Michał Janiszewski
c7417e11a4
Use `bool` type for boolean logic
2018-01-04 15:40:52 +01:00
Hielke Morsink
3dd98c7aa2
Apply coding style
2018-01-04 07:58:31 +01:00
Hielke Morsink
a6e4c1d677
Remove undefined function declaration
2018-01-04 07:58:31 +01:00
Hielke Morsink
7d37798f19
Reduce duplicated code in finances window
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All of the pages share some common widgets (title, close button, background, tabs). To
reduce code duplication here, I've moved those values to a define that then gets used
for each of the pages.
The same thing applies to enabled widgets. One additional change is that left bitshifts
from `1` have been changed to `1ULL`.
2018-01-04 07:58:31 +01:00
Aaron van Geffen
0138df5dd8
Centre overall viewports on geometric centre.
2018-01-04 07:57:27 +01:00
Aaron van Geffen
92bcc5f579
For overall views, show small rides zoomed in all the way.
2018-01-04 07:57:27 +01:00
Michał Janiszewski
17354122d4
Remove deprecated comment
2018-01-04 07:36:54 +01:00
Michał Janiszewski
33a94fe1bb
Use C++ headers in C++ code
2018-01-04 07:36:54 +01:00
Michał Janiszewski
b2bc974fe7
Use nullptr where possible
2018-01-04 06:58:44 +01:00
Michał Janiszewski
4d0c88fb94
Mark constructors explicit ( #6928 )
2018-01-04 01:12:34 +00:00
Tobias Kohlbau
7aeb3e11b3
Fix #5562 : fix continous reopening of log files
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Every logging opens a new file handle which should be avoided
for performance reasons.
Signed-off-by: Tobias Kohlbau <tobias@kohlbau.de>
2018-01-04 00:01:43 +01:00
Michael Steenbeek
91589f57c6
Compile map.c as C++
2018-01-03 20:40:51 +01:00
Ted John
0cbc8bea10
Fix compile of Scenario.cpp
2018-01-03 15:07:17 +01:00
Ted John
49f5611bd1
Rename scenario.c|h to cpp
2018-01-03 15:07:17 +01:00
Hielke Morsink
eb4a8924d1
Refactor and clean up footpath-related code
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This commit corrects some misused defines, and gave them clearer names.
For example, the slope mask was only useful for surface elements, so now
"SURFACE" is in its name. I also replaced any hard coded values that I
could find and knew their purpose off.
2018-01-03 10:57:37 +01:00
Michael Steenbeek
d25856d59c
Make tile element type strings in the Tile Inspector translatable
2018-01-03 10:21:53 +01:00
Michael Steenbeek
347ff702d0
Refactor objects
2018-01-03 10:16:51 +01:00
Aaron van Geffen
da519c9b32
Add extra padding to label text in guest window.
2018-01-03 10:09:21 +01:00
Michael Steenbeek
3b06f92c0a
Merge pull request #5964 from janisozaur/sse4.1
2018-01-02 22:27:17 +01:00
Michał Janiszewski
7f5e3a3a64
Sink some variables
2018-01-02 22:03:10 +01:00
Michał Janiszewski
68881fbbc7
Call core_init() on paths that need it
2018-01-02 19:53:51 +01:00
Michael Steenbeek
1bc711e266
Fix #5761 : Mini coaster doesn't appear despite being selected ( #6909 )
2018-01-02 19:40:08 +01:00
Ted John
d14dce2b95
Prevent invalid chunk message when loading SC4
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Exception messages were being logged when classifying the file type. This is generally unwanted as it will happen in normal cicumstances.
2018-01-02 18:23:14 +00:00
Michael Steenbeek
b38123924a
Fix object override size ( #6901 )
2018-01-02 17:51:29 +00:00
Michael Steenbeek
c5e966292b
Fix #3171 : Guests entering from the corner of the tile in Amity Airfield
2018-01-02 16:07:39 +01:00
Tobias Kohlbau
9da4305a9c
Fix #5224 : Close multiplayer window when server closes
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Signed-off-by: Tobias Kohlbau <tobias@kohlbau.de>
2018-01-02 13:04:53 +01:00
Tobias Kohlbau
a726f6decd
Multiplayer: save manually added servers
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Adding a server via "Add Server" should handle them
as favorites as otherwise the list is not saved locally and
each server is lost after game restart.
Signed-off-by: Tobias Kohlbau <tobias@kohlbau.de>
2018-01-02 13:04:08 +01:00
Michał Janiszewski
7f7054049d
Read commandline before initialising other features
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This allows setting options that may affect future feature detection,
but also allows for configuring verbosity levels early.
2018-01-01 23:51:43 +01:00
Michał Janiszewski
2a4680035f
Update Android project to enable SSE4.1
2018-01-01 23:49:09 +01:00
Michał Janiszewski
566991897e
Add compile guard to not miss SSE4.1
2018-01-01 23:49:09 +01:00
Michał Janiszewski
1fdc8ef49e
Move definition of OPENRCT2_X86 macro
2018-01-01 23:49:09 +01:00
Michał Janiszewski
54394d3a21
Enable SSE4.1 for file implementing it
2018-01-01 23:49:09 +01:00
Michał Janiszewski
645b36169d
Move SSE4.1 code to its own file, detect SSE4.1 in runtime
2018-01-01 23:49:09 +01:00
Michał Janiszewski
c04e720f9f
Hide mask_sse4_1 completely on non-SSE builds
2018-01-01 23:49:09 +01:00
Michał Janiszewski
b30fb66878
Add SSE4.1 implementation of masking
2018-01-01 23:49:09 +01:00
Michał Janiszewski
b1a78c8f24
Fix a compilation issue with older compilers
2018-01-01 22:55:00 +01:00
Michał Janiszewski
1cd7f99d2d
Fix Ride.cpp compilation issues
2018-01-01 22:16:16 +01:00
Gymnasiast
1626f86acc
Compile park.c as C++
2018-01-01 01:18:12 +01:00
Gymnasiast
6f7dfb00aa
Fix duplicated line
2018-01-01 01:01:12 +01:00
Gymnasiast
dc68946649
Remove unneeded C transfer functions from RideGroupManager
2017-12-31 21:15:34 +01:00
Gymnasiast
2a6f2c1763
Fix #6114 : Crash when using a non-LL CSG1.DAT
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The game will now check for the number of entries in CSG1.DAT. If it's too few, it will now no longer try using its sprites, but print out a warning instead.
2017-12-31 21:03:40 +01:00
Gymnasiast
6e281e2061
Move music tune id list out of Ride.cpp for now
2017-12-31 20:43:17 +01:00
Gymnasiast
23d70a4ac9
Compile ride.c as C++
2017-12-31 20:43:17 +01:00
Aaron van Geffen
e405867dae
Add tooltip to explain why sprite selection is disabled.
2017-12-31 20:03:09 +01:00
Robert Jordan
907f18fd69
Fix: Following canceling
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Stop previewing sequence now unfollows the current sprite.
Using the arrow keys in-game cancels following.
Resizing the window no longer cancels following.
2017-12-31 20:03:09 +01:00
Robert Jordan
298420fd1e
Finalize follow sprite command
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Added new smart follow variable to window to more intuitively follow
sprites that may not be directly followable at all times.
Follow sprite is now canceled when dragging the screen but not
scrolling. This is only relevant when testing title sequences in game.
Select sprite button is now disabled in the title menu.
Sprites are now identified based on their name. Excess identification
information is not given as it'd clutter up the screen and is not
necissary with the viewbox in the command editor.
2017-12-31 20:03:09 +01:00
Hielke Morsink
1443216ba0
Replace number with small viewport
2017-12-31 20:03:09 +01:00
Hielke Morsink
943747056e
Add window settings and save support for follow sprite command
2017-12-31 20:03:09 +01:00
Hielke Morsink
500b0d09aa
Add follow sprite command to title sequence
2017-12-31 20:03:09 +01:00
Gymnasiast
559a5c662a
Fix import of RCT1 mazes
2017-12-31 19:54:50 +01:00