Commit Graph

285 Commits

Author SHA1 Message Date
IntelOrca 34128dc262
Add new .park save format
Co-authored-by: Gymnasiast <Gymnasiast@users.noreply.github.com>
Co-authored-by: duncanspumpkin <duncanspumpkin@users.noreply.github.com>
Co-authored-by: ZehMatt <Zehmatt@users.noreply.github.com>
Co-authored-by: Broxzier <Broxzier@users.noreply.github.com>
2021-11-21 22:43:22 +01:00
ζeh Matt 7fc49fca39
Replace StringVariant with std::variant 2021-10-20 16:35:58 +03:00
Hielke Morsink 9dd20ec619
Improve array formatting
For most of these cases, adding a trailing comma to the array block makes clang-format put each item on a new line, and clang-format exception blocks could be reduced where clang-format does not handle them properly.
2021-10-17 18:21:45 +02:00
Michał Janiszewski 1b4875e528 Extract math-related functions from common.h to Math.hpp
Saves wide inclusion of <stdexcept> header, which pulls in <string>
2021-10-09 21:43:06 +02:00
Michael Steenbeek 15897c23a1
Merge pull request #15498 from duncanspumpkin/sceneryWindow
Backport scenery window from NSF
2021-10-09 17:13:36 +02:00
ζeh Matt c054967230
Merge pull request #15530 from ZehMatt/refactor/wallplaceaction-result
Refactor action result passing for WallPlaceAction
2021-10-06 08:50:57 -07:00
duncanspumpkin fea69cc86c Backport scenery window from NSF
Co-authored-by: IntelOrca <IntelOrca@users.noreply.github.com>
Co-authored-by: Gymnasiast <Gymnasiast@users.noreply.github.com>
2021-10-06 16:44:05 +01:00
ζeh Matt 976d15ce10
Merge pull request #15529 from ZehMatt/refactor/smallsceneryplaceaction-result
Refactor action result passing for SmallSceneryPlaceAction
2021-10-06 08:32:16 -07:00
ζeh Matt d2ffeaa7b0
Refactor action result passing for WallPlaceAction 2021-10-06 18:31:09 +03:00
ζeh Matt 9cb26f7b02
Refactor action result passing for SmallSceneryPlaceAction 2021-10-06 16:12:37 +03:00
Hielke Morsink 782220b42b
Show "Update available" in all game-options dropdowns
Co-authored-by: Michael Steenbeek <m.o.steenbeek@gmail.com>
2021-10-06 15:02:35 +02:00
Michael Steenbeek 7530a03b8e
Merge pull request #15508 from Broxzier/refactor/widget-references
Use (const) references to widgets and scrolls where possible
2021-10-03 21:07:31 +02:00
ζeh Matt 24ec2e1b67
Merge pull request #15510 from ZehMatt/refactor/largescenerayplace-result
Refactor LargeSceneryPlaceAction result data passing
2021-10-03 07:54:59 -07:00
Hielke Morsink b246a4919d
Fix #15514: Two “quit to menu” menu items available in track designer 2021-10-03 15:20:45 +02:00
ζeh Matt 76c2f9db85
Refactor LargeSceneryPlaceAction result data passing 2021-10-02 00:56:59 +03:00
Hielke Morsink 1d62a902e7
Make scenery_small_entry_has_flag a member function (#15509) 2021-10-01 16:50:05 -03:00
Hielke Morsink 6de1868ad8
Use (const) references to widgets where possible
Note: The change from `w->widgets[WIDX_ENTRY_PRICE]` to `entryPriceWidget` is intended.
2021-10-01 15:21:00 +02:00
Hielke Morsink 9dd9b27db4
Make WIDGETS_END constexpr 2021-09-26 11:11:42 +02:00
Hielke Morsink a8b84989eb
Check for nullptr explicitly in operct2-ui (#15460) 2021-09-25 08:45:06 +02:00
Hielke Morsink 77141f57b0
Merge pull request #15416 from Broxzier/refactor/unnecessary-else
Remove unnecessary else blocks
2021-09-17 14:56:30 +02:00
Hielke Morsink 4b4b3333d6
Remove unnecessary else blocks 2021-09-16 18:31:12 +02:00
ζeh Matt 42254d774d
Allow game actions to store custom data instead of using inheritance 2021-09-14 20:25:37 +03:00
ζeh Matt 59a6c34db4
Make use of std::optional strict 2021-09-13 20:02:32 +03:00
Michael Steenbeek 624a32e93b
Make Coords isNull/setNull functions TitleCase (#15382) 2021-09-08 20:48:53 -03:00
seanmajorpayne 33fbad9726
Fix #15257: Chat widgets removed from Scenario Editor (#15365)
* Update TopToolbar.cpp

Removed else statement which caused the game to skip toolbar element deactivations.

* Update contributors.md

Adding name to contrib.md

* Update changelog.txt

Updated changelog

* Update changelog.txt

Fixing changelog item position
2021-09-08 12:39:34 +02:00
Hielke Morsink 8ae918118a
Add a bug-report item in file dropdown menu 2021-09-05 15:25:44 +02:00
Hielke Morsink c23775bf8c
Remove hardcoded dropdown indices 2021-09-05 15:25:43 +02:00
Margen67 a371d1ff11
Disallow opening problematic windows in multiplayer 2021-08-19 12:04:49 +02:00
Ted John 5f853df1fd
Remove gS6Info 2021-08-02 20:38:02 +02:00
Gymnasiast 93515f4414
Use money64 for land and water tools
Should hopefully also fix CI.
2021-08-01 15:14:43 +02:00
Gymnasiast c06d37021b
Change gClearSceneryCost to money64 2021-08-01 15:14:43 +02:00
Duncan e9eb1b8304
Banner Refactor from NSF (#14788)
* Banner refactor

* Fix mistake in fix_duplicated_banners

* Reduce limit back

* Fix export

* Free banner on delete

* Increment network version

* Fix potential banner pointer crashes

Co-authored-by: Ted John <ted@brambles.org>
2021-07-27 10:25:58 +01:00
Duncan bbef85e752
Fix #15028, #15042. Crash when placing large scenery (#15043)
* Fix #15028, #15042. Crash when placing large scenery

When the fragmented tile element limit is reached whilst placing a large scenery ghost the game will perform a reorg of the map elements invalidating tile element pointers. As large scenery are multi tiled this can happen mid action invalidating the pointer that was allocated for the first tile element. Large scenery actions pass back the first tile element pointer to the calling function for use with ghost removal. When this pointer is invalid it causes the crash. The ultimate fix for this would be to create an undo function for actions. As an interim the function has been modified to return the first tile height.

* Update changelog
2021-07-21 13:01:09 +01:00
Hielke Morsink e54dc7e466
Use consistent left-shift notation for widgets (#14956) 2021-06-26 14:23:15 +02:00
ζeh Matt 751c419594
Minor cleanups (#14954)
* Fix uninitialized variables in InputManager

* Use constexpr for const values

* Add break statements instead of implicit fallthrough

* Default initialize variables in Cheats window

* Default initialize variables in News window

* Default initialize window event pointers
2021-06-26 01:43:05 -03:00
Duncan c34079acee
Refactor LargeSceneryEntry and remove rct_scenery_entry (#14816) 2021-06-04 12:41:23 +01:00
Duncan 12c5484f44
Refactor SmallSceneryEntry (#14815) 2021-06-03 22:14:41 -03:00
Duncan 8f59fe91cb
BannerSceneryEntry Refactor (#14810)
* Refactor BannerSceneryEntry to enforce type

* Remove old comment

* Fix incorrect renameing
2021-06-03 21:43:30 +01:00
Duncan 6f81248084
Rework and refactor PathBitEntry (#14809) 2021-06-03 21:23:00 +01:00
Duncan 425f968a67
Rearrange WallSceneryEntry to enforce types (#14808)
* Rearrange WallSceneryEntry to enforce types

* Clang format

Correct inverted nullptr check
2021-06-03 13:26:00 +01:00
Gymnasiast 8f6713a4f1
Reverse option, add shortcut 2021-05-24 16:54:30 +02:00
Gymnasiast 89eae5198b
Add option to make water opaque 2021-05-24 16:39:39 +02:00
Michał Janiszewski ed40badcb1
Initialise variable to fix Launchpad ppc64el builds
`src/openrct2-ui/windows/TopToolbar.cpp:2112:13: error: ‘side’ may be used uninitialized in this function [-Werror=maybe-uninitialized]`
2021-03-29 09:52:52 +02:00
Michael Steenbeek a5a63f839a
Allow passing ImageId into gfx_draw_sprite() 2021-03-23 11:58:09 +01:00
Ted John 966129dd7c
Remove network traffic window
Now available in the DevTools plugin.
2021-03-06 14:47:06 +01:00
Gymnasiast 7fd049c22e
Remove last remnants of gCurrentFontSpriteBase 2021-02-28 00:26:53 +01:00
Gymnasiast 4d9c278ebc
Unify calls to DrawTextBasic 2021-02-28 00:23:00 +01:00
Gymnasiast 2477933c51
Turn font sprite base into a strong enum 2021-02-28 00:23:00 +01:00
Ted John 762b6ee816 Refactor viewport interaction flags and add plugin API 2021-02-18 18:10:29 +00:00
Michael Steenbeek 962ef0c02b
Fix #14066: NPE in window_top_toolbar_invalidate() 2021-02-12 18:48:38 +01:00