Commit Graph

14 Commits

Author SHA1 Message Date
Adam f09b14ef2b
Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove

Added undo function for Remove Scenery

* Refactor: Balloon and Banner actions hpp=>h/cpp

* Refactor: rename all action *.hpp files to *.cpp

This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.

* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp

* VSCode: add src subdirectories to includePath

* Refactor Guest actions hpp=>h/cpp

* Refactor Land actions hpp=>h/cpp

* Refactor LargeScenery actions hpp=>h/cpp

* Refactor Load, Maze, Network actions hpp=>h/cpp

* Refactor Park actions hpp=>h/cpp

* Refactor/style: move private function declarations in actions *.h

Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions

* Refactor Pause action hpp=>h/cpp

* Refactor Peep, Place, Player actions hpp=>h/cpp

* Refactor Ride actions hpp=>h/cpp

* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp

* Refactor SmallScenerySetColourAction hpp=>h/cpp

* Refactor Staff actions hpp=>h/cpp

* Refactor Surface, Tile, Track* actions hpp=>h/cpp

* Refactor Wall and Water actions hpp=>h/cpp

* Fix various includes and other compile errors

Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports

* Xcode: modify project file for actions refactor

* Cleanup whitespace and end-of-file newlines

Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 06:39:10 +00:00
ζeh Matt 645289f4ec
Rename GameActionResult and use GameActions namespace instead (#13184) 2020-10-14 22:04:39 -03:00
Matt 13f332d5b8
Ensure/Cleanup member initialization for game actions 2020-10-03 05:58:57 +03:00
Matt 82916f6824
Use default constructor 2020-10-03 05:55:33 +03:00
Aaron van Geffen 7b5087f057
Update copyright year to 2020 2020-07-21 15:04:34 +02:00
Aaron van Geffen 2af13904c5 Update copyright notices for 2019. (#8903) 2019-03-17 07:16:15 +00:00
Matt 4ff2dbd108 Automatically expose game action name via macro. 2018-12-20 22:20:58 +01:00
ζeh Matt 1abb31a159 Implement game action logging. (#8138) 2018-11-20 06:04:42 +01:00
clang-format 90f1a328ab clang-format game actions 2018-07-23 15:58:01 +02:00
Michael Steenbeek 1b08fb4e69 Replace our own integer types with standard ones 2018-06-20 17:30:40 +02:00
Hielke Morsink 0cf256ac9e Ready copyright notice for clang-format
Clang-format sees the text behind `#pragma region` as code and formats it. Instead of stating the copyright and date there, it's now in the comment block right below it. The text "Copyright" is left in the `#pragma region` line, as clang-format sees it as a single identifier.

I took the opportunity to normalize the dates, and add the copyright notice to the source files where it was missing them (except for third-party and the generated resources.h file).
2018-06-15 14:07:34 +02:00
Hielke Morsink aa7fb35839 Remove use of 'using namespace' from headers 2018-03-30 17:14:10 +02:00
Ted John 6a8ea7e8d4 Create helper method to create the game action result 2018-03-20 09:31:39 +01:00
Ted John 5a803d2551 Implement game action for park set research funding 2018-03-20 09:31:39 +01:00