Michał Janiszewski
b2bc974fe7
Use nullptr where possible
2018-01-04 06:58:44 +01:00
Michael Steenbeek
1a9975d683
Compile util and cheats as C++
2017-12-14 10:03:21 +01:00
Michael Steenbeek
6dc49d643a
Compile files in base dir as C++
2017-12-13 08:03:48 +01:00
Michael Steenbeek
60d8865efb
Compile game.c and game.h as C++
2017-12-05 09:10:27 +01:00
Ted John
8c53b6a70b
Fix #6681 : Tons of visual glitches when zooming out
...
Regression from #6574 . Restoring the backup of SPR_TEMP was removed which was necessary as it is the sprite for grass tile zoomed out. Instead make SPR_TEMP a special sprite ID which is not used for anything else apart from temporary sprite drawing.
2017-11-20 13:48:00 +00:00
platipo
789b47b7bb
Refactor slope flags and path type flag
2017-11-18 12:58:27 +01:00
Ted John
498857a95d
Do not bother backing up SPR_TEMP
2017-11-05 21:10:27 +00:00
Ted John
4232be9fc2
Remove remaining external uses of g1element
2017-11-03 22:18:10 +00:00
Marijn van der Werf
bbe46cb583
Sort affected includes
2017-11-03 01:54:37 +01:00
Marijn van der Werf
ee6c3cfc56
Move track design list window to UI module
2017-11-03 01:54:37 +01:00
Marijn van der Werf
61255e25a7
Move Ride window to UI module
2017-11-03 01:54:37 +01:00
Michael Steenbeek
af845beb61
Replace mapElement with tileElement
2017-10-31 19:59:06 +01:00
Michael Steenbeek
ce8d9cc71b
Rename map_element to tile_element
2017-10-31 19:59:06 +01:00
Michał Janiszewski
90a14205c8
Compile track_data.c as C++
2017-10-25 23:53:47 +02:00
Michael Steenbeek
bb01699b7d
Compile track.c as C++
2017-10-17 13:51:47 +02:00
Michael Steenbeek
7f9c25a7a9
Use constant for LOCATION_NULL, split off location stuff to Location.h
2017-10-13 22:23:07 +02:00
Marijn van der Werf
9d80f7efed
Apply recommended fixes
2017-09-24 22:41:49 +02:00
Marijn van der Werf
47e65d1ab1
Finish rebase
2017-09-24 22:41:49 +02:00
Marijn van der Werf
619733ba05
Move track design windows
2017-09-24 22:41:49 +02:00