Commit Graph

226 Commits

Author SHA1 Message Date
John Mulcahy 3916221cfb
Part of #19608: improve error reporting of zip command failure (#19672) 2023-03-22 19:52:54 +00:00
HtotheTML b41438bbc9
Fix missing water tile in Infernal Views (#19641)
* Update S6Importer.cpp

Edit a stray tile in the lava river of Infernal Views to have its missing lava.

* Update changelog.txt

* Update contributors.md
2023-03-14 19:26:51 +00:00
Ernest Wong e9ecf6ee4a
Fix #19553: Undefined upkeep cost check uses new sentinel value (#19568)
* Fix #19553: Undefined upkeep cost check uses new sentinel value

Mistake from #19469
2023-03-05 20:16:31 +00:00
Josh Trzebiatowski 04aeed8692
Add "All Scenery" tab to scenery window 2023-02-22 23:31:21 +00:00
Andrew ef730aa56c
Fix #14635: Show more scenery tab groups in rows (#19373) 2023-02-14 20:57:11 +00:00
eaeiv 96bfa633fe
Widens TotalRideValue to fix overflow reported in #19292 (#19326)
* Widens TotalRideValue to 64 bits

* Adds name to contributors file

* Adds totalRideValue overflow fix to changelog
2023-02-09 21:51:03 +00:00
Diego Mateos 1bf5d2eb50
Updated es-ES translators: added and sorted (#19274) 2023-01-25 17:31:34 -03:00
Michael Steenbeek 82d2a7bcfb
Remove myself from the dev team 2023-01-22 22:29:05 +01:00
zzril f9649795a0
Fix #19112: Search filter in does not properly clear
Co-authored-by:  Josh Trzebiatowski <trzejos@users.noreply.github.com>
2023-01-13 23:40:19 +01:00
Umar Ahmed 960a989d05
Close #11473: Implement FileWatcher for macOS 2023-01-08 14:18:13 +01:00
Nehemiah Negussie eeb5c58238
Fix #18971: New Game does not prompt for save before quitting (#19046)
Co-authored-by: Tulio Leao <tupaschoal@gmail.com>
2023-01-06 08:56:46 -03:00
mdbckrtn bb1c5d8ca8
Fix #18467: "Selected only" filter is active in Track Designs Manager 2022-12-31 14:10:38 +01:00
HouseholdVTuber 228a8573e2
Fix #18364: No Too High! or Too Low! error messages when attempting to raise/lower land beyond the limits 2022-12-06 23:06:06 -03:00
Michael Steenbeek f0d0042dc4
Add X7 and karst to long-time contributors 2022-11-11 16:00:15 +01:00
73 048352edca
Guests will use Vanilla behaviour when choosing whether to head for a ride when leaving the park #15969 (#18500)
* Fix #18501: Guests incorrectly determining ride

This will restore guest behaviour to how it was in rct2 vanilla by having them only try to determine whether to ride a ride if they haven't already decided to leave the park

* Fix peeps incorrectly deciding when to get on rides in rain

This should now match how vanilla operates in the rain

* Update replays

Co-authored-by: reticulatingsplines <13323105+ReticulatingSplines@users.noreply.github.com>
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2022-11-04 07:22:04 +00:00
That Human 9b4cdb903c
Add some basic info for MSYS2 building to README.md (#18387) 2022-10-29 10:28:48 -03:00
Xixiang Chen 96b08ca801
Close #18325: Refactor tooltip window to class (#18399) 2022-10-26 06:52:32 -03:00
Raymond Zhao d415a5bd10
Add self as a contributor (#18336) 2022-10-14 11:49:02 +02:00
AuraSpecs dda256ef5f
Add inverted large loops and inverted boosters to Flying RC 2022-10-13 20:51:54 +02:00
73 9fe568a4b0
Add myself to contributors.md (#18243) 2022-10-07 20:16:29 +02:00
Nick 4aabc00335
Fix: ghosts are counted in guest scenery or fountain thoughts 2022-10-05 17:57:22 +00:00
Michael Steenbeek 76412c6ac3
Add rik-smeets to development team 2022-09-22 18:19:34 +02:00
Dan Stevens 4291568a95
Fix #17844L ‘ride.ratings.calculate’ hook called several times during calculation
The ‘ride.ratings.calculate’ API hook is now called for a ride only after its rating calculations are complete (RIDE_LIFECYCLE_TESTED lifecycle_flag is set).
2022-08-21 00:25:17 +02:00
Henry Cheng 3bad01a704
Fix #17553: Crash when moving invention list items to empty list (#17555)
* Fix content check

* Add change log entry

Co-authored-by: Duncan <duncans_pumpkin@hotmail.co.uk>
2022-07-17 07:12:29 +00:00
8street 213696ea27
Add option to sell merchandise in random colours
Co-authored-by: 8street <nikolai_e@rambler.ru>
2022-07-12 22:20:49 +00:00
Huu Kim Nguyen c949edd591
Crop giant screenshot to horizontal view-clip area 2022-07-06 23:11:43 +02:00
Nicolas Espinosa Mooser 69ff925b1e
Refactor window to class: Staff (#17400)
* Refactor window to class: Staff
Close OpenRCT2/OpenRCT2#13806
2022-06-26 07:07:59 +01:00
Karst 5478553f7d
Update Shields in Readme 2022-06-06 19:52:47 +00:00
hobyr 4035139f31
Fix #17104: Changing map size does not invalidate park size 2022-05-07 13:41:15 +00:00
Olivier Wervers 593be7ef28
Add option to show ride vehicles separately 2022-05-03 22:49:47 +02:00
EWouters 6fb8bc660c
Add myself to the list of bug fixers
As requested in #17023.
2022-04-25 20:45:24 +02:00
Michael Steenbeek fbf355c233
Move ZehMatt to former members
[ci skip]
2022-04-03 00:43:10 +02:00
lawrence ed08654bfa
Fix #16308: Update changelog 2022-03-28 20:38:33 +02:00
alcz 45369e3497
Fix #16565: Ducks/birds always spawn at the edge of the old map limit (#16844)
* Fix #16565: Ducks/birds always spawn at the edge of the old map limits

Fix #16565: birds/ducks spawning at fixed 255-sized map boundary.

Instead spawn at actual map boundary (MapSizeMaxXY) where applicable

* Update Network Version

Increments network version
2022-03-22 16:49:54 +00:00
andrewpratt64 5ea89b9b47
Add function to get all entities on a tile to plugin api
Co-authored-by: Hielke Morsink <hielke.morsink@gmail.com>
2022-03-20 15:20:08 +01:00
Charles Machalow 99db07cfe0
Fix #16759: No music when unmuting the game in title screen 2022-03-14 21:16:16 +01:00
Rik Smeets 1f83fa417c
Update guest list defaults 2022-02-27 18:46:08 +01:00
GalBr cb83d8ff05
Fix #14674: Recent Messages only shows at most 6 or 7 notifications 2022-02-11 21:47:08 +01:00
Vinícius Hashimoto 4155bf9ce0
Close #13748: Refactor About window to class (#16297) 2021-12-27 18:44:06 -03:00
Cory Sanin 68ee0a7804
Use .park file extension for save_park or autosave (#15957)
Use correct file extension when saving from the console or when performing an autosave. Otherwise .park files are generated with the old .sv6 extension.
2021-11-22 09:41:44 +00:00
Romain 4e8916cff2
Fix translator username (#15926) 2021-11-17 12:39:48 +00:00
chrhaase 4ff0022c58
Fix #15844: Tile Inspector inconsistent text colour
`COLOUR_WHITE` was being passed as the colour when drawing
any text. The Options window uses the `rct_window::colours`
array for resolving the correct theme colour.
Replacing all occurrences of `COLOUR_WHITE` with
`w->colours[1]` makes the text colours more consistent.
In the details section values are still painted in black
no matter the colour theme, which is consistent with e.g.
the park information window.
2021-11-09 09:11:48 +01:00
adam-bloom 9dc065c2a7 edit contributors 2021-10-09 14:59:58 -06:00
Gaven Rendell 7787bb46e0 Handle mod key edge-cases in tiling WMs
This commit ignores keypresses when the mod key is held.

The reasoning is that an odd interaction happens between SDL applications and
tiling window managers. Tiling window managers like Xmonad and i3 usually use
the mod ("windows") key and a number to change workspaces. When changing
workspaces, however, the WMs still send the number key through instead of
"eating" it. It's not clear why, exactly, but it seems universal.

Mod+1 -> Goes to workspace #1
Mod+2 -> Goes to workspace #2
...
Mod+9 -> Goes to workspace #9

Most applications don't even see the number key being sent, so if you move to
workspace 1, Firefox won't type "1" into the browser bar, Vim won't type "1"
into your file, etc. But SDL applications, for whatever reason, DO see this
keydown. Of course, they'll handle it like a regular key press. So if you move
to workspace 1, which contains OpenRCT, it inadvertently toggles x-ray mode.

I first found this bug in another SDL game, The Powder Toy. After some
discussion with the devs, they fixed it like this, by ignoring keydown events
when the mod key is pressed, since the mod key is reserved for the window
manager anyway. It works well and should be in the next release.

c7619387ac...93b920a57f

I did the same thing here.
2021-10-08 21:25:33 +01:00
Soham Roy 4d27417fd2
Fix #11354: Coding style causes undefined behaviour
An underscore followed by a capital letter used as a prefix might cause
undefined behaviour
2021-10-05 13:58:50 +02:00
seanmajorpayne 33fbad9726
Fix #15257: Chat widgets removed from Scenario Editor (#15365)
* Update TopToolbar.cpp

Removed else statement which caused the game to skip toolbar element deactivations.

* Update contributors.md

Adding name to contrib.md

* Update changelog.txt

Updated changelog

* Update changelog.txt

Fixing changelog item position
2021-09-08 12:39:34 +02:00
spacek531 cba52b240e
Bird animation (#15294)
* initial implementation;

progress 1

progress 2

refactor to chain start

progress 3

begin walking

finish bird

remove walking

remove unused functions

refactor track element getting

fix formatting

refactor and add comments

remove brackets from simple if-else statements

invalidate vehicle

refactor again

fix format and refactor

please satisfy clang format

fix fallthrough

invalidate default case

remove redundant falltrhough

network bump

use std::max

refactor animation again

fix modulus

* move array declaration

* satisfy clang-format

* add changelog entry
2021-08-29 10:30:34 +01:00
Basssiiie 23bae61b7a
Add new plugin API properties to entity, ride and park 2021-08-11 13:54:00 +02:00
ocalhoun6 8a09406b64
Fix #13465: Creating a scenario based on a won save game results in a scenario that’s instantly won 2021-08-04 13:31:53 +02:00
saad 0df5d3cdf2 add name to list of contributors 2021-07-31 02:07:35 +04:00