* Fix#19503. Hide 3+ queue junction railings behind a flag
This is to prevent existing parks from changing their behaviour
* Clang format
* Bump version numbers. Update changelog
* Update text
* Update S6Importer.cpp
Edit a stray tile in the lava river of Infernal Views to have its missing lava.
* Update changelog.txt
* Update contributors.md
* Add speed and frame properties
* add steam position modifier
* copy code from OpenLoco
* update sin and cos
* add computation function
* finalize locomotion code
* fix formatting
* refine code
* refactor things slightly
* manually fix formatting
* use PascalCase and rename
* fix copyright notice
* fix name again
* rename function, move outt of namespace
* fix rebase issues
* remove pitch table derived from physics
* rename some stuff
* flip vertical component sign to make sense
* change json structure
* create steam particles based on number of animation frames
* fix formatting
* add slope for spiral lift hill down
* fix formatting again
* parens around bitwise and
* make animations separate functions
* rename MultiDimCoaster to MultiDimension
* use EnumValue method
* rework multidim frame count
* bump network to be safe
* fix formatting
* move array out of function
* make table const
* move struct into RideObject.cpp
* try new method to fix numbers in multidim
* implement ZehMatt modulo
* add documentation to new function
* include Yaw.hpp
* rename src/ride/SteamPosition.hpp to src/math/Trigonometry.hpp
* actually add src/math/Trigonometry.hpp
* move ComputeSteamOffset to Vehicle.cpp
* use static asserts on arrays
* fix changelog grammar
* add more static asserts
Fixes a few errors in the vehicle colours table used for RCT1 imports, they are:
Both steam trains third colour should be yellow (the bell and some other details)
Suspended swinging airplane cars third colour should copy colour 2 (the restraints are colour 2 in RCT1 but colour 3 in RCT2)
Reverse freefall car colour 3 should copy colour 1 (the front bits are the same as colour 1 in RCT1)
Vertical drop trains colour 3 should copy colour 2 (the bottom metal bar is the same as colour 2 in RCT1)
Sitdown twister train colour 2 should copy colour 1, colour 3 should copy colour 2 (restraints are colour 2 in RCT1 but colour 3 in RCT2)
Laydown trains colour 3 should copy colour 2 (part of the restraint, it uses colour 2 in RCT1)
Hyper-twister trains colour 3 should copy colour 1 (the lap bar, it uses colour 1 in RCT1)
Face-off trains colour 3 should copy colour 2 (the restraints use colour 2 in RCT1 but colour 3 in RCT2)
River rafts colour 3 should copy colour 2 (the top of the roof uses colour 2 in RCT1 but colour 3 in RCT2)
It was reported OpenRCT2 stopped working on Vista with 0.4.2 release due
to `CoGetApartmentType` and `TryAcquireSRWLockExclusive` symbols linked
in statically.
This commit simply removes references to Vista as a supported system.
Fixes a consistent assertion when displaying "Cannot start construction"
in Japanese, but it has potential fix countless other crashes
related to string wrapping/display.
* WIP: scenery searching
* refactor snake case
* actually start filtering scenery
* prepare for merge from develop
* use ObjectManager to get scenery info
* clear selected scenery when it is filtered out
* Clear tool when no scenery is selected
* updating changelog
* fix clang formatting issues
* Add filter text box to new ride selection window
* update after snake_case refactor
* Change _filter to an instance variable, move textbox data assignment to OnPrepareDraw
* replace std::string_view with u8string_view
* Change lift speed range of Classic Wooden RC
As this ride is meant to reflect both old-school wooden roller coasters, as well as RCT1’s wooden RC, it makes no sense the lift can be set to speeds up to 11 km/h. Limit this to 4-8 km/h.
* Bump network version
* Add changelog entry
Co-authored-by: Tulio Leao <tupaschoal@gmail.com>
* Use PeepDirection instead of sprite_direction to update queue position
* Align guests to the centre of the first queue tile.
* Bump network version
* Update changelog
* Update replays
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
* Wrap custom game action arguments in event args object
* Update Typescript declaration, documentation and changelog
* Pass custom game action by value and remove log messages