Ted John
2ece5fbd64
Fix arrays, too many braces
2016-10-02 23:45:58 +01:00
Ted John
004cef2d0c
Implement banked quarter turn 5
2016-10-02 23:32:15 +01:00
Ted John
e7823df1e1
Implement quarter turn 5
2016-10-02 22:38:50 +01:00
Ted John
03e5f6b4f4
Implement vertical slopes
2016-10-02 21:44:07 +01:00
Ted John
a77c37f680
Fix blank commit information for AppVeyor
2016-10-02 20:22:28 +01:00
Ted John
08eb1db6d3
Fix crash due to memset to 0 on std::string
2016-10-02 19:16:09 +01:00
Ted John
62296c6558
Implement vertical up, down and top
2016-10-02 19:10:27 +01:00
Ted John
ab7d38bc36
Add single tile banks
2016-10-02 18:00:30 +01:00
Ted John
ecb48b8332
Implement brakes
2016-10-02 17:36:20 +01:00
Ted John
5accbe33b5
Implement station
2016-10-02 17:33:15 +01:00
Ted John
d770c5d7f8
Implement flat
2016-10-02 17:24:54 +01:00
Ted John
cfd32f9b35
Prepare debug start info
2016-10-02 17:14:45 +01:00
Ted John
64dcc5ccb6
Begin air powered vertical coaster painting
2016-10-02 17:14:27 +01:00
Ted John
d81bed5ee6
Fix resize invalidation when switching multiplayer window tabs
2016-10-02 13:47:20 +01:00
Ted John
8932707018
Don't show read groups.json error when it doesn't exist
2016-10-02 13:38:22 +01:00
Ted John
e7ef1ca6e0
Fix #4502 : Error messages aren't detailed
...
Most likely a regression of 097c5b101d
. gGameCommandErrorText is now cleared when entering a game command at nest level 0. This should ensure no previous error text is carried over to another game command but also still allow nested game commands to work properly.
Potentially fixes #4480 : Inappropriate "Land not owned by park" messages.
2016-10-02 12:49:30 +01:00
Ted John
22c7cd4179
Improve bad error messages in multiplayer window
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Set the title and text in the multiplayer commands to make sure it doesn't show an error box with the wrong text.
2016-10-02 12:28:28 +01:00
Ted John
42580af498
Fix #4304 : Improve the chat improvement/coloring
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Colour codes were being prepended to the line string but draw string was not given the start of the buffer.
2016-10-02 11:33:16 +01:00
Michał Janiszewski
20d3b070bb
Update docker image with recent lib32-sdl2_ttf changes
2016-10-02 11:35:08 +02:00
Michał Janiszewski
43eba72f66
Fix testpaint for GCC
2016-10-02 10:41:03 +02:00
Michael Steenbeek
2f2c2beb7f
Merge pull request #4375 from jensj12/trains-tooltip
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Allow 31 trains per ride (cheat and tooltip), solves #3537
2016-10-02 10:08:57 +02:00
Ted John
c333b0c4df
Fix #3963 : Messages ignore paused game
2016-10-02 01:49:58 +01:00
Ted John
305e6184f8
Try merging free image lists if failed to allocate one
2016-10-02 01:10:43 +01:00
Ted John
ff34967e9b
Ensure all images are freed, fix leak
2016-10-02 00:44:07 +01:00
Ted John
d973ee35ff
Revert openrct2.vcxproj.user to default settings
2016-10-01 23:38:17 +01:00
Ted John
362f143163
Merge pull request #4459 from IntelOrca/paint/water-rc
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Paint setup: Water Coaster
2016-10-01 23:37:01 +01:00
Ted John
ee1d997626
Merge pull request #4496 from IntelOrca/paint/dinghy-slide
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Paint Setup: Dinghy Slide
2016-10-01 23:36:45 +01:00
Ted John
6d5a0da438
Implement covered turns
2016-10-01 23:26:34 +01:00
Ted John
0337cf7baa
Implement quarter_turn_3
2016-10-01 23:08:15 +01:00
jensj12
44a53dd031
Allow 31 trains per ride (cheat and tooltip)
...
Changes the disable train lenght limit cheat to also disable the limit on the number of trains and renames it to 'disable vehicle limits'. Now any tracked ride can have up to 31 trains with 255 cars each. To reduce confusion, I also added a tooltip to the spinners on the vehicle tab.
2016-10-01 20:58:46 +02:00
Ted John
a37679f5ef
Implement quarter turn 5
2016-10-01 19:21:19 +01:00
Ted John
6d047924c2
Compile track_element_is_lift_hill for testpaint
2016-10-01 18:03:31 +01:00
Ted John
753ef64ac2
Implement S bend uncovered
2016-10-01 17:58:47 +01:00
Ted John
5c4e8d445f
Implement S bend covered
2016-10-01 17:58:47 +01:00
Ted John
2b7612a922
Implement station
2016-10-01 17:58:47 +01:00
Ted John
c8d3f591f3
Implement non covered versions of single tile tracks
2016-10-01 17:58:46 +01:00
Ted John
8959c5cf6a
Implement single tile covered tracks
2016-10-01 17:58:46 +01:00
Ted John
e5b2cac905
Implement flat
2016-10-01 17:58:45 +01:00
Ted John
0c63fc7f0b
Add debug start save
2016-10-01 17:58:45 +01:00
Ted John
8aa7c5ed2e
Add dingy slide paint function
2016-10-01 17:58:44 +01:00
Ted John
bec7713ad2
Fix flat_to_25_deg_up tunnels
2016-10-01 17:45:44 +01:00
Ted John
dbb0c9db80
Revert .user file back to develop
2016-10-01 17:38:35 +01:00
Ted John
90d512683b
fix tunnels for 25_deg_up
2016-10-01 17:38:35 +01:00
Ted John
a715d27caa
Implement down elements that have chain lift
2016-10-01 17:38:35 +01:00
Ted John
42c56dbcc5
Implement diagonals
2016-10-01 17:38:35 +01:00
Ted John
5d4e262a40
Add newly supported track pieces
2016-10-01 17:38:35 +01:00
Ted John
8f13c9019e
Mark out pieces left to do
2016-10-01 17:38:35 +01:00
Ted John
f68cd430f2
Implement chain lift pieces and reuse
2016-10-01 17:38:35 +01:00
Ted John
f14788f74f
Implement flat and flat water for water rc
2016-10-01 17:38:35 +01:00
Ted John
b18d053a18
Fix #4511 : Crash, invalid scrolling mode for banner
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Do not attempt to draw banners with an invalid scrolling mode. Some custom objects use 255 for scrolling mode as they don't actually have scrolling text.
2016-10-01 17:33:30 +01:00