Ted John
7a20874366
Fix Windows build
2019-05-12 00:51:33 +01:00
Ted John
123a8eacad
Get the server list showing LAN servers
2019-05-12 00:51:33 +01:00
Ted John
694cb7eb3f
Implement UDP socket and broadcasting
2019-05-12 00:50:13 +01:00
Hielke Morsink
b51f6a4d90
Use case-insensitive compare for soring ride and vehicle types ( #9229 )
2019-05-11 12:06:29 +01:00
Filip Gawin
6833da77e3
Simplify boolean expresions
2019-05-10 22:00:38 +02:00
Ted John
710da039a4
Show ghost elements as white on mini-map
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Also fixes refresh of map when using OpenGL drawing engine
2019-05-08 21:37:33 +01:00
Mikroscopic
80a9cf8670
Fix ghost objects rendering on minimap
2019-05-08 21:36:31 +01:00
Ted John
0d0479f9b1
Merge pull request #8558 from richard-fine/feature/peep-inspector
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Peep debug tab
2019-05-06 20:29:29 +01:00
Ted John
a22f0a53fb
Use localised strings for guest debug tab
2019-05-04 21:48:02 +00:00
Ted John
f50695fc9b
Refactor guest window resize
2019-05-04 16:23:29 +00:00
Ted John
a90a86562d
Refactor guest widget lists
2019-05-04 15:01:51 +00:00
Ted John
7c2708746e
Re-draw debug tab every tick
2019-05-04 14:53:25 +00:00
Ted John
c13bd04954
Refactor invalidate methods
2019-05-04 14:40:45 +00:00
Ted John
1d296242b4
Improve text colour
2019-05-04 14:09:15 +00:00
Ted John
b4a2a94520
Fix build
2019-05-04 14:08:37 +00:00
Richard Fine
480f19c0c6
Add parens to fix operator precedence issue
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I missed one... thankfully the CI did not.
2019-05-04 14:08:37 +00:00
Richard Fine
9bb68a7151
Pull window width into temporary variable
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As suggested in review, it's a little easier to read this way.
2019-05-04 14:08:37 +00:00
Richard Fine
b714f7b0e2
Use constexpr instead of const
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For a static constant integer value, it's stylistically clearer to use constexpr instead of const. The resulting variable is implicitly const, but is also guaranteed to have a compile-time-computable value.
2019-05-04 14:08:37 +00:00
Richard Fine
97bcc53637
Eliminate itoa and use correct format specifiers
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Use snprintf instead of _itoa as it's not available on all platforms. Also change the format specifies for unsigned variables to %u instead of %i, to be more correct...
2019-05-04 14:08:37 +00:00
Richard Fine
397b044588
Use safe_strcat instead of strcat_s
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strcat_s is not available on all platforms, and we have a utility in the codebase that does basically the same thing already.
2019-05-04 14:08:37 +00:00
Richard Fine
cfda3fb8f7
Use sizeof(buffer) instead of hardcoded size
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Use sizeof(buffer) instead of repeating 4096 in a bunch of places. Also, 4096 was maybe a bit overkill, drop it down to 512 instead.
2019-05-04 14:08:37 +00:00
Richard Fine
8bf72ceadb
More peep pathing info
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Show more peep debug data in the Guest debug tab, mostly to help with understanding pathfinding behaviour.
2019-05-04 14:08:37 +00:00
Richard Fine
7300a38ce6
Show peep coordinates in debug tab
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As a first debug stat to show, display a peep's current coordinates in the debug tab
2019-05-04 14:08:37 +00:00
Richard Fine
70c61d5ac6
Fix guest window width for debugging tab
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Introduce a named constant for the width of a tab in the Guest window, and touch the places that set the window width to add it to the minimum window width when the debugging tab is enabled, so that the tab doesn't render off the side of the window.
2019-05-04 14:08:37 +00:00
Richard Fine
5ef07ab936
Formatting
2019-05-04 14:08:37 +00:00
Richard Fine
fa63691d17
Disable guest debug tab when debug tools not turned on
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Disable the debug tab in the guest window when the debugging tools are not turned on, causing it to be completely hidden from view.
2019-05-04 14:08:37 +00:00
Richard Fine
c4a449f47d
Add new debugging tab to the Guest window
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Add a new tab to the Guest window which we can use to display debug information and tools for guests. At the moment it's blank and always visible; next step is to make it only show up when debugging tools are enabled.
2019-05-04 14:08:37 +00:00
ζeh Matt
cd8c67ddac
Implement SetCheatAction. ( #8990 )
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* Implement SetCheatAction.
* Bump up network version
2019-05-04 15:28:38 +02:00
Hielke Morsink
5e9e7bcbe5
Fix: artifacts when changing ride type as client or using the in-game console ( #9202 )
2019-05-04 10:31:10 +00:00
Aaron van Geffen
f1b9c71524
Merge pull request #8687 from Xkeeper0/f/multiplayer-plus
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Multiplayer dropdown additions
2019-05-02 22:53:50 +02:00
Gymnasiast
72ca5ee3a4
Fix formatting
2019-05-02 22:44:47 +02:00
Duncan
a6c2aed26d
Merge pull request #9059 from duncanspumpkin/banner_ga
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Implement Banner Place/Remove Actions
2019-05-02 21:32:51 +01:00
hokasha2016
6a6465498f
Fix #7878 : Scroll shortcut keys ignore SHIFT/CTRL/ALT modifiers
2019-05-02 21:42:05 +02:00
duncanspumpkin
d14637e1ca
Fix narrowing and formatting
2019-05-02 17:47:01 +01:00
duncanspumpkin
f6b610c325
Implement Banner Place/Remove Actions
2019-05-02 17:47:01 +01:00
Aaron van Geffen
57040c392c
Change multiplayer toolbar image to framed globe, with pressed state.
2019-05-02 12:32:45 +02:00
Ted John
f842d8a693
Fix #5103 : OpenGL: ride track preview not rendered
2019-05-02 00:07:43 +00:00
Xkeeper
4a34d2a6da
Disable "Reconnect" if not desynced.
2019-05-02 00:30:30 +02:00
Xkeeper
c075eec224
Update sync icons, new multiplayer toolbar button
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The multiplayer toolbar button is the same globe used for the
multiplayer option on the title screen, since it seems like
a nicer (and better?) looking option than the two riders.
Also conflicts less with the new sync icons.
2019-05-02 00:30:30 +02:00
Xkeeper
8c4de40239
Add graphics for desync notice
2019-05-02 00:29:25 +02:00
Xkeeper
bc8ecd8e67
Add "Reconnect" option under the multiplayer button
2019-05-02 00:26:37 +02:00
Xkeeper
d614fb4035
add network indicators for desync/player count
2019-05-02 00:22:03 +02:00
Aaron van Geffen
6098c1c3cc
Merge pull request #8659 from Xkeeper0/f/better-sign-tooltips
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Better tooltips for banners and signs
2019-05-02 00:21:26 +02:00
Aaron van Geffen
df42cfe1e1
Change map toolbar icon with current rotation ( #9154 )
2019-05-02 00:07:20 +02:00
Xkeeper
100ee139f5
Update code style with clang-format
2019-05-01 23:59:09 +02:00
Xkeeper
a3106e4c4c
Add sign tooltips to 3d signs
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For some reason, all signs report "Sign" as their text
before actually being modified. This also happens with the
tile inspector, so for now I'm not terribly worried about it
2019-05-01 23:58:38 +02:00
Xkeeper
877ce58f0b
Update sign tooltip to use STR_NO_ENTRY
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Changes the number of the sign tooltip string
and removes the now-duplicate "no entry" string
2019-05-01 23:58:38 +02:00
Xkeeper
8ac6c9e9de
Tweak sign changes to match style guide
2019-05-01 23:57:07 +02:00
Xkeeper
8a674297eb
Add sign tooltips that display the sign message
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re: OpenRCT2/OpenRCT2#8593
Modifies the code for tooltip displays to show the
string assigned to a banner. It also uses the
color assigned to the sign (by sheer coincidence).
As of right now I do not think that it works for
non-banner signs (such as the 3D landscapes or
scrolling signs etc), but it works for the typical
case of banners, as well as "No entry" banners.
2019-05-01 23:57:07 +02:00
Duncan
1e1d263dae
PlayerSetGroupAction ( #9072 )
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* First pass at action.
* Version 2. Do all the work in Network.cpp
* Mark game command as complete
* Make requested changes
* Increment of network version
2019-05-01 16:54:12 +01:00
Michael Steenbeek
c8df801e66
Create ShopItemDescriptor
2019-04-26 20:25:11 +02:00
Michael Steenbeek
57201c12db
Merge pull request #9128 from Broxzier/feature/6116-tile-inspector-colour-scheme
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Expose colour scheme in the tile inspector (#6116 )
2019-04-24 19:42:12 +02:00
boucks
b052c4ac61
Fix #9054 : remove gSceneryTileElement by returning it within GameActi… ( #9127 )
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* Fix #9054 : remove gSceneryTileElement by returning it within GameActionResult
* fixing Clang-format issues
* fixing clang-format
lets try this again...
* fixing clang-format
alright should be good this time
* fixing clang-format issues
using automatic clang-formatting
* initializing tileElement
2019-04-24 09:42:00 +01:00
Hielke Morsink
ac7bc97736
Expose colour scheme in the tile inspector ( #6116 )
2019-04-22 15:49:09 +02:00
Hielke Morsink
d8f1933a5b
Show dash for station index for non-station elements
2019-04-22 15:25:29 +02:00
Duncan
46844e2218
Merge branch 'develop' into issue-9053
2019-04-21 19:50:20 +01:00
Michael Steenbeek
5a906b2378
Port more functions to Ride struct ( #9119 )
2019-04-20 22:22:39 +02:00
Michael Steenbeek
42a1a8704d
Use empty() for vectors; clean up bool comparisons ( #9118 )
2019-04-20 20:39:47 +02:00
Liam Parker
82c73e18c7
Fix #9067 - Prices rendering in unlimited money game state
2019-04-20 18:10:15 +02:00
Trevor Harkness
844a28f3f5
Fix formatting and added to contributors.md
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Adjusted formatting for CI tests
2019-04-19 02:18:55 -04:00
Trevor Harkness
8cb50432de
Fix #9053 . Remove instances of gSceneryGroundFlags
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Created subclass of GameActionResult in LargeSceneryPlaceAction and SmallSceneryPlaceAction. Removed references to global variable in other files.
2019-04-17 22:55:37 -04:00
Florian Will
0d3f287447
Add changelog entry, minor code improvements
2019-04-15 19:11:30 +02:00
Florian Will
eb6ea8e81d
Fix #5893 : Invalidate widget only if it's visible
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Remove the widget_invalidate() call after changing a guest's
guest_heading_to_ride_id, because that call fails a debug assertion if
the guest window is open and the currently active tab is not the
"overview" tab. In Release builds (if assertion is disabled),
widget_invalidate() might access the widgets array out of bounds.
Instead, introduce a new flag PEEP_INVALIDATE_PEEP_ACTION for
window_invalidate_flags in the peep struct and set that flag. The guest
window update function then makes sure to invalidate the label if the
flag is set.
The flag could be used in other places to reduce libopenrct2 dependency
on window_*() calls (see #6808 ), but this commit only cares about cases
where the assertion would fail.
2019-04-15 14:26:33 +02:00
duncanspumpkin
d6522f0aee
Fix formatting
2019-04-08 17:19:52 +01:00
duncanspumpkin
baad532c17
Fix formatting
2019-04-07 14:55:08 +01:00
duncanspumpkin
00cbd75641
Return more useful error messages.
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Fix clearance checks always being on for underground placement
2019-04-07 14:55:08 +01:00
duncanspumpkin
d63919c0cc
Implement LargeSceneryPlaceAction
2019-04-07 14:55:07 +01:00
duncanspumpkin
008ed86bca
Make requested fixes
2019-04-07 12:02:04 +01:00
duncanspumpkin
aa65e25c6b
Implement banner set style action
2019-04-07 10:10:36 +01:00
duncanspumpkin
3593366e95
Implement banner set colour action
2019-04-07 09:22:39 +01:00
duncanspumpkin
5ab42488a9
Implement large scenery set colour action
2019-04-07 09:22:33 +01:00
duncanspumpkin
8ef5afe2ce
Implement wall set colour action
2019-04-06 19:39:01 +01:00
duncanspumpkin
8fc1d70239
Implement small scenery set colour action
2019-04-06 19:39:00 +01:00
duncanspumpkin
787993c117
Fix #9062 . Pass the correct flag for ghosts.
2019-04-06 18:16:24 +01:00
duncanspumpkin
356a0e5e91
Rework flags
2019-04-04 19:23:44 +01:00
duncanspumpkin
561ce03d18
Fix formatting
2019-04-04 19:23:44 +01:00
duncanspumpkin
30a5194085
Use a vector for map selection tiles
2019-04-04 19:23:44 +01:00
duncanspumpkin
086e60dd1d
Save changes
2019-04-04 19:23:43 +01:00
hokasha2016
dc90b2873a
Sort files in logical rather than dictionary order ( #9012 )
2019-04-03 00:16:47 +02:00
Michał Janiszewski
2fb31910ca
Merge pull request #8481 from ZehMatt/multicore-rendering
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Implement partial multicore rendering
2019-04-02 22:08:46 +02:00
duncanspumpkin
7e6254f30c
Fix function.
2019-04-02 18:36:57 +01:00
duncanspumpkin
29f5018bd1
Implement wall place game action
2019-04-02 18:36:57 +01:00
Duncan
89330703e0
Merge pull request #9011 from Gymnasiast/fix/path-preview
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Fix path preview
2019-04-01 21:48:03 +01:00
Gymnasiast
9839bb7bba
Fix path preview
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More work is needed to properly split the paths, but this will do for now.
2019-04-01 21:58:57 +02:00
ζeh Matt
9a79ee8f14
Merge pull request #9004 from ZehMatt/fix-9000
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Fix #9000 : Incomplete error message when placing track with insuffient money
2019-03-31 13:27:25 -07:00
Michael Steenbeek
b618bbdcd4
Implement GameAction for setting date
2019-03-31 19:48:51 +02:00
Matt
7ed35dea70
Fix #9000 : Show correct error message if not enough money available
2019-03-31 19:04:47 +02:00
Michael Steenbeek
e38efcbec4
Remove duplicate options in Cheats window
2019-03-31 16:24:18 +02:00
Matt
ce9d252ce5
Use correct lock.
2019-03-31 15:50:55 +02:00
Matt
65ef018e4e
Move paint_session_alloc and paint_session_free into Painter.
2019-03-31 15:50:55 +02:00
Matt
37c3809744
Implement partial multicore rendering
2019-03-31 15:50:55 +02:00
Michael Steenbeek
8d83f5a549
Merge pull request #8978 from Gymnasiast/refactor/inversions
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Close #8965 : Refactor ride->inversions
2019-03-28 20:28:35 +01:00
hokasha2016
70ae847a72
Fix #8219 : Faulty folder recreation in "save" folder
2019-03-28 20:20:01 +01:00
duncanspumpkin
81307f71df
Implement LandSmoothAction
2019-03-27 18:48:26 +00:00
Gymnasiast
64e51cd34b
Close #8965 : Refactor ride->inversions
2019-03-27 11:30:18 +01:00
Michał Janiszewski
dff1ebaf21
Apply better guards for download queueing ( #8864 )
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Follow-up to #8821 .
Use mutex to synchronize access rather than make the bool atomic to
avoid TOCTOU issues.
2019-03-26 22:46:08 +00:00
Joshua Tucker
c09f283c25
Fix #8468 : Removed code incorrectly increasing tile height
2019-03-26 12:10:46 -04:00
Michael Steenbeek
c841ee31e7
Remove more remains of scenario description from Object Selection window
2019-03-25 17:21:53 +01:00
Ben Hopkins
c537f87fd5
Add scenery picker shortcut
2019-03-24 22:45:42 +01:00
Duncan
791c3059f6
Add ParkEntranceRemove GameAction
2019-03-24 21:41:14 +01:00