/***************************************************************************** * Copyright (c) 2014 Ted John * OpenRCT2, an open source clone of Roller Coaster Tycoon 2. * * This file is part of OpenRCT2. * * OpenRCT2 is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . *****************************************************************************/ #include "addresses.h" #include "audio/audio.h" #include "audio/mixer.h" #include "cmdline.h" #include "config.h" #include "editor.h" #include "game.h" #include "hook.h" #include "interface/chat.h" #include "interface/window.h" #include "interface/viewport.h" #include "localisation/localisation.h" #include "network/http.h" #include "network/network.h" #include "openrct2.h" #include "platform/platform.h" #include "ride/ride.h" #include "title.h" #include "util/sawyercoding.h" #include "util/util.h" #include "world/mapgen.h" int gOpenRCT2StartupAction = STARTUP_ACTION_TITLE; utf8 gOpenRCT2StartupActionPath[512] = { 0 }; utf8 gExePath[MAX_PATH]; // This should probably be changed later and allow a custom selection of things to initialise like SDL_INIT bool gOpenRCT2Headless = false; bool gOpenRCT2ShowChangelog; /** If set, will end the OpenRCT2 game loop. Intentially private to this module so that the flag can not be set back to 0. */ int _finished; // Used for object movement tweening static struct { sint16 x, y, z; } _spritelocations1[MAX_SPRITES], _spritelocations2[MAX_SPRITES]; static void openrct2_loop(); static void openrct2_copy_files_over(const utf8 *originalDirectory, const utf8 *newDirectory, const utf8 *extension) { utf8 *ch, filter[MAX_PATH], oldPath[MAX_PATH], newPath[MAX_PATH]; int fileEnumHandle; file_info fileInfo; if (!platform_ensure_directory_exists(newDirectory)) { log_error("Could not create directory %s.", newDirectory); return; } // Create filter path strcpy(filter, originalDirectory); ch = strchr(filter, '*'); if (ch != NULL) *ch = 0; strcat(filter, "*"); strcat(filter, extension); fileEnumHandle = platform_enumerate_files_begin(filter); while (platform_enumerate_files_next(fileEnumHandle, &fileInfo)) { strcpy(newPath, newDirectory); strcat(newPath, fileInfo.path); strcpy(oldPath, originalDirectory); ch = strchr(oldPath, '*'); if (ch != NULL) *ch = 0; strcat(oldPath, fileInfo.path); if (!platform_file_exists(newPath)) platform_file_copy(oldPath, newPath, false); } platform_enumerate_files_end(fileEnumHandle); fileEnumHandle = platform_enumerate_directories_begin(originalDirectory); while (platform_enumerate_directories_next(fileEnumHandle, filter)) { strcpy(newPath, newDirectory); strcat(newPath, filter); strcpy(oldPath, originalDirectory); ch = strchr(oldPath, '*'); if (ch != NULL) *ch = 0; strcat(oldPath, filter); if (!platform_ensure_directory_exists(newPath)) { log_error("Could not create directory %s.", newPath); return; } openrct2_copy_files_over(oldPath, newPath, extension); } platform_enumerate_directories_end(fileEnumHandle); } // TODO move to platform static void openrct2_set_exe_path() { wchar_t exePath[MAX_PATH]; wchar_t tempPath[MAX_PATH]; wchar_t *exeDelimiter; int exeDelimiterIndex; GetModuleFileNameW(NULL, exePath, MAX_PATH); exeDelimiter = wcsrchr(exePath, platform_get_path_separator()); exeDelimiterIndex = (int)(exeDelimiter - exePath); lstrcpynW(tempPath, exePath, exeDelimiterIndex + 1); tempPath[exeDelimiterIndex] = L'\0'; _wfullpath(exePath, tempPath, MAX_PATH); WideCharToMultiByte(CP_UTF8, 0, exePath, countof(exePath), gExePath, countof(gExePath), NULL, NULL); } /** * Copy saved games and landscapes to user directory */ static void openrct2_copy_original_user_files_over() { utf8 path[MAX_PATH]; platform_get_user_directory(path, "save"); openrct2_copy_files_over((utf8*)RCT2_ADDRESS_SAVED_GAMES_PATH, path, ".sv6"); platform_get_user_directory(path, "landscape"); openrct2_copy_files_over((utf8*)RCT2_ADDRESS_LANDSCAPES_PATH, path, ".sc6"); } bool openrct2_initialise() { utf8 userPath[MAX_PATH]; platform_get_user_directory(userPath, NULL); if (!platform_ensure_directory_exists(userPath)) { log_fatal("Could not create user directory (do you have write access to your documents folder?)"); return false; } openrct2_set_exe_path(); config_set_defaults(); if (!config_open_default()) { if (!config_find_or_browse_install_directory()) { log_fatal("An RCT2 install directory must be specified!"); return false; } } gOpenRCT2ShowChangelog = true; if (gConfigGeneral.last_run_version != NULL && (strcmp(gConfigGeneral.last_run_version, OPENRCT2_VERSION) == 0)) gOpenRCT2ShowChangelog = false; gConfigGeneral.last_run_version = OPENRCT2_VERSION; config_save_default(); // TODO add configuration option to allow multiple instances // if (!gOpenRCT2Headless && !platform_lock_single_instance()) { // log_fatal("OpenRCT2 is already running."); // return false; // } get_system_info(); if (!gOpenRCT2Headless) { audio_init(); audio_get_devices(); get_dsound_devices(); } language_open(gConfigGeneral.language); http_init(); themes_set_default(); themes_load_presets(); title_sequences_set_default(); title_sequences_load_presets(); // Hooks to allow RCT2 to call OpenRCT2 functions instead addhook(0x006E732D, (int)gfx_set_dirty_blocks, 0, (int[]){ EAX, EBX, EDX, EBP, END }, 0, 0); // remove when all callers are decompiled addhook(0x006E7499, (int)gfx_redraw_screen_rect, 0, (int[]){ EAX, EBX, EDX, EBP, END }, 0, 0); // remove when 0x6E7FF3 is decompiled addhook(0x006B752C, (int)ride_crash, 0, (int[]){ EDX, EBX, END }, 0, 0); // remove when all callers are decompiled addhook(0x0069A42F, (int)peep_window_state_update, 0, (int[]){ ESI, END }, 0, 0); // remove when all callers are decompiled addhook(0x006BB76E, (int)sound_play_panned, 0, (int[]){EAX, EBX, ECX, EDX, EBP, END}, EAX, 0); // remove when all callers are decompiled addhook(0x006C42D9, (int)scrolling_text_setup, 0, (int[]){EAX, ECX, EBP, END}, 0, EBX); // remove when all callers are decompiled addhook(0x006C2321, (int)gfx_get_string_width, 0, (int[]){ESI, END}, 0, ECX); // remove when all callers are decompiled addhook(0x006C2555, (int)format_string, 0, (int[]){EDI, EAX, ECX, END}, 0, 0); // remove when all callers are decompiled if (!rct2_init()) return false; chat_init(); openrct2_copy_original_user_files_over(); // TODO move to audio initialise function if (str_is_null_or_empty(gConfigSound.device)) { Mixer_Init(NULL); RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_SOUND_DEVICE, uint32) = 0; } else { Mixer_Init(gConfigSound.device); for (int i = 0; i < gAudioDeviceCount; i++) { if (strcmp(gAudioDevices[i].name, gConfigSound.device) == 0) { RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_SOUND_DEVICE, uint32) = i; } } } return true; } /** * Launches the game, after command line arguments have been parsed and processed. */ void openrct2_launch() { if (openrct2_initialise()) { RCT2_GLOBAL(RCT2_ADDRESS_RUN_INTRO_TICK_PART, uint8) = 0; if((gOpenRCT2StartupAction == STARTUP_ACTION_TITLE) && gConfigGeneral.play_intro) gOpenRCT2StartupAction = STARTUP_ACTION_INTRO; switch (gOpenRCT2StartupAction) { case STARTUP_ACTION_INTRO: RCT2_GLOBAL(RCT2_ADDRESS_RUN_INTRO_TICK_PART, uint8) = 1; break; case STARTUP_ACTION_TITLE: RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_FLAGS, uint8) = SCREEN_FLAGS_TITLE_DEMO; break; case STARTUP_ACTION_OPEN: assert(gOpenRCT2StartupActionPath != NULL); rct2_open_file(gOpenRCT2StartupActionPath); RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_FLAGS, uint8) = SCREEN_FLAGS_PLAYING; break; case STARTUP_ACTION_EDIT: if (strlen(gOpenRCT2StartupActionPath) == 0) { editor_load(); } else { editor_load_landscape(gOpenRCT2StartupActionPath); } break; } if (gNetworkStart == NETWORK_MODE_CLIENT) { network_begin_client(gNetworkStartHost, gNetworkStartPort); } else if (gNetworkStart == NETWORK_MODE_SERVER) { network_begin_server(gNetworkStartPort); } openrct2_loop(); } openrct2_dispose(); // HACK Some threads are still running which causes the game to not terminate. Investigation required! exit(gExitCode); } void openrct2_dispose() { network_close(); http_dispose(); language_close_all(); platform_free(); } /** * Determines whether its worth tweening a sprite or not when frame smoothing is on. */ static bool sprite_should_tween(rct_sprite *sprite) { if (sprite->unknown.linked_list_type_offset == SPRITE_LINKEDLIST_OFFSET_VEHICLE) return true; if (sprite->unknown.linked_list_type_offset == SPRITE_LINKEDLIST_OFFSET_PEEP) return true; if (sprite->unknown.linked_list_type_offset == SPRITE_LINKEDLIST_OFFSET_UNKNOWN) return true; return false; } /** * Run the main game loop until the finished flag is set at 40fps (25ms interval). */ static void openrct2_loop() { uint32 currentTick, ticksElapsed, lastTick = 0; static uint32 uncapTick = 0; static int fps = 0; static uint32 secondTick = 0; log_verbose("begin openrct2 loop"); _finished = 0; do { if (gConfigGeneral.uncap_fps && gGameSpeed <= 4) { currentTick = SDL_GetTicks(); if (uncapTick == 0) { // Reset sprite locations uncapTick = SDL_GetTicks(); openrct2_reset_object_tween_locations(); } // Limit number of updates per loop (any long pauses or debugging can make this update for a very long time) if (currentTick - uncapTick > 25 * 60) { uncapTick = currentTick - 25 - 1; } while (uncapTick <= currentTick && currentTick - uncapTick > 25) { // Get the original position of each sprite for (uint16 i = 0; i < MAX_SPRITES; i++) { _spritelocations1[i].x = g_sprite_list[i].unknown.x; _spritelocations1[i].y = g_sprite_list[i].unknown.y; _spritelocations1[i].z = g_sprite_list[i].unknown.z; } // Update the game so the sprite positions update rct2_update(); // Get the next position of each sprite for (uint16 i = 0; i < MAX_SPRITES; i++) { _spritelocations2[i].x = g_sprite_list[i].unknown.x; _spritelocations2[i].y = g_sprite_list[i].unknown.y; _spritelocations2[i].z = g_sprite_list[i].unknown.z; } uncapTick += 25; } // Tween the position of each sprite from the last position to the new position based on the time between the last // tick and the next tick. float nudge = 1 - ((float)(currentTick - uncapTick) / 25); for (uint16 i = 0; i < MAX_SPRITES; i++) { if (!sprite_should_tween(&g_sprite_list[i])) continue; sprite_move( _spritelocations2[i].x + (sint16)((_spritelocations1[i].x - _spritelocations2[i].x) * nudge), _spritelocations2[i].y + (sint16)((_spritelocations1[i].y - _spritelocations2[i].y) * nudge), _spritelocations2[i].z + (sint16)((_spritelocations1[i].z - _spritelocations2[i].z) * nudge), &g_sprite_list[i] ); invalidate_sprite(&g_sprite_list[i]); } platform_process_messages(); rct2_draw(); platform_draw(); fps++; if (SDL_GetTicks() - secondTick >= 1000) { fps = 0; secondTick = SDL_GetTicks(); } // Restore the real positions of the sprites so they aren't left at the mid-tween positions for (uint16 i = 0; i < MAX_SPRITES; i++) { if (!sprite_should_tween(&g_sprite_list[i])) continue; invalidate_sprite(&g_sprite_list[i]); sprite_move(_spritelocations2[i].x, _spritelocations2[i].y, _spritelocations2[i].z, &g_sprite_list[i]); } network_update(); } else { uncapTick = 0; currentTick = SDL_GetTicks(); ticksElapsed = currentTick - lastTick; if (ticksElapsed < 25) { if (ticksElapsed < 15) SDL_Delay(15 - ticksElapsed); continue; } lastTick = currentTick; platform_process_messages(); rct2_update(); rct2_draw(); platform_draw(); } } while (!_finished); } /** * Causes the OpenRCT2 game loop to finish. */ void openrct2_finish() { _finished = 1; } void openrct2_reset_object_tween_locations() { for (uint16 i = 0; i < MAX_SPRITES; i++) { _spritelocations1[i].x = _spritelocations2[i].x = g_sprite_list[i].unknown.x; _spritelocations1[i].y = _spritelocations2[i].y = g_sprite_list[i].unknown.y; _spritelocations1[i].z = _spritelocations2[i].z = g_sprite_list[i].unknown.z; } } #if _MSC_VER >= 1900 /** * Temporary fix for libraries not compiled with VS2015 */ FILE **__iob_func() { static FILE* streams[3]; streams[0] = stdin; streams[1] = stdout; streams[2] = stderr; return streams; } #endif