Commit Graph

2705 Commits

Author SHA1 Message Date
Eilidh Martin fdbceae17c
Fix #18324: Refactor TitleOptions to class 2022-10-17 15:29:17 +02:00
Rik Smeets c80bd455e9
Code style: Remove struct snakes from Paint (#18341) 2022-10-14 20:26:36 +02:00
Raymond Zhao a45f898c7e
Close #18322: Refactor TitleLogo window to class 2022-10-13 12:16:16 +02:00
Duncan 406b73d904
Remove final snakes from map and world (#18304) 2022-10-12 09:14:45 -03:00
Duncan 7dd8989e70
Next chunk of World/Map.h snakes (#18296)
* Next chunk of World/Map.h snakes

* Apply clang-format
2022-10-12 06:35:20 +01:00
Michael Steenbeek 7be8f475f3
Merge pull request #18292 from Gymnasiast/fix/18290
Fix #18290: Ride and plug-in window colours not appearing
2022-10-11 21:43:53 +02:00
Duncan 67bbc8560d
Code style: Remove snakes from everything world apart from Map.h (#18273)
* Remove remaining snakes from world (outside of map)

* Initial few desnaking of Map.h
2022-10-11 19:39:24 +01:00
Gymnasiast de71ed19b5
Remove remaining usages of SPRITE_ID_PALETTE_COLOUR_1() 2022-10-11 14:54:27 +02:00
Gymnasiast 418c5a6708
Use GetColourButtonImage() for remaining windows 2022-10-11 14:44:45 +02:00
Rik Smeets 0c78a27d9f
Fix missing validation on invalid characters in file name (#18287)
When saving a new file with a name containing '/' or '\' on Windows, the incorrect file name would be determined since these characters represent a new folder. This would trigger a failure on save.

The user's input should be validated in all cases. Before, it was only executed for folder names. This change also applies the validation on file names.
2022-10-11 13:27:11 +02:00
Michael Steenbeek 6fe19878f6
More ImageId cleanup (#18258)
* Remove more usages of uint32 image indices

* Remove unused gfx_get_sprite_size()

* Remove uint32 images from text drawing

* Remove now-unused ImageId overload

* Default-initialise ttfRunIndex

* Suppress false-alarm GCC error
2022-10-10 19:42:40 +01:00
Gymnasiast c33e377d7c
Close #17341: Always allow loading with incorrect checksum 2022-10-08 22:58:23 +02:00
Michael Steenbeek c31482a3c3
Merge pull request #18255 from Gymnasiast/refactor/load-s6-s4
Remove old S6/S4 loading functions
2022-10-08 21:46:32 +02:00
Rik Smeets 8e33cf580f Code style: Remove snakes from virtual floor 2022-10-08 20:50:59 +02:00
Gymnasiast d5f6a5b285
Replace context_load_park_from_file() with object equivalent 2022-10-08 20:12:35 +02:00
Duncan 5dba30778d
Code style: Remove more snakes from the park, maphelper, scenery. (#18222) 2022-10-08 06:56:17 -03:00
Haven Kim 34170d6814
Fix #17853: Invention name tears while being dragged (#18223) 2022-10-08 06:52:32 -03:00
Hielke Morsink d4774293d5
Fix #18064: Unable to dismiss notification messages 2022-10-07 16:44:06 +02:00
leoleotte 0dee78bfe5
Close #13774: Refactor Footpath window to class 2022-10-06 19:41:31 +00:00
Michael Steenbeek fa81f119c2
Merge pull request #18208 from Gymnasiast/fix/18204
Fix #18204: Crash opening New Ride window with invalid highlight
2022-10-06 10:54:19 +02:00
Michael Steenbeek 051ede1598
Merge pull request #18213 from duncanspumpkin/codeStyle4
Code style: Remove snakes from Location, LargeScenery and MapAnimation
2022-10-05 22:36:39 +02:00
Michael Steenbeek 99e13e023e
Name unknown_15 window event as ScrollSelect
Co-authored-by: leoleotte <leoleotte@users.noreply.github.com>
2022-10-05 21:59:20 +02:00
Rik Smeets c5904d81d6
Code Style: Remove snakes from paint tile elements (#18212) 2022-10-05 21:27:38 +02:00
duncanspumpkin 16581e9288 Address snakes in mapgen and map animation 2022-10-05 20:22:51 +01:00
duncanspumpkin 2a593b6029 Remove snake cases from Location and LargeScenery 2022-10-05 20:21:56 +01:00
Gymnasiast 33f5fed0e2
Make GetFirstNonNullRideType() member function 2022-10-05 20:24:15 +02:00
Gymnasiast 79f3e28b07
Fix #18204: Crash opening New Ride window with invalid highlight 2022-10-05 20:13:11 +02:00
duncanspumpkin 3e8dc1b2ac Remove snakes from the foopaths 2022-10-04 20:08:14 +01:00
duncanspumpkin 2c29190ff8 Remove snakes from entrance 2022-10-04 20:07:35 +01:00
Michael Steenbeek 2e6595fe8a
Merge pull request #18050 from IntelOrca/assetpacks-audio
Add asset pack manager and asset packs
2022-10-04 19:08:38 +02:00
73 8c3ff1bfa8
Replace Transparancy with Transparency 2022-10-04 18:28:15 +02:00
Ted John 0defe35d75 Update look of asset packs window 2022-10-03 20:16:01 +01:00
Stephan Spengler 9e1937d144
[Plugin] Widget tooltips can now be read and changed 2022-10-03 20:50:19 +02:00
Duncan 3565a0172d
Attack snakes in banners and climate (#18163) 2022-10-01 18:54:15 +02:00
Ted John 2415b2e608 Fix compiler errors 2022-10-01 14:35:23 +01:00
Ted John 9bb47d0aa1 Add tooltips and new reload icon 2022-10-01 13:53:18 +01:00
Ted John 06e5b7cc1a Remove toggle button 2022-10-01 13:28:47 +01:00
Ted John 717e265c19 Add checkboxes to asset pack window 2022-10-01 13:07:13 +01:00
Ted John edb37a9fba Fix win32 builds 2022-10-01 13:06:55 +01:00
Ted John bf85e6de4c Implement loading / saving asset pack config 2022-10-01 13:06:55 +01:00
Ted John 331a5961b1 Implement asset packs for audio 2022-10-01 13:06:52 +01:00
73 b9e677945d
Replace 20XX with 2022 (#18158)
* Replace 2020 with 2022

Replace all 2020 headers with 2022

* replace other years with 2022

add missing years
2022-10-01 08:42:14 +01:00
Gymnasiast 26c080a0d7
Remove unused symbols, fixes 2022-09-30 00:01:13 +02:00
Gymnasiast cedccf9b0e
Use const ImageId in drawing functions 2022-09-29 21:17:15 +02:00
73 a8073f6bd5
Increase limit on Loan Interest from 80% to 255%
Co-authored-by: Gymnasiast <m.o.steenbeek@gmail.com>
2022-09-27 12:20:01 +02:00
Michael Steenbeek 36b775e573
Fix #17811: Erratic “same price” for photos if gSamePriceThroughoutPark is corrupted 2022-09-26 19:58:19 +02:00
Meehoi 61d74eaa4b
Part of #15589: Make numpad enter able to confirm input 2022-09-25 18:33:02 +00:00
Hielke Morsink cf6de246ea
Merge pull request #16873 2022-09-25 18:58:52 +02:00
Michael Steenbeek a3b7ac5a90
Create category for DLC and BYO scenarios 2022-09-25 12:59:35 +02:00
Rik Smeets 425000bfca
Don't prompt to 'Save game as' when saving (#16819)
After loading a saved game and choosing 'Save game', the 'Save game as' window would open the first time every time after loading the save.
Now, it will be saved using the existing save path, except when an autosave is loaded which the player probably doesn't want to overwrite.
2022-09-25 08:33:28 +02:00