0.2.1+ (in development) ------------------------------------------------------------------------ - Feature: [#4418] Allow steep slopes on the side-friction roller coaster. - Feature: [#7726] Add shortcut to advance one tick. - Feature: [#7956, #7964] Add sprite font glyphs for Hungarian and some Czech letters. - Feature: [#7971] Toolbox option to open custom content folder. - Feature: [#7980] Allow data path for RCT1 to be specified by a command line argument. - Feature: [#8073] Auto-upload minidumps to backtrace.io (optional, MSVC/Windows only) - Feature: [#8078] Add save_park command to in-game console. - Feature: [#8080] New console variable "current_rotation" to get or set view rotation. - Feature: [#8098] Glyph for Russian rouble sign. - Feature: [#8099] Add Powered Launch mode to Inverted RC (for RCT1 parity). - Feature: [#8190] Allow building footpaths on 'corner down' terrain. - Feature: [#8191] Allow building on-ride photos and water S-bends on the Water Coaster. - Feature: [#8259] Add say command to in-game console. - Feature: [#8374] Add replay system. - Feature: [#8377] Add option to adjust amount of autosaves to keep. - Feature: [#8458] Add sprite sorting benchmark. - Feature: [#8583] Add boosters to water coaster. - Feature: [#8648] Add optional chat button to top toolbar in multiplayer games. - Feature: [#8652] Add network window including a graph for data usage visualisation. - Feature: [#8670] Add ability to download missing objects when loading a park. - Change: [#7961] Add new object types: station, terrain surface, and terrain edge. - Change: [#8222] The climate setting has been moved from objective options to scenario options. - Change: [#8718] Allow TARMAC object to be removed when running the `remove_unused_objects` command. - Change: [#8718] No longer require the generic scenery groups and tarmac footpath to be checked when creating a scenario. - Change: [#8734] Disable kick button in multiplayer window when unable to use it. - Fix: [#3832] Changing the colour scheme of track pieces does not work in multiplayer. - Fix: [#4094] Coasters with long flat-to-steep pieces offer them in diagonal mode (original bug). - Fix: [#5684] Player list can desync between clients and server and can crash. - Fix: [#6191] OpenRCT2 fails to run when the path has an emoji in it. - Fix: [#7439] Placement messages have mixed strings - Fix: [#7473] Disabling sound effects also disables "Disable audio on focus loss". - Fix: [#7536] Android builds fail to start. - Fix: [#7689] Deleting 0-tile maze gives a MONEY32_UNDEFINED (negative) refund. - Fix: [#7828] Copied entrances and exits stay when demolishing ride. - Fix: [#7945] Client IP address is logged as `(null)` in server logs. - Fix: [#7952] Performance drop caused by code refactor. - Fix: [#7954] Key validation fails on Windows due to non-ASCII user / player name. - Fix: [#7975] Inspection flag not cleared for rides which are set to never be inspected (original bug). - Fix: [#7985] Giant Screenshot ignores 'Map rendering' settings. - Fix: [#7987] Broken track designs increase money by MONEY32_UNDEFINED. - Fix: [#8034] Vanilla sprites are broken when making screenshots from command line. - Fix: [#8045] Crash when switching between languages. - Fix: [#8062] In multiplayer warnings for unstable cheats are shown when disabling them. - Fix: [#8090] Maze designs saved incorrectly. - Fix: [#8101] Title sequences window flashes after opening. - Fix: [#8120] Crash trying to place peep spawn outside of map. - Fix: [#8121] Crash Renaming park with server logging enabled. - Fix: [#8139] Buying land costs money when the game is in "no money" mode. - Fix: [#8141] Attempting to build entrance/exit on station 2 does not work. - Fix: [#8142] Reliability of mazes and crooked houses can go below 100%. - Fix: [#8187] Cannot set land ownership over ride entrances or exits in sandbox mode. - Fix: [#8200] Incorrect behaviour when removing entrances and exits that are on the same tile. - Fix: [#8204] Crash when tile element has no surface elements. - Fix: [#8264] Rides and scenery placeable outside of map with ZC and Sandbox mode enabled. - Fix: [#8335] Rides with arbitrary ride types can crash the game when they break down. - Fix: [#8358] Infinite loop when changing vehicle count on stopped ride. - Fix: [#8402] Crash closing a window in some cases. - Fix: [#8431] Crash when game action logging is enabled. - Fix: [#8433] Crash if master server response is not valid JSON. - Fix: [#8434] Crash if curl_easy_init fails. - Fix: [#8443] Crash when selecting the current vehicle for ride that has none available. - Fix: [#8456] Junior booster track piece doesn't connect properly. - Fix: [#8464] Crash on game shutdown. - Fix: [#8469] Crash modifying colour on hacked rides. - Fix: [#8508] Underground roto-drop is not going up. - Fix: [#8555] Multiplayer window text limits are not computed properly. - Fix: [#8572] Steel Twister track pieces ID 64 and 65 drawn incorrectly. - Fix: [#8584] Duck spawning function does not check tiles with x or y coordinate of 0..63 (original bug). - Fix: [#8585] Part of track missing on air powered vertical coaster. - Fix: [#8588] Guest list scrolling breaks above ~2000 guests. - Fix: [#8591] Game loop does not run at a consistent tick rate of 40 Hz. - Fix: [#8647] Marketing campaigns check for entry fees below £1 (original bug). - Fix: [#8653] Crash when peeps attempt to enter a ride with no vehicles. - Fix: [#8720] Desync due to boats colliding with ghost pieces. - Fix: [#8739] Savegame from original game crashes when cruising through map. - Fix: [#8742] Access violation in vehicle_update_sound_params. - Fix: [#8811] Some fields in the sv6 save file not being copied correctly. - Improved: [#2940] Allow mouse-dragging to set patrol area (Singleplayer only). - Improved: [#7730] Draw extreme vertical and lateral Gs red in the ride window's graph tab. - Improved: [#7930] Automatically create folders for custom content. - Improved: [#7980] Show the full path of the scenario in the scenario select window. - Improved: [#7993] Allow assigning a keyboard shortcut for opening the tile inspector. - Improved: [#8107] Support Discord release of RCT2. - Improved: [#8491] Highlight entrance and exit with different colours in track design previews. - Improved: Almost completely new Hungarian translation. - Removed: [#7929] Support for scenario text objects. 0.2.1 (2018-08-26) ------------------------------------------------------------------------ - Feature: [#5993] Ride window prices can now be set via text input. - Feature: [#6998] Guests now wait for passing vehicles before crossing railway tracks. - Feature: [#7658] Add option to always use system file browsing window. - Feature: [#7694] Debug option to visualize paths that the game detects as wide. - Feature: [#7713] The virtual floor now takes land ownership rights into account. - Feature: [#7771] Danish translation. - Feature: [#7797, #7802, #7821, #7830] Add sprite font glyphs for Danish, Norwegian, Russian, Turkish, Catalan and Romanian. - Feature: [#7848] Add a master volume slider to audio options screen. - Feature: [#7868] Placing scenery while holding shift now scales appropriately with zoom levels. - Feature: [#7882] Auto-detect Steam and GOG installations of RCT1. - Feature: [#7885] Turkish translation. - Fix: [#3177] Wrong keys displayed in shortcut menu. - Fix: [#4039] No sprite font glyph for German opening quotation mark. - Fix: [#5548] platform_get_locale_date_format is not implemented for Linux. - Fix: [#7204] Object source filters do not work for RCT1, AA and LL. - Fix: [#7440] Memory leak. All system memory used. - Fix: [#7462] Guest window goes beyond the map edge on a spiral slide. - Fix: [#7533] Screenshot is incorrectly named/file is not generated in CJK language. - Fix: [#7628] Always-researched items can be modified in the inventory list. - Fix: [#7643] No Money scenarios with funding set to zero. - Fix: [#7653] Finances money spinner is too narrow for big loans. - Fix: [#7673] Vehicle names are cut off in invention list. - Fix: [#7674] Rides show up as random numbers in guest's ride list. - Fix: [#7678] Crash when loading or starting a new game while having object selection window open. - Fix: [#7683] 'Arbitrary ride type' dropdown state is shared between windows. - Fix: [#7697] Some scenery groups in RCT1 saves are never invented. - Fix: [#7711] Inverted Hairpin Coaster allows building invisible banked pieces. - Fix: [#7734] Title sequence not included in macOS builds as of 0.2.0 release. - Fix: [#7756] Steam RCT2 path not correctly checked on macOS and Linux. - Fix: [#7765] Crash when opening ride list window on Windows Vista. - Fix: [#7773] Once research has been completed, player is still charged for research. - Fix: [#7786] Crash when importing a track design. - Fix: [#7793] Duplicate private keys generated. - Fix: [#7817] No sprite font glyph for interpunct. - Fix: [#7823] You can build mazes in pause mode. - Fix: [#7804] Russian ride descriptions are cut off. - Fix: [#7872] CJK tooltips are often cut off. - Fix: [#7895] Import of Mega Park and the RCT1 title music do not work on some RCT1 sources. - Improved: [#7899] Timestamps in the load/save screen are now displayed using local timezone instead of GMT. - Improved: [#7918] Better RCT2 detection if both disc and GOG/Steam versions are installed. 0.2.0 (2018-06-10) ------------------------------------------------------------------------ - Feature: [#1417] Allow saving track designs for flat rides. - Feature: [#1675] Auto-rotate shops to face footpaths. - Feature: [#3473] Add button in ride window's maintainance tab to refurbish the ride. - Feature: [#4143] New horizontal +/- spinner widgets to make adjusting values easier. - Feature: [#6510] Ability to select edges or a row of tiles by holding down Ctrl using the land tool. - Feature: [#7187] Option for early scenario completion. - Feature: [#7266] Make headless instances use an interactive terminal with access to the in-game console API. - Feature: [#7267] Leverage more historical data in Finances window. - Feature: [#7316] Cheat to allow freezing all staff - Feature: [#7332] Keyboard shortcuts for view path issues and cutaway view. - Feature: [#7348] Add large half loops to the Vertical Drop Roller Coaster. - Feature: [#7459] Allow opening and closing of parks that use no money. - Fix: [#2053] When clearance checks are disabled, a track piece ghost can remove non-ghost track pieces. - Fix: [#2611] Some objects show (undefined string) instead of a description in Korean. - Fix: [#3596] Saving parks, landscapes and tracks with a period in the filenames don't get their extension. - Fix: [#5210] Default system dialog not accessible from saving landscape window. - Fix: [#6134] Scenarios incorrectly categorised when using Polish version of RCT2. - Fix: [#6141] CSS50.dat is never loaded. - Fix: [#6647] Changelog window causes FPS drop. - Fix: [#6938] Banner do not correctly capitalise non-ASCII characters. - Fix: [#7176] Mechanics sometimes fall down from rides. - Fix: [#7303] Visual glitch with virtual floor near map edges. - Fix: [#7313] Loading an invalid path with OpenRCT2 produces results different than expected. - Fix: [#7327] Abstract scenery and stations don't get fully See-Through when hiding them (original bug). - Fix: [#7331] Invention list in scenario editor crashes upon removing previously-enabled ride/stall entries. - Fix: [#7341] Staff may auto-spawn on guests walking outside of paths. - Fix: [#7354] Cut-away view does not draw tile elements that have been moved down on the list. - Fix: [#7358] Peeps and staff entering rides still have the slope speed penalty set. - Fix: [#7382] Opening the mini-map reverts the size of the land tool to 1x1, regardless of what was selected before. - Fix: [#7402] Edges of neigbouring footpaths stay connected after removing a path that's underneath a ride entrance. - Fix: [#7405] Rides can be covered by placing scenery underneath them. - Fix: [#7418] Staff walk off paths with a connection but no adjacent path. - Fix: [#7434] Diagonal ride segments cannot be deleted if they are isolated. - Fix: [#7436] Only the first 32 vehicles of a train can be painted. - Fix: [#7480] Graphs skip values of 0. - Fix: [#7505] Game crashes when trying to make path over map edge while having clearance checks disabled. - Fix: [#7528] In park entrance pricing tab, switching tabs happens on mouse-down instead of mouse-up - Fix: [#7544] Starting a headless server with no arguments causes the game to freeze. - Fix: [#7571] Hovering a ride design over scenery or tracks will give tons of money. - Improved: [#2989] Multiplayer window now changes title when tab changes. - Improved: [#5339] Change eyedropper icon to actual eyedropper and change cursor to crosshair. - Improved: [#5832] Resize tile inspector automatically when selecting a tile element. - Improved: [#6221] The scenario editor's invention list is now resizeable. - Improved: [#7069] The arbitrary ride type selection dropdown is now sorted orthographically, and has its spinners removed. - Improved: [#7302] Raising land near the map edge makes the affected area smaller instead of showing an 'off edge map' error. - Improved: [#7435] Object indexing now supports multi-threading. - Improved: [#7510] Add horizontal clipping to cut-away view options. - Improved: [#7531] "Save track design" dropdown now stays open. - Improved: [#7548] Ctrl-clicking with the tile inspector open now directly selects an element and its tile. - Improved: [#7555] Allow setting the Twitch API URL, allowing custom API servers. - Improved: [#7567] Improve the performance of loading parks and the title sequence. - Improved: [#7577] Allow fine-tuning the virtual floor style. - Improved: [#7608] The vehicle selection dropdown is now sorted orthographically. - Improved: [#7613] Resizing the staff window now resizes the name and action columns too. - Improved: [#7627] Allow scrolling up and down on spinners to change their values. 0.1.2 (2018-03-18) ------------------------------------------------------------------------ - Feature: [#2893] Object selection filters for items from RCT1, Added Attractions and Loopy Landscapes. - Feature: [#3505] Allow up to 1024 items per scenery tab. - Feature: [#3510] Auto-append extension if none is specified. - Feature: [#3994] Show bottom toolbar with map tooltip (theme option). - Feature: [#4184] Add command and cheat to alter the date. - Feature: [#4906] Add follow sprite command to title sequences. - Feature: [#4984] Add option to highlight path issues: full bins, vandalism & vomit. - Feature: [#5826] Add the show_limits command to show map data counts and limits. - Feature: [#6078] Game now converts mp.dat to SC21.SC4 (Mega Park) automatically. - Feature: [#6125] Path can now be placed in park entrances. - Feature: [#6181] Map generator now allows adjusting random terrain and tree placement in Simplex Noise tab. - Feature: [#6235] Add drawing debug option for showing visuals when and where blocks of the screen are painted. - Feature: [#6290] Arabic translation (experimental). - Feature: [#6292] Allow building queue lines in the Scenario Editor. - Feature: [#6295] TrueType fonts are now rendered with light font hinting by default. - Feature: [#6307] Arrows are now shown when placing park entrances. - Feature: [#6313] Add keyboard shortcut for toggle gridlines. - Feature: [#6324] Add command to deselect unused objects from the object selection. - Feature: [#6325] Allow using g1.dat from RCT Classic. - Feature: [#6329] Render level crossings when the Miniature Railway crossed a path. - Feature: [#6338] Virtual floor to help positioning objects vertically. - Feature: [#6353] Show custom RCT1 scenarios in New Scenario window. - Feature: [#6411] Add command to remove the park fence. - Feature: [#6414] Raise maximum launch speed of the Corkscrew RC back to 96 km/h (for RCT1 parity). - Feature: [#6433] Turn 'unlock all prices' into a regular (non-cheat, persistent) option. - Feature: [#6516] Ability to search by filename in the object selection window. - Feature: [#6530] Land rights tool no longer blocks when a tile is not for purchase. - Feature: [#6568] Add smooth nearest neighbour scaling. - Feature: [#6651, #6658] Integrate Discord Rich Presence. - Feature: [#6709] The New Ride window now shows available vehicles for a ride type. - Feature: [#6731] Object indexing progress is now reported via command line output. - Feature: [#6779] On-ride photo segment for Splash Boats. - Feature: [#6838] Ability to auto-pause server when no clients are connected. - Feature: [#7031] Better support for displaced ride entrances and exits. - Feature: Add search box to track design window. - Feature: Allow using object files from RCT Classic. - Feature: Title sequences now testable in-game. - Feature: Vehicles with matching capabilities are now always switchable. - Feature: Add search box to track design window. - Feature: Add load scenario command to title sequences. - Fix: [#816] In the map window, there are more peeps flickering than there are selected (original bug). - Fix: [#996, #2589, #2875] Viewport scrolling no longer shakes or gets stuck. - Fix: [#1185] Close button colour of prompt windows does not match. - Fix: [#1833, #4937, #6138] 'Too low!' warning when building rides and shops on the lowest land level (original bug). - Fix: [#2254] Edge scrolling horizontally now has the same speed as vertical edge scrolling. - Fix: [#2607] Rain rendered incorrectly in additional viewport. - Fix: [#3171] Guests entering from the corner of the tile in Amity Airfield (original bug). - Fix: [#3330] Current number of passengers overflows when over 255 (original bug). - Fix: [#4760] Asia - Great Wall of China and South America - Rio Carnival have incorrect guest entry points (original bug). - Fix: [#4953, #6277] Unable to advertise to master servers over IPv6. - Fix: [#4991] Inverted helices can be built on the Lay Down RC, but are not drawn. - Fix: [#5190] Cannot build Wild Mouse - Flying Dutchman Gold Mine. - Fix: [#5224] Multiplayer window is not closed when server shuts down. - Fix: [#5228] Top toolbar disappears when opening SC4 file. - Fix: [#5261] Deleting a banner sign after copy/pasting it will crash the game. - Fix: [#5398] Attempting to place Mini Maze.TD4 results in weird behaviour and crashes. - Fix: [#5417] Hacked Crooked House tracked rides do not dispatch vehicles. - Fix: [#5445] Patrol area not imported from RCT1 saves and scenarios. - Fix: [#5585] Inconsistent zooming with mouse wheel. - Fix: [#5609] Vehicle switching may cause '0 cars per train' to be set. - Fix: [#5636] Pausing the game shows mute button as active. - Fix: [#5741] Land rights indicators disappear when switching views. - Fix: [#5761] Mini coaster doesn't appear despite being selected. - Fix: [#5788] Empty scenario names cause invisible entries in scenario list. - Fix: [#5809] Support Steam RCT1 file layout when loading CSG images. - Fix: [#5838] Crash when saving very large track designs. - Fix: [#5901] Placing peep spawn not synced across multiplayer. - Fix: [#6101] Rides remain in ride list window briefly after demolition. - Fix: [#6114] Crash when using a non-LL CSG1.DAT. - Fix: [#6115] Random title screen music not random on launch. - Fix: [#6118, #6245, #6366] Tracked animated vehicles not animating. - Fix: [#6129] Guest List summary not updating after a ride rename. - Fix: [#6133] Construction rights not shown after selecting buy mode. - Fix: [#6188] Viewports not being clipped properly when zoomed out in OpenGL mode. - Fix: [#6193] All rings in Space Rings use the same secondary colour. - Fix: [#6196, #6223] Guest's energy underflows and never decreases. - Fix: [#6198] You cannot cancel RCT1 directory selection. - Fix: [#6199] Inverted Hairpin Coaster vehicle tab is not centred. - Fix: [#6202] Guests can break occupied benches (original bug). - Fix: [#6251] Splash Boats renders flat-to-25-degree pieces in tunnels incorrectly. - Fix: [#6261, #6344, #6520] Broken pathfinding after removing park entrances with the tile inspector. - Fix: [#6271] Wrong booster speed tooltip text. - Fix: [#6293] Restored interface sounds while gameplay is paused. - Fix: [#6301] Track list freezes after deleting track in Track Manager. - Fix: [#6308] Cannot create title sequence if title sequences folder does not exist. - Fix: [#6314] Imported SV4 files do not mark their scenarios as completed. - Fix: [#6318] Cannot sack staff that have not been placed. - Fix: [#6320] Crash when CSS1.DAT is absent. - Fix: [#6331] Scenery costs nothing in track designs. - Fix: [#6358] HTTP requests can point to invalid URL string. - Fix: [#6360] Off-by-one filenames when exporting all sprites. - Fix: [#6388] Construction rights tool erroneously enabled in some RCT1 scenarios even when no rights are available. - Fix: [#6413] Maze previews only showing scenery. - Fix: [#6423] Importing parks containing names with Polish characters. - Fix: [#6423] Polish characters now correctly drawn when using the sprite font. - Fix: [#6445] Guests' favourite ride improperly set when importing from RCT1 or AA. - Fix: [#6452] Scenario text cut off when switching between 32 and 64-bit builds. - Fix: [#6460] Crash when reading corrupt object files. - Fix: [#6481] Can't take screenshots of parks with colons in the name. - Fix: [#6500] Failure to load resources when config file is missing. - Fix: [#6547] The server log is not logged if the server name contains CJK. - Fix: [#6593] Cannot hire entertainers when default scenery groups are not selected (original bug). - Fix: [#6657] Guest list is missing tracking icon after reopening. - Fix: [#6803] Symbolic links to directories are not descended by FileScanner. - Fix: [#6830] Crash when using mountain tool due to ride with no ride entry. - Fix: [#6833] Shops in corrupted files not imported correctly. - Fix: [#6846] Zoom level in some ride overview windows was erroneously set too high. - Fix: [#6904] Manually added multiplayer servers not saved. - Fix: [#7003] Building sloped paths through flat paths with clearance checks off causes glitches. - Fix: [#7011] Swinging and bobsleigh cars going backwards swing in the wrong direction (original bug). - Fix: [#7042, #7077] Paths sometimes disconnect when building them with clearance checks off. - Fix: [#7125] No entry signs not correctly handled in pathfinding. - Fix: [#7153] Sign text cut off when using TTF Fonts. - Fix: [#7223] Vehicle mass not correctly recalculated when using remove all guests cheat. - Fix: [#7229] Exploding guests cheat causes rides to get stuck and freezes game. - Fix: [#7295] peep_should_go_on_ride_again() checked balloon colour instead of toilet need. - Fix: [#7301] Sprite compiler dithering checks transparency of wrong pixel. - Fix: Infinite loop when removing scenery elements with >127 base height. - Fix: Ghosting of transparent map elements when the viewport is moved in OpenGL mode. - Fix: Clear IME buffer after committing composed text. - Fix: RCT1 mazes with wooden fences not imported correctly. - Fix: Title sequence editor now gracefully fails to preview a title sequence and lets the user know with an error message. - Fix: When preset title sequence fails to load, the preset will forcibly be changed to the first sequence to successfully load. - Fix: Remove consecutive thoughts about a ride being demolished. - Fix: Water raft vehicles stop spinning when going up slopes. - Fix: Incorrect spin is applied to coasters on S-bends and other turns. - Improved: [#5962] Use AVX2 instruction set where supported, resulting in a performance boost. - Improved: [#5964] Use SSE 4.1 instruction set where supported, resulting in a performance boost. - Improved: [#6186] Transparent menu items now draw properly in OpenGL mode. - Improved: [#6218] Speed up game start up time by saving scenario index to file. - Improved: [#6242] Prevent scenery aging and grass growth causing tile invalidation unless necessary - slight performance boost. - Improved: [#6423] Polish is now rendered using the sprite font, rather than TTF. - Improved: [#6746] Draw friction wheels instead of chain lift on Looping Roller Coaster stations. - Improved: Load/save window now refreshes list if native file dialog is closed/cancelled. - Improved: Major translation updates for Japanese and Polish. - Improved: Added 24x24, 48x48, and 96x96 icon resolutions. - Technical: [#6384] On macOS, address NSFileHandlingPanel deprecation by using NSModalResponse instead. - Technical: [#6772] RCT2 interop removed. 0.1.1 (2017-08-09) ------------------------------------------------------------------------ - Feature: [#5815] Add cheat to ignore research status and access rides/scenery not yet invented. - Feature: [#5857] Keyboard shortcut for clear scenery. - Feature: [#5877] Allow up to 16 stations to be synchronised. - Feature: [#5970] The Bobsleigh Roller Coaster now supports on-ride photos. - Feature: [#5991] Allow all tracked rides that can be tested without guests to the Track Designer. - Fix: [#2127, #2229, #5586] Mountain tool cost calculation. - Fix: [#3589] Crash due to invalid footpathEntry in path_paint. - Fix: [#3852] Constructing path not clearing scenery on server. - Fix: [#4455] Crash in window_sign_invalidate due to original bug. - Fix: [#4715] Fix OpenGL rendering of water when zoomed. See #5890. - Fix: [#4931] Crash in path_paint - footpathentry was null. - Fix: [#5629] Issue with tower ride modes approach to station - incorrect sum caused sawtooth in velocity. - Fix: [#5768] Prevent loading non-existent title sequences. - Fix: [#5858] Crash when using custom ride with no colour presets. - Fix: [#5865] Ride preview flickering on uneven terrain or mid air. - Fix: [#5872] Incorrect OpenGL rendering of masked sprites. - Fix: [#5880] Leaving bumper cars without building causes assertion. - Fix: [#5890] Fix zoomed OpenGL rendering of special sprites with primary and secondary colours. - Fix: [#5912] Negative queue when moving entrance in paused state. - Fix: [#5920] Placing guest spawn doesn't do anything every 3rd click. - Fix: [#5939] Crash when importing 'Six Flags Santa Fe'. - Fix: [#5977] Custom music files not showing up in music list. - Fix: [#5981] Ride list doesn't update after using quick demolish. - Fix: [#5984] Allow socket binding to same port after crash. - Fix: [#5998] Staff not getting paid / no loan interest. - Fix: [#6026] 'Select ride to advertise' dropdown does not display all items. - Fix: [#6052] Unable to place entrance/exit on certain ride types. - Fix: [#6071] Quick demolish can delete protected ride. - Fix: [#6111] Mute button always visible in editor. - Fix: [#6113] Track preview shows incorrect highest drop height. - Improved: [#2223] Change mountain tool to ignore higher surrounding tiles. - Improved: [#4301] Leading and trailing whitespace in player name is now removed. - Improved: [#5859] OpenGL rendering performance. - Improved: [#5863] Switching drawing engines no longer requires the application to restart. - Improved: [#6003] Doors placed on tracks will now work with all vehicles. - Improved: [#6037] Autosaves are now stored in a subfolder. - Improved: The land tool buttons can now be held down to increase/decrease size. - Improved: Dropdowns longer than 32 items overflow into columns. - Improved: Ride Type option in ride window is now a dropdown. - Improved: "About OpenRCT2" window redesigned, now contains OpenRCT2 info and access to changelog. 0.1.0 (2017-07-12) ------------------------------------------------------------------------ - Feature: [#1399 (partial), #5177] Add window that displays any missing/corrupt objects when loading a park. - Feature: [#5056] Add cheat to own all land. - Feature: [#5133] Add option to display guest expenditure (as seen in RCTC). - Feature: [#5196] Add cheat to disable ride ageing. - Feature: [#5504] Group vehicles into ride groups. - Feature: [#5576] Add a persistent 'display real names of guests' setting. - Feature: [#5611] Add support for Android. - Feature: [#5706] Add support for OpenBSD. - Feature: OpenRCT2 now starts up on the display it was last shown on. - Feature: Park entrance fee can now be set to amounts up to £200. - Improved: Construction rights can now be placed on park entrances. - Improved: Mouse can now be dragged to select scenery when saving track designs. - Fix: [#259] Money making glitch involving swamps (original bug). - Fix: [#441] Construction rights over entrance path erased (original bug). - Fix: [#578] Ride ghosts show up in ride list during construction (original bug). - Fix: [#597] 'Finish 5 roller coasters' goal not properly checked (original bug). - Fix: [#667] Incorrect banner limit calculation (original bug). - Fix: [#739] Crocodile Ride (Log Flume) never allows more than five boats (original bug). - Fix: [#837] Can't move windows on title screen to where the toolbar would be (original bug). - Fix: [#1705] Time Twister's Medieval entrance has incorrect scrolling (original bug). - Fix: [#3178, #5456] Paths with non-ASCII characters not handled properly on macOS. - Fix: [#3346] Crash when extra long train breaks down at the back. - Fix: [#3479] Building in pause mode creates too many floating numbers, crashing the game. - Fix: [#3565] Multiplayer server crash. - Fix: [#3681] Steel Twister rollercoaster always shows all track designs. - Fix: [#3846, #5749] Crash when testing coaster with a diagonal lift in block brake mode. - Fix: [#4054] Sorting rides by track type: Misleading research messages. - Fix: [#4055] Sort rides by track type: Sorting rule is not really clear (inconsistent?). - Fix: [#4512] Invisible map edge tiles corrupted. - Fix: [#5009] Ride rating calculations can overflow. - Fix: [#5253] RCT1 park value conversion factor too high. - Fix: [#5400] New Ride window does not focus properly on newly invented ride. - Fix: [#5489] Sprite index crash for car view on car ride. - Fix: [#5730] Unable to uncheck 'No money' in the Scenario Editor. - Fix: [#5750] Game freezes when ride queue linked list is corrupted. - Fix: [#5819] Vertical multi-dimension coaster tunnels drawn incorrectly. - Fix: Non-invented vehicles can be used via track designs in select-by-track-type mode. - Fix: Track components added by OpenRCT2 are now usable in older scenarios. - Technical: [#5047] Add ride ratings tests. - Technical: [#5458] Begin offering headless build with reduced compile- and run-time dependencies. - Technical: [#5755] Title sequence wait periods use milliseconds. - Technical: Fix many desync sources. 0.0.7 (2017-05-03) ------------------------------------------------------------------------ - Feature: [#1730] Keyboard shortcuts for track construction. - Feature: [#2060, #5282] Heightmap loader. - Feature: [#5110] The tile inspector can now be used in multiplayer. - Feature: [#5305] Add scenery eye dropper tool. - Feature: [#5370] Ride operating mode can be set from the console. - Feature: [#5415] Add mute toolbar button (as seen in RCT1 and Locomotion). - Improved: [#3288] Added server description and greeting textboxes to the start server menu. - Improved: [#3502] Track previews display at higher zoom level for large layouts. - Improved: [#5055] Implement 'quick demolish' for rides. - Improved: [#5137] Removing all guests no longer closes the rides and removes the vehicles. - Improved: [#5163] Minor tile inspector improvements and fixes. - Improved: [#5222] Add Catalan language. - Improved: [#5254] Scenario option changes are now synchronised over multiplayer. - Improved: [#5351] Giga Coaster and Steel Twister RC boosters now use the correct sprites. - Improved: Looping RC and Corkscrew RC now use booster sprites from RCT1's CSG1.DAT if available. - Improved: Scenario options are now synced in multiplayer. - Improved: Remove duplicate ride penalty for closed rides. - Improved: Make shortcut keys window larger and resizable. - Removed: known_issues.txt no longer used, check issue tracker on GitHub. - Fix: [#1992] Felicity Anderson Cheat can crash the game, as well as blocking queues. - Fix: [#4493] Provide tooltip for disabled price field. - Fix: [#4689] Object selection tabs sometimes flicker. - Fix: [#4913] Server greeting displaying local setting. - Fix: [#4972] Map window not updated properly when shrinking map from Map Generation window. - Fix: [#5004] Peeps in parks imported from RCT1 show abnormalities. - Fix: [#5014] Research not imported from RCT1 correctly. - Fix: [#5032] Booster speed is not saved in TD6. - Fix: [#5140] Headless server should save default users.json. - Fix: [#5150] --openrct-data-path sets user data path instead of OpenRCT2 data path. - Fix: [#5169] Parks containing packed objects fail to open. - Fix: [#5188] Clicking on a Magic Carpet doesn't open the ride window. - Fix: [#5199] "Force a breakdown" debugging tool isn't hidden in multiplayer. - Fix: [#5218] Scale RCT1 park value objectives. - Fix: [#5219] Game crashes when opening 'misc' tab in options. - Fix: [#5238] RCT1 import: Rides are initially free when placing them. - Fix: [#5252] Correct typo in Conger Eel Coaster description. - Fix: [#5265] Queue line TVs not detected properly. - Fix: [#5271] Keyboard shortcuts window isn't large enough (for some languages). - Fix: [#5284] Mechanic is called to fix a ride that's outside his patrol area. - Fix: [#5285] Intro always plays even if play_intro = false. - Fix: [#5299] Scenario editor crash when placing peep spawn. - Fix: [#5318] Using the bulldozer tool on under-construction paths results in unlimited free money. - Fix: [#5325] Game crashes if encountering an invalid ride type during research. - Fix: [#5345] Correct typos in descriptions for Top Spin and Splash Boats. - Fix: [#5350] Steel Twister RC and Giga Coaster boosters are underpowered, Junior Roller Coaster boosters overpowered compared to RCTC. - Fix: [#5357] "Assertion failed!" after guest with name 'Emma Garrell' exits/enters ride. - Fix: Walls do not import from RCT1 correctly in pause mode. - Fix: Extraneous window tabs show up on MacOS 10.12. - Fix: Potential for integer overflow in ride length. - Fix: Vehicles erroneously removed when removing all guests. - Technical: INI configuration file now case-insensitive. - Technical: Remove version build from msbuild & NSIS. 0.0.6 (2017-01-29) ------------------------------------------------------------------------ - Feature: [#3355] Allow loading of parks from URLs. - Feature: [#4673] Add paint Z clipping. - Feature: [#4901] Allow entertainers' costume changes even in absence of required scenery. - Feature: [#4916] FreeBSD support. - Feature: [#4963] Add boosters (from RCT1 and RCTC). - Feature: [#5113] Entertainers are now hired with a random costume. - Feature: [#5222] Added Catalan translation. - Improved: [#4847] Guest / staff pathfinding. - Improved: [#4938] Checksum calculations speeded up. - Improved: [#5007] Vehicles and functioning rides are now imported when loading SC4 / SV4 parks. - Improved: Guests and staff are now imported when loading SC4 / SV4 parks. - Fix: [#4571] Only start autosave timer after update or game command. - Fix: [#4584] Junior Coaster diagonal flat-to-steep slopes not drawn. - Fix: [#4929] Changing TTF language crashes game. - Fix: [#4944] Game crashes upon selecting objects in scenario editor. - Fix: [#4951] Scenarios are not recorded as completed from a saved game. - Fix: [#4968] Completing a scenario does not save the name that is entered. - Fix: [#4996] Objects unloaded after loading landscape. - Fix: [#5003] Able to remove entrance/exit of unedittable rides (such as in Volcania). - Fix: [#5096] Failure to open parks with out of bounds sprite coordinates. - Fix: [#5114] Some entertainer costumes never select-able. - Fix: [#5381] Game crashes in scenario editor when scenery or pathing is clicked on when no objects loaded. - Fix: [#5787] Opening an incomplete ride moves the viewport to unrelated place. 0.0.5 (2016-12-27) ------------------------------------------------------------------------ This is the first fully implemented version of OpenRCT2. RCT2.EXE is no longer required. - Feature: Ability to disable rendering of weather effects and gloom. - Feature: New view option: "See-Through Paths". - Feature: Add cheat to reset date. - Feature: Add OpenGL drawing engine. - Feature: Implementation of the user-defined currency. - Feature: Extended tile inspector. - Feature: Add ride console command for diagnostics and changing vehicle type. - Feature: Allow selecting corners when using the mountain tool. - Feature: Allow setting ownership of map edges. - Feature: Allow up to 255 cars per train. - Feature: Importing SV4 and SC4 files with rides. - Feature: Filter Object Selection Window by "Selected only" and "Non-selected only". - Feature: Allow raising terrain to 64 in-game units. - Feature: Assymmetric-key-based authorisation and assignment storage. - Feature: Add Norwegian translation. - Feature: Add cheat to disable littering. - Feature: Add Cheat to disable plant ageing. - Feature: Add Cheat that allows any track piece to use a chain lift. - Feature: Add Console command to set vehicle friction. - Feature: Add console command to set scenario initial cash. - Feature: Objects are scanned from the user directory as well as the RCT2 directory. - Feature: Objects directory is scanned recursively. - Feature: Optionally zoom in towards the cursor rather than the screen centre. - Change: The maximum height of Junior Roller Coasters is now 14 units, like it was in RCT1. - Improved: Pathfinding algorithm. - Improved: Performance and reliability of loading objects. - Improved: Screenshots are now saved with the name of the park and the current date and time. - Improved: More accurate frame rate calculation. - Improved: In-game file dialog now shows more formats (sv6, sc6, sv4, etc.). - Improved: Joining multiplayer will not redownload custom objects. - Removed: BMP screenshots. - Removed: Intamin and Phoenix easter eggs. - Fix: [#933] On-ride photo price sometimes gets reset to £2 when using 'same price in whole park' (original bug). - Fix: [#1038] Guest List is out of order. - Fix: [#1238] Track place window does not fully adjust to custom colour scheme. - Fix: [#2042] Guests entering queues are immediately annoyed when many entertainers are around (original bug). - Fix: [#2081] Game hangs when track has infinite loop. - Fix: [#2754] Dragging scrollview fails when scaled. - Fix: [#3210] Scenery window scrolls too far. - Fix: [#3282] Launched Freefall ride ratings are fixed for Downward Launch (original bug). - Fix: [#3307] Ride music and sound has degraded since RCT2. - Fix: [#3344] Build new ride window can be opened in scenario editor. - Fix: [#3347] Ride windows are auto-positioned below the HUD when using RCT1 lights. - Fix: [#3352] Assertion triggered while fixing surface tiles. - Fix: [#3361] Missing Twister coaster piece. - Fix: [#3418] Launched freefall restraints are drawn incorrectly when up (original bug). - Fix: [#3451] Renaming staff is a guest command. - Fix: [#3635] Inspecting sidewalk path crashes game. - Fix: [#3735] Advertisement campaign window bug. - Fix: [#3771] Crash when kicking player in multiplayer. - Fix: [#3824] Segfault when passing invalid arguments to ride set type. - Fix: [#3858] Tooltip shown when hovering over title logo. - Fix: [#3915] Restore horizontal and vertical scrollbar behaviour from RCT2 when clicking on one of the scrollbars. - Fix: Lay-down Roller Coasters from RCT1 saves are imported with an incorrect vehicle type (not reported). - Fix: High lateral G-forces penalty applied too early (not reported). - Technical: Multiplayer groups are now stored in JSON format. - Technical: MinGW builds dropped support for Windows XP. 0.0.4-beta (2016-04-15) ------------------------------------------------------------------------ - Feature: Full native OSX .app support. - Feature: Add displaying of frames per second (FPS). - Feature: Changing the number of trains no longer requires retesting. - Feature: Add SI units as a new measurement system for distance / speed. - Feature: Update alternative font selection mechanism for all platforms. - Feature: Allow enabling / disabling of different notifications. - Feature: Add more columns and information to tile inspector. - Feature: Add ability to remove and reorder elements in tile inspector. - Feature: Integrate RCT1 style scenario select with optional unlock progression. - Feature: Add graphics scaling and filtering. - Feature: Add cheat: permanent marketing. - Feature: Closed rides show number of guests currently on the ride in tooltip and on the ride window customer page. - Feature: Scrolling the mouse wheel over any land tool preview box will increment or decrement the tool size. - Feature: Additional property views added to the ride list window. - Feature: Improved overall view centring for rides and shops. - Feature: Add permission and group management in multiplayer. - Feature: Add player windows with viewport and trace in multiplayer. - Feature: Add ability to start a new scenario when starting a new server. - Feature: Compress game data that is downloaded when connecting to a server. - Feature: Support for using system load/save dialogs on Linux and OS X. - Feature: OpenRCT2 now detects if the server is running a compatible version when attempting to connect to a multiplayer game. - Feature: Ride information list can show more properties, like age and running cost. - Feature: Added translations for Czech and Japanese. - Feature: Added Hong Kong dollar, New Taiwan dollar and Chinese yuan as currencies. - Feature: Weather cheat now allows for more types of weather. - Feature: Use fontconfig on Linux and Objective-C APIs on OS X to detect fonts and provide a fallback if necessary. - Feature: Ability to automatically open shops after placing them. - Feature: Ability to change the default inspection interval for rides. - Feature: Ability to disable lightning effect during a thunderstorm. - Feature: Ability to set ownership of map edges. - Feature: Display a chat hotkey when joining a server. - Change: Server IP addresses are no longer shown in the server list. - Change: Theme format changed from INI to JSON (INI format no longer supported). - Change: Sound controls re-worked to control sound effects and ride music separately. - Change: Use native line endings in config.ini. - Change: Remove default audio device from audio device dropdown in Linux. - Technical: lodepng dropped in return for libpng. - Technical: SDL2 upgraded from 2.0.3 to 2.0.4. - Technical: argparse dropped in return for bespoke command line parsing implementation. - Technical: Integrated breakpad for (manual) crash reporting. - Improve: performance of rendering, particularly for highly populated parks. - Improve: performance of loading parks. - Improve: support for hacked parks. - Removed: Anti-cheat code that detected money hack attempts. - Fix: Dated autosave files are not created on OSX and Linux. - Fix: Title sequence directories are not deleted when title sequence is deleted on OSX and Linux. - Fix: Tile not highlighted when placing staff members. - Fix: Various de-synchronisation issues in multiplayer. - Fix: Cheats not supported in multiplayer. - Fix: [#1333] Rides never become safe again after a crash. - Fix: [#1742] Non-ascii characters in scenario details not showing correctly. - Fix: [#2126] Ferris Wheels set to "backward rotation" stop working (original bug). - Fix: [#2449] Turning off Day/Night Circle while it is night doesn't reset back to day. - Fix: [#2477] When opening the built-in load/save dialog, the list is not properly sorted. - Fix: [#2650] Server did not validate actions send from clients (caused error box and desynchronisation). - Fix: [#2651] Ride was not removed when multiplayer client aborted ride construction. - Fix: [#2654] Free transport rides can prevent guests from properly leaving the park. - Fix: [#2657] Don't create copies of official objects due to bugged saves (original bug). - Fix: [#2681] When lowering/raising land/water with clearance checks off, walls still get removed. - Fix: [#2693] Multiplayer chat caret does not show true position. - Fix: [#2704] OSX Command Key not read for keyboard shortcuts. - Fix: [#2728] Closing a boat Hire with passengers causes empty boats to leave the platform (original bug). - Fix: [#2925] Screenshots don't show night filters. - Fix: [#2941] Enter does not work on input box when on the title screen. - Fix: [#2948] New Ride window incorrectly said there were track designs available when in multiplayer mode. - Fix: [#2958] Unable to import RCT1 parks in the scenario editor using the load landscape dialog. - Fix: [#3015] Walls in SC4/SV4 files are not imported correctly. - Fix: [#3063] Search exe directory for SSL bundle as well as CWD. - Fix: [#3120] Negative cash in finance window is not red. - Fix: [#4134] Can't enable park-wide photo price for log flume and river rapids. 0.0.3.1-beta (2015-12-04) ------------------------------------------------------------------------ - Fix: [#2158] video freeze when window is maximised, minimised and then restored. - Fix: [#2407] save game prompt delay is not reset on start scenario. - Fix: [#2415] day / night cycle did not update colours during gameplay. - Fix: [#2417] peep direction assertion sometimes during pathfinding. - Fix: [#2425] new campaign for ride shows invalid list when over 40 rides. - Fix: [#2434] dropdown menus linger when toolbars are hidden. 0.0.3-beta (2015-11-30) ------------------------------------------------------------------------ - Feature: Adding extra title sequences. - Feature: Title sequences can be edited in-game. - Feature: Uncapped FPS. - Feature: Ride selection in the Editor can now be sorted on track type or vehicle type. - Feature: Load/save window can be sorted on date. - Feature: Sandbox now a menu toggle. - Feature: Improved ability to disable clearance checks via menu toggle. - Feature: Added ability to disable support limits via menu toggle. - Feature: Cheat to clear the crash record of each ride. - Feature: Cheat to set all rides to 10 minute inspections. - Feature: Cheats for guest parameters like hunger, energy, nausea etc. - Feature: Cheats for park parameters like guest generation, loan settings and switching to and from not using money. - Feature: Cheats for showing vehicles from other track types and enabling all operating modes. - Feature: Clear Scenery can now be used for sizes up to 64x64. - Feature: The mountain tool can now be used for sizes up to 64x64. - Feature: Built-in load/save window is now used for converting saved games to scenarios. - Feature: Cooperative multiplayer (has some game-breaking bugs). - Feature: Native Linux support. - Feature: Console commands for fixing 'Name already in use' and banner count errors. - Feature: Scenario and object descriptions are now translatable. - Feature: UI stays responsive in pause mode. - Feature: Marketing campaign can now be run for up to 12 weeks. - Feature: Day/night cycle. - Feature: Added ability to save (over last file) as opposed to save as. - Feature: Custom user data path specified by command line argument. - Feature: Full UTF-8 language support. - Feature: TTF font integration for non-Latin languages. - Feature: Added support for Traditional Chinese, Simplified Chinese, Korean, Russian, Finnish and Brazilian Portuguese. - Feature: Added South Korean Won and Russian Rouble as currencies. - Feature: Allow different date formats. - Feature: Option to automatically pause the game on minimise from fullscreen. - Feature: Option to automatically pause when Steam overlay is activated. - Feature: Option to display all scrolling text banners as upper case (RCT1 style). - Feature: Option to mute audio when game is not focused. - Feature: Option to automatically place staff after hire. - Feature: Option to enable 'mow grass' by default for handymen (RCT1 style). - Feature: Option to ignore invalid checksums on loaded parks. - Feature: Option to scale game display for better compatibility with high DPI screens. - Alteration: Autosave is now measured in real-time rather than in-game date. - Alteration: Hacked rides no longer have their reliability set to 0. - Technical: DirectDraw, DirectInput, DirectPlay and DirectSound dependencies are no longer used. - Removed: Six Flags branding and limitations. - Removed: Infogrames disclaimer. - Fix: When placing a track, the preview will now use the same orientation as the ghost. - Fix: Grouping vehicles by track type no longer interferes with research. - Fix: Fix corrupt map elements when loading a game. - Fix: Fix corrupt peep counter when loading a game. - Fix: Parks created in the Scenario Editor now select the standard staff uniform colours by default. - Fix: Launched TD4 rides will now always use the RCT1 launch mode (that doesn't pass the station) (original bug). - Fix: Guests will no longer ignore no entry signs if the tile contains more than one fence (original bug). - Fix: Right-clicking a piece of launched lift will no longer crash the game (original bug). - Fix: Fix bugs in calculation of Heartline Twister and Launched Freefall ratings (original bugs). - Fix: Map window now displays the usable map size, not the technical one (original bug). - Fix: TD4 River Rapids will now have the correct seat colour (original bug). - Fix: Message sound will no longer play in the editor modes (original bug). - Fix: Scenarios created with the Scenario Editor will now have the correct initial temperature for their climate (original bug). - Fix: Financial information can no longer be accessed from the rides/attractions menu in parks that don't use money (original bug). - Fix: The path tool and tracked-ride construction tool no longer interfere with one another in certain situations (original bug). - Fix: Building a flat ride partially out of park boundaries will no longer trigger a misleading "too high for supports" message (original bug). - Fix: On-ride photos are now factored into the calculations of a ride's income and profit per hour (original bug). 0.0.2-beta (2015-06-21) ------------------------------------------------------------------------ - Feature: Intro sequence does not show by default. - Feature: New title screen logo. - Feature: New title sequence (RCT2 version also still available). - Feature: Title sequence music can now be disabled or changed to the RollerCoaster Tycoon 1 theme music. - Feature: In-game console. - Feature: Improved settings window with tab interface. - Feature: Ability to change language while in game. - Feature: Text input is now an in-game window. - Feature: Toggle between software and hardware video mode. - Feature: Toggle between resizeable window and fullscreen. - Feature: Windows now snap to the borders of other windows when dragging (snap radius configurable). - Feature: Interface colour themes (Presets for RCT1 and RCT2 are included by default). - Feature: Re-introduce traffic lights for close / test / open as a theme option. - Feature: Show day as well as the month and year. - Feature: Show month before day (e.g. March 14th, year 15). - Feature: Exit OpenRCT2 to desktop. - Feature: Game configuration, cache, scores and screenshots now saved in user documents directory under OpenRCT2. - Feature: Auto-saving with frequency option. - Feature: Ability to change game speed via toolbar or (+ and - keys). - Feature: Finance window accessible from toolbar (enabled in settings). - Feature: Research and development / research funding now accessible as a stand alone window without the requirement of the finances window. - Feature: Extra viewport windows. - Feature: Park window viewport is resizable. - Feature: Land, water and ownership tool sizes can now be increased to 64x64. - Feature: Mountain tool available in play mode. - Feature: Buy land and construction rights land tool window (Currently only in-game). - Feature: Place scenery as a random cluster available in play mode. - Feature: Increased limits for maximum of circuits per roller coaster to 20 and people on mazes to 64. - Feature: Allow both types of powered launch (with and without passing the station) for every roller coaster that supported one type in RCT2. - Feature: Allow testing of incomplete tracks. - Feature: Cheats window (Ctrl-Alt-C) or by toolbar button (configurable). - Feature: Cheats for almost every guest aspect (happiness, hunger, nausea tolerance, etc.). - Feature: Cheat to allow maximum operating settings and lift hill speeds (410 km/h). - Feature: Cheat to disable all breakdowns. - Feature: Cheat to disable brakes failure. - Feature: Cheat to fix all rides. - Feature: Change available objects in-game (only available from console). - Feature: Change research settings in-game (only available from console). - Feature: (Random) map generator available in scenario editor, accessible via the view menu. - Feature: RollerCoaster Tycoon 1 scenarios can now be opened in the scenario editor or by using the 'edit' command line action. - Feature: The "have fun" objective can now be selected in the scenario editor. - Feature: Twitch integration. - Fix: Litter bins now get full and require emptying by handymen.