#pragma region Copyright (c) 2014-2017 OpenRCT2 Developers /***************************************************************************** * OpenRCT2, an open source clone of Roller Coaster Tycoon 2. * * OpenRCT2 is the work of many authors, a full list can be found in contributors.md * For more information, visit https://github.com/OpenRCT2/OpenRCT2 * * OpenRCT2 is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * A full copy of the GNU General Public License can be found in licence.txt *****************************************************************************/ #pragma endregion #pragma once #ifdef __cplusplus #include #include "common.h" namespace OpenRCT2 { enum class DIRBASE : sint32 { RCT1, // Base directory for original RollerCoaster Tycoon 1 content. RCT2, // Base directory for original RollerCoaster Tycoon 2 content. OPENRCT2, // Base directory for OpenRCT2 installation. USER, // Base directory for OpenRCT2 user content. }; constexpr sint32 DIRBASE_COUNT = 4; using DIRBASE_VALUES = std::string[DIRBASE_COUNT]; enum class DIRID { DATA, // Contains g1.dat, music etc. LANDSCAPE, // Contains scenario editor landscapes (SC6). LANGUAGE, // Contains language packs. LOG_CHAT, // Contains chat logs. LOG_SERVER, // Contains server logs. NETWORK_KEY, // Contains the user's public and private keys. OBJECT, // Contains objects. SAVE, // Contains saved games (SV6). SCENARIO, // Contains scenarios (SC6). SCREENSHOT, // Contains screenshots. SEQUENCE, // Contains title sequences. SHADER, // Contains OpenGL shaders. THEME, // Contains interface themes. TRACK, // Contains track designs. }; enum class PATHID { CONFIG, // Main configuration (config.ini). CONFIG_KEYBOARD, // Keyboard shortcuts. (hotkeys.cfg) CACHE_OBJECTS, // Object repository cache (objects.idx). CACHE_TRACKS, // Track repository cache (tracks.idx). CACHE_SCENARIOS, // Scenario repository cache (scenarios.idx). MP_DAT, // Mega Park data, Steam RCT1 only (\RCTdeluxe_install\Data\mp.dat) NETWORK_GROUPS, // Server groups with permissions (groups.json). NETWORK_SERVERS, // Saved servers (servers.cfg). NETWORK_USERS, // Users and their groups (users.json). SCORES, // Scenario scores (highscores.dat). SCORES_LEGACY, // Scenario scores, legacy (scores.dat). SCORES_RCT2, // Scenario scores, rct2 (\Saved Games\scores.dat). }; /** * Interface for retrieving paths and other environment related things. */ interface IPlatformEnvironment { virtual ~IPlatformEnvironment() = default; virtual std::string GetDirectoryPath(DIRBASE base) const abstract; virtual std::string GetDirectoryPath(DIRBASE base, DIRID did) const abstract; virtual std::string GetFilePath(PATHID pathid) const abstract; virtual void SetBasePath(DIRBASE base, const std::string &path) abstract; }; IPlatformEnvironment * CreatePlatformEnvironment(DIRBASE_VALUES basePaths); IPlatformEnvironment * CreatePlatformEnvironment(); } #endif