Breno Rodrigues Guimarães
2479256bc1
Adjust Formatter function names according to coding style ( #11378 )
2020-04-20 18:55:15 -03:00
Breno Rodrigues Guimarães
d4a2a98e20
Replacing set_format_arg_on macro in favor of a more C++zy solution ( #11350 )
2020-04-20 07:10:33 +02:00
ζeh Matt
b86854a259
Fix #10587 : Update last action coordinates on correct player ( #10845 )
2020-02-28 16:23:41 +01:00
duncanspumpkin
164acc85cc
Rename sprites to newer style naming
2020-01-19 17:10:53 +00:00
Matt
ef4a3d0528
Fix #10489 : Hosts last action not being synchronized
2019-12-31 10:34:33 +01:00
Duncan
d486ac4d3b
Reduce direct usage of LOCATION_NULL ( #10480 )
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* Reduce direct usage of Location_Null
Ideally we want to refactor these out to use std::optional as much as possible but for now move to using the standard interfaces.
* Remove incorrect AND with LOCATION_NULL
In the original this was a simple comparison to check for negative. Unsure how it ended up as an AND with the negative bit.
2019-12-31 09:01:17 +01:00
Matt
52ee9c6896
Use enum class for ExpenditureType
2019-12-22 20:51:55 +01:00
Duncan
3be7d824ac
Merge pull request #10397 from duncanspumpkin/refactor_gcommand
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Remove gCommandPosition. Use GameActionRes instead.
2019-12-19 20:48:20 +00:00
Matt
fbe0506ca8
Add game action type to the assert in GameActions::ProcessQueue
2019-10-31 17:27:55 +01:00
Matt
0c11bbd4e7
Fix #9994 : Game action tick collision during server connect and map load
2019-10-05 13:09:21 +02:00
Matt
d6d480a31b
Fix desyncs because of GameActions ignoring the tick on client
2019-08-23 23:06:27 +02:00
Matt
769ed255f3
Refactor game action queue out of network into GameActions
2019-08-21 00:15:39 +02:00
Matt
8ab0ca4f8f
Fix DataSerialiser returning the wrong stream object
2019-07-27 16:06:26 +02:00
aw20368
8c20b635bd
Fix #9270 : Refactor money effect
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Changed static functions to rct_money_effect member functions. GetStringId now returns std::pair.
2019-05-21 21:22:47 +02:00
Filip Gawin
6833da77e3
Simplify boolean expresions
2019-05-10 22:00:38 +02:00
ζeh Matt
181a722c3b
Fix game action errors not showing if no round trip was done ( #9175 )
2019-05-01 22:53:10 +02:00
Michael Steenbeek
42a1a8704d
Use empty() for vectors; clean up bool comparisons ( #9118 )
2019-04-20 20:39:47 +02:00
duncanspumpkin
356a0e5e91
Rework flags
2019-04-04 19:23:44 +01:00
Aaron van Geffen
2af13904c5
Update copyright notices for 2019. ( #8903 )
2019-03-17 07:16:15 +00:00
Matt
2090cbefae
Fix #8851 : Show only game action errors to the issuer.
2019-03-15 21:27:51 +01:00
Matt
6350a3b0b4
Fix nested query not working in paused game state.
2019-03-01 08:26:03 +01:00
Matt
92d73e2fab
Set last player position based on game action result.
2019-02-21 15:51:00 +01:00
Matt
a6c6d6ddc3
Update checks for when money is required.
2019-02-18 17:19:44 +01:00
Matt
21e4c52853
Use finance_check_affordability instead of CheckActionAffordability
2019-02-18 17:19:44 +01:00
Matt
2d78eace05
Use QueryInternal in ExecuteInternal.
2019-02-17 10:12:02 +01:00
Matt
00be865ff1
Use ExecuteNested/QueryNested instead of passing a parameter.
2019-02-15 16:32:11 +01:00
Matt
caa490642c
Refactor GameActions to allow non-top level actions.
2019-02-15 08:43:05 +01:00
Matt
ee00143f3a
Throw assert only in debug builds for missing game actions.
2019-02-07 18:23:58 +01:00
Matt
c7ab757a86
Cleanup.
2018-12-29 23:06:15 +01:00
Matt
14695e9b41
Fix game actions with ghost flags being recorded to replays.
2018-12-29 19:23:28 +01:00
Matt
5a8b611b83
Update.
2018-12-29 19:23:28 +01:00
Matt
df0cc72887
Add normalisation support to remove gaps.
2018-12-29 19:23:27 +01:00
Matt
bf8108c2d6
Lock game actions and commands to replay commands if replay is active.
2018-12-29 19:23:27 +01:00
Matt
a6efef1e81
Add support to record and replay game commands/actions.
2018-12-29 19:23:27 +01:00
Matt
4ff2dbd108
Automatically expose game action name via macro.
2018-12-20 22:20:58 +01:00
ζeh Matt
d88a9048f9
Fix #8431 : crash when game action logging is enabled. ( #8447 )
2018-12-15 18:41:55 +00:00
ζeh Matt
2da01caa1e
Fix #8338 : GAs using player id instead of index to log money spent. ( #8361 )
2018-12-05 07:39:57 +01:00
Hielke Morsink
354d973a48
Use std::size instead of Util::CountOf
2018-11-23 21:59:08 +01:00
ζeh Matt
1abb31a159
Implement game action logging. ( #8138 )
2018-11-20 06:04:42 +01:00
ζeh Matt
7831208f42
Fix #8199 : Crash using player id as index. ( #8210 )
2018-11-02 22:48:45 +01:00
Sijmen Schoon
f3f4776afd
Properly fix maze building when paused ( #7852 )
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Also fixes two relevant bugs:
- The error message having no title
- Fixes the controls in the construction window activating when the initial placement fails because of e.g. the game being paused.
2018-08-04 14:30:13 +02:00
clang-format
90f1a328ab
clang-format game actions
2018-07-23 15:58:01 +02:00
Michael Steenbeek
1b08fb4e69
Replace our own integer types with standard ones
2018-06-20 17:30:40 +02:00
Hielke Morsink
0cf256ac9e
Ready copyright notice for clang-format
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Clang-format sees the text behind `#pragma region` as code and formats it. Instead of stating the copyright and date there, it's now in the comment block right below it. The text "Copyright" is left in the `#pragma region` line, as clang-format sees it as a single identifier.
I took the opportunity to normalize the dates, and add the copyright notice to the source files where it was missing them (except for third-party and the generated resources.h file).
2018-06-15 14:07:34 +02:00
Hielke Morsink
6c65c3d64d
Merge pull request #6774 from janisozaur/fixes
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Various code improvements
2018-05-15 14:38:43 +02:00
Hielke Morsink
9f0d820b7c
Use TileCoordsXYZD for wall locations
2018-05-14 12:36:45 +02:00
Hielke Morsink
f9dd981234
Further fixes
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- Use `= 0` for initializing types
- Add default values to some structs, instead of zero-initializing their instances with `{}`
- Use `std::make_unique` in Network.cpp
- Remove trivial constructors and destructors
- Improve readability of expression in Vehicle.cpp
2018-05-12 16:58:08 +02:00
Michał Janiszewski
0a92e74ced
Minor fixes
2018-05-11 15:38:30 +02:00
ZehMatt
70ee22bbfa
Discard empty errors.
2018-05-11 12:32:16 +02:00
Hielke Morsink
8d10bfb5a1
Add namespace closing comments
2018-05-04 22:54:43 +02:00