Commit Graph

297 Commits

Author SHA1 Message Date
Michael Steenbeek 1a9975d683 Compile util and cheats as C++ 2017-12-14 10:03:21 +01:00
Michael Steenbeek 6dc49d643a Compile files in base dir as C++ 2017-12-13 08:03:48 +01:00
Michael Steenbeek 60d8865efb Compile game.c and game.h as C++ 2017-12-05 09:10:27 +01:00
zyliwax 7bffc4ae33 Adding gridlines display toggle shortcut. (#6313)
This feature existed in the original RCT1/2 games but was not present in
the latest development commit.

The original shortcut for this key was '7', placing it between the
"Invisible people toggle" (6) shortcut and the "Height marks on land
toggle" (8). This commit preserves as much as possible, using
placeholder comments that signify the relevant values which this
feature actually uses where this is not possible.
2017-11-22 12:02:23 +00:00
Marijn van der Werf dceb403ca9 Move editor bottom toolbar to UI module 2017-11-18 21:07:21 +01:00
Marijn van der Werf 8b7322ad6e Move bottom toolbar to UI module 2017-11-18 21:07:21 +01:00
Marijn van der Werf bd0bd9e038 Move top toolbar to UI module 2017-11-11 23:57:19 +01:00
Robert Jordan 4c3065619e Fix #996, #2254, #2589, #2875: Viewport scrolling getting stuck or shaking
Shaking while at the edge of the map has been completely eliminated. In
order to do this, comparison with tile height was also removed which
fixed a few outlier cases.

The main cause was viewport axis were only being set if it's respective
isometric axis was at the boundary, instead of either isometric axis.
Viewport no longer gets stuck which was related to the shaking in the
end. (#2875)

Refactored viewport_update_position. I moved
viewport_set_underground_flag above the bounds checking function since
it had no relation to it. (#996, #2589)

Scrolling on the map edge with arrow keys or mouse edge will now go the
same speed in both directions. (#2254)

Added changelog entry.
2017-11-08 17:43:50 +01:00
Marijn van der Werf 59df233669 Move text input window to UI module 2017-11-03 01:54:37 +01:00
Michał Janiszewski 8fd2266bda Refactor includes (#6512)
* Refactor Intent.h inclusion

* Use forward declaration of ITcpSocket

* Remove unused include

* Forward declare rct_ride_entry

* Remove unused headers

* Forward-declare rct_drawpixelinfo

* Remove unused headers

* Lower header include from header to source file

* Reduce included headers

* Reduce includes
2017-10-19 10:01:05 +02:00
Michael Steenbeek bb01699b7d Compile track.c as C++ 2017-10-17 13:51:47 +02:00
Michał Janiszewski 07f7928382 Indent namespace contents in KeyboardShortcut.cpp 2017-10-11 11:30:40 +02:00
Michael Steenbeek 34200848a9 Fix Xcode project; rename input.h 2017-10-11 11:30:38 +02:00
Michał Janiszewski 50fa761fa0 Apply C++ formatting to Input.cpp 2017-10-11 11:30:36 +02:00
Michał Janiszewski f04c871515 Compile input.c as C++ 2017-10-11 11:30:35 +02:00
Michał Janiszewski 83bb8721f8 Apply C++ formatting 2017-10-11 11:30:34 +02:00
Michał Janiszewski b55f966a87 Compile keyboard_shortcut as C++ 2017-10-11 11:30:33 +02:00
Marijn van der Werf ebb4bbe5d5 Move ride list window to UI module (#6412) 2017-10-08 22:15:41 +02:00
Marijn van der Werf d02976695d Move new ride and research windows 2017-10-07 22:24:14 +02:00
Marijn van der Werf 8569a7fe2f Move map window 2017-10-07 22:24:14 +02:00
Marijn van der Werf b7164c5eac Rename intent extra keys 2017-09-24 22:41:49 +02:00
Marijn van der Werf d18e59ff17 Move loadsave dialog 2017-09-24 22:41:49 +02:00
Marijn van der Werf 9b1b2b5c62 WIP window moving 2017-09-24 22:41:49 +02:00
Marijn van der Werf 8503b8e204 Move Finances and Park windows 2017-09-24 22:41:49 +02:00
Michael Steenbeek 1fd1d8c26b Move editor to C++; add defines for object limits 2017-09-22 07:56:24 +02:00
Michał Janiszewski 00fd18809c Move extern "C" {} blocks to headers (#6282) 2017-09-18 17:05:28 +02:00
wolfreak99 8e93c69e47 Implement console scrolling by pageup and pagedown 2017-08-26 18:19:03 +02:00
Michał Janiszewski d698ad1100 Convert NULL -> nullptr in C++ 2017-08-15 11:51:56 +02:00
Marijn van der Werf 294cef3c9b Move additional windows to UI project 2017-08-14 23:53:28 +02:00
Marijn van der Werf 4d90940d21 Move windows to UI project 2017-08-10 13:42:27 +02:00
Ted John f3ef92edcb Fix MSVC build errors and warnings 2017-08-10 13:42:27 +02:00
Ted John 8b2eb8a13e Move screen variables to OpenRCT2.h 2017-07-29 20:29:29 +01:00
Kuriibo d0db59e196 Keyboard Shortcut for Scenery Remover - #5835
Added a hotkey for the "clear scenery" window. By default, the hotkey is the "b" key (b/c bulldozer).
2017-07-26 17:23:47 +01:00
Ted John bc88cb9c2b Make TitleScreen a class (#5971) 2017-07-22 23:42:14 +01:00
Ted John 9b2777bc56 Fix read keyboard config error
Do not try to read more keyboard shortcuts than there actually are.
2017-06-30 19:11:32 +01:00
Michał Janiszewski 5a20ab2ffe Add missing newline in input.c
[ci skip]
2017-06-29 23:21:31 +02:00
Ted John f275e5ba9b Remove all platform.h includes from header files
System headers, particularly windows.h polute the namespace too much with macros and unwanted definitions. Do not use them in header files.
2017-06-25 18:59:56 +01:00
wolfreak99 c80e782e67 Add default shortcut 2017-06-24 19:01:00 +02:00
wolfreak99 8364d8d3d8 Implement load game shortcut 2017-06-24 19:01:00 +02:00
Michał Janiszewski 9903c15e2a Remove various trailing whitespaces
[ci skip]
2017-06-17 13:41:40 +02:00
Ted John 20197d50c3 Fix #5595: No longer able to navigate map diagonally using arrow keys 2017-06-13 17:20:50 +01:00
Ted John ee7c97b7be Move scancode to key to openrct2ui 2017-06-11 23:22:32 +01:00
Ted John 31c2b9c6b7 Move remaining SDL in input.c to openrct2ui 2017-06-11 21:18:56 +01:00
Ted John 7a86fc2cb5 Link back shortcut functions
Some of this will be temporary until input and windows move over to libopenrct2ui.
2017-06-11 17:23:52 +01:00
Ted John 89ea9064de Move things in keyboard_shortcut.h into KeyboardShortcuts.h 2017-06-11 17:23:51 +01:00
Ted John cbd53f920c Create IWindowManager to open window from libopenrct2 2017-06-11 17:23:51 +01:00
Ted John dfa1b47a4f Move keyboard shortcut code to libopenrct2ui. 2017-06-11 16:52:15 +01:00