mirror of https://github.com/OpenRCT2/OpenRCT2.git
18 Commits
Author | SHA1 | Message | Date |
---|---|---|---|
Aaron van Geffen | ac7a1ebf71 |
Release v0.2.3.
- Feature: [#485] Rides can now be simulated with ghost trains during construction. - Feature: [#1260] Option for making giant screenshots have a transparent background. - Feature: [#2339] Find local servers automatically when fetching servers. - Feature: [#7296] Allow assigning a keyboard shortcut for the scenery picker. - Feature: [#8029] Add the Hungarian Forint (HUF) to the list of available currencies. - Feature: [#8481] Multi-threaded rendering. - Feature: [#8558] Guest debugging tab. - Feature: [#8659] Banner and sign texts are now shown in tooltips. - Feature: [#8687] New multiplayer toolbar icon showing network status with reconnect option. - Feature: [#8791] Improved tile element flag manipulation in Tile Inspector. - Feature: [#8919] Allow setting ride price from console. - Feature: [#8963] Add missing Czech letters to sprite font, use sprite font for Czech. - Feature: [#9154] Change map toolbar icon with current viewport rotation. - Change: [#7877] Files are now sorted in logical rather than dictionary order. - Change: [#8427] Ghost elements now show up as white on the mini-map. - Change: [#8688] Move common actions from debug menu into cheats menu. - Change: [#9428] Increase maximum height of the Hypercoaster to RCT1 limits. - Fix: [#2294] Clients crashing the server with invalid object selection. - Fix: [#4568, #5896] Incorrect fences removed when building a tracked ride through - Fix: [#5103] OpenGL: ride track preview not rendered. - Fix: [#5889] Giant screenshot does not work while using OpenGL renderer. - Fix: [#5579] Network desync immediately after connecting. - Fix: [#5893] Looking at guest window tabs other than the main tab eventually causes assertion. - Fix: [#5905] Urban Park merry-go-round has entrance and exit swapped (original bug). - Fix: [#6006] Objects higher than 6 metres are considered trees (original bug). - Fix: [#7039] Map window not rendering properly when using OpenGL. - Fix: [#7045] Theme window's colour pickers not drawn properly on OpenGL. - Fix: [#7323] Tunnel entrances not rendering in 'highlight path issues' mode if they have benches inside. - Fix: [#7729] Money Input Prompt breaks on certain values. - Fix: [#7884] Unfinished preserved rides can be demolished with quick demolish. - Fix: [#7913] RCT1/RCT2 title sequence timing is off. - Fix: [#7700, #8079, #8969] Crash when unloading buggy custom rides. - Fix: [#7829] Rotated information kiosk can cause 'unreachable' messages. - Fix: [#7878] Scroll shortcut keys ignore SHIFT/CTRL/ALT modifiers. - Fix: [#8219] Faulty folder recreation in "save" folder. - Fix: [#8480, #8535] Crash when mirroring track design. - Fix: [#8507] Incorrect change in vehicle rolling direction. - Fix: [#8537] Imported RCT1 rides/shops are all numbered 1. - Fix: [#8553] Scenery removal tool removes fences and paths while paused. - Fix: [#8598] Taking screenshots fails with some park names. - Fix: [#8602] Wall piece collision detection deviates from vanilla - Fix: [#8649] Setting date does not work in multiplayer. - Fix: [#8873] Potential crash when placing footpaths. - Fix: [#8882] Submarine Ride does not count as indoors (original bug). - Fix: [#8900] Peep tracking is not synchronized. - Fix: [#8909] Potential crash when invoking game actions as server. - Fix: [#8947] Detection of AVX2 support. - Fix: [#8988] Character sprite lookup noticeably slows down drawing. - Fix: [#9000] Show correct error message if not enough money available. - Fix: [#9067] Land/water tools show prices when money is disabled. - Fix: [#9124] Disconnected clients can crash the server. - Fix: [#9132] System file browser cannot open SV4 files. - Fix: [#9152] Spectators can modify ride colours. - Fix: [#9202] Artefacts show when changing ride type as client or using in-game console. - Fix: [#9240] Crash when passing directory instead of save file. - Fix: [#9245] Headless servers apply Discord Rich Presence. - Fix: [#9293] Issue with the native load/save dialog. - Fix: [#9322] Peep crashing the game trying to find a ride to look at. - Fix: [#9324] Crash trying to remove invalid footpath scenery. - Fix: [#9402] Ad campaigns disappear when you save and load the game. - Fix: [#9411] Ad campaigns end too soon. - Fix: [#9476] Running `simulate` command on park yields `Completed: (null)`. - Fix: [#9520] Time Twister object artdec29 conversion problem. - Fix: Guests eating popcorn are drawn as if they're eating pizza. - Fix: The arbitrary ride type and vehicle dropdown lists are ordered case-sensitively. - Improved: [#6116] Expose colour scheme for track elements in the tile inspector. - Improved: Allow the use of numpad enter key for console and chat. |
|
Michał Janiszewski | 298c9f5238 |
Release 0.2.2
- Feature: [#4418] Allow steep slopes on the side-friction roller coaster. - Feature: [#7726] Add shortcut to advance one tick. - Feature: [#7956, #7964] Add sprite font glyphs for Hungarian and some Czech letters. - Feature: [#7971] Toolbox option to open custom content folder. - Feature: [#7980] Allow data path for RCT1 to be specified by a command line argument. - Feature: [#8073] Auto-upload minidumps to backtrace.io (optional, MSVC/Windows only) - Feature: [#8078] Add save_park command to in-game console. - Feature: [#8080] New console variable "current_rotation" to get or set view rotation. - Feature: [#8098] Glyph for Russian rouble sign. - Feature: [#8099] Add Powered Launch mode to Inverted RC (for RCT1 parity). - Feature: [#8190] Allow building footpaths on 'corner down' terrain. - Feature: [#8191] Allow building on-ride photos and water S-bends on the Water Coaster. - Feature: [#8259] Add say command to in-game console. - Feature: [#8374] Add replay system. - Feature: [#8377] Add option to adjust amount of autosaves to keep. - Feature: [#8458] Add sprite sorting benchmark. - Feature: [#8583] Add boosters to water coaster. - Feature: [#8648] Add optional chat button to top toolbar in multiplayer games. - Feature: [#8652] Add network window including a graph for data usage visualisation. - Feature: [#8670] Add ability to download missing objects when loading a park. - Change: [#7961] Add new object types: station, terrain surface, and terrain edge. - Change: [#8222] The climate setting has been moved from objective options to scenario options. - Change: [#8718] Allow TARMAC object to be removed when running the `remove_unused_objects` command. - Change: [#8718] No longer require the generic scenery groups and tarmac footpath to be checked when creating a scenario. - Change: [#8734] Disable kick button in multiplayer window when unable to use it. - Fix: [#3832] Changing the colour scheme of track pieces does not work in multiplayer. - Fix: [#4094] Coasters with long flat-to-steep pieces offer them in diagonal mode (original bug). - Fix: [#5684] Player list can desync between clients and server and can crash. - Fix: [#6191] OpenRCT2 fails to run when the path has an emoji in it. - Fix: [#7439] Placement messages have mixed strings - Fix: [#7473] Disabling sound effects also disables "Disable audio on focus loss". - Fix: [#7536] Android builds fail to start. - Fix: [#7689] Deleting 0-tile maze gives a MONEY32_UNDEFINED (negative) refund. - Fix: [#7828] Copied entrances and exits stay when demolishing ride. - Fix: [#7945] Client IP address is logged as `(null)` in server logs. - Fix: [#7952] Performance drop caused by code refactor. - Fix: [#7954] Key validation fails on Windows due to non-ASCII user / player name. - Fix: [#7975] Inspection flag not cleared for rides which are set to never be inspected (original bug). - Fix: [#7985] Giant Screenshot ignores 'Map rendering' settings. - Fix: [#7987] Broken track designs increase money by MONEY32_UNDEFINED. - Fix: [#7991] Scenery and footpaths on Construction Rights tiles can be deleted using Clear Scenery. - Fix: [#8034] Vanilla sprites are broken when making screenshots from command line. - Fix: [#8045] Crash when switching between languages. - Fix: [#8062] In multiplayer warnings for unstable cheats are shown when disabling them. - Fix: [#8090] Maze designs saved incorrectly. - Fix: [#8101] Title sequences window flashes after opening. - Fix: [#8120] Crash trying to place peep spawn outside of map. - Fix: [#8121] Crash Renaming park with server logging enabled. - Fix: [#8139] Buying land costs money when the game is in "no money" mode. - Fix: [#8141] Attempting to build entrance/exit on station 2 does not work. - Fix: [#8142] Reliability of mazes and crooked houses can go below 100%. - Fix: [#8187] Cannot set land ownership over ride entrances or exits in sandbox mode. - Fix: [#8200] Incorrect behaviour when removing entrances and exits that are on the same tile. - Fix: [#8204] Crash when tile element has no surface elements. - Fix: [#8264] Rides and scenery placeable outside of map with ZC and Sandbox mode enabled. - Fix: [#8335] Rides with arbitrary ride types can crash the game when they break down. - Fix: [#8358] Infinite loop when changing vehicle count on stopped ride. - Fix: [#8402] Crash closing a window in some cases. - Fix: [#8431] Crash when game action logging is enabled. - Fix: [#8433] Crash if master server response is not valid JSON. - Fix: [#8434] Crash if curl_easy_init fails. - Fix: [#8443] Crash when selecting the current vehicle for ride that has none available. - Fix: [#8456] Junior booster track piece doesn't connect properly. - Fix: [#8464] Crash on game shutdown. - Fix: [#8469] Crash modifying colour on hacked rides. - Fix: [#8508] Underground roto-drop is not going up. - Fix: [#8555] Multiplayer window text limits are not computed properly. - Fix: [#8572] Steel Twister track pieces ID 64 and 65 drawn incorrectly. - Fix: [#8585] Part of track missing on air powered vertical coaster. - Fix: [#8588] Guest list scrolling breaks above ~2000 guests. - Fix: [#8591] Game loop does not run at a consistent tick rate of 40 Hz. - Fix: [#8647] Marketing campaigns check for entry fees below £1 (original bug). - Fix: [#8653] Crash when peeps attempt to enter a ride with no vehicles. - Fix: [#8720] Desync due to boats colliding with ghost pieces. - Fix: [#8739] Savegame from original game crashes when cruising through map. - Fix: [#8742] Access violation in vehicle_update_sound_params. - Fix: [#8804] Raising water shows money effect at the bottom rather than new height. - Fix: [#8811] Some fields in the sv6 save file not being copied correctly. - Fix: [#8824] Invalid read in footpath_chain_ride_queue. - Improved: [#2940] Allow mouse-dragging to set patrol area (Singleplayer only). - Improved: [#7730] Draw extreme vertical and lateral Gs red in the ride window's graph tab. - Improved: [#7930] Automatically create folders for custom content. - Improved: [#7980] Show the full path of the scenario in the scenario select window. - Improved: [#7993] Allow assigning a keyboard shortcut for opening the tile inspector. - Improved: [#8107] Support Discord release of RCT2. - Improved: [#8491] Highlight entrance and exit with different colours in track design previews. - Improved: Almost completely new Hungarian translation. - Removed: [#7929] Support for scenario text objects. |
|
Michał Janiszewski | 8ac731e212 |
Release 0.2.1
- Feature: [#5993] Ride window prices can now be set via text input. - Feature: [#6998] Guests now wait for passing vehicles before crossing railway tracks. - Feature: [#7658] Add option to always use system file browsing window. - Feature: [#7694] Debug option to visualize paths that the game detects as wide. - Feature: [#7713] The virtual floor now takes land ownership rights into account. - Feature: [#7771] Danish translation. - Feature: [#7797, #7802, #7821, #7830] Add sprite font glyphs for Danish, Norwegian, Russian, Turkish, Catalan and Romanian. - Feature: [#7848] Add a master volume slider to audio options screen. - Feature: [#7868] Placing scenery while holding shift now scales appropriately with zoom levels. - Feature: [#7882] Auto-detect Steam and GOG installations of RCT1. - Feature: [#7885] Turkish translation. - Fix: [#3177] Wrong keys displayed in shortcut menu. - Fix: [#4039] No sprite font glyph for German opening quotation mark. - Fix: [#5548] platform_get_locale_date_format is not implemented for Linux. - Fix: [#7204] Object source filters do not work for RCT1, AA and LL. - Fix: [#7440] Memory leak. All system memory used. - Fix: [#7462] Guest window goes beyond the map edge on a spiral slide. - Fix: [#7533] Screenshot is incorrectly named/file is not generated in CJK language. - Fix: [#7628] Always-researched items can be modified in the inventory list. - Fix: [#7643] No Money scenarios with funding set to zero. - Fix: [#7653] Finances money spinner is too narrow for big loans. - Fix: [#7673] Vehicle names are cut off in invention list. - Fix: [#7674] Rides show up as random numbers in guest's ride list. - Fix: [#7678] Crash when loading or starting a new game while having object selection window open. - Fix: [#7683] 'Arbitrary ride type' dropdown state is shared between windows. - Fix: [#7697] Some scenery groups in RCT1 saves are never invented. - Fix: [#7711] Inverted Hairpin Coaster allows building invisible banked pieces. - Fix: [#7734] Title sequence not included in macOS builds as of 0.2.0 release. - Fix: [#7756] Steam RCT2 path not correctly checked on macOS and Linux. - Fix: [#7765] Crash when opening ride list window on Windows Vista. - Fix: [#7773] Once research has been completed, player is still charged for research. - Fix: [#7786] Crash when importing a track design. - Fix: [#7793] Duplicate private keys generated. - Fix: [#7817] No sprite font glyph for interpunct. - Fix: [#7823] You can build mazes in pause mode. - Fix: [#7804] Russian ride descriptions are cut off. - Fix: [#7872] CJK tooltips are often cut off. - Fix: [#7895] Import of Mega Park and the RCT1 title music do not work on some RCT1 sources. - Improved: [#7899] Timestamps in the load/save screen are now displayed using local timezone instead of GMT. - Improved: [#7918] Better RCT2 detection if both disc and GOG/Steam versions are installed. |
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Michał Janiszewski | 0aff800d40 |
Release 0.2.0
- Feature: [#1417] Allow saving track designs for flat rides. - Feature: [#1675] Auto-rotate shops to face footpaths. - Feature: [#3473] Add button in ride window's maintainance tab to refurbish the ride. - Feature: [#6510] Ability to select edges or a row of tiles by holding down Ctrl using the land tool. - Feature: [#7187] Option for early scenario completion. - Feature: [#7266] Make headless instances use an interactive terminal with access to the in-game console API. - Feature: [#7267] Leverage more historical data in Finances window. - Feature: [#7316] Cheat to allow freezing all staff - Feature: [#7332] Keyboard shortcuts for view path issues and cutaway view. - Feature: [#7348] Add large half loops to the Vertical Drop Roller Coaster. - Feature: [#7459] Allow opening and closing of parks that use no money. - Feature: [#7579] New horizontal +/- spinner widgets to make adjusting values easier. - Fix: [#2053] When clearance checks are disabled, a track piece ghost can remove non-ghost track pieces. - Fix: [#2611] Some objects show (undefined string) instead of a description in Korean. - Fix: [#3596] Saving parks, landscapes and tracks with a period in the filenames don't get their extension. - Fix: [#5210] Default system dialog not accessible from saving landscape window. - Fix: [#6134] Scenarios incorrectly categorised when using Polish version of RCT2. - Fix: [#6141] CSS50.dat is never loaded. - Fix: [#6647] Changelog window causes FPS drop. - Fix: [#6938] Banner do not correctly capitalise non-ASCII characters. - Fix: [#7176] Mechanics sometimes fall down from rides. - Fix: [#7303] Visual glitch with virtual floor near map edges. - Fix: [#7313] Loading an invalid path with openrct2 produces results different than expected. - Fix: [#7327] Abstract scenery and stations don't get fully See-Through when hiding them (original bug). - Fix: [#7331] Invention list in scenario editor crashes upon removing previously-enabled ride/stall entries. - Fix: [#7341] Staff may auto-spawn on guests walking outside of paths. - Fix: [#7354] Cut-away view does not draw tile elements that have been moved down on the list. - Fix: [#7358] Peeps and staff entering rides still have the slope speed penalty set. - Fix: [#7382] Opening the mini-map reverts the size of the land tool to 1x1, regardless of what was selected before. - Fix: [#7402] Edges of neigbouring footpaths stay connected after removing a path that's underneath a ride entrance. - Fix: [#7405] Rides can be covered by placing scenery underneath them. - Fix: [#7418] Staff walk off paths with a connection but no adjacent path. - Fix: [#7434] Diagonal ride segments cannot be deleted if they are isolated. - Fix: [#7436] Only the first 32 vehicles of a train can be painted. - Fix: [#7480] Graphs skip values of 0. - Fix: [#7505] Game crashes when trying to make path over map edge while having clearance checks disabled. - Fix: [#7528] In park entrance pricing tab, switching tabs happens on mouse-down instead of mouse-up - Fix: [#7544] Starting a headless server with no arguments causes the game to freeze. - Fix: [#7571] Hovering a ride design over scenery or tracks will give tons of money. - Improved: [#2989] Multiplayer window now changes title when tab changes. - Improved: [#5339] Change eyedropper icon to actual eyedropper and change cursor to crosshair. - Improved: [#5832] Resize tile inspector automatically when selecting a tile element. - Improved: [#6221] The scenario editor's invention list is now resizeable. - Improved: [#7069] The arbitrary ride type selection dropdown is now sorted orthographically, and has its spinners removed. - Improved: [#7302] Raising land near the map edge makes the affected area smaller instead of showing an 'off edge map' error. - Improved: [#7435] Object indexing now supports multi-threading. - Improved: [#7510] Add horizontal clipping to cut-away view options. - Improved: [#7531] "Save track design" dropdown now stays open. - Improved: [#7548] Ctrl-clicking with the tile inspector open now directly selects an element and its tile. - Improved: [#7555] Allow setting the Twitch API URL, allowing custom API servers. - Improved: [#7567] Improve the performance of loading parks and the title sequence. - Improved: [#7577] Allow fine-tuning the virtual floor style. - Improved: [#7608] The vehicle selection dropdown is now sorted orthographically. - Improved: [#7613] Resizing the staff window now resizes the name and action columns too. - Improved: [#7627] Allow scrolling up and down on spinners to change their values. |
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Michał Janiszewski | 6cdcda2c65 | Start v0.1.3 | |
Michał Janiszewski | 1f9ae4d4ec | Start v0.1.2 | |
Michał Janiszewski | 859861eddb | Start 0.1.1 | |
Michał Janiszewski |
6d1f732ed6
|
Release v0.1.0
- Feature: [#1399 (partial), #5177] Add window that displays any missing/corrupt objects when loading a park - Feature: [#5056] Add cheat to own all land. - Feature: [#5133] Add option to display guest expenditure (as seen in RCTC). - Feature: [#5196] Add cheat to disable ride ageing. - Feature: [#5504] Group vehicles into ride groups - Feature: [#5576] Add a persistent 'display real names of guests' setting. - Feature: [#5611] Add support for Android - Feature: [#5706] Add support for OpenBSD - Feature: OpenRCT2 now starts up on the display it was last shown on. - Feature: Park entrance fee can now be set to amounts up to £200. - Improved: Construction rights can now be placed on park entrances. - Improved: Mouse can now be dragged to select scenery when saving track designs - Fix: [#259] Money making glitch involving swamps (original bug) - Fix: [#441] Construction rights over entrance path erased (original bug) - Fix: [#578] Ride ghosts show up in ride list during construction (original bug) - Fix: [#597] 'Finish 5 roller coasters' goal not properly checked (original bug) - Fix: [#667] Incorrect banner limit calculation (original bug) - Fix: [#739] Crocodile Ride (Log Flume) never allows more than five boats (original bug) - Fix: [#837] Can't move windows on title screen to where the toolbar would be (original bug) - Fix: [#1705] Time Twister's Medieval entrance has incorrect scrolling (original bug) - Fix: [#3178, #5456] Paths with non-ASCII characters not handled properly on macOS. - Fix: [#3346] Crash when extra long train breaks down at the back - Fix: [#3479] Building in pause mode creates too many floating numbers, crashing the game - Fix: [#3565] Multiplayer server crash - Fix: [#3681] Steel Twister rollercoaster always shows all track designs - Fix: [#3846, #5749] Crash when testing coaster with a diagonal lift in block brake mode - Fix: [#4054] Sorting rides by track type: Misleading research messages - Fix: [#4055] Sort rides by track type: Sorting rule is not really clear (inconsistent?) - Fix: [#4512] Invisible map edge tiles corrupted - Fix: [#5009] Ride rating calculations can overflow - Fix: [#5253] RCT1 park value conversion factor too high - Fix: [#5400] New Ride window does not focus properly on newly invented ride. - Fix: [#5489] Sprite index crash for car view on car ride. - Fix: [#5730] Unable to uncheck 'No money' in the Scenario Editor. - Fix: [#5750] Game freezes when ride queue linked list is corrupted. - Fix: [#5819] Vertical multi-dimension coaster tunnels drawn incorrectly - Fix: Non-invented vehicles can be used via track designs in select-by-track-type mode. - Fix: Track components added by OpenRCT2 are now usable in older scenarios. - Technical: [#5047] Add ride ratings tests - Technical: [#5458] Begin offering headless build with reduced compile- and run-time dependencies - Technical: [#5755] Title sequence wait periods use milliseconds - Technical: Fix many desync sources |
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Michał Janiszewski | ac593b9daf | Start v0.0.8 | |
Michał Janiszewski | 36f12104af |
Release v0.0.7
- Feature: [#1730] Keyboard shortcuts for track construction. - Feature: [#2060, #5282] Heightmap loader - Feature: [#5110] The tile inspector can now be used in multiplayer. - Feature: [#5305] Add scenery eye dropper tool. - Feature: [#5370] Ride operating mode can be set from the console. - Feature: [#5415] Add mute toolbar button (as seen in RCT1 and Locomotion). - Improved: [#5254] Scenario option changes are now synchronised over multiplayer. - Improved: [#3288] Added server description and greeting textboxes to the start server menu. - Improved: [#3502] Track previews display at higher zoom level for large layouts. - Improved: [#5055] Implement 'quick demolish' for rides. - Improved: [#5137] Removing all guests no longer closes the rides and removes the vehicles. - Improved: [#5163] Minor tile inspector improvements and fixes. - Improved: [#5222] Add Catalan language. - Improved: [#5351] Giga Coaster and Steel Twister RC boosters now use the correct sprites. - Improved: Looping RC and Corkscrew RC now use booster sprites from RCT1's CSG1.DAT if available. - Improved: Scenario options are now synced in multiplayer. - Improved: Remove duplicate ride penalty for closed rides. - Improved: Make shortcut keys window larger and resizable. - Removed: known_issues.txt no longer used, check issue tracker on GitHub. - Fix: [#1992] Felicity Anderson Cheat can crash the game, as well as blocking queues. - Fix: [#4493] Provide tooltip for disabled price field. - Fix: [#4689] Object selection tabs sometimes flicker. - Fix: [#4913] Server greeting displaying local setting. - Fix: [#4972] Map window not updated properly when shrinking map from Map Generation window. - Fix: [#5004] Peeps in parks imported from RCT1 show abnormalities. - Fix: [#5014] Research not imported from RCT1 correctly. - Fix: [#5032] Booster speed is not saved in TD6. - Fix: [#5140] Headless server should save default users.json. - Fix: [#5150] --openrct-data-path sets user data path instead of OpenRCT2 data path. - Fix: [#5169] Parks containing packed objects fail to open. - Fix: [#5199] "Force a breakdown" debugging tool isn't hidden in multiplayer. - Fix: [#5188] Clicking on a Magic Carpet doesn't open the ride window. - Fix: [#5218] Scale RCT1 park value objectives. - Fix: [#5219] Game crashes when opening 'misc' tab in options. - Fix: [#5238] RCT1 import: Rides are initially free when placing them. - Fix: [#5252] Correct typo in Conger Eel Coaster description. - Fix: [#5265] Queue line TVs not detected properly. - Fix: [#5271] Keyboard shortcuts window isn't large enough (for some languages). - Fix: [#5284] Mechanic is called to fix a ride that's outside his patrol area. - Fix: [#5285] Intro always plays even if play_intro = false. - Fix: [#5299] Scenario editor crash when placing peep spawn. - Fix: [#5318] Using the bulldozer tool on under-construction paths results in unlimited free money. - Fix: [#5325] Game crashes if encountering an invalid ride type during research. - Fix: [#5345] Correct typos in descriptions for Top Spin and Splash Boats. - Fix: [#5350] Steel Twister RC and Giga Coaster boosters are underpowered, Junior Roller Coaster boosters overpowered compared to RCTC. - Fix: [#5357] "Assertion failed!" after guest with name 'Emma Garrell' exits/enters ride. - Fix: Walls do not import from RCT1 correctly in pause mode. - Fix: Extraneous window tabs show up on MacOS 10.12. - Fix: Potential for integer overflow in ride length. - Fix: Vehicles erroneously removed when removing all guests. - Technical: INI configuration file now case-insensitive. - Technical: Remove version build from msbuild & NSIS. |
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Michał Janiszewski | bde17f2b30 | Start v0.0.7 | |
Michał Janiszewski | 2005d68b51 |
Release v0.0.6
- Feature: [#3355] Allow loading of parks from URLs. - Feature: [#4673] Add paint Z clipping. - Feature: [#4901] Allow entertainers' costume changes even in absence of required scenery. - Feature: [#4916] FreeBSD support. - Feature: [#4963] Add boosters (from RCT1 and RCTC). - Feature: [#5113] Entertainers are now hired with a random costume. - Improved: [#4847] Guest / staff pathfinding. - Improved: [#4938] Checksum calculations speeded up. - Improved: [#5007] Vehicles and functioning rides are now imported when loading SC4 / SV4 parks. - Improved: Guests and staff are now imported when loading SC4 / SV4 parks. - Fix: [#4571] Only start autosave timer after update or game command. - Fix: [#4584] Junior Coaster diagonal flat-to-steep slopes not drawn. - Fix: [#4929] Changing TTF language crashes game. - Fix: [#4944] Game crashes upon selecting objects in scenario editor. - Fix: [#4951] Scenarios are not recorded as completed from a saved game. - Fix: [#4968] Completing a scenario does not save the name that is entered. - Fix: [#4996] Objects unloaded after loading landscape. - Fix: [#5003] Able to remove entrance/exit of unedittable rides (such as in Volcania). - Fix: [#5096] Failure to open parks with out of bounds sprite coordinates. - Fix: [#5114] Some entertainer costumes never select-able. |
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Michał Janiszewski | 8480713050 | Start v0.0.6 | |
Michał Janiszewski | 84977fabef |
Release v0.0.5
This is the first fully implemented version of OpenRCT2. RCT2.EXE is no longer required. - Feature: Ability to disable rendering of weather effects and gloom - Feature: New view option: "See-Through Paths" - Feature: Add cheat to reset date. - Feature: Add OpenGL drawing engine. - Feature: Implementation of the user-defined currency - Feature: Extended tile inspector. - Feature: Add ride console command for diagnostics and changing vehicle type. - Feature: Allow selecting corners when using the mountain tool. - Feature: Allow setting ownership of map edges. - Feature: Allow up to 255 cars per train. - Feature: Importing SV4 and SC4 files with rides. - Feature: Filter Object Selection Window by "Selected only" and "Non-selected only" - Feature: Allow raising terrain to 64 in-game units. - Feature: Assymmetric-key-based authorisation and assignment storage. - Feature: Add Norwegian translation. - Feature: Add cheat to disable littering. - Feature: Add Cheat to disable plant aging. - Feature: Add Cheat that allows any track piece to use a chain lift. - Feature: Add Console command to set vehicle friction. - Feature: Add console command to set scenario initial cash. - Feature: Objects are scanned from the user directory as well as the RCT2 directory. - Feature: Objects directory is scanned recursively. - Feature: Optionally zoom in towards the cursor rather than the screen centre. - Change: The maximum height of Junior Roller Coasters is now 14 units, like it was in RCT1. - Improved: Pathfinding algorithm. - Improved: Performance and reliability of loading objects. - Improved: Screenshots are now saved with the name of the park and the current date and time. - Improved: More accurate frame rate calculation - Improved: In-game file dialog now shows more formats (sv6, sc6, sv4, etc.) - Improved: Joining multiplayer will not redownload custom objects - Removed: BMP screenshots. - Removed: Intamin and Phoenix easter eggs. - Fix: [#933] On-ride photo price sometimes gets reset to £2 when using 'same price in whole park' (original bug). - Fix: [#1038] Guest List is out of order. - Fix: [#1238] Track place window does not fully adjust to custom colour scheme. - Fix: [#2042] Guests entering queues are immediately annoyed when many entertainers are around (original bug). - Fix: [#2081] Game hangs when track has infinite loop. - Fix: [#2754] Dragging scrollview fails when scaled. - Fix: [#3210] Scenery window scrolls too far. - Fix: [#3282] Launched Freefall ride ratings are fixed for Downward Launch (original bug). - Fix: [#3307] Ride music and sound has degraded since RCT2. - Fix: [#3344] Build new ride window can be opened in scenario editor. - Fix: [#3347] Ride windows are auto-positioned below the HUD when using RCT1 lights. - Fix: [#3352] Assertion triggered while fixing surface tiles. - Fix: [#3361] Missing Twister coaster piece. - Fix: [#3418] Launched freefall restraints are drawn incorrectly when up (original bug). - Fix: [#3451] Renaming staff is a guest command. - Fix: [#3635] Inspecting sidewalk path crashes game. - Fix: [#3735] Advertisement campaign window bug. - Fix: [#3771] Crash when kicking player in multiplayer. - Fix: [#3824] Segfault when passing invalid arguments to ride set type. - Fix: [#3858] Tooltip shown when hovering over title logo. - Fix: [#3915] Restore horizontal and vertical scrollbar behaviour from RCT2 when clicking on one of the scrollbars. - Fix: Lay-down Roller Coasters from RCT1 saves are imported with an incorrect vehicle type (not reported). - Fix: High lateral G-forces penalty applied too early (not reported). - Technical: Multiplayer groups are now stored in JSON format. - Technical: MinGW builds dropped support for Windows XP |
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Ted John | 63f008566c | Merge branch 'master' into develop | |
Ted John | 1eb91cb210 | OpenRCT2 0.0.4 (stable) | |
Michał Janiszewski | da80a691bc |
Start 0.0.5
changelog.txt not updated yet |
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Michał Janiszewski | 146dda2f3e |
Support for debian packaging.
This enables creating .deb packages for easy installation on Ubuntu and Debian. |