 +00:00
Duncan ead13c44b8
Split off LargeSceneryEntry (#19277) 2023-01-26 18:44:42 +00:00
Duncan d51b4d3191
Split off SmallSceneryEntry into dedicated file (#19115)
* Split off small scenery entry to new file

* Move flags to new file
2023-01-25 19:25:33 +00:00
Gymnasiast 3dd895abf7
Rename pad_ to Pad 2023-01-21 16:39:35 +01:00
Gymnasiast fa7dd95321
Rename remaining snake in (RCT12)TileElement fields 2023-01-21 16:37:11 +01:00
Duncan 7d08372c80
Remove snake_case from Class names OpenRCT2/Ride*-S* (#19232)
* Remove snake_case from Class names OpenRCT2/Ride*-S*

* Clang format
2023-01-20 20:58:55 +00:00
Michael Steenbeek 448c8fafd0
Rename base_height, clearance_height and owner 2023-01-19 20:36:30 +01:00
Duncan 23b6d1840e
Rename classes with snakes OpenRCT2/G*-M* 2023-01-19 15:13:23 +00:00
Hielke Morsink 2c224cfd53
Rename snake_case functions in OpenRCT2/network folder (#19203) 2023-01-18 06:05:53 +00:00
Hielke Morsink 6b7dc8fcdb
Rename snake_case functions in openrct2/src folder
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2023-01-17 13:24:51 +01:00
Stephan Spengler 76b918e7ed
Change openrct2/ride methods to UpperCamelCase, part 1 2023-01-17 01:32:54 +01:00
Gymnasiast 5309c80e29
Remove snake_case in interface folder 2023-01-16 22:20:41 +01:00
Hielke Morsink 6dafbbfb65
Rename global window functions to TitleCase (#19167) 2023-01-16 20:13:42 +00:00
James103 73738bbdc8
Replace 2022 with 2023 in copyright headers
Replace all instances of the year 2022 with 2023 in all copyright headers
2023-01-01 11:58:01 +01:00
Duncan 482971710d
Apply code style to context functions 2022-11-06 21:49:07 +01:00
Duncan 406b73d904
Remove final snakes from map and world (#18304) 2022-10-12 09:14:45 -03:00
Duncan 7dd8989e70
Next chunk of World/Map.h snakes (#18296)
* Next chunk of World/Map.h snakes

* Apply clang-format
2022-10-12 06:35:20 +01:00
Duncan 67bbc8560d
Code style: Remove snakes from everything world apart from Map.h (#18273)
* Remove remaining snakes from world (outside of map)

* Initial few desnaking of Map.h
2022-10-11 19:39:24 +01:00
Duncan 5dba30778d
Code style: Remove more snakes from the park, maphelper, scenery. (#18222) 2022-10-08 06:56:17 -03:00
duncanspumpkin 16581e9288 Address snakes in mapgen and map animation 2022-10-05 20:22:51 +01:00
duncanspumpkin 2a593b6029 Remove snake cases from Location and LargeScenery 2022-10-05 20:21:56 +01:00
duncanspumpkin 3e8dc1b2ac Remove snakes from the foopaths 2022-10-04 20:08:14 +01:00
duncanspumpkin 2c29190ff8 Remove snakes from entrance 2022-10-04 20:07:35 +01:00
73 b9e677945d
Replace 20XX with 2022 (#18158)
* Replace 2020 with 2022

Replace all 2020 headers with 2022

* replace other years with 2022

add missing years
2022-10-01 08:42:14 +01:00
Rik Smeets efa7a23773
Fix #18140 & #18143: Invalid read in Staff
The tile element should be determined the same way as is done when checking if the footpath is blocked by a vehicle.

Also added some extra safety checks and made the code a bit more efficient / reusable. For example: when the staff member is not a mechanic, the tile element doesn't have to determined.
2022-09-30 18:00:59 +00:00
Rik Smeets 67856292a4
Fix #17889: Peeps don't stop at level railway crossings if approached from downhill
If peeps approached a railway crossing from downhill, they would not stop for a passing train. This was because the exact destination z is determined too late. To always get the correct path, get the first footpath at the previous z index, or one step above.

Co-authored-by: Gymnasiast <m.o.steenbeek@gmail.com>
2022-09-28 16:44:05 +00:00