Commit Graph

1747 Commits

Author SHA1 Message Date
Ted John c974daf467 Refactor console.c to C++ 2018-01-07 12:39:58 +01:00
Ted John b781291b58 Refactor chat.c to C++ 2018-01-07 12:39:58 +01:00
Michael Steenbeek 755add6c9a
Compile localisation folder as C++ 2018-01-06 18:32:25 +01:00
Aaron van Geffen 15a4f67f14 Restore tab-specific widget dimensions for Finances window. 2018-01-06 16:42:48 +00:00
Richard Jenkins 9bb7b66157 Fix #6948 & #6949: Removing or trying to build a ride freezes game 2018-01-06 13:49:29 +00:00
Ted John 3dcbebcf68 Refactor drawing.c to C++ 2018-01-05 22:57:57 +01:00
Ted John 559ec8a404 Refactor font.c to C++ 2018-01-05 22:57:54 +01:00
Harrison Gentry 5862cd9d40 Fix guest counter to say '1 guest' instead of '1 guests' 2018-01-05 08:58:17 +01:00
Aaron van Geffen 81905fc161 Vertically align widgets in lower-left bottom toolbar. 2018-01-05 00:44:59 +01:00
Hielke Morsink 512dc2c721 Fix #6923: hovering over queues turns them into regular paths 2018-01-04 21:23:56 +01:00
Michael Steenbeek 31bf792538 Refactor research - spike 1
This involves refactoring gResearchedRideTypes and gResearchedRideEntries
and the functions involved.

Also renames some functions in order to better express what they do.
2018-01-04 17:44:51 +01:00
Hielke Morsink 3dd98c7aa2 Apply coding style 2018-01-04 07:58:31 +01:00
Hielke Morsink a6e4c1d677 Remove undefined function declaration 2018-01-04 07:58:31 +01:00
Hielke Morsink 7d37798f19 Reduce duplicated code in finances window
All of the pages share some common widgets (title, close button, background, tabs). To
reduce code duplication here, I've moved those values to a define that then gets used
for each of the pages.
The same thing applies to enabled widgets. One additional change is that left bitshifts
from `1` have been changed to `1ULL`.
2018-01-04 07:58:31 +01:00
Aaron van Geffen 0138df5dd8 Centre overall viewports on geometric centre. 2018-01-04 07:57:27 +01:00
Aaron van Geffen 92bcc5f579 For overall views, show small rides zoomed in all the way. 2018-01-04 07:57:27 +01:00
Michał Janiszewski 33a94fe1bb Use C++ headers in C++ code 2018-01-04 07:36:54 +01:00
Michał Janiszewski b2bc974fe7
Use nullptr where possible 2018-01-04 06:58:44 +01:00
Hielke Morsink eb4a8924d1 Refactor and clean up footpath-related code
This commit corrects some misused defines, and gave them clearer names.
For example, the slope mask was only useful for surface elements, so now
"SURFACE" is in its name. I also replaced any hard coded values that I
could find and knew their purpose off.
2018-01-03 10:57:37 +01:00
Michael Steenbeek d25856d59c Make tile element type strings in the Tile Inspector translatable 2018-01-03 10:21:53 +01:00
Michael Steenbeek 347ff702d0 Refactor objects 2018-01-03 10:16:51 +01:00
Aaron van Geffen da519c9b32 Add extra padding to label text in guest window. 2018-01-03 10:09:21 +01:00
Michael Steenbeek 1bc711e266
Fix #5761: Mini coaster doesn't appear despite being selected (#6909) 2018-01-02 19:40:08 +01:00
Tobias Kohlbau a726f6decd Multiplayer: save manually added servers
Adding a server via "Add Server" should handle them
as favorites as otherwise the list is not saved locally and
each server is lost after game restart.

Signed-off-by: Tobias Kohlbau <tobias@kohlbau.de>
2018-01-02 13:04:08 +01:00
Gymnasiast 1626f86acc Compile park.c as C++ 2018-01-01 01:18:12 +01:00
Gymnasiast 23d70a4ac9 Compile ride.c as C++ 2017-12-31 20:43:17 +01:00
Aaron van Geffen e405867dae Add tooltip to explain why sprite selection is disabled. 2017-12-31 20:03:09 +01:00
Robert Jordan 907f18fd69 Fix: Following canceling
Stop previewing sequence now unfollows the current sprite.
Using the arrow keys in-game cancels following.
Resizing the window no longer cancels following.
2017-12-31 20:03:09 +01:00
Robert Jordan 298420fd1e Finalize follow sprite command
Added new smart follow variable to window to more intuitively follow
sprites that may not be directly followable at all times.
Follow sprite is now canceled when dragging the screen but not
scrolling. This is only relevant when testing title sequences in game.
Select sprite button is now disabled in the title menu.
Sprites are now identified based on their name. Excess identification
information is not given as it'd clutter up the screen and is not
necissary with the viewbox in the command editor.
2017-12-31 20:03:09 +01:00
Hielke Morsink 1443216ba0 Replace number with small viewport 2017-12-31 20:03:09 +01:00
Hielke Morsink 943747056e Add window settings and save support for follow sprite command 2017-12-31 20:03:09 +01:00
Hielke Morsink db7efda880 Fix #6845: Logo artifacts when changing scale.
This correctly invalidates the areas with logo and version text.
2017-12-31 13:14:03 +01:00
Robert Jordan 92fc010b9a Feature: "Load Scenario" title sequence command
New command goes by LOADSC in script files and in the enumeration.
Scenarios are stored using the internal also used for localisation.
Scenarios selected can only be scenarios to originally come with one of
the games or expansions.
Modified Scenario Select window to have a mode just for title editor
scenario selection.
2017-12-31 12:42:40 +01:00
rwjuk 1736a08b04 Fix potential access violation when setting park name 2017-12-29 21:56:07 +01:00
Hielke Morsink d2f732bbb6 Fix garbage in buffer 2017-12-29 12:33:34 +00:00
rwjuk 29c604d850 Fix #6846: Ride overview window zoom level set too high 2017-12-28 08:55:13 +01:00
Hielke Morsink 32cc3082b2 Remove check that would never pass
`safe_strcpy` already takes the null terminator into
account, making the check useless. If the string was too
long, `safe_strcpy` already prints a warning anyway.

Two small fixups included:
 - Sorting includes
 - Comparing char with `\0` instead of 0
2017-12-27 23:11:04 +01:00
Hielke Morsink acc33aa47e Remove duplicated code in text window
The two functions for opening were almost identical. The only
difference was that one was passed a string ID and the other a
raw string. The one taking the string ID now converts it to a
raw string, and then calls the other functions.

This also makes the utf8 string const and replaces some C-string
code with String::Set.
2017-12-27 16:19:46 +00:00
Aaron van Geffen a5ae503f0a Take font line height into account for bottom toolbar 2017-12-27 14:54:09 +01:00
Aaron van Geffen 759c51bbad Fix #6869: incorrect Map button appearance in Guest List.
* Fixes the map button overlapping with the new search icon.

* Fixes the map button not being repositioned when the window is resized.
2017-12-27 14:51:17 +01:00
Aaron van Geffen 4455925fcb Move braces to follow code style. 2017-12-27 13:18:24 +01:00
Aaron van Geffen 10ed48611c Refactor bottom toolbar: hex to dec, apply macro.
This was one of the few windows that had its widget positions defined in
hexadecimals rather than decimals.

The logic was further obscured by using a macro to offset an experimental
change to accomodate longer dates. This change has been widely embraced,
so this patch applied said macro to improve legibility.
2017-12-27 13:18:07 +01:00
Park Joon-Kyu bbf5571c17 Allow filtering guests by name (#6633) 2017-12-25 12:17:37 +01:00
Aaron van Geffen 54e6ffdbdd Fix #6860: Intensity and nausea ratings are too high in build menu. 2017-12-23 00:13:33 +00:00
Michael Steenbeek 2e79aaf54c Fold vehicle name into regular name 2017-12-22 15:28:41 +01:00
Aaron van Geffen 1e7fe352fb Adjust Twitch options to make room for CJK glyphs. 2017-12-22 08:03:03 +01:00
Aaron van Geffen 9e686197aa Audio tab: widen label for 'focus loss' option.
The string used in e.g. the German translation is much longer than its
English counterpart, which led to flickering of the label.
2017-12-22 08:03:03 +01:00
Aaron van Geffen ec37e14f98 More consistent indentation for nested checkboxes.
Also fixes the height of the lightning effect checkbox.
2017-12-22 08:03:03 +01:00
Aaron van Geffen 4e57ad55b3 Refactor widgets for 'controls and interface' tab. 2017-12-22 08:03:03 +01:00
Aaron van Geffen dfffabc08f Change option window tab icons. 2017-12-22 08:03:03 +01:00
Aaron van Geffen 8fd4f323fd Reposition widgets in Miscellaneous tab; add strings. 2017-12-22 08:03:03 +01:00
Aaron van Geffen b76c8b863a Move 'scenario grouping' to Misc tab. 2017-12-22 08:03:03 +01:00
Aaron van Geffen f7b92e4d37 Reposition widgets for 'Advanced' tab. 2017-12-22 08:03:03 +01:00
Aaron van Geffen 511a158fdd Options: introduce new 'Advanced' tab split off from 'Misc'. 2017-12-22 08:03:03 +01:00
Aaron van Geffen 4678829e03 Use LIST_ROW_HEIGHT in Map window. 2017-12-21 16:50:23 +01:00
Aaron van Geffen 9582561a7b Use LIST_ROW_HEIGHT in Park window. 2017-12-21 16:50:23 +01:00
Aaron van Geffen dbb22dd883 Use {SCROLLABLE/LIST}_ROW_HEIGHT in track list window. 2017-12-21 16:50:23 +01:00
Aaron van Geffen ad5246976c Use SCROLLABLE_ROW_HEIGHT in ride list window. 2017-12-21 16:50:23 +01:00
Aaron van Geffen a0cadab70b Use LIST_ROW_HEIGHT in Staff window's stats page. 2017-12-21 16:50:23 +01:00
Aaron van Geffen 3d7d7bee71 Right-align buttons in Options window. 2017-12-17 17:29:51 +01:00
Aaron van Geffen 39b2a00fd8 Disable resolution dropdown on "Windowed" and "Fullscreen (desktop)". 2017-12-17 17:29:34 +01:00
Michael Steenbeek c4f44e5e7a Compile files in paint folder as C++ 2017-12-17 17:24:36 +01:00
Marijn van der Werf 1e946fc0fe Move Dropdown to UI project 2017-12-16 15:47:38 +02:00
Marijn van der Werf 0193ea4fdc Move tooltip to UI project 2017-12-16 15:47:38 +02:00
Marijn van der Werf 22966c1ad7 Fix graph land move 2017-12-16 15:47:38 +02:00
Ted John 31e112cf3b Use std::string for objects 2017-12-14 14:38:14 +01:00
LRFLEW eed00ea363 Add Vsync Toggle to Options 2017-12-14 11:18:28 +01:00
Michael Steenbeek 1a9975d683 Compile util and cheats as C++ 2017-12-14 10:03:21 +01:00
Michael Steenbeek cc27beef73 Remove unnecessary strdup 2017-12-13 19:46:29 +01:00
Michael Steenbeek 8095c970aa Fix memory leak in New Ride window
The way the window handles strings might need to be updated at some point
to be a little bit cleaner, but this at least plugs the leak.
2017-12-13 11:59:03 +01:00
Michael Steenbeek 6dc49d643a Compile files in base dir as C++ 2017-12-13 08:03:48 +01:00
Christian F. Coors 0aa515355a Add cursor scaling 2017-12-12 22:11:40 +01:00
Michael Steenbeek e3c52360db Remove most usages of separate flag
This removes most usages of the separate flag, instead relying on ride groups to do its job.
Research is more complicated and will follow in another commit.
2017-12-08 10:28:29 +01:00
Michael Steenbeek 171271215e Change some ride type names for clarity, fix Americanism 2017-12-08 07:59:44 +01:00
Michael Steenbeek 3868b100df Stop encrypting money
It serves no purpose any more. Of course, we still need the ENCRYPT_MONEY() and DECRYPT_MONEY() functions for importing and exporting S6 files.
2017-12-07 23:22:24 +01:00
Marijn van der Werf 2d776de772 Extract functions from EditorObjectSelection 2017-12-07 17:52:03 +01:00
Marijn van der Werf 862ab26cc1 Move object selection window to UI module 2017-12-07 17:52:03 +01:00
Michael Steenbeek 0ffa2b541a Use more consistent terminology and remove some Americanisms 2017-12-05 10:23:36 +01:00
Michael Steenbeek 10a4dd06b0
Merge pull request #6754 from Gymnasiast/game-as-cpp
Compile game.c and game.h as C++
2017-12-05 09:23:01 +01:00
Hielke Morsink 884bc0c9a4 Trim object names when copying the missing objects list
Before adding a name to the clipboard buffer, it checks for spaces at
the end of the name, to prevent copying those.

It also moves some logic from the "mouseup" function, and moved memory
deallocation within the same function where it got allocated.
2017-12-05 09:22:07 +01:00
Michael Steenbeek 60d8865efb Compile game.c and game.h as C++ 2017-12-05 09:10:27 +01:00
Ted John 3de8e0d37e
Merge pull request #6772 from IntelOrca/remove-rct2-interop-2
Remove RCT2 interop
2017-12-04 20:10:35 +00:00
Michael Steenbeek 078c2d22c1 Make use of ride preview images clearer and more future-proof 2017-12-04 20:11:38 +01:00
Aaron van Geffen db5b72c360 Fix #6782: Steam overlay checkbox widget not displayed correctly. 2017-12-04 20:10:29 +01:00
Michael Steenbeek 407f1ad148
Create scenery_small_entry_has_flag() 2017-12-04 20:09:38 +01:00
Ted John 99d7aaa2d6 Remove RCT2 interop 2017-12-04 19:04:06 +00:00
Michael Steenbeek b9a6382557 Remove unused tutorial and guest number strings 2017-12-04 11:27:37 +01:00
Aaron van Geffen 1ef73997b5 Removed interface to window limit setting. 2017-12-04 11:26:53 +01:00
Aaron van Geffen c000263bbb Remove construction marker colour option. 2017-12-04 11:26:53 +01:00
Aaron van Geffen 38d45a102b Remove interface to option for handymen mowing by default. 2017-12-04 11:26:53 +01:00
Michael Steenbeek c83b2e31cc Replace magic number check for food and drink items with a function call 2017-12-04 10:40:41 +01:00
Michael Steenbeek b0c784ed71 Fix # 6775: New Campaign window only shows 40 rides 2017-12-04 08:35:33 +01:00
Aaron van Geffen 837b177d9d Simplify UI scaling display quality options (#6764)
Simplify UI scaling display quality options.

This removes three options:
* 'Use NN scaling at integer scales', as NN is decidedly preferable at integer scales.
* Anisotropic scaling, as it produces results very similar (if not equal) to linear scaling.
* NN as a selectable option in the dropdown - NN is forced on integer scales and unavailable for non-integer scales.
2017-12-03 22:35:16 +01:00
Michael Steenbeek 63f7820b25 Fix #1185: Close button colour of prompt windows does not match 2017-12-01 17:36:30 +01:00
Ted John 47a68e9e90 Add constant for maximum zoom level 2017-11-30 21:21:38 +00:00
Michael Steenbeek 3f8556c85a Fix #6294: Refactor Editor::SelectedObjects 2017-11-28 13:38:54 +01:00
Michał Janiszewski 14f39e189d Fix building 2017-11-26 21:24:57 +01:00
Michał Janiszewski b7ecaf6ae0 Fix StaffList.cpp compilation 2017-11-26 20:36:03 +01:00
Hielke Morsink 59cfc3459d Add clear button 2017-11-26 13:44:45 +00:00
Hielke Morsink c648a60502 Add search box to track list window
This adds a vector of indices used for the track designs array, which is
used instead of the window list index.

Some other things I've edited that are not directly related to this
commit:

- Orders widgets in logical order like how they appear on screen
- Adds some comments to existing code
2017-11-26 13:44:45 +00:00
rwjuk d920083503 Fix #6663: Object load error window filename corruption 2017-11-24 07:53:49 +01:00
Marijn van der Werf f19344aea6 Move tile inspector to UI module 2017-11-23 23:12:25 +01:00
Ted John 323b8dd352 Partially fix #6129: Guest List not updating after a ride rename
- Force refresh of ride list and guest list for both rename ride and demolish ride actions.
2017-11-23 09:40:39 +01:00
Ted John 53493d0977 Name only flag for banner objects 2017-11-22 22:06:56 +00:00
Ted John ef65a5208b Rename fields in rct_scenery_group_entry 2017-11-22 21:42:41 +00:00
zyliwax 7bffc4ae33 Adding gridlines display toggle shortcut. (#6313)
This feature existed in the original RCT1/2 games but was not present in
the latest development commit.

The original shortcut for this key was '7', placing it between the
"Invisible people toggle" (6) shortcut and the "Height marks on land
toggle" (8). This commit preserves as much as possible, using
placeholder comments that signify the relevant values which this
feature actually uses where this is not possible.
2017-11-22 12:02:23 +00:00
Ted John a98c936316 Fix #5636: Pausing the game shows mute button as active 2017-11-21 23:23:43 +00:00
Michael Steenbeek c1400a12eb Allow separate ride and vehicle names per ride entry 2017-11-21 18:55:42 +01:00
Michael Steenbeek 76dc490fca Clip available vehicles string in New Ride window 2017-11-21 18:28:21 +01:00
Michael Steenbeek 2a01c22e8c Raise vehicle tab window height to avoid text clipping 2017-11-21 15:10:35 +01:00
Michael Steenbeek adae6041f3 Show list of available vehicles in New Ride window 2017-11-20 19:42:29 +01:00
Hielke Morsink b3f9fb5299 Invalidate ride window when opening/closing all
The ride window was not invalidated, resulting in old text being still
visible inside the list. This was especially noticable when the game was
paused.
2017-11-20 18:28:22 +01:00
Ted John 8c53b6a70b Fix #6681: Tons of visual glitches when zooming out
Regression from #6574. Restoring the backup of SPR_TEMP was removed which was necessary as it is the sprite for grass tile zoomed out. Instead make SPR_TEMP a special sprite ID which is not used for anything else apart from temporary sprite drawing.
2017-11-20 13:48:00 +00:00
Michael Steenbeek dd8464f907 Refactor small, large and wall scenery 2017-11-20 14:40:56 +01:00
Michael Steenbeek bf69b2e682 Make terminology use more consistent 2017-11-20 11:20:04 +01:00
Ted John 38024bbd0d
Merge pull request #6699 from IntelOrca/refactor/available-entertainers
Refactor entertainer invented logic
2017-11-19 23:46:54 +00:00
Michael Steenbeek e3ab7e723d Fix #6701: assertion on string ID -2 and name it 2017-11-19 22:22:04 +01:00
Ted John 3251af4f30 Refactor entertainer invented logic
Remove hard dependency on scenery window by calling a new is scenery set invented function. I don't think this the performance is any worse as it called init_scenery anyway for every call to get_available_entertainers.
2017-11-19 16:06:10 +00:00
Marijn van der Werf 67ebf40f83 Move main editor window to UI project 2017-11-18 21:07:21 +01:00
Marijn van der Werf dceb403ca9 Move editor bottom toolbar to UI module 2017-11-18 21:07:21 +01:00
Marijn van der Werf 8b7322ad6e Move bottom toolbar to UI module 2017-11-18 21:07:21 +01:00
Marijn van der Werf 3d7867791d Move scenery window to UI module 2017-11-18 21:07:21 +01:00
platipo 789b47b7bb Refactor slope flags and path type flag 2017-11-18 12:58:27 +01:00
Michael Steenbeek bb483b0c5f Replace direct access to large scenery colour with helper functions 2017-11-17 22:54:54 +01:00
Enrico Paganin c2bf44ab1b Refactor scenery flags
Every SCENERY_GHOST_FLAG_X is connected with its respective
SCENERY_TYPE_xxx flag
2017-11-17 17:03:57 +01:00
Michael Steenbeek 3bd68947b9 Create functions for getting large scenery type and sequence 2017-11-17 12:56:08 +01:00
Michael Steenbeek e12de39407 Fix include 2017-11-17 12:54:47 +01:00
Michael Steenbeek dd6257af1e Tackle the two residual usages of the colour property 2017-11-17 12:54:47 +01:00
Michael Steenbeek 60d5d5ca1e Cleanup 2017-11-17 12:54:47 +01:00
Michael Steenbeek f448d16707 Add methods for getting and setting track element type 2017-11-17 12:54:47 +01:00
Michael Steenbeek 953d6840f4 Fix some missed occurrences 2017-11-17 12:54:47 +01:00
Michael Steenbeek a292917e50
Compile mapgen.c as C++ 2017-11-17 10:22:54 +01:00
Ted John b5137b0e37
Merge pull request #6574 from IntelOrca/protect-g1-access
Refactor g1 access
2017-11-16 18:51:32 +00:00
Christian F. Coors 58e8ef5de4 Fix build in clang 2017-11-14 21:01:11 +01:00
Michael Steenbeek 5eed8cecd4 Fix typo in 'multiplier' 2017-11-13 16:22:36 +01:00
Cody Jung 3bb9d41908 Fix #6657: Reset tracking icon status when opening guest list
The guest tracking icon is hidden on the guest list if it's in
PAGE_SUMMARISED mode. Closing then reopening the window reset it back to
INDIVIDUAL mode but did not restore the icon state.
2017-11-13 10:36:16 +01:00
Marijn van der Werf bd0bd9e038 Move top toolbar to UI module 2017-11-11 23:57:19 +01:00
Marijn van der Werf c247bbcb82 Move ride construction window to UI module 2017-11-11 23:57:19 +01:00
Richard Jenkins d6bd26cd83 Fix #5836, #6301: Track list freezes after deletion in Track Manager 2017-11-08 07:51:59 +01:00
Philip Goto b66df2d6db Add smooth nearest neighbor scaling
This commit implements smooth nearest neighbor scaling, this scaling method looks sharper than linear scaling and not deformed like NN scaling.
2017-11-06 23:05:21 +01:00
Ted John 498857a95d Do not bother backing up SPR_TEMP 2017-11-05 21:10:27 +00:00
Ted John 4232be9fc2 Remove remaining external uses of g1element 2017-11-03 22:18:10 +00:00
Ted John 5a05bd51e5 Use get_g1_element and add null checks 2017-11-03 22:18:10 +00:00
Robert Jordan 8da1cad3ab Enhance: Change title editor default selection
Title editor sequence selection now defaults to current preset. This is
only after the first time the window is opened. Afterwards it keeps the
last selection.
2017-11-03 21:34:37 +01:00
Robert Jordan f4538c6557 Fix: Realign Park Viewport
The viewport had a 1x1 spacing before the bottom right border was
reached.
2017-11-03 07:53:25 +01:00
Marijn van der Werf bbe46cb583 Sort affected includes 2017-11-03 01:54:37 +01:00
Marijn van der Werf 666809fb8b Move object load error window to UI module 2017-11-03 01:54:37 +01:00
Marijn van der Werf 59df233669 Move text input window to UI module 2017-11-03 01:54:37 +01:00
Marijn van der Werf de6b3b4ebf Sort includes in Guest.cpp 2017-11-03 01:54:37 +01:00
Marijn van der Werf 4a4f9648a7 Move network status window to UI module 2017-11-03 01:54:37 +01:00
Marijn van der Werf b85f9c3f68 Move maze construction window to UI module 2017-11-03 01:54:37 +01:00
Marijn van der Werf 1e335308cc Move map tooltip to ui module 2017-11-03 01:54:37 +01:00
Marijn van der Werf ee6c3cfc56 Move track design list window to UI module 2017-11-03 01:54:37 +01:00
Marijn van der Werf 61255e25a7 Move Ride window to UI module 2017-11-03 01:54:37 +01:00
Marijn van der Werf 427d639e69 Improve title screen options button appearance 2017-11-02 22:57:00 +01:00
Robert Jordan d79d2a7503 Fix numerous title sequence editor bugs
* Change how current title sequence is handled. It can either be
previewing a title sequence, or playing the preset.
* LoadMM and LoadRCT1 now save when script is saved.
* No more infinite failing to load loops.
* No more crashing when attempting to display "no save selected" in
title editor.
* Title editor now gracefully fails to preview a title sequence and lets
the user know with a context error.
* When preset title sequence fails to load, the preset will forcibly be
changed to the first sequence to successfully load.

Added changelog entries for last two items.
2017-11-02 18:36:37 +01:00
Christian F. Coors 06afeeda9a Apply some refactoring 2017-11-02 12:22:28 +01:00
Robert Jordan 88b487309d Refactor: Title Editor new lines
[ci skip]
2017-11-01 22:42:58 +00:00
Robert Jordan b715d83bfd Add missing size_t cast 2017-11-01 22:42:58 +00:00
Robert Jordan 61accf6e02 Fix another missing instance of size_t 2017-11-01 22:42:58 +00:00
Robert Jordan 0698154ba1 Refactor: Title sequences and switch to size_t 2017-11-01 22:42:58 +00:00
Robert Jordan 9425ed1aee Implement #6307: Display arrow on park entrance placement 2017-11-01 18:14:01 +01:00
Michael Steenbeek af845beb61 Replace mapElement with tileElement 2017-10-31 19:59:06 +01:00
Michael Steenbeek ce8d9cc71b Rename map_element to tile_element 2017-10-31 19:59:06 +01:00
Robert Jordan a3c64bb146 Feature: Preview title sequences in-game
Title sequences can now be played back in-game, allowing for much easier
editing.

Improved title sequence playback in general. Clicking play while on a
different title sequence will play the new one. Clicking stop will make
the title screen go back to the config title sequence. And the closing
the title sequence window will also make the game go back to the config
title sequence, and reload the sequence if it was modified.

Changes made to title sequences in-game are now correctly loaded in the
title screen.

Starting a title sequence within the editor will now always reset it
even if it's the current playing sequence. (Not for playing in the
editor though).

Get Location in title sequence command editor now has 100% accuracy
compared to before
where it would usually get some offset value.

Added `get_map_coordinates_from_pos_window` which will allow getting the
viewport coordinates of a specific window even if the input coordinates
are under another window. This has use with getting 2D positions from
the main window without the other windows getting in the way.

Options window will now always specify the config title sequence in the
dropdown and not the current title sequence.

Made a global variable `gLoadKeepWindowsOpen`, in game.h to keep windows
open when loading a park. When loading a title sequence park in-game.
The sequence player will force-close all park-specific windows ahead of
time.

Skipping while testing title sequences no longer needs to reload the
park if the current playback position is already before the target
position and ahead of the load position.

Added changelog entry.
2017-10-30 12:07:01 +01:00
Aaron van Geffen 25d5ff729a Increase padding and fix button alignment for load/save window 2017-10-28 09:32:31 +02:00
Aaron van Geffen f1c69ac4f7 Take font line height into account in News window. 2017-10-27 11:11:43 +02:00
Aaron van Geffen a058b39b90 Add extra padding to options in News Options screen. 2017-10-27 11:11:43 +02:00
Michał Janiszewski 90a14205c8 Compile track_data.c as C++ 2017-10-25 23:53:47 +02:00
Michael Steenbeek 4290d0a65d Fix some erroneous use of LOCATION_NULL
Found by @janisozaur and introduced in PR #6461.
2017-10-25 11:59:29 +02:00
blackhand1001 e4caeb7ef9 Use constants for energy bars in Peep window 2017-10-24 09:19:17 +02:00
Aaron van Geffen ec53c1c953 Add extra padding to the editor's scrollable invention lists. 2017-10-22 22:00:49 +02:00
Aaron van Geffen 9dbba6e56e Add extra padding to scrollable list items in staff window. 2017-10-22 22:00:49 +02:00
Aaron van Geffen cbb178743f Add extra padding to scrollable list items in guest window. 2017-10-22 22:00:49 +02:00
Aaron van Geffen 84435262ba Increase height of the options button on the title screen. 2017-10-22 22:00:49 +02:00
Aaron van Geffen 01b92b06fd Take line heights into account in Error windows. 2017-10-22 21:48:09 +02:00
Aaron van Geffen 4fe70294e2 Take line heights into account in About and Music Credits windows. 2017-10-22 21:48:09 +02:00
Aaron van Geffen 9f67fafc43 Add theme support for console background colour. 2017-10-19 21:26:53 +02:00
Michał Janiszewski 8fd2266bda Refactor includes (#6512)
* Refactor Intent.h inclusion

* Use forward declaration of ITcpSocket

* Remove unused include

* Forward declare rct_ride_entry

* Remove unused headers

* Forward-declare rct_drawpixelinfo

* Remove unused headers

* Lower header include from header to source file

* Reduce included headers

* Reduce includes
2017-10-19 10:01:05 +02:00
blackhand1001 ce0650daf5 Change min energy cheat to the correct min value 32.
Change min energy cheat to the correct min value 32. This fixes the issue with the min energy cheat that causes it to reset to 255 a few seconds after applying it.
2017-10-18 21:52:46 +02:00
Duncan d224f1219e Reintroduce error titles to game actions. Small refactor. (#6462)
* Reintroduce error title to game actions. Small refactor.

Removed setting error titles in any calling functions.
Refactored place park entrance result to conform with other game actions.

* Remove unread variable (fixing Travis)
2017-10-18 19:57:36 +01:00
Robert Jordan ec22d04089 Fix #6470: Title sequence naming issues
Predefined title sequence filenames are now treated as "reserved".
Custom title sequences cannot use reserved names and an error will
appear if the user tries.

Duplicating predefined title sequence now uses default text of
predefined sequence's proper name instead of filename.

Renamed `WIDX_TITLE_EDITOR_RENAME_SAVE_BUTTON` to
`WIDX_TITLE_EDITOR_RENAME_BUTTON` to follow formatting of other preset
button ids.

Added string id 6154, `STR_ERROR_RESERVED_NAME`, "Name is reserved".
2017-10-18 11:18:14 +02:00
Aaron van Geffen d6ee66acb4 Split/rename ROW_HEIGHT constant into widget-specific ones. 2017-10-18 11:17:22 +02:00
Aaron van Geffen 7e9a5bbb6b Increase padding for finances summary and marketing tab. 2017-10-18 11:17:22 +02:00
Christian F. Coors e5ce3859a3 Fix Intent pointers/strings 2017-10-17 22:31:05 +02:00
Michael Steenbeek bb01699b7d Compile track.c as C++ 2017-10-17 13:51:47 +02:00
Aaron van Geffen 60aa849a83 Increase height for items in shortcuts window.
This increases the height for each item in the keyboard shortcuts window from 10px to 12px.
While this may not seem like much, it ensures the text no longer overlaps for Japanese and Korean.
At also has the added benefit of making the window look a bit nicer for Western languages.
2017-10-17 11:39:24 +02:00
Robert Jordan 9d5c6a4127 Use proper names for predefined themes
Predefined themes *RCT1* and *RCT2* will now be called their respective
game name*RollerCoaster Tycoon 1* or *RollerCoaster Tycoon 2* in the
current language.

Predefined themes in the config file now are prefixed with an asterisk
like they are supposed to be. AKA `*RCT1` instead of `RCT1`.

This will invalidate the user's currently selected theme in the config
file, but only if they were using RCT1's theme.
2017-10-16 10:04:09 +02:00
Christian F. Coors e1d24641a4 Fix saving without dialog in new scenario 2017-10-16 08:07:10 +02:00
Martin Müller ffdc854c1f Fix #5741: Disappearing land/construction rights indicators 2017-10-15 16:11:08 +02:00
Tomas Dittmann e393ff1f22 Stop using (void*)-1 for invalid pointers 2017-10-15 15:53:16 +02:00
Robert Jordan 74f1eb39a8 Fix: TitleSequence spelling errors
```c++
bool TileSequenceSave(TitleSequence * seq);
bool TileSequenceAddPark(TitleSequence * seq, const utf8 * path, const
utf8 * name);
bool TileSequenceRenamePark(TitleSequence * seq, size_t index, const
utf8 * name);
```

Renamed to:

```c++
bool TitleSequenceSave(TitleSequence * seq);
bool TitleSequenceAddPark(TitleSequence * seq, const utf8 * path, const
utf8 * name);
bool TitleSequenceRenamePark(TitleSequence * seq, size_t index, const
utf8 * name);
```
2017-10-15 10:33:10 +02:00
Michael Steenbeek 7f9c25a7a9 Use constant for LOCATION_NULL, split off location stuff to Location.h 2017-10-13 22:23:07 +02:00
Michał Janiszewski ab3835719a Compile peep and staff logic as C++ 2017-10-13 10:06:36 +02:00
Michael Steenbeek 3a9dc3f491 Ensure that get_ride_entry returns NULL on invalid ride entries 2017-10-12 21:07:35 +02:00
Michael Steenbeek 3a2aeda398 Refactor expenditure table and history graph 2017-10-12 20:35:59 +02:00
Michael Steenbeek 42d6a10952 Compile management as C++ 2017-10-11 21:38:26 +02:00
Michael Steenbeek 17557569d0 Turn 'unlock all prices' into a regular option
This uses a previously unused S6 flag to save this option persistently.
This should not make S6 import much harder, but should reduce the amount of questions about S4 import.

Also refactor the checks whether the user can ask money for rides or entry. This should make it a lot easier
when our own save format comes around.
2017-10-11 08:33:17 +02:00
Michał Janiszewski c4538496c5 Make sure variables are either static or declared externally 2017-10-09 22:59:40 +02:00
Marijn van der Werf ebb4bbe5d5 Move ride list window to UI module (#6412) 2017-10-08 22:15:41 +02:00
vector-of-bool 57a8bbac23 Respect POSIX path separators on Windows (#6356) 2017-10-08 21:28:38 +02:00
Christian F. Coors e737b3108c Add status messages to server list window 2017-10-08 11:51:22 +02:00
Aaron van Geffen 34685b07a0 Fix #6407: Load/Save window theme is not applied 2017-10-07 23:56:47 +02:00
Marijn van der Werf d02976695d Move new ride and research windows 2017-10-07 22:24:14 +02:00
Marijn van der Werf eef3bd9af5 Move staff and guest windows 2017-10-07 22:24:14 +02:00
Marijn van der Werf 8569a7fe2f Move map window 2017-10-07 22:24:14 +02:00
Michael Steenbeek 25b72260d7 Compile research.cpp as C++, small refactor 2017-10-06 21:41:50 +02:00
Aaron van Geffen af3fa4b0ff Options window: fix background colour for some dropdowns 2017-10-05 14:11:37 +02:00
ZehMatt bf0bc77dfc Refactor SetParkEntranceFeeAction to use constructor for parameters.
Add RideSetNameAction.
Support of string serialisation.
Check requested status for ride in Query.
Add RideDemolishAction.
2017-10-05 10:42:44 +02:00
Michael Steenbeek 289e154fe4 Fix #6315: Not all researched items in S4 are available 2017-09-28 16:24:44 +02:00
Michael Steenbeek 18db4a5274 Implement #6292: Allow building queue lines in the the Scenario Editor
Also format the file properly and do a bit of clean up.
It's now also possible to build queue lines for editor-only paths.
2017-09-25 22:09:40 +02:00
Marijn van der Werf 9d80f7efed Apply recommended fixes 2017-09-24 22:41:49 +02:00
Marijn van der Werf 47e65d1ab1 Finish rebase 2017-09-24 22:41:49 +02:00
Marijn van der Werf 6df955dd27 Add missing window initializers 2017-09-24 22:41:49 +02:00
Marijn van der Werf 9d93d28efb Change method argument type 2017-09-24 22:41:49 +02:00
Marijn van der Werf 257c9d60d5 Fix imports 2017-09-24 22:41:49 +02:00
Marijn van der Werf b7164c5eac Rename intent extra keys 2017-09-24 22:41:49 +02:00
Marijn van der Werf 619733ba05 Move track design windows 2017-09-24 22:41:49 +02:00
Marijn van der Werf d18e59ff17 Move loadsave dialog 2017-09-24 22:41:49 +02:00
Marijn van der Werf 9b1b2b5c62 WIP window moving 2017-09-24 22:41:49 +02:00
Marijn van der Werf ac910a5979 Move Error, Campaign and Ride Demolition windows 2017-09-24 22:41:49 +02:00
Marijn van der Werf a49a777047 Move Banner, Player and Sign windows 2017-09-24 22:41:49 +02:00
Marijn van der Werf 8503b8e204 Move Finances and Park windows 2017-09-24 22:41:49 +02:00
Michael Steenbeek 1fd1d8c26b Move editor to C++; add defines for object limits 2017-09-22 07:56:24 +02:00
Michael Steenbeek fa5ec031f1 Clean up ride naming 2017-09-20 21:19:55 +02:00
Michał Janiszewski 00fd18809c Move extern "C" {} blocks to headers (#6282) 2017-09-18 17:05:28 +02:00
Michael Steenbeek 597d40b25b Add cheat to show all drawable track elements 2017-09-13 19:38:30 +02:00
Gymnasiast a28509e24c Split Ride and rct2_ride 2017-09-12 11:16:57 +02:00
Ted John 3f1991804a Add debug option to show dirty blocks 2017-08-31 22:36:15 +01:00
wolfreak99 3e4d4ca56f Allow Random Terrain and Place Trees on Simplex Map Generator 2017-08-23 08:56:56 +02:00
Richard Jenkins 71e580a58f Refactor game load functions, resolves #6011 2017-08-23 08:04:36 +02:00
jensj12 c3a5ffbe04 Implement #3994: Show bottom toolbar with map tooltip 2017-08-16 22:27:20 +02:00
Tomas Dittmann d266ab5f91 Fix #6133: Construction rights not shown after selecting buy mode
tool_set() cancels the previous tool, so it has to be called first or it will cancel the _landRightsMode that was meant to be activated.
2017-08-16 10:22:27 +02:00
Michał Janiszewski d698ad1100 Convert NULL -> nullptr in C++ 2017-08-15 11:51:56 +02:00
Michał Janiszewski 44c8c84b7c Convert integers acting as bools to bools (#6177)
Also fixes MSVC2015 according to AppVeyor
2017-08-15 09:03:10 +01:00
Marijn van der Werf 294cef3c9b Move additional windows to UI project 2017-08-14 23:53:28 +02:00
Marijn van der Werf 247fdc2f5d Fix formatting of C includes 2017-08-10 13:42:27 +02:00
Michał Janiszewski 38f4f8be79 Fix missing includes 2017-08-10 13:42:27 +02:00
Michał Janiszewski 872b3e2039 Update casing of header file 2017-08-10 13:42:27 +02:00
Marijn van der Werf 4d90940d21 Move windows to UI project 2017-08-10 13:42:27 +02:00
Ted John f3ef92edcb Fix MSVC build errors and warnings 2017-08-10 13:42:27 +02:00
Marijn van der Werf a53a7ab706 Convert remaining dialogs 2017-08-10 13:42:27 +02:00
Kuriibo 59fabad37c Added new string for shortcut, validate_global_widx 2017-07-26 17:23:47 +01:00
Kuriibo d0db59e196 Keyboard Shortcut for Scenery Remover - #5835
Added a hotkey for the "clear scenery" window. By default, the hotkey is the "b" key (b/c bulldozer).
2017-07-26 17:23:47 +01:00
wolfreak99 8364d8d3d8 Implement load game shortcut 2017-06-24 19:01:00 +02:00
Ted John cbd53f920c Create IWindowManager to open window from libopenrct2 2017-06-11 17:23:51 +01:00
Ted John dfa1b47a4f Move keyboard shortcut code to libopenrct2ui. 2017-06-11 16:52:15 +01:00