duncanspumpkin
5fe5f8e964
Refactor audio_play_sound_at_location to use CoordsXYZ
2019-08-19 20:04:58 +01:00
Matt
cc6321048f
Refactor window_invalidate to use rct_window::Invalidate
2019-08-11 17:22:00 +02:00
Duncan
ab5f5b20cd
Use enum class for RCT2_SOUND ( #9618 )
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* Use enum class for RCT2_SOUND
* Fix formatting. Fix mistaken declaration.
* Change name of enum to SoundId
* Fix clang format
2019-07-22 19:02:45 +01:00
duncanspumpkin
30a5194085
Use a vector for map selection tiles
2019-04-04 19:23:44 +01:00
Gymnasiast
9839bb7bba
Fix path preview
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More work is needed to properly split the paths, but this will do for now.
2019-04-01 21:58:57 +02:00
Aaron van Geffen
2af13904c5
Update copyright notices for 2019. ( #8903 )
2019-03-17 07:16:15 +00:00
Michael Steenbeek
602821a389
Split path surface objects into paths and queues
2019-03-16 12:37:32 +01:00
Ted John
d708234489
Fix #8828 : Invalid read in window_footpath_invalidate
2019-03-09 12:37:23 +00:00
duncanspumpkin
bcced4016f
Use new action
2019-03-04 16:57:21 +00:00
duncanspumpkin
c8fd5174ae
Implement footpathplace
2019-03-04 16:57:21 +00:00
Ted John
8def463360
Fix #8513 : invalid read access in window_footpath_set_provisional_path_at_point
2019-02-24 17:39:22 +01:00
Michael Steenbeek
4e9d2ce764
Split footpath object into two internally
2019-01-20 21:38:38 +01:00
Richard Fine
e90e9dd73f
Introduce many uses of direction_reverse
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Change many of the places doing the ^2 trick to use direction_reverse instead, for improved readability.
2019-01-05 15:41:46 +00:00
Michael Steenbeek
f8add7f62e
Rename rct_tile_element to TileElement
2018-11-01 13:53:50 +01:00
Michael Steenbeek
f55f323723
Allow building footpaths on 'corner down' terrain
2018-11-01 11:04:32 +01:00
Michael Steenbeek
d89c3d9e67
Replace calls to get path edges
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This replaces most calls/direct access to the footpath edges (i.e. the orthogonal directions, not the corners). This includes places where the whole byte was retrieved, but only compared against orthogonal directions.
2018-10-31 15:08:06 +01:00
Michael Steenbeek
0f4560598e
Replace residual access to path element entry index field
2018-10-31 13:09:29 +01:00
Gymnasiast
37f59e17dc
Replace C-style isSloped() function
2018-10-04 12:13:17 +02:00
Michael Steenbeek
74ccf010e6
Port surface elements to new structure
2018-09-16 21:34:51 +02:00
ζeh Matt
b2005c3b9f
Implement FootpathRemoveAction as a GameAction ( #7867 )
2018-08-12 10:31:00 +02:00
clang-format
b02dfdbc93
Binpack function arguments together
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Previously when the arguments of a function wouldn't fit on a single line, clang-format would put each argument on its own line instead. By enabling the binpack parameter setting, it tried to fit as many on one line as possible instead.
Co-authored-by: Hielke Morsink <hielke.morsink@gmail.com>
2018-07-23 16:00:22 +02:00
clang-format
95ce592579
Enforce not breaking before assignments and function names
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Co-authored-by: Hielke Morsink <hielke.morsink@gmail.com>
2018-07-23 16:00:19 +02:00
clang-format
e558660860
clang-format UI windows
2018-07-23 16:00:14 +02:00
Michael Steenbeek
1b08fb4e69
Replace our own integer types with standard ones
2018-06-20 17:30:40 +02:00
Hielke Morsink
0cf256ac9e
Ready copyright notice for clang-format
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Clang-format sees the text behind `#pragma region` as code and formats it. Instead of stating the copyright and date there, it's now in the comment block right below it. The text "Copyright" is left in the `#pragma region` line, as clang-format sees it as a single identifier.
I took the opportunity to normalize the dates, and add the copyright notice to the source files where it was missing them (except for third-party and the generated resources.h file).
2018-06-15 14:07:34 +02:00
Hielke Morsink
8aa122f54e
Use empty initializer lists in the openrct2ui project
2018-06-05 14:37:24 +02:00
Michael Steenbeek
b573bd49b3
Replace all occurrences of tile_element_is_last_for_tile()
2018-05-24 11:44:53 +02:00
Ted John
34531f7afb
Fix signed/unsigned mismatch warnings ( #7529 )
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Unignore MSVC warning: C4245:
'conversion_type': conversion from 'type1' to 'type2', signed/unsigned mismatch
2018-05-16 21:22:17 +01:00
Michał Janiszewski
a2ef4bd699
Exclude pre-formatted blocks from clang-format ( #7520 )
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[ci skip]
2018-05-16 20:41:29 +02:00
duncanspumpkin
fcb66b7449
Start refactoring pathfinding to use tileCoords
2018-05-05 11:42:34 +01:00
Michael Steenbeek
5f9d40be7a
Replace tile_element_get_type() with struct method
2018-05-02 19:27:04 +02:00
oli414
3bff12c081
Seperate surface tile element
2018-05-01 16:33:16 +02:00
Michał Janiszewski
cd065d4f41
Reduce includes in common header
2018-03-20 00:27:58 +01:00
Hielke Morsink
1cd3e5e49c
use GAME_COMMAND_FLAG_APPLY instead of hardcoded value
2018-03-18 12:21:24 +01:00
Marijn van der Werf
4c956def67
Update UI imports
2018-01-18 22:57:55 +01:00
ZehMatt
84f2917f59
Use const and constexpr whenever possible.
2018-01-11 22:29:08 +01:00
Michael Steenbeek
cd5a1ba888
Compile files in world folder as C++
2018-01-11 13:25:09 +01:00
Ted John
83d1b6eb8f
Refactor widget.c to C++
2018-01-07 12:39:58 +01:00
Ted John
f18595a1c1
Refactor viewport.c to C++
2018-01-07 12:39:58 +01:00
Michael Steenbeek
755add6c9a
Compile localisation folder as C++
2018-01-06 18:32:25 +01:00
Hielke Morsink
eb4a8924d1
Refactor and clean up footpath-related code
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This commit corrects some misused defines, and gave them clearer names.
For example, the slope mask was only useful for surface elements, so now
"SURFACE" is in its name. I also replaced any hard coded values that I
could find and knew their purpose off.
2018-01-03 10:57:37 +01:00
Michael Steenbeek
347ff702d0
Refactor objects
2018-01-03 10:16:51 +01:00
Marijn van der Werf
1e946fc0fe
Move Dropdown to UI project
2017-12-16 15:47:38 +02:00
Michael Steenbeek
1a9975d683
Compile util and cheats as C++
2017-12-14 10:03:21 +01:00
Michael Steenbeek
6dc49d643a
Compile files in base dir as C++
2017-12-13 08:03:48 +01:00
Michael Steenbeek
60d8865efb
Compile game.c and game.h as C++
2017-12-05 09:10:27 +01:00
platipo
789b47b7bb
Refactor slope flags and path type flag
2017-11-18 12:58:27 +01:00
Michael Steenbeek
af845beb61
Replace mapElement with tileElement
2017-10-31 19:59:06 +01:00
Michael Steenbeek
ce8d9cc71b
Rename map_element to tile_element
2017-10-31 19:59:06 +01:00
Tomas Dittmann
e393ff1f22
Stop using (void*)-1 for invalid pointers
2017-10-15 15:53:16 +02:00