/***************************************************************************** * Copyright (c) 2014 Ted John * OpenRCT2, an open source clone of Roller Coaster Tycoon 2. * * This file is part of OpenRCT2. * * OpenRCT2 is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . *****************************************************************************/ #ifndef _GAME_H_ #define _GAME_H_ #include "common.h" #include "platform/platform.h" #include "scenario.h" enum GAME_COMMAND { GAME_COMMAND_SET_RIDE_APPEARANCE, GAME_COMMAND_SET_LAND_HEIGHT, GAME_COMMAND_TOGGLE_PAUSE, GAME_COMMAND_PLACE_TRACK, GAME_COMMAND_REMOVE_TRACK, GAME_COMMAND_LOAD_OR_QUIT, GAME_COMMAND_CREATE_RIDE, GAME_COMMAND_DEMOLISH_RIDE, GAME_COMMAND_SET_RIDE_STATUS, GAME_COMMAND_SET_RIDE_VEHICLES, GAME_COMMAND_SET_RIDE_NAME, GAME_COMMAND_SET_RIDE_SETTING, GAME_COMMAND_PLACE_RIDE_ENTRANCE_OR_EXIT, GAME_COMMAND_REMOVE_RIDE_ENTRANCE_OR_EXIT, GAME_COMMAND_REMOVE_SCENERY, GAME_COMMAND_PLACE_SCENERY, GAME_COMMAND_SET_WATER_HEIGHT, GAME_COMMAND_PLACE_PATH, GAME_COMMAND_PLACE_PATH_FROM_TRACK, GAME_COMMAND_REMOVE_PATH, GAME_COMMAND_CHANGE_SURFACE_STYLE, GAME_COMMAND_SET_RIDE_PRICE, GAME_COMMAND_SET_PEEP_NAME, GAME_COMMAND_RAISE_LAND, GAME_COMMAND_LOWER_LAND, GAME_COMMAND_EDIT_LAND_SMOOTH, GAME_COMMAND_RAISE_WATER, GAME_COMMAND_LOWER_WATER, GAME_COMMAND_SET_BRAKES_SPEED, GAME_COMMAND_HIRE_NEW_STAFF_MEMBER, GAME_COMMAND_SET_STAFF_PATROL, GAME_COMMAND_FIRE_STAFF_MEMBER, GAME_COMMAND_SET_STAFF_ORDER, GAME_COMMAND_SET_PARK_NAME, GAME_COMMAND_SET_PARK_OPEN, GAME_COMMAND_BUY_LAND_RIGHTS, GAME_COMMAND_PLACE_PARK_ENTRANCE, GAME_COMMAND_REMOVE_PARK_ENTRANCE, GAME_COMMAND_SET_MAZE_TRACK, GAME_COMMAND_SET_PARK_ENTRANCE_FEE, GAME_COMMAND_SET_STAFF_COLOUR, GAME_COMMAND_PLACE_FENCE, GAME_COMMAND_REMOVE_FENCE, GAME_COMMAND_PLACE_LARGE_SCENERY, GAME_COMMAND_REMOVE_LARGE_SCENERY, GAME_COMMAND_SET_CURRENT_LOAN, GAME_COMMAND_SET_RESEARCH_FUNDING, GAME_COMMAND_PLACE_TRACK_DESIGN, GAME_COMMAND_START_MARKETING_CAMPAIGN, GAME_COMMAND_PLACE_MAZE_DESIGN, GAME_COMMAND_PLACE_BANNER, GAME_COMMAND_REMOVE_BANNER, GAME_COMMAND_SET_SCENERY_COLOUR, GAME_COMMAND_SET_FENCE_COLOUR, GAME_COMMAND_SET_LARGE_SCENERY_COLOUR, GAME_COMMAND_SET_BANNER_COLOUR, GAME_COMMAND_SET_LAND_OWNERSHIP, GAME_COMMAND_CLEAR_SCENERY, GAME_COMMAND_SET_BANNER_NAME, GAME_COMMAND_SET_SIGN_NAME, GAME_COMMAND_SET_BANNER_STYLE, GAME_COMMAND_SET_SIGN_STYLE }; enum { GAME_COMMAND_FLAG_APPLY = (1 << 0), // If this flag is set, the command is applied, otherwise only the cost is retrieved GAME_COMMAND_FLAG_2 = (1 << 2), GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED = (1 << 3), // Allow while paused GAME_COMMAND_FLAG_4 = (1 << 4), GAME_COMMAND_FLAG_5 = (1 << 5), GAME_COMMAND_FLAG_GHOST = (1 << 6), GAME_COMMAND_FLAG_7 = (1 << 7), GAME_COMMAND_FLAG_NETWORKED = (1 << 31) // Game command is coming from network }; typedef void (GAME_COMMAND_POINTER)(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp); typedef void (GAME_COMMAND_CALLBACK_POINTER)(int eax, int ebx, int ecx, int edx, int esi, int edi, int ebp); extern GAME_COMMAND_CALLBACK_POINTER* game_command_callback; int game_command_callback_get_index(GAME_COMMAND_CALLBACK_POINTER* callback); GAME_COMMAND_CALLBACK_POINTER* game_command_callback_get_callback(int index); extern int gGameSpeed; extern float gDayNightCycle; extern bool gInUpdateCode; void game_increase_game_speed(); void game_reduce_game_speed(); void game_create_windows(); void game_update(); void game_logic_update(); void reset_all_sprite_quadrant_placements(); void update_palette_effects(); int game_do_command(int eax, int ebx, int ecx, int edx, int esi, int edi, int ebp); int game_do_command_p(int command, int *eax, int *ebx, int *ecx, int *edx, int *esi, int *edi, int *ebp); void game_increase_game_speed(); void game_reduce_game_speed(); void game_load_or_quit_no_save_prompt(); int game_load_sv6(SDL_RWops* rw); int game_load_network(SDL_RWops* rw); int game_load_save(const char *path); void game_load_init(); void game_pause_toggle(int *eax, int *ebx, int *ecx, int *edx, int *esi, int *edi, int *ebp); void pause_toggle(); void save_game(); void save_game_as(); void rct2_exit(); void rct2_exit_reason(rct_string_id title, rct_string_id body); void game_autosave(); void game_convert_strings_to_utf8(); void game_convert_strings_to_rct2(rct_s6_data *s6); void game_fix_save_vars(); #endif