#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers /***************************************************************************** * OpenRCT2, an open source clone of Roller Coaster Tycoon 2. * * OpenRCT2 is the work of many authors, a full list can be found in contributors.md * For more information, visit https://github.com/OpenRCT2/OpenRCT2 * * OpenRCT2 is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * A full copy of the GNU General Public License can be found in licence.txt *****************************************************************************/ #pragma endregion #include #ifdef __WINDOWS__ // winsock2 must be included before windows.h #include #else #include #endif extern "C" { #include "../openrct2.h" #include "../platform/platform.h" } #include "network.h" extern "C" { #include "../addresses.h" } #ifndef DISABLE_NETWORK #include #include #include #include #include #include "../core/Console.hpp" #include "../core/Json.hpp" #include "../core/Path.hpp" #include "../core/String.hpp" #include "../core/Util.hpp" extern "C" { #include "../config.h" #include "../game.h" #include "../interface/chat.h" #include "../interface/window.h" #include "../interface/keyboard_shortcut.h" #include "../localisation/date.h" #include "../localisation/localisation.h" #include "../management/finance.h" #include "../network/http.h" #include "../scenario.h" #include "../windows/error.h" #include "../util/util.h" #include "../cheats.h" #include "NetworkAction.h" #include // just for OpenSSL_add_all_algorithms() } #pragma comment(lib, "Ws2_32.lib") Network gNetwork; enum { ADVERTISE_STATUS_DISABLED, ADVERTISE_STATUS_UNREGISTERED, ADVERTISE_STATUS_REGISTERED }; enum { MASTER_SERVER_STATUS_OK = 200, MASTER_SERVER_STATUS_INVALID_TOKEN = 401, MASTER_SERVER_STATUS_SERVER_NOT_FOUND = 404, MASTER_SERVER_STATUS_INTERNAL_ERROR = 500 }; enum { SERVER_EVENT_PLAYER_JOINED, SERVER_EVENT_PLAYER_DISCONNECTED, }; constexpr int MASTER_SERVER_REGISTER_TIME = 120 * 1000; // 2 minutes constexpr int MASTER_SERVER_HEARTBEAT_TIME = 60 * 1000; // 1 minute void network_chat_show_connected_message(); static void network_get_keys_directory(utf8 *buffer, size_t bufferSize); static void network_get_private_key_path(utf8 *buffer, size_t bufferSize, const utf8 * playerName); static void network_get_public_key_path(utf8 *buffer, size_t bufferSize, const utf8 * playerName, const utf8 * hash); static void network_get_keymap_path(utf8 *buffer, size_t bufferSize); Network::Network() { wsa_initialized = false; mode = NETWORK_MODE_NONE; status = NETWORK_STATUS_NONE; last_tick_sent_time = 0; last_ping_sent_time = 0; last_advertise_time = 0; client_command_handlers.resize(NETWORK_COMMAND_MAX, 0); client_command_handlers[NETWORK_COMMAND_AUTH] = &Network::Client_Handle_AUTH; client_command_handlers[NETWORK_COMMAND_MAP] = &Network::Client_Handle_MAP; client_command_handlers[NETWORK_COMMAND_CHAT] = &Network::Client_Handle_CHAT; client_command_handlers[NETWORK_COMMAND_GAMECMD] = &Network::Client_Handle_GAMECMD; client_command_handlers[NETWORK_COMMAND_TICK] = &Network::Client_Handle_TICK; client_command_handlers[NETWORK_COMMAND_PLAYERLIST] = &Network::Client_Handle_PLAYERLIST; client_command_handlers[NETWORK_COMMAND_PING] = &Network::Client_Handle_PING; client_command_handlers[NETWORK_COMMAND_PINGLIST] = &Network::Client_Handle_PINGLIST; client_command_handlers[NETWORK_COMMAND_SETDISCONNECTMSG] = &Network::Client_Handle_SETDISCONNECTMSG; client_command_handlers[NETWORK_COMMAND_SHOWERROR] = &Network::Client_Handle_SHOWERROR; client_command_handlers[NETWORK_COMMAND_GROUPLIST] = &Network::Client_Handle_GROUPLIST; client_command_handlers[NETWORK_COMMAND_EVENT] = &Network::Client_Handle_EVENT; client_command_handlers[NETWORK_COMMAND_GAMEINFO] = &Network::Client_Handle_GAMEINFO; client_command_handlers[NETWORK_COMMAND_TOKEN] = &Network::Client_Handle_TOKEN; server_command_handlers.resize(NETWORK_COMMAND_MAX, 0); server_command_handlers[NETWORK_COMMAND_AUTH] = &Network::Server_Handle_AUTH; server_command_handlers[NETWORK_COMMAND_CHAT] = &Network::Server_Handle_CHAT; server_command_handlers[NETWORK_COMMAND_GAMECMD] = &Network::Server_Handle_GAMECMD; server_command_handlers[NETWORK_COMMAND_PING] = &Network::Server_Handle_PING; server_command_handlers[NETWORK_COMMAND_GAMEINFO] = &Network::Server_Handle_GAMEINFO; server_command_handlers[NETWORK_COMMAND_TOKEN] = &Network::Server_Handle_TOKEN; OpenSSL_add_all_algorithms(); } Network::~Network() { Close(); } bool Network::Init() { #ifdef __WINDOWS__ if (!wsa_initialized) { log_verbose("Initialising WSA"); WSADATA wsa_data; if (WSAStartup(MAKEWORD(2, 2), &wsa_data) != 0) { log_error("Unable to initialise winsock."); return false; } wsa_initialized = true; } #endif status = NETWORK_STATUS_READY; ServerName = std::string(); ServerDescription = std::string(); ServerProviderName = std::string(); ServerProviderEmail = std::string(); ServerProviderWebsite = std::string(); return true; } void Network::Close() { if (status == NETWORK_STATUS_NONE) { // Already closed. This prevents a call in ~Network() to gfx_invalidate_screen() // which may no longer be valid on Linux and would cause a segfault. return; } if (mode == NETWORK_MODE_CLIENT) { delete server_connection.Socket; server_connection.Socket = nullptr; } else if (mode == NETWORK_MODE_SERVER) { delete listening_socket; listening_socket = nullptr; } mode = NETWORK_MODE_NONE; status = NETWORK_STATUS_NONE; _lastConnectStatus = SOCKET_STATUS_CLOSED; server_connection.AuthStatus = NETWORK_AUTH_NONE; server_connection.InboundPacket.Clear(); server_connection.SetLastDisconnectReason(nullptr); client_connection_list.clear(); game_command_queue.clear(); player_list.clear(); group_list.clear(); #ifdef __WINDOWS__ if (wsa_initialized) { WSACleanup(); wsa_initialized = false; } #endif CloseChatLog(); gfx_invalidate_screen(); } bool Network::BeginClient(const char* host, unsigned short port) { if (GetMode() != NETWORK_MODE_NONE) { return false; } Close(); if (!Init()) return false; mode = NETWORK_MODE_CLIENT; assert(server_connection.Socket == nullptr); server_connection.Socket = CreateTcpSocket(); server_connection.Socket->ConnectAsync(host, port); status = NETWORK_STATUS_CONNECTING; _lastConnectStatus = SOCKET_STATUS_CLOSED; BeginChatLog(); utf8 keyPath[MAX_PATH]; network_get_private_key_path(keyPath, sizeof(keyPath), gConfigNetwork.player_name); if (!platform_file_exists(keyPath)) { Console::WriteLine("Generating key... This may take a while"); Console::WriteLine("Need to collect enough entropy from the system"); key.Generate(); Console::WriteLine("Key generated, saving private bits as %s", keyPath); utf8 keysDirectory[MAX_PATH]; network_get_keys_directory(keysDirectory, sizeof(keysDirectory)); if (!platform_ensure_directory_exists(keysDirectory)) { log_error("Unable to create directory %s.", keysDirectory); return false; } SDL_RWops *privkey = SDL_RWFromFile(keyPath, "wb+"); if (privkey == nullptr) { log_error("Unable to save private key at %s.", keyPath); return false; } key.SavePrivate(privkey); SDL_RWclose(privkey); const std::string hash = key.PublicKeyHash(); const utf8 *publicKeyHash = hash.c_str(); network_get_public_key_path(keyPath, sizeof(keyPath), gConfigNetwork.player_name, publicKeyHash); Console::WriteLine("Key generated, saving public bits as %s", keyPath); SDL_RWops *pubkey = SDL_RWFromFile(keyPath, "wb+"); if (pubkey == nullptr) { log_error("Unable to save public key at %s.", keyPath); return false; } key.SavePublic(pubkey); SDL_RWclose(pubkey); } else { log_verbose("Loading key from %s", keyPath); SDL_RWops *privkey = SDL_RWFromFile(keyPath, "rb"); if (privkey == nullptr) { log_error("Unable to read private key from %s.", keyPath); return false; } // LoadPrivate returns validity of loaded key bool ok = key.LoadPrivate(privkey); SDL_RWclose(privkey); // Don't store private key in memory when it's not in use. key.Unload(); return ok; } return true; } bool Network::BeginServer(unsigned short port, const char* address) { Close(); if (!Init()) return false; mode = NETWORK_MODE_SERVER; _userManager.Load(); log_verbose("Begin listening for clients"); assert(listening_socket == nullptr); listening_socket = CreateTcpSocket(); try { listening_socket->Listen(address, port); } catch (Exception ex) { Console::Error::WriteLine(ex.GetMsg()); Close(); return false; } ServerName = String::ToStd(gConfigNetwork.server_name); ServerDescription = String::ToStd(gConfigNetwork.server_description); ServerProviderName = String::ToStd(gConfigNetwork.provider_name); ServerProviderEmail = String::ToStd(gConfigNetwork.provider_email); ServerProviderWebsite = String::ToStd(gConfigNetwork.provider_website); cheats_reset(); LoadGroups(); BeginChatLog(); NetworkPlayer *player = AddPlayer(gConfigNetwork.player_name, ""); player->flags |= NETWORK_PLAYER_FLAG_ISSERVER; player->group = 0; player_id = player->id; printf("Ready for clients...\n"); network_chat_show_connected_message(); status = NETWORK_STATUS_CONNECTED; listening_port = port; advertise_status = ADVERTISE_STATUS_DISABLED; last_advertise_time = 0; last_heartbeat_time = 0; advertise_token = ""; advertise_key = GenerateAdvertiseKey(); #ifndef DISABLE_HTTP if (gConfigNetwork.advertise) { advertise_status = ADVERTISE_STATUS_UNREGISTERED; } #endif return true; } int Network::GetMode() { return mode; } int Network::GetStatus() { return status; } int Network::GetAuthStatus() { if (GetMode() == NETWORK_MODE_CLIENT) { return server_connection.AuthStatus; } else if (GetMode() == NETWORK_MODE_SERVER) { return NETWORK_AUTH_OK; } return NETWORK_AUTH_NONE; } uint32 Network::GetServerTick() { return server_tick; } uint8 Network::GetPlayerID() { return player_id; } void Network::Update() { switch (GetMode()) { case NETWORK_MODE_SERVER: UpdateServer(); break; case NETWORK_MODE_CLIENT: UpdateClient(); break; } } void Network::UpdateServer() { auto it = client_connection_list.begin(); while (it != client_connection_list.end()) { if (!ProcessConnection(*(*it))) { RemoveClient((*it)); it = client_connection_list.begin(); } else { it++; } } if (SDL_TICKS_PASSED(SDL_GetTicks(), last_tick_sent_time + 25)) { Server_Send_TICK(); } if (SDL_TICKS_PASSED(SDL_GetTicks(), last_ping_sent_time + 3000)) { Server_Send_PING(); Server_Send_PINGLIST(); } switch (advertise_status) { case ADVERTISE_STATUS_UNREGISTERED: if (last_advertise_time == 0 || SDL_TICKS_PASSED(SDL_GetTicks(), last_advertise_time + MASTER_SERVER_REGISTER_TIME)) { AdvertiseRegister(); } break; case ADVERTISE_STATUS_REGISTERED: if (SDL_TICKS_PASSED(SDL_GetTicks(), last_heartbeat_time + MASTER_SERVER_HEARTBEAT_TIME)) { AdvertiseHeartbeat(); } break; } ITcpSocket * tcpSocket = listening_socket->Accept(); if (tcpSocket != nullptr) { AddClient(tcpSocket); } } void Network::UpdateClient() { switch(status){ case NETWORK_STATUS_CONNECTING: { switch (server_connection.Socket->GetStatus()) { case SOCKET_STATUS_RESOLVING: { if (_lastConnectStatus != SOCKET_STATUS_RESOLVING) { _lastConnectStatus = SOCKET_STATUS_RESOLVING; char str_resolving[256]; format_string(str_resolving, STR_MULTIPLAYER_RESOLVING, NULL); window_network_status_open(str_resolving, []() -> void { gNetwork.Close(); }); } break; } case SOCKET_STATUS_CONNECTING: { if (_lastConnectStatus != SOCKET_STATUS_CONNECTING) { _lastConnectStatus = SOCKET_STATUS_CONNECTING; char str_connecting[256]; format_string(str_connecting, STR_MULTIPLAYER_CONNECTING, NULL); window_network_status_open(str_connecting, []() -> void { gNetwork.Close(); }); server_connect_time = SDL_GetTicks(); } break; } case NETWORK_STATUS_CONNECTED: { status = NETWORK_STATUS_CONNECTED; server_connection.ResetLastPacketTime(); Client_Send_TOKEN(); char str_authenticating[256]; format_string(str_authenticating, STR_MULTIPLAYER_AUTHENTICATING, NULL); window_network_status_open(str_authenticating, []() -> void { gNetwork.Close(); }); break; } default: { const char * error = server_connection.Socket->GetError(); if (error != nullptr) { Console::Error::WriteLine(error); } Close(); window_network_status_close(); window_error_open(STR_UNABLE_TO_CONNECT_TO_SERVER, STR_NONE); break; } } break; } case NETWORK_STATUS_CONNECTED: { if (!ProcessConnection(server_connection)) { // Do not show disconnect message window when password window closed/canceled if (server_connection.AuthStatus == NETWORK_AUTH_REQUIREPASSWORD) { window_network_status_close(); } else { char str_disconnected[256]; if (server_connection.GetLastDisconnectReason()) { const char * disconnect_reason = server_connection.GetLastDisconnectReason(); format_string(str_disconnected, STR_MULTIPLAYER_DISCONNECTED_WITH_REASON, &disconnect_reason); } else { format_string(str_disconnected, STR_MULTIPLAYER_DISCONNECTED_NO_REASON, NULL); } window_network_status_open(str_disconnected, NULL); } Close(); } ProcessGameCommandQueue(); // Check synchronisation if (!_desynchronised && !CheckSRAND(gCurrentTicks, gScenarioSrand0)) { _desynchronised = true; char str_desync[256]; format_string(str_desync, STR_MULTIPLAYER_DESYNC, NULL); window_network_status_open(str_desync, NULL); if (!gConfigNetwork.stay_connected) { Close(); } } break; } } } std::vector>::iterator Network::GetPlayerIteratorByID(uint8 id) { auto it = std::find_if(player_list.begin(), player_list.end(), [&id](std::unique_ptr const& player) { return player->id == id; }); if (it != player_list.end()) { return it; } return player_list.end(); } NetworkPlayer* Network::GetPlayerByID(uint8 id) { auto it = GetPlayerIteratorByID(id); if (it != player_list.end()) { return it->get(); } return nullptr; } std::vector>::iterator Network::GetGroupIteratorByID(uint8 id) { auto it = std::find_if(group_list.begin(), group_list.end(), [&id](std::unique_ptr const& group) { return group->Id == id; }); if (it != group_list.end()) { return it; } return group_list.end(); } NetworkGroup* Network::GetGroupByID(uint8 id) { auto it = GetGroupIteratorByID(id); if (it != group_list.end()) { return it->get(); } return nullptr; } const char* Network::FormatChat(NetworkPlayer* fromplayer, const char* text) { static char formatted[1024]; char* lineCh = formatted; formatted[0] = 0; if (fromplayer) { lineCh = utf8_write_codepoint(lineCh, FORMAT_OUTLINE); lineCh = utf8_write_codepoint(lineCh, FORMAT_BABYBLUE); safe_strcpy(lineCh, (const char*)fromplayer->name.c_str(), fromplayer->name.size() + 1); strcat(lineCh, ": "); lineCh = strchr(lineCh, '\0'); } lineCh = utf8_write_codepoint(lineCh, FORMAT_OUTLINE); lineCh = utf8_write_codepoint(lineCh, FORMAT_WHITE); char* ptrtext = lineCh; safe_strcpy(lineCh, text, 800); utf8_remove_format_codes((utf8*)ptrtext, true); return formatted; } void Network::SendPacketToClients(NetworkPacket& packet, bool front) { for (auto it = client_connection_list.begin(); it != client_connection_list.end(); it++) { (*it)->QueuePacket(std::move(NetworkPacket::Duplicate(packet)), front); } } bool Network::CheckSRAND(uint32 tick, uint32 srand0) { if (server_srand0_tick == 0) return true; if (tick > server_srand0_tick) { server_srand0_tick = 0; return true; } if (tick == server_srand0_tick) { server_srand0_tick = 0; // Check that the server and client sprite hashes match const bool sprites_mismatch = server_sprite_hash[0] != '\0' && strcmp(sprite_checksum(), server_sprite_hash); // Check PRNG values and sprite hashes, if exist if ((srand0 != server_srand0) || sprites_mismatch) { return false; } } return true; } void Network::KickPlayer(int playerId) { for(auto it = client_connection_list.begin(); it != client_connection_list.end(); it++) { if ((*it)->Player->id == playerId) { // Disconnect the client gracefully (*it)->SetLastDisconnectReason(STR_MULTIPLAYER_KICKED); char str_disconnect_msg[256]; format_string(str_disconnect_msg, STR_MULTIPLAYER_KICKED_REASON, NULL); Server_Send_SETDISCONNECTMSG(*(*it), str_disconnect_msg); (*it)->Socket->Disconnect(); (*it)->SendQueuedPackets(); break; } } } void Network::SetPassword(const char* password) { Network::password = password == nullptr ? "" : password; } void Network::ShutdownClient() { if (GetMode() == NETWORK_MODE_CLIENT) { server_connection.Socket->Disconnect(); } } std::string Network::GenerateAdvertiseKey() { // Generate a string of 16 random hex characters (64-integer key as a hex formatted string) static char hexChars[] = { '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'a', 'b', 'c', 'd', 'e', 'f' }; char key[17]; for (int i = 0; i < 16; i++) { int hexCharIndex = util_rand() % Util::CountOf(hexChars); key[i] = hexChars[hexCharIndex]; } key[Util::CountOf(key) - 1] = 0; return key; } const char *Network::GetMasterServerUrl() { if (str_is_null_or_empty(gConfigNetwork.master_server_url)) { return OPENRCT2_MASTER_SERVER_URL; } else { return gConfigNetwork.master_server_url; } } void Network::AdvertiseRegister() { #ifndef DISABLE_HTTP last_advertise_time = SDL_GetTicks(); // Send the registration request http_json_request request; request.url = GetMasterServerUrl(); request.method = HTTP_METHOD_POST; json_t *body = json_object(); json_object_set_new(body, "key", json_string(advertise_key.c_str())); json_object_set_new(body, "port", json_integer(listening_port)); request.body = body; http_request_json_async(&request, [](http_json_response *response) -> void { if (response == NULL) { log_warning("Unable to connect to master server"); return; } json_t *jsonStatus = json_object_get(response->root, "status"); if (json_is_integer(jsonStatus)) { int status = (int)json_integer_value(jsonStatus); if (status == MASTER_SERVER_STATUS_OK) { json_t *jsonToken = json_object_get(response->root, "token"); if (json_is_string(jsonToken)) { gNetwork.advertise_token = json_string_value(jsonToken); gNetwork.advertise_status = ADVERTISE_STATUS_REGISTERED; } } else { const char *message = "Invalid response from server"; json_t *jsonMessage = json_object_get(response->root, "message"); if (json_is_string(jsonMessage)) { message = json_string_value(jsonMessage); } log_warning("Unable to advertise: %s", message); } } http_request_json_dispose(response); }); json_decref(body); #endif } void Network::AdvertiseHeartbeat() { #ifndef DISABLE_HTTP // Send the heartbeat request http_json_request request; request.url = GetMasterServerUrl(); request.method = HTTP_METHOD_PUT; json_t *body = json_object(); json_object_set_new(body, "token", json_string(advertise_token.c_str())); json_object_set_new(body, "players", json_integer(network_get_num_players())); json_t *gameInfo = json_object(); json_object_set_new(gameInfo, "mapSize", json_integer(gMapSize - 2)); json_object_set_new(gameInfo, "day", json_integer(gDateMonthTicks)); json_object_set_new(gameInfo, "month", json_integer(gDateMonthsElapsed)); json_object_set_new(gameInfo, "guests", json_integer(gNumGuestsInPark)); json_object_set_new(gameInfo, "parkValue", json_integer(gParkValue)); if (!(gParkFlags & PARK_FLAGS_NO_MONEY)) { money32 cash = DECRYPT_MONEY(gCashEncrypted); json_object_set_new(gameInfo, "cash", json_integer(cash)); } json_object_set_new(body, "gameInfo", gameInfo); request.body = body; gNetwork.last_heartbeat_time = SDL_GetTicks(); http_request_json_async(&request, [](http_json_response *response) -> void { if (response == NULL) { log_warning("Unable to connect to master server"); return; } json_t *jsonStatus = json_object_get(response->root, "status"); if (json_is_integer(jsonStatus)) { int status = (int)json_integer_value(jsonStatus); if (status == MASTER_SERVER_STATUS_OK) { // Master server has successfully updated our server status } else if (status == MASTER_SERVER_STATUS_INVALID_TOKEN) { gNetwork.advertise_status = ADVERTISE_STATUS_UNREGISTERED; log_warning("Master server heartbeat failed: Invalid Token"); } } http_request_json_dispose(response); }); json_decref(body); #endif } NetworkGroup* Network::AddGroup() { NetworkGroup* addedgroup = nullptr; int newid = -1; // Find first unused group id for (int id = 0; id < 255; id++) { if (std::find_if(group_list.begin(), group_list.end(), [&id](std::unique_ptr const& group) { return group->Id == id; }) == group_list.end()) { newid = id; break; } } if (newid != -1) { std::unique_ptr group(new NetworkGroup); // change to make_unique in c++14 group->Id = newid; group->SetName("Group #" + std::to_string(newid)); addedgroup = group.get(); group_list.push_back(std::move(group)); } return addedgroup; } void Network::RemoveGroup(uint8 id) { auto group = GetGroupIteratorByID(id); if (group != group_list.end()) { group_list.erase(group); } if (GetMode() == NETWORK_MODE_SERVER) { _userManager.UnsetUsersOfGroup(id); _userManager.Save(); } } uint8 Network::GetGroupIDByHash(const std::string &keyhash) { const NetworkUser * networkUser = _userManager.GetUserByHash(keyhash); uint8 groupId = GetDefaultGroup(); if (networkUser != nullptr && networkUser->GroupId.HasValue()) { groupId = networkUser->GroupId.GetValue(); } return groupId; } uint8 Network::GetDefaultGroup() { return default_group; } void Network::SetDefaultGroup(uint8 id) { if (GetGroupByID(id)) { default_group = id; } } void Network::SaveGroups() { if (GetMode() == NETWORK_MODE_SERVER) { utf8 path[MAX_PATH]; platform_get_user_directory(path, NULL); strcat(path, "groups.json"); json_t * jsonGroupsCfg = json_object(); json_t * jsonGroups = json_array(); for (auto it = group_list.begin(); it != group_list.end(); it++) { json_array_append_new(jsonGroups, (*it)->ToJson()); } json_object_set_new(jsonGroupsCfg, "default_group", json_integer(default_group)); json_object_set_new(jsonGroupsCfg, "groups", jsonGroups); bool result; try { Json::WriteToFile(path, jsonGroupsCfg, JSON_INDENT(4) | JSON_PRESERVE_ORDER); result = true; } catch (Exception ex) { log_error("Unable to save %s: %s", path, ex.GetMessage()); result = false; } json_decref(jsonGroupsCfg); } } void Network::SetupDefaultGroups() { std::unique_ptr admin(new NetworkGroup()); // change to make_unique in c++14 admin->SetName("Admin"); admin->ActionsAllowed.fill(0xFF); admin->Id = 0; group_list.push_back(std::move(admin)); std::unique_ptr spectator(new NetworkGroup()); // change to make_unique in c++14 spectator->SetName("Spectator"); spectator->ToggleActionPermission(0); // Chat spectator->Id = 1; group_list.push_back(std::move(spectator)); std::unique_ptr user(new NetworkGroup()); // change to make_unique in c++14 user->SetName("User"); user->ActionsAllowed.fill(0xFF); user->ToggleActionPermission(15); // Kick Player user->ToggleActionPermission(16); // Modify Groups user->ToggleActionPermission(17); // Set Player Group user->ToggleActionPermission(18); // Cheat user->Id = 2; group_list.push_back(std::move(user)); SetDefaultGroup(1); } void Network::LoadGroups() { group_list.clear(); utf8 path[MAX_PATH]; platform_get_user_directory(path, NULL); strcat(path, "groups.json"); json_t * json = nullptr; try { json = Json::ReadFromFile(path); } catch (const Exception& e) { log_error("Failed to read %s as JSON. Setting default groups. %s", path, e.GetMsg()); // Hardcoded permission groups SetupDefaultGroups(); return; } json_t * json_groups = json_object_get(json, "groups"); size_t groupCount = (size_t)json_array_size(json_groups); for (size_t i = 0; i < groupCount; i++) { json_t * jsonGroup = json_array_get(json_groups, i); std::unique_ptr newgroup(new NetworkGroup(NetworkGroup::FromJson(jsonGroup))); // change to make_unique in c++14 group_list.push_back(std::move(newgroup)); } json_t * jsonDefaultGroup = json_object_get(json, "default_group"); default_group = (uint8)json_integer_value(jsonDefaultGroup); if (default_group >= group_list.size()) { default_group = 0; } json_decref(json); } void Network::BeginChatLog() { utf8 filename[32]; time_t timer; struct tm * tmInfo; time(&timer); tmInfo = localtime(&timer); strftime(filename, sizeof(filename), "%Y%m%d-%H%M%S.txt", tmInfo); utf8 path[MAX_PATH]; platform_get_user_directory(path, "chatlogs"); Path::Append(path, sizeof(path), filename); _chatLogPath = std::string(path); } void Network::AppendChatLog(const utf8 *text) { if (!gConfigNetwork.log_chat) { return; } const utf8 *chatLogPath = _chatLogPath.c_str(); utf8 directory[MAX_PATH]; Path::GetDirectory(directory, sizeof(directory), chatLogPath); if (platform_ensure_directory_exists(directory)) { _chatLogStream = SDL_RWFromFile(chatLogPath, "a"); if (_chatLogStream != nullptr) { utf8 buffer[256]; time_t timer; struct tm * tmInfo; time(&timer); tmInfo = localtime(&timer); strftime(buffer, sizeof(buffer), "[%Y/%m/%d %H:%M:%S] ", tmInfo); String::Append(buffer, sizeof(buffer), text); utf8_remove_formatting(buffer, false); String::Append(buffer, sizeof(buffer), platform_get_new_line()); SDL_RWwrite(_chatLogStream, buffer, strlen(buffer), 1); SDL_RWclose(_chatLogStream); } } } void Network::CloseChatLog() { } void Network::Client_Send_TOKEN() { log_verbose("requesting token"); std::unique_ptr packet = std::move(NetworkPacket::Allocate()); *packet << (uint32)NETWORK_COMMAND_TOKEN; server_connection.AuthStatus = NETWORK_AUTH_REQUESTED; server_connection.QueuePacket(std::move(packet)); } void Network::Client_Send_AUTH(const char* name, const char* password, const char* pubkey, const char *sig, size_t sigsize) { std::unique_ptr packet = std::move(NetworkPacket::Allocate()); *packet << (uint32)NETWORK_COMMAND_AUTH; packet->WriteString(NETWORK_STREAM_ID); packet->WriteString(name); packet->WriteString(password); packet->WriteString(pubkey); assert(sigsize <= (size_t)UINT32_MAX); *packet << (uint32)sigsize; packet->Write((const uint8 *)sig, sigsize); server_connection.AuthStatus = NETWORK_AUTH_REQUESTED; server_connection.QueuePacket(std::move(packet)); } void Network::Server_Send_TOKEN(NetworkConnection& connection) { std::unique_ptr packet = std::move(NetworkPacket::Allocate()); *packet << (uint32)NETWORK_COMMAND_TOKEN << (uint32)connection.Challenge.size(); packet->Write(connection.Challenge.data(), connection.Challenge.size()); connection.QueuePacket(std::move(packet)); } void Network::Server_Send_AUTH(NetworkConnection& connection) { uint8 new_playerid = 0; if (connection.Player) { new_playerid = connection.Player->id; } std::unique_ptr packet = std::move(NetworkPacket::Allocate()); *packet << (uint32)NETWORK_COMMAND_AUTH << (uint32)connection.AuthStatus << (uint8)new_playerid; if (connection.AuthStatus == NETWORK_AUTH_BADVERSION) { packet->WriteString(NETWORK_STREAM_ID); } connection.QueuePacket(std::move(packet)); if (connection.AuthStatus != NETWORK_AUTH_OK && connection.AuthStatus != NETWORK_AUTH_REQUIREPASSWORD) { connection.SendQueuedPackets(); connection.Socket->Disconnect(); } } void Network::Server_Send_MAP(NetworkConnection* connection) { bool RLEState = gUseRLE; gUseRLE = false; FILE* temp = tmpfile(); if (!temp) { log_warning("Failed to create temporary file to save map."); return; } SDL_RWops* rw = SDL_RWFromFP(temp, SDL_TRUE); scenario_save_network(rw); gUseRLE = RLEState; int size = (int)SDL_RWtell(rw); std::vector buffer(size); SDL_RWseek(rw, 0, RW_SEEK_SET); if (SDL_RWread(rw, &buffer[0], size, 1) == 0) { log_warning("Failed to read temporary map file into memory."); SDL_RWclose(rw); return; } size_t chunksize = 65000; size_t out_size = size; unsigned char *compressed = util_zlib_deflate(&buffer[0], size, &out_size); unsigned char *header; if (compressed != NULL) { header = (unsigned char *)_strdup("open2_sv6_zlib"); size_t header_len = strlen((char *)header) + 1; // account for null terminator header = (unsigned char *)realloc(header, header_len + out_size); if (header == nullptr) { log_error("Failed to allocate %u bytes.", header_len + out_size); connection->SetLastDisconnectReason(STR_MULTIPLAYER_CONNECTION_CLOSED); connection->Socket->Disconnect(); free(compressed); return; } memcpy(&header[header_len], compressed, out_size); out_size += header_len; free(compressed); log_verbose("Sending map of size %u bytes, compressed to %u bytes", size, out_size); } else { log_warning("Failed to compress the data, falling back to non-compressed sv6."); header = (unsigned char *)malloc(size); if (header == nullptr) { log_error("Failed to allocate %u bytes.", size); connection->SetLastDisconnectReason(STR_MULTIPLAYER_CONNECTION_CLOSED); connection->Socket->Disconnect(); return; } out_size = size; memcpy(header, &buffer[0], size); } for (size_t i = 0; i < out_size; i += chunksize) { int datasize = (std::min)(chunksize, out_size - i); std::unique_ptr packet = std::move(NetworkPacket::Allocate()); *packet << (uint32)NETWORK_COMMAND_MAP << (uint32)out_size << (uint32)i; packet->Write(&header[i], datasize); if (connection) { connection->QueuePacket(std::move(packet)); } else { SendPacketToClients(*packet); } } free(header); SDL_RWclose(rw); } void Network::Client_Send_CHAT(const char* text) { std::unique_ptr packet = std::move(NetworkPacket::Allocate()); *packet << (uint32)NETWORK_COMMAND_CHAT; packet->WriteString(text); server_connection.QueuePacket(std::move(packet)); } void Network::Server_Send_CHAT(const char* text) { std::unique_ptr packet = std::move(NetworkPacket::Allocate()); *packet << (uint32)NETWORK_COMMAND_CHAT; packet->WriteString(text); SendPacketToClients(*packet); } void Network::Client_Send_GAMECMD(uint32 eax, uint32 ebx, uint32 ecx, uint32 edx, uint32 esi, uint32 edi, uint32 ebp, uint8 callback) { std::unique_ptr packet = std::move(NetworkPacket::Allocate()); *packet << (uint32)NETWORK_COMMAND_GAMECMD << (uint32)gCurrentTicks << eax << (ebx | GAME_COMMAND_FLAG_NETWORKED) << ecx << edx << esi << edi << ebp << callback; server_connection.QueuePacket(std::move(packet)); } void Network::Server_Send_GAMECMD(uint32 eax, uint32 ebx, uint32 ecx, uint32 edx, uint32 esi, uint32 edi, uint32 ebp, uint8 playerid, uint8 callback) { std::unique_ptr packet = std::move(NetworkPacket::Allocate()); *packet << (uint32)NETWORK_COMMAND_GAMECMD << (uint32)gCurrentTicks << eax << (ebx | GAME_COMMAND_FLAG_NETWORKED) << ecx << edx << esi << edi << ebp << playerid << callback; SendPacketToClients(*packet); } void Network::Server_Send_TICK() { last_tick_sent_time = SDL_GetTicks(); std::unique_ptr packet = std::move(NetworkPacket::Allocate()); *packet << (uint32)NETWORK_COMMAND_TICK << (uint32)gCurrentTicks << (uint32)gScenarioSrand0; uint32 flags = 0; // Simple counter which limits how often a sprite checksum gets sent. // This can get somewhat expensive, so we don't want to push it every tick in release, // but debug version can check more often. static int checksum_counter = 0; checksum_counter++; if (checksum_counter >= 100) { checksum_counter = 0; flags |= NETWORK_TICK_FLAG_CHECKSUMS; } // Send flags always, so we can understand packet structure on the other end, // and allow for some expansion. *packet << flags; if (flags & NETWORK_TICK_FLAG_CHECKSUMS) { packet->WriteString(sprite_checksum()); } SendPacketToClients(*packet); } void Network::Server_Send_PLAYERLIST() { std::unique_ptr packet = std::move(NetworkPacket::Allocate()); *packet << (uint32)NETWORK_COMMAND_PLAYERLIST << (uint8)player_list.size(); for (unsigned int i = 0; i < player_list.size(); i++) { player_list[i]->Write(*packet); } SendPacketToClients(*packet); } void Network::Client_Send_PING() { std::unique_ptr packet = std::move(NetworkPacket::Allocate()); *packet << (uint32)NETWORK_COMMAND_PING; server_connection.QueuePacket(std::move(packet)); } void Network::Server_Send_PING() { last_ping_sent_time = SDL_GetTicks(); std::unique_ptr packet = std::move(NetworkPacket::Allocate()); *packet << (uint32)NETWORK_COMMAND_PING; for (auto it = client_connection_list.begin(); it != client_connection_list.end(); it++) { (*it)->PingTime = SDL_GetTicks(); } SendPacketToClients(*packet, true); } void Network::Server_Send_PINGLIST() { std::unique_ptr packet = std::move(NetworkPacket::Allocate()); *packet << (uint32)NETWORK_COMMAND_PINGLIST << (uint8)player_list.size(); for (unsigned int i = 0; i < player_list.size(); i++) { *packet << player_list[i]->id << player_list[i]->ping; } SendPacketToClients(*packet); } void Network::Server_Send_SETDISCONNECTMSG(NetworkConnection& connection, const char* msg) { std::unique_ptr packet = std::move(NetworkPacket::Allocate()); *packet << (uint32)NETWORK_COMMAND_SETDISCONNECTMSG; packet->WriteString(msg); connection.QueuePacket(std::move(packet)); } void Network::Server_Send_GAMEINFO(NetworkConnection& connection) { std::unique_ptr packet = std::move(NetworkPacket::Allocate()); *packet << (uint32)NETWORK_COMMAND_GAMEINFO; #ifndef DISABLE_HTTP json_t* obj = json_object(); json_object_set_new(obj, "name", json_string(gConfigNetwork.server_name)); json_object_set_new(obj, "requiresPassword", json_boolean(password.size() > 0)); json_object_set_new(obj, "version", json_string(NETWORK_STREAM_ID)); json_object_set_new(obj, "players", json_integer(player_list.size())); json_object_set_new(obj, "maxPlayers", json_integer(gConfigNetwork.maxplayers)); json_object_set_new(obj, "description", json_string(gConfigNetwork.server_description)); json_object_set_new(obj, "dedicated", json_boolean(gOpenRCT2Headless)); // Provider details json_t* jsonProvider = json_object(); json_object_set_new(jsonProvider, "name", json_string(gConfigNetwork.provider_name)); json_object_set_new(jsonProvider, "email", json_string(gConfigNetwork.provider_email)); json_object_set_new(jsonProvider, "website", json_string(gConfigNetwork.provider_website)); json_object_set_new(obj, "provider", jsonProvider); packet->WriteString(json_dumps(obj, 0)); json_decref(obj); #endif connection.QueuePacket(std::move(packet)); } void Network::Server_Send_SHOWERROR(NetworkConnection& connection, rct_string_id title, rct_string_id message) { std::unique_ptr packet = std::move(NetworkPacket::Allocate()); *packet << (uint32)NETWORK_COMMAND_SHOWERROR << title << message; connection.QueuePacket(std::move(packet)); } void Network::Server_Send_GROUPLIST(NetworkConnection& connection) { std::unique_ptr packet = std::move(NetworkPacket::Allocate()); *packet << (uint32)NETWORK_COMMAND_GROUPLIST << (uint8)group_list.size() << default_group; for (unsigned int i = 0; i < group_list.size(); i++) { group_list[i]->Write(*packet); } connection.QueuePacket(std::move(packet)); } void Network::Server_Send_EVENT_PLAYER_JOINED(const char *playerName) { std::unique_ptr packet = std::move(NetworkPacket::Allocate()); *packet << (uint32)NETWORK_COMMAND_EVENT; *packet << (uint16)SERVER_EVENT_PLAYER_JOINED; packet->WriteString(playerName); SendPacketToClients(*packet); } void Network::Server_Send_EVENT_PLAYER_DISCONNECTED(const char *playerName, const char *reason) { std::unique_ptr packet = std::move(NetworkPacket::Allocate()); *packet << (uint32)NETWORK_COMMAND_EVENT; *packet << (uint16)SERVER_EVENT_PLAYER_DISCONNECTED; packet->WriteString(playerName); packet->WriteString(reason); SendPacketToClients(*packet); } bool Network::ProcessConnection(NetworkConnection& connection) { int packetStatus; do { packetStatus = connection.ReadPacket(); switch(packetStatus) { case NETWORK_READPACKET_DISCONNECTED: // closed connection or network error if (!connection.GetLastDisconnectReason()) { connection.SetLastDisconnectReason(STR_MULTIPLAYER_CONNECTION_CLOSED); } return false; break; case NETWORK_READPACKET_SUCCESS: // done reading in packet ProcessPacket(connection, connection.InboundPacket); if (connection.Socket == nullptr) { return false; } break; case NETWORK_READPACKET_MORE_DATA: // more data required to be read break; case NETWORK_READPACKET_NO_DATA: // could not read anything from socket break; } } while (packetStatus == NETWORK_READPACKET_MORE_DATA || packetStatus == NETWORK_READPACKET_SUCCESS); connection.SendQueuedPackets(); if (!connection.ReceivedPacketRecently()) { if (!connection.GetLastDisconnectReason()) { connection.SetLastDisconnectReason(STR_MULTIPLAYER_NO_DATA); } return false; } return true; } void Network::ProcessPacket(NetworkConnection& connection, NetworkPacket& packet) { uint32 command; packet >> command; if (command < NETWORK_COMMAND_MAX) { switch (gNetwork.GetMode()) { case NETWORK_MODE_SERVER: if (server_command_handlers[command]) { if (connection.AuthStatus == NETWORK_AUTH_OK || !packet.CommandRequiresAuth()) { (this->*server_command_handlers[command])(connection, packet); } } break; case NETWORK_MODE_CLIENT: if (client_command_handlers[command]) { (this->*client_command_handlers[command])(connection, packet); } break; } } packet.Clear(); } void Network::ProcessGameCommandQueue() { while (game_command_queue.begin() != game_command_queue.end() && game_command_queue.begin()->tick == gCurrentTicks) { // run all the game commands at the current tick const GameCommand& gc = (*game_command_queue.begin()); if (GetPlayerID() == gc.playerid) { game_command_callback = game_command_callback_get_callback(gc.callback); } game_command_playerid = gc.playerid; int command = gc.esi; money32 cost = game_do_command_p(command, (int*)&gc.eax, (int*)&gc.ebx, (int*)&gc.ecx, (int*)&gc.edx, (int*)&gc.esi, (int*)&gc.edi, (int*)&gc.ebp); if (cost != MONEY32_UNDEFINED) { NetworkPlayer* player = GetPlayerByID(gc.playerid); if (player) { player->last_action = NetworkActions::FindCommand(command); player->last_action_time = SDL_GetTicks(); player->AddMoneySpent(cost); } } game_command_queue.erase(game_command_queue.begin()); } } void Network::AddClient(ITcpSocket * socket) { auto connection = std::unique_ptr(new NetworkConnection); // change to make_unique in c++14 connection->Socket = socket; client_connection_list.push_back(std::move(connection)); } void Network::RemoveClient(std::unique_ptr& connection) { NetworkPlayer* connection_player = connection->Player; if (connection_player) { char text[256]; const char * has_disconnected_args[2] = { (char *) connection_player->name.c_str(), connection->GetLastDisconnectReason() }; if (has_disconnected_args[1]) { format_string(text, STR_MULTIPLAYER_PLAYER_HAS_DISCONNECTED_WITH_REASON, has_disconnected_args); } else { format_string(text, STR_MULTIPLAYER_PLAYER_HAS_DISCONNECTED_NO_REASON, &(has_disconnected_args[0])); } chat_history_add(text); gNetwork.Server_Send_EVENT_PLAYER_DISCONNECTED((char*)connection_player->name.c_str(), connection->GetLastDisconnectReason()); } player_list.erase(std::remove_if(player_list.begin(), player_list.end(), [connection_player](std::unique_ptr& player){ return player.get() == connection_player; }), player_list.end()); client_connection_list.remove(connection); Server_Send_PLAYERLIST(); } NetworkPlayer* Network::AddPlayer(const utf8 *name, const std::string &keyhash) { NetworkPlayer* addedplayer = nullptr; int newid = -1; if (GetMode() == NETWORK_MODE_SERVER) { // Find first unused player id for (int id = 0; id < 255; id++) { if (std::find_if(player_list.begin(), player_list.end(), [&id](std::unique_ptr const& player) { return player->id == id; }) == player_list.end()) { newid = id; break; } } } else { newid = 0; } if (newid != -1) { std::unique_ptr player; if (GetMode() == NETWORK_MODE_SERVER) { // Load keys host may have added manually _userManager.Load(); // Check if the key is registered const NetworkUser * networkUser = _userManager.GetUserByHash(keyhash); player = std::unique_ptr(new NetworkPlayer); // change to make_unique in c++14 player->id = newid; player->keyhash = keyhash; if (networkUser == nullptr) { player->group = GetDefaultGroup(); if (!String::IsNullOrEmpty(name)) { player->SetName(MakePlayerNameUnique(std::string(name))); } } else { player->group = networkUser->GroupId.GetValueOrDefault(GetDefaultGroup()); player->SetName(networkUser->Name); } } else { player = std::unique_ptr(new NetworkPlayer); // change to make_unique in c++14 player->id = newid; player->group = GetDefaultGroup(); player->SetName(name); } addedplayer = player.get(); player_list.push_back(std::move(player)); } return addedplayer; } std::string Network::MakePlayerNameUnique(const std::string &name) { // Note: Player names are case-insensitive std::string new_name = name.substr(0, 31); int counter = 1; bool unique; do { unique = true; // Check if there is already a player with this name in the server for (const auto &player : player_list) { if (String::Equals(player->name.c_str(), new_name.c_str(), true)) { unique = false; break; } } if (unique) { // Check if there is already a registered player with this name if (_userManager.GetUserByName(new_name) != nullptr) { unique = false; } } if (!unique) { // Increment name counter counter++; new_name = name.substr(0, 31) + " #" + std::to_string(counter); } } while (!unique); return new_name; } void Network::Client_Handle_TOKEN(NetworkConnection& connection, NetworkPacket& packet) { utf8 keyPath[MAX_PATH]; network_get_private_key_path(keyPath, sizeof(keyPath), gConfigNetwork.player_name); if (!platform_file_exists(keyPath)) { log_error("Key file (%s) was not found. Restart client to re-generate it.", keyPath); return; } SDL_RWops *privkey = SDL_RWFromFile(keyPath, "rb"); bool ok = key.LoadPrivate(privkey); SDL_RWclose(privkey); if (!ok) { log_error("Failed to load key %s", keyPath); connection.SetLastDisconnectReason(STR_MULTIPLAYER_VERIFICATION_FAILURE); connection.Socket->Disconnect(); return; } uint32 challenge_size; packet >> challenge_size; const char *challenge = (const char *)packet.Read(challenge_size); size_t sigsize; char *signature; const std::string pubkey = key.PublicKeyString(); this->challenge.resize(challenge_size); memcpy(this->challenge.data(), challenge, challenge_size); ok = key.Sign(this->challenge.data(), this->challenge.size(), &signature, &sigsize); if (!ok) { log_error("Failed to sign server's challenge."); connection.SetLastDisconnectReason(STR_MULTIPLAYER_VERIFICATION_FAILURE); connection.Socket->Disconnect(); return; } // Don't keep private key in memory. There's no need and it may get leaked // when process dump gets collected at some point in future. key.Unload(); Client_Send_AUTH(gConfigNetwork.player_name, "", pubkey.c_str(), signature, sigsize); delete [] signature; } void Network::Client_Handle_AUTH(NetworkConnection& connection, NetworkPacket& packet) { uint32 auth_status; packet >> auth_status >> (uint8&)player_id; connection.AuthStatus = (NETWORK_AUTH)auth_status; switch(connection.AuthStatus) { case NETWORK_AUTH_OK: Client_Send_GAMEINFO(); break; case NETWORK_AUTH_BADNAME: connection.SetLastDisconnectReason(STR_MULTIPLAYER_BAD_PLAYER_NAME); connection.Socket->Disconnect(); break; case NETWORK_AUTH_BADVERSION: { const char *version = packet.ReadString(); connection.SetLastDisconnectReason(STR_MULTIPLAYER_INCORRECT_SOFTWARE_VERSION, &version); connection.Socket->Disconnect(); break; } case NETWORK_AUTH_BADPASSWORD: connection.SetLastDisconnectReason(STR_MULTIPLAYER_BAD_PASSWORD); connection.Socket->Disconnect(); break; case NETWORK_AUTH_VERIFICATIONFAILURE: connection.SetLastDisconnectReason(STR_MULTIPLAYER_VERIFICATION_FAILURE); connection.Socket->Disconnect(); break; case NETWORK_AUTH_FULL: connection.SetLastDisconnectReason(STR_MULTIPLAYER_SERVER_FULL); connection.Socket->Disconnect(); break; case NETWORK_AUTH_REQUIREPASSWORD: window_network_status_open_password(); break; case NETWORK_AUTH_UNKNOWN_KEY_DISALLOWED: connection.SetLastDisconnectReason(STR_MULTIPLAYER_UNKNOWN_KEY_DISALLOWED); connection.Socket->Disconnect(); break; default: connection.SetLastDisconnectReason(STR_MULTIPLAYER_INCORRECT_SOFTWARE_VERSION); connection.Socket->Disconnect(); break; } } void Network::Server_Client_Joined(const char* name, const std::string &keyhash, NetworkConnection& connection) { NetworkPlayer* player = AddPlayer(name, keyhash); connection.Player = player; if (player) { char text[256]; const char * player_name = (const char *) player->name.c_str(); format_string(text, STR_MULTIPLAYER_PLAYER_HAS_JOINED_THE_GAME, &player_name); chat_history_add(text); Server_Send_MAP(&connection); gNetwork.Server_Send_EVENT_PLAYER_JOINED(player_name); Server_Send_GROUPLIST(connection); Server_Send_PLAYERLIST(); } } void Network::Server_Handle_TOKEN(NetworkConnection& connection, NetworkPacket& packet) { uint8 token_size = 10 + (rand() & 0x7f); connection.Challenge.resize(token_size); for (int i = 0; i < token_size; i++) { connection.Challenge[i] = (uint8)(rand() & 0xff); } Server_Send_TOKEN(connection); } void Network::Server_Handle_AUTH(NetworkConnection& connection, NetworkPacket& packet) { if (connection.AuthStatus != NETWORK_AUTH_OK) { const char* gameversion = packet.ReadString(); const char* name = packet.ReadString(); const char* password = packet.ReadString(); const char *pubkey = (const char *)packet.ReadString(); uint32 sigsize; packet >> sigsize; if (pubkey == nullptr) { connection.AuthStatus = NETWORK_AUTH_VERIFICATIONFAILURE; } else { const char *signature = (const char *)packet.Read(sigsize); SDL_RWops *pubkey_rw = SDL_RWFromConstMem(pubkey, strlen(pubkey)); if (signature == nullptr || pubkey_rw == nullptr) { connection.AuthStatus = NETWORK_AUTH_VERIFICATIONFAILURE; log_verbose("Signature verification failed, invalid data!"); } else { connection.Key.LoadPublic(pubkey_rw); SDL_RWclose(pubkey_rw); bool verified = connection.Key.Verify(connection.Challenge.data(), connection.Challenge.size(), signature, sigsize); const std::string hash = connection.Key.PublicKeyHash(); if (verified) { connection.AuthStatus = NETWORK_AUTH_VERIFIED; log_verbose("Signature verification ok. Hash %s", hash.c_str()); } else { connection.AuthStatus = NETWORK_AUTH_VERIFICATIONFAILURE; log_verbose("Signature verification failed!"); } if (gConfigNetwork.known_keys_only && _userManager.GetUserByHash(hash) == nullptr) { connection.AuthStatus = NETWORK_AUTH_UNKNOWN_KEY_DISALLOWED; } } } bool passwordless = false; if (connection.AuthStatus == NETWORK_AUTH_VERIFIED) { const NetworkGroup * group = GetGroupByID(GetGroupIDByHash(connection.Key.PublicKeyHash())); size_t actionIndex = NetworkActions::FindCommandByPermissionName("PERMISSION_PASSWORDLESS_LOGIN"); passwordless = group->CanPerformAction(actionIndex); } if (!gameversion || strcmp(gameversion, NETWORK_STREAM_ID) != 0) { connection.AuthStatus = NETWORK_AUTH_BADVERSION; } else if (!name) { connection.AuthStatus = NETWORK_AUTH_BADNAME; } else if (!passwordless) { if ((!password || strlen(password) == 0) && Network::password.size() > 0) { connection.AuthStatus = NETWORK_AUTH_REQUIREPASSWORD; } else if (password && Network::password != password) { connection.AuthStatus = NETWORK_AUTH_BADPASSWORD; } } if (gConfigNetwork.maxplayers <= player_list.size()) { connection.AuthStatus = NETWORK_AUTH_FULL; } else if (connection.AuthStatus == NETWORK_AUTH_VERIFIED) { connection.AuthStatus = NETWORK_AUTH_OK; const std::string hash = connection.Key.PublicKeyHash(); Server_Client_Joined(name, hash, connection); } else if (connection.AuthStatus != NETWORK_AUTH_REQUIREPASSWORD) { log_error("Unknown failure (%d) while authenticating client", connection.AuthStatus); } Server_Send_AUTH(connection); } } void Network::Client_Handle_MAP(NetworkConnection& connection, NetworkPacket& packet) { uint32 size, offset; packet >> size >> offset; int chunksize = packet.size - packet.read; if (chunksize <= 0) { return; } if (size > chunk_buffer.size()) { chunk_buffer.resize(size); } char str_downloading_map[256]; unsigned int downloading_map_args[2] = {(offset + chunksize) / 1024, size / 1024}; format_string(str_downloading_map, STR_MULTIPLAYER_DOWNLOADING_MAP, downloading_map_args); window_network_status_open(str_downloading_map, []() -> void { gNetwork.Close(); }); memcpy(&chunk_buffer[offset], (void*)packet.Read(chunksize), chunksize); if (offset + chunksize == size) { window_network_status_close(); bool has_to_free = false; unsigned char *data = &chunk_buffer[0]; size_t data_size = size; // zlib-compressed if (strcmp("open2_sv6_zlib", (char *)&chunk_buffer[0]) == 0) { log_verbose("Received zlib-compressed sv6 map"); has_to_free = true; size_t header_len = strlen("open2_sv6_zlib") + 1; data = util_zlib_inflate(&chunk_buffer[header_len], size - header_len, &data_size); if (data == NULL) { log_warning("Failed to decompress data sent from server."); Close(); return; } } else { log_verbose("Assuming received map is in plain sv6 format"); } SDL_RWops* rw = SDL_RWFromMem(data, data_size); if (game_load_network(rw)) { game_load_init(); game_command_queue.clear(); server_tick = gCurrentTicks; server_srand0_tick = 0; // window_network_status_open("Loaded new map from network"); _desynchronised = false; // Notify user he is now online and which shortcut key enables chat network_chat_show_connected_message(); } else { //Something went wrong, game is not loaded. Return to main screen. game_do_command(0, GAME_COMMAND_FLAG_APPLY, 0, 0, GAME_COMMAND_LOAD_OR_QUIT, 1, 0); } SDL_RWclose(rw); if (has_to_free) { free(data); } } } void Network::Client_Handle_CHAT(NetworkConnection& connection, NetworkPacket& packet) { const char* text = packet.ReadString(); if (text) { chat_history_add(text); } } void Network::Server_Handle_CHAT(NetworkConnection& connection, NetworkPacket& packet) { if (connection.Player) { NetworkGroup* group = GetGroupByID(connection.Player->group); if (!group || (group && !group->CanPerformCommand(-1))) { return; } } const char* text = packet.ReadString(); if (text) { const char* formatted = FormatChat(connection.Player, text); chat_history_add(formatted); Server_Send_CHAT(formatted); } } void Network::Client_Handle_GAMECMD(NetworkConnection& connection, NetworkPacket& packet) { uint32 tick; uint32 args[7]; uint8 playerid; uint8 callback; packet >> tick >> args[0] >> args[1] >> args[2] >> args[3] >> args[4] >> args[5] >> args[6] >> playerid >> callback; GameCommand gc = GameCommand(tick, args, playerid, callback); game_command_queue.insert(gc); } void Network::Server_Handle_GAMECMD(NetworkConnection& connection, NetworkPacket& packet) { uint32 tick; uint32 args[7]; uint8 playerid; uint8 callback; if (!connection.Player) { return; } playerid = connection.Player->id; packet >> tick >> args[0] >> args[1] >> args[2] >> args[3] >> args[4] >> args[5] >> args[6] >> callback; int commandCommand = args[4]; int ticks = SDL_GetTicks(); //tick count is different by time last_action_time is set, keep same value. // Check if player's group permission allows command to run NetworkGroup* group = GetGroupByID(connection.Player->group); if (!group || (group && !group->CanPerformCommand(commandCommand))) { Server_Send_SHOWERROR(connection, STR_CANT_DO_THIS, STR_PERMISSION_DENIED); return; } // In case someone modifies the code / memory to enable cluster build, // require a small delay in between placing scenery to provide some security, as // cluster mode is a for loop that runs the place_scenery code multiple times. if (commandCommand == GAME_COMMAND_PLACE_SCENERY) { if ((ticks - connection.Player->last_action_time) < 20) { if (!(group->CanPerformCommand(-2))) { Server_Send_SHOWERROR(connection, STR_CANT_DO_THIS, STR_CANT_DO_THIS); return; } } } // Don't let clients send pause or quit if (commandCommand == GAME_COMMAND_TOGGLE_PAUSE || commandCommand == GAME_COMMAND_LOAD_OR_QUIT ) { return; } // Set this to reference inside of game command functions game_command_playerid = playerid; // Run game command, and if it is successful send to clients money32 cost = game_do_command(args[0], args[1] | GAME_COMMAND_FLAG_NETWORKED, args[2], args[3], args[4], args[5], args[6]); if (cost == MONEY32_UNDEFINED) { return; } connection.Player->last_action = NetworkActions::FindCommand(commandCommand); connection.Player->last_action_time = SDL_GetTicks(); connection.Player->AddMoneySpent(cost); Server_Send_GAMECMD(args[0], args[1], args[2], args[3], args[4], args[5], args[6], playerid, callback); } void Network::Client_Handle_TICK(NetworkConnection& connection, NetworkPacket& packet) { uint32 srand0; uint32 flags; // Note: older server version may not advertise flags at all. // NetworkPacket will return 0, if trying to read past end of buffer, // so flags == 0 is expected in such cases. packet >> server_tick >> srand0 >> flags; if (server_srand0_tick == 0) { server_srand0 = srand0; server_srand0_tick = server_tick; server_sprite_hash[0] = '\0'; if (flags & NETWORK_TICK_FLAG_CHECKSUMS) { const char* text = packet.ReadString(); if (text != nullptr) { safe_strcpy(server_sprite_hash, text, sizeof(server_sprite_hash)); } } } } void Network::Client_Handle_PLAYERLIST(NetworkConnection& connection, NetworkPacket& packet) { uint8 size; packet >> size; std::vector ids; for (unsigned int i = 0; i < size; i++) { NetworkPlayer tempplayer; tempplayer.Read(packet); ids.push_back(tempplayer.id); if (!GetPlayerByID(tempplayer.id)) { NetworkPlayer* player = AddPlayer("", ""); if (player) { *player = tempplayer; if (player->flags & NETWORK_PLAYER_FLAG_ISSERVER) { server_connection.Player = player; } } } } // Remove any players that are not in newly received list auto it = player_list.begin(); while (it != player_list.end()) { if (std::find(ids.begin(), ids.end(), (*it)->id) == ids.end()) { it = player_list.erase(it); } else { it++; } } } void Network::Client_Handle_PING(NetworkConnection& connection, NetworkPacket& packet) { Client_Send_PING(); } void Network::Server_Handle_PING(NetworkConnection& connection, NetworkPacket& packet) { int ping = SDL_GetTicks() - connection.PingTime; if (ping < 0) { ping = 0; } if (connection.Player) { connection.Player->ping = ping; window_invalidate_by_number(WC_PLAYER, connection.Player->id); } } void Network::Client_Handle_PINGLIST(NetworkConnection& connection, NetworkPacket& packet) { uint8 size; packet >> size; for (unsigned int i = 0; i < size; i++) { uint8 id; uint16 ping; packet >> id >> ping; NetworkPlayer* player = GetPlayerByID(id); if (player) { player->ping = ping; } } window_invalidate_by_class(WC_PLAYER); } void Network::Client_Handle_SETDISCONNECTMSG(NetworkConnection& connection, NetworkPacket& packet) { static std::string msg; const char* disconnectmsg = packet.ReadString(); if (disconnectmsg) { msg = disconnectmsg; connection.SetLastDisconnectReason(msg.c_str()); } } void Network::Server_Handle_GAMEINFO(NetworkConnection& connection, NetworkPacket& packet) { Server_Send_GAMEINFO(connection); } void Network::Client_Handle_SHOWERROR(NetworkConnection& connection, NetworkPacket& packet) { rct_string_id title, message; packet >> title >> message; window_error_open(title, message); } void Network::Client_Handle_GROUPLIST(NetworkConnection& connection, NetworkPacket& packet) { group_list.clear(); uint8 size; packet >> size >> default_group; for (unsigned int i = 0; i < size; i++) { NetworkGroup group; group.Read(packet); std::unique_ptr newgroup(new NetworkGroup(group)); // change to make_unique in c++14 group_list.push_back(std::move(newgroup)); } } void Network::Client_Handle_EVENT(NetworkConnection& connection, NetworkPacket& packet) { uint16 eventType; packet >> eventType; switch (eventType) { case SERVER_EVENT_PLAYER_JOINED: { char text[256]; const char *playerName = packet.ReadString(); format_string(text, STR_MULTIPLAYER_PLAYER_HAS_JOINED_THE_GAME, &playerName); chat_history_add(text); break; } case SERVER_EVENT_PLAYER_DISCONNECTED: { char text[256]; const char *playerName = packet.ReadString(); const char *reason = packet.ReadString(); const char *args[] = { playerName, reason }; if (str_is_null_or_empty(reason)) { format_string(text, STR_MULTIPLAYER_PLAYER_HAS_DISCONNECTED_NO_REASON, args); } else { format_string(text, STR_MULTIPLAYER_PLAYER_HAS_DISCONNECTED_WITH_REASON, args); } chat_history_add(text); break; } } } void Network::Client_Send_GAMEINFO() { log_verbose("requesting gameinfo"); std::unique_ptr packet = std::move(NetworkPacket::Allocate()); *packet << (uint32)NETWORK_COMMAND_GAMEINFO; server_connection.QueuePacket(std::move(packet)); } static std::string json_stdstring_value(const json_t * string) { const char * cstr = json_string_value(string); return cstr == nullptr ? std::string() : std::string(cstr); } void Network::Client_Handle_GAMEINFO(NetworkConnection& connection, NetworkPacket& packet) { const char * jsonString = packet.ReadString(); json_error_t error; json_t *root = json_loads(jsonString, 0, &error); ServerName = json_stdstring_value(json_object_get(root, "name")); ServerDescription = json_stdstring_value(json_object_get(root, "description")); json_t *jsonProvider = json_object_get(root, "provider"); if (jsonProvider != nullptr) { ServerProviderName = json_stdstring_value(json_object_get(jsonProvider, "name")); ServerProviderEmail = json_stdstring_value(json_object_get(jsonProvider, "email")); ServerProviderWebsite = json_stdstring_value(json_object_get(jsonProvider, "website")); } json_decref(root); } namespace Convert { uint16 HostToNetwork(uint16 value) { return htons(value); } uint16 NetworkToHost(uint16 value) { return ntohs(value); } } int network_init() { return gNetwork.Init(); } void network_close() { gNetwork.Close(); } void network_shutdown_client() { gNetwork.ShutdownClient(); } int network_begin_client(const char *host, int port) { return gNetwork.BeginClient(host, port); } int network_begin_server(int port) { return gNetwork.BeginServer(port); } void network_update() { gNetwork.Update(); } int network_get_mode() { return gNetwork.GetMode(); } int network_get_status() { return gNetwork.GetStatus(); } int network_get_authstatus() { return gNetwork.GetAuthStatus(); } uint32 network_get_server_tick() { return gNetwork.GetServerTick(); } uint8 network_get_current_player_id() { return gNetwork.GetPlayerID(); } int network_get_num_players() { return gNetwork.player_list.size(); } const char* network_get_player_name(unsigned int index) { return (const char*)gNetwork.player_list[index]->name.c_str(); } uint32 network_get_player_flags(unsigned int index) { return gNetwork.player_list[index]->flags; } int network_get_player_ping(unsigned int index) { return gNetwork.player_list[index]->ping; } int network_get_player_id(unsigned int index) { return gNetwork.player_list[index]->id; } money32 network_get_player_money_spent(unsigned int index) { return gNetwork.player_list[index]->money_spent; } void network_add_player_money_spent(unsigned int index, money32 cost) { gNetwork.player_list[index]->AddMoneySpent(cost); } int network_get_player_last_action(unsigned int index, int time) { if (time && SDL_TICKS_PASSED(SDL_GetTicks(), gNetwork.player_list[index]->last_action_time + time)) { return -999; } return gNetwork.player_list[index]->last_action; } void network_set_player_last_action(unsigned int index, int command) { gNetwork.player_list[index]->last_action = NetworkActions::FindCommand(command); gNetwork.player_list[index]->last_action_time = SDL_GetTicks(); } rct_xyz16 network_get_player_last_action_coord(unsigned int index) { return gNetwork.player_list[index]->last_action_coord; } void network_set_player_last_action_coord(unsigned int index, rct_xyz16 coord) { if (index < gNetwork.player_list.size()) { gNetwork.player_list[index]->last_action_coord = coord; } } unsigned int network_get_player_commands_ran(unsigned int index) { return gNetwork.player_list[index]->commands_ran; } int network_get_player_index(uint8 id) { auto it = gNetwork.GetPlayerIteratorByID(id); if(it == gNetwork.player_list.end()){ return -1; } return gNetwork.GetPlayerIteratorByID(id) - gNetwork.player_list.begin(); } uint8 network_get_player_group(unsigned int index) { return gNetwork.player_list[index]->group; } void network_set_player_group(unsigned int index, unsigned int groupindex) { gNetwork.player_list[index]->group = gNetwork.group_list[groupindex]->Id; } int network_get_group_index(uint8 id) { auto it = gNetwork.GetGroupIteratorByID(id); if(it == gNetwork.group_list.end()){ return -1; } return gNetwork.GetGroupIteratorByID(id) - gNetwork.group_list.begin(); } uint8 network_get_group_id(unsigned int index) { return gNetwork.group_list[index]->Id; } int network_get_num_groups() { return gNetwork.group_list.size(); } const char* network_get_group_name(unsigned int index) { return gNetwork.group_list[index]->GetName().c_str(); } void network_chat_show_connected_message() { // TODO: How does this work? 2525 is '???' char *templateString = (char*)language_get_string(STR_SHORTCUT_KEY_UNKNOWN); keyboard_shortcut_format_string(templateString, gShortcutKeys[SHORTCUT_OPEN_CHAT_WINDOW]); utf8 buffer[256]; NetworkPlayer server; server.name = "Server"; format_string(buffer, STR_MULTIPLAYER_CONNECTED_CHAT_HINT, &templateString); const char *formatted = Network::FormatChat(&server, buffer); chat_history_add(formatted); } void game_command_set_player_group(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp) { uint8 playerid = (uint8)*ecx; uint8 groupid = (uint8)*edx; NetworkPlayer* player = gNetwork.GetPlayerByID(playerid); NetworkGroup* fromgroup = gNetwork.GetGroupByID(game_command_playerid); if (!player) { *ebx = MONEY32_UNDEFINED; return; } if (!gNetwork.GetGroupByID(groupid)) { *ebx = MONEY32_UNDEFINED; return; } if (player->flags & NETWORK_PLAYER_FLAG_ISSERVER) { gGameCommandErrorTitle = STR_CANT_CHANGE_GROUP_THAT_THE_HOST_BELONGS_TO; *ebx = MONEY32_UNDEFINED; return; } if (groupid == 0 && fromgroup && fromgroup->Id != 0) { gGameCommandErrorTitle = STR_CANT_SET_TO_THIS_GROUP; *ebx = MONEY32_UNDEFINED; return; } if (*ebx & GAME_COMMAND_FLAG_APPLY) { player->group = groupid; if (network_get_mode() == NETWORK_MODE_SERVER) { // Add or update saved user NetworkUserManager *userManager = &gNetwork._userManager; NetworkUser *networkUser = userManager->GetOrAddUser(player->keyhash); networkUser->GroupId = groupid; networkUser->Name = player->name; userManager->Save(); } window_invalidate_by_number(WC_PLAYER, playerid); } *ebx = 0; } void game_command_modify_groups(int *eax, int *ebx, int *ecx, int *edx, int *esi, int *edi, int *ebp) { uint8 action = (uint8)*eax; uint8 groupid = (uint8)(*eax >> 8); uint8 nameChunkIndex = (uint8)(*eax >> 16); char oldName[128]; static char newName[128]; switch (action) { case 0:{ // add group if (*ebx & GAME_COMMAND_FLAG_APPLY) { NetworkGroup* newgroup = gNetwork.AddGroup(); if (!newgroup) { *ebx = MONEY32_UNDEFINED; return; } } }break; case 1:{ // remove group if (groupid == 0) { gGameCommandErrorTitle = STR_THIS_GROUP_CANNOT_BE_MODIFIED; *ebx = MONEY32_UNDEFINED; return; } for (auto it = gNetwork.player_list.begin(); it != gNetwork.player_list.end(); it++) { if((*it)->group == groupid) { gGameCommandErrorTitle = STR_CANT_REMOVE_GROUP_THAT_PLAYERS_BELONG_TO; *ebx = MONEY32_UNDEFINED; return; } } if (*ebx & GAME_COMMAND_FLAG_APPLY) { gNetwork.RemoveGroup(groupid); } }break; case 2:{ // set permissions int index = *ecx; bool all = *edx & 1; bool allvalue = (*edx >> 1) & 1; if (groupid == 0) { // cant change admin group permissions gGameCommandErrorTitle = STR_THIS_GROUP_CANNOT_BE_MODIFIED; *ebx = MONEY32_UNDEFINED; return; } NetworkGroup* mygroup = nullptr; NetworkPlayer* player = gNetwork.GetPlayerByID(game_command_playerid); if (player && !all) { mygroup = gNetwork.GetGroupByID(player->group); if (!mygroup || (mygroup && !mygroup->CanPerformAction(index))) { gGameCommandErrorTitle = STR_CANT_MODIFY_PERMISSION_THAT_YOU_DO_NOT_HAVE_YOURSELF; *ebx = MONEY32_UNDEFINED; return; } } if (*ebx & GAME_COMMAND_FLAG_APPLY) { NetworkGroup* group = gNetwork.GetGroupByID(groupid); if (group) { if (all) { if (mygroup) { if (allvalue) { group->ActionsAllowed = mygroup->ActionsAllowed; } else { group->ActionsAllowed.fill(0x00); } } } else { group->ToggleActionPermission(index); } } } }break; case 3:{ // set group name size_t nameChunkOffset = nameChunkIndex - 1; if (nameChunkIndex == 0) nameChunkOffset = 2; nameChunkOffset *= 12; nameChunkOffset = (std::min)(nameChunkOffset, Util::CountOf(newName) - 12); RCT2_GLOBAL(newName + nameChunkOffset + 0, uint32) = *edx; RCT2_GLOBAL(newName + nameChunkOffset + 4, uint32) = *ebp; RCT2_GLOBAL(newName + nameChunkOffset + 8, uint32) = *edi; if (nameChunkIndex != 0) { *ebx = 0; return; } if (strcmp(oldName, newName) == 0) { *ebx = 0; return; } if (newName[0] == 0) { gGameCommandErrorTitle = STR_CANT_RENAME_GROUP; gGameCommandErrorText = STR_INVALID_GROUP_NAME; *ebx = MONEY32_UNDEFINED; return; } if (*ebx & GAME_COMMAND_FLAG_APPLY) { NetworkGroup* group = gNetwork.GetGroupByID(groupid); if (group) { group->SetName(newName); } } }break; case 4:{ // set default group if (groupid == 0) { gGameCommandErrorTitle = STR_CANT_SET_TO_THIS_GROUP; *ebx = MONEY32_UNDEFINED; return; } if (*ebx & GAME_COMMAND_FLAG_APPLY) { gNetwork.SetDefaultGroup(groupid); } }break; } gNetwork.SaveGroups(); *ebx = 0; } void game_command_kick_player(int *eax, int *ebx, int *ecx, int *edx, int *esi, int *edi, int *ebp) { uint8 playerid = (uint8)*eax; NetworkPlayer* player = gNetwork.GetPlayerByID(playerid); if (player && player->flags & NETWORK_PLAYER_FLAG_ISSERVER) { gGameCommandErrorTitle = STR_CANT_KICK_THE_HOST; *ebx = MONEY32_UNDEFINED; return; } if (*ebx & GAME_COMMAND_FLAG_APPLY) { if (gNetwork.GetMode() == NETWORK_MODE_SERVER) { gNetwork.KickPlayer(playerid); NetworkUserManager * networkUserManager = &gNetwork._userManager; networkUserManager->Load(); networkUserManager->RemoveUser(player->keyhash); networkUserManager->Save(); } } *ebx = 0; } uint8 network_get_default_group() { return gNetwork.GetDefaultGroup(); } int network_get_num_actions() { return NetworkActions::Actions.size(); } rct_string_id network_get_action_name_string_id(unsigned int index) { if (index < NetworkActions::Actions.size()) { return NetworkActions::Actions[index].Name; } else { return STR_NONE; } } int network_can_perform_action(unsigned int groupindex, unsigned int index) { return gNetwork.group_list[groupindex]->CanPerformAction(index); } int network_can_perform_command(unsigned int groupindex, unsigned int index) { return gNetwork.group_list[groupindex]->CanPerformCommand(index); } int network_get_current_player_group_index() { return network_get_group_index(gNetwork.GetPlayerByID(gNetwork.GetPlayerID())->group); } void network_send_map() { gNetwork.Server_Send_MAP(); } void network_send_chat(const char* text) { if (gNetwork.GetMode() == NETWORK_MODE_CLIENT) { gNetwork.Client_Send_CHAT(text); } else if (gNetwork.GetMode() == NETWORK_MODE_SERVER) { NetworkPlayer* player = gNetwork.GetPlayerByID(gNetwork.GetPlayerID()); const char* formatted = gNetwork.FormatChat(player, text); chat_history_add(formatted); gNetwork.Server_Send_CHAT(formatted); } } void network_send_gamecmd(uint32 eax, uint32 ebx, uint32 ecx, uint32 edx, uint32 esi, uint32 edi, uint32 ebp, uint8 callback) { switch (gNetwork.GetMode()) { case NETWORK_MODE_SERVER: gNetwork.Server_Send_GAMECMD(eax, ebx, ecx, edx, esi, edi, ebp, gNetwork.GetPlayerID(), callback); break; case NETWORK_MODE_CLIENT: gNetwork.Client_Send_GAMECMD(eax, ebx, ecx, edx, esi, edi, ebp, callback); break; } } void network_send_password(const char* password) { utf8 keyPath[MAX_PATH]; network_get_private_key_path(keyPath, sizeof(keyPath), gConfigNetwork.player_name); if (!platform_file_exists(keyPath)) { log_error("Private key %s missing! Restart the game to generate it.", keyPath); return; } SDL_RWops *privkey = SDL_RWFromFile(keyPath, "rb"); gNetwork.key.LoadPrivate(privkey); const std::string pubkey = gNetwork.key.PublicKeyString(); size_t sigsize; char *signature; gNetwork.key.Sign(gNetwork.challenge.data(), gNetwork.challenge.size(), &signature, &sigsize); // Don't keep private key in memory. There's no need and it may get leaked // when process dump gets collected at some point in future. gNetwork.key.Unload(); gNetwork.Client_Send_AUTH(gConfigNetwork.player_name, password, pubkey.c_str(), signature, sigsize); delete [] signature; } void network_set_password(const char* password) { gNetwork.SetPassword(password); } void network_append_chat_log(const utf8 *text) { gNetwork.AppendChatLog(text); } static void network_get_keys_directory(utf8 *buffer, size_t bufferSize) { platform_get_user_directory(buffer, "keys"); } static void network_get_private_key_path(utf8 *buffer, size_t bufferSize, const utf8 * playerName) { network_get_keys_directory(buffer, bufferSize); Path::Append(buffer, bufferSize, playerName); String::Append(buffer, bufferSize, ".privkey"); } static void network_get_public_key_path(utf8 *buffer, size_t bufferSize, const utf8 * playerName, const utf8 * hash) { network_get_keys_directory(buffer, bufferSize); Path::Append(buffer, bufferSize, playerName); String::Append(buffer, bufferSize, "-"); String::Append(buffer, bufferSize, hash); String::Append(buffer, bufferSize, ".pubkey"); } static void network_get_keymap_path(utf8 *buffer, size_t bufferSize) { platform_get_user_directory(buffer, NULL); Path::Append(buffer, bufferSize, "keymappings.json"); } const utf8 * network_get_server_name() { return gNetwork.ServerName.c_str(); } const utf8 * network_get_server_description() { return gNetwork.ServerDescription.c_str(); } const utf8 * network_get_server_provider_name() { return gNetwork.ServerProviderName.c_str(); } const utf8 * network_get_server_provider_email() { return gNetwork.ServerProviderEmail.c_str(); } const utf8 * network_get_server_provider_website() { return gNetwork.ServerProviderWebsite.c_str(); } #else int network_get_mode() { return NETWORK_MODE_NONE; } int network_get_status() { return NETWORK_STATUS_NONE; } int network_get_authstatus() { return NETWORK_AUTH_NONE; } uint32 network_get_server_tick() { return gCurrentTicks; } void network_send_gamecmd(uint32 eax, uint32 ebx, uint32 ecx, uint32 edx, uint32 esi, uint32 edi, uint32 ebp, uint8 callback) {} void network_send_map() {} void network_update() {} int network_begin_client(const char *host, int port) { return 1; } int network_begin_server(int port) { return 1; } int network_get_num_players() { return 1; } const char* network_get_player_name(unsigned int index) { return "local (OpenRCT2 compiled without MP)"; } uint32 network_get_player_flags(unsigned int index) { return 0; } int network_get_player_ping(unsigned int index) { return 0; } int network_get_player_id(unsigned int index) { return 0; } money32 network_get_player_money_spent(unsigned int index) { return MONEY(0, 0); } void network_add_player_money_spent(unsigned int index, money32 cost) { } int network_get_player_last_action(unsigned int index, int time) { return -999; } void network_set_player_last_action(unsigned int index, int command) { } rct_xyz16 network_get_player_last_action_coord(unsigned int index) { return {0, 0, 0}; } void network_set_player_last_action_coord(unsigned int index, rct_xyz16 coord) { } unsigned int network_get_player_commands_ran(unsigned int index) { return 0; } int network_get_player_index(uint8 id) { return -1; } uint8 network_get_player_group(unsigned int index) { return 0; } void network_set_player_group(unsigned int index, unsigned int groupindex) { } int network_get_group_index(uint8 id) { return -1; } uint8 network_get_group_id(unsigned int index) { return 0; } int network_get_num_groups() { return 0; } const char* network_get_group_name(unsigned int index) { return ""; }; void game_command_set_player_group(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp) { } void game_command_modify_groups(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp) { } void game_command_kick_player(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp) { } uint8 network_get_default_group() { return 0; } int network_get_num_actions() { return 0; } rct_string_id network_get_action_name_string_id(unsigned int index) { return -1; } int network_can_perform_action(unsigned int groupindex, unsigned int index) { return 0; } int network_can_perform_command(unsigned int groupindex, unsigned int index) { return 0; } void network_send_chat(const char* text) {} void network_send_password(const char* password) {} void network_close() {} void network_shutdown_client() {} void network_set_password(const char* password) {} uint8 network_get_current_player_id() { return 0; } int network_get_current_player_group_index() { return 0; } void network_append_chat_log(const utf8 *text) { } const utf8 * network_get_server_name() { return nullptr; } const utf8 * network_get_server_description() { return nullptr; } const utf8 * network_get_server_provider_name() { return nullptr; } const utf8 * network_get_server_provider_email() { return nullptr; } const utf8 * network_get_server_provider_website() { return nullptr; } #endif /* DISABLE_NETWORK */