/***************************************************************************** * Copyright (c) 2014-2020 OpenRCT2 developers * * For a complete list of all authors, please refer to contributors.md * Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2 * * OpenRCT2 is licensed under the GNU General Public License version 3. *****************************************************************************/ #include "Drawing.h" #include #include /** * Draws a horizontal line of specified colour to a buffer. * rct2: 0x0068474C */ static void gfx_draw_line_on_buffer(rct_drawpixelinfo* dpi, char colour, int32_t y, int32_t x, int32_t no_pixels) { y -= dpi->y; // Check to make sure point is in the y range if (y < 0) return; if (y >= dpi->height) return; // Check to make sure we are drawing at least a pixel if (!no_pixels) no_pixels++; x -= dpi->x; // If x coord outside range leave if (x < 0) { // Unless the number of pixels is enough to be in range no_pixels += x; if (no_pixels <= 0) return; // Resets starting point to 0 as we don't draw outside the range x = 0; } // Ensure that the end point of the line is within range if (x + no_pixels - dpi->width > 0) { // If the end point has any pixels outside range // cut them off. If there are now no pixels return. no_pixels -= x + no_pixels - dpi->width; if (no_pixels <= 0) return; } // Get the buffer we are drawing to and move to the first coordinate. uint8_t* bits_pointer = dpi->bits + y * (dpi->pitch + dpi->width) + x; // Draw the line to the specified colour for (; no_pixels > 0; --no_pixels, ++bits_pointer) { *bits_pointer = colour; } } /** * Draws a line on dpi if within dpi boundaries * rct2: 0x00684466 * dpi (edi) * x1 (ax) * y1 (bx) * x2 (cx) * y2 (dx) * colour (ebp) */ void gfx_draw_line_software(rct_drawpixelinfo* dpi, int32_t x1, int32_t y1, int32_t x2, int32_t y2, int32_t colour) { // Check to make sure the line is within the drawing area if ((x1 < dpi->x) && (x2 < dpi->x)) { return; } if ((y1 < dpi->y) && (y2 < dpi->y)) { return; } if ((x1 > (dpi->x + dpi->width)) && (x2 > (dpi->x + dpi->width))) { return; } if ((y1 > (dpi->y + dpi->height)) && (y2 > (dpi->y + dpi->height))) { return; } // Bresenham's algorithm // If vertical plot points upwards int32_t steep = std::abs(y2 - y1) > std::abs(x2 - x1); if (steep) { int32_t temp_y2 = y2; int32_t temp_x2 = x2; y2 = x1; x2 = y1; y1 = temp_x2; x1 = temp_y2; } // If line is right to left swap direction if (x1 > x2) { int32_t temp_y2 = y2; int32_t temp_x2 = x2; y2 = y1; x2 = x1; y1 = temp_y2; x1 = temp_x2; } int32_t delta_x = x2 - x1; int32_t delta_y = std::abs(y2 - y1); int32_t error = delta_x / 2; int32_t y_step; int32_t y = y1; // Direction of step if (y1 < y2) y_step = 1; else y_step = -1; for (int32_t x = x1, x_start = x1, no_pixels = 1; x < x2; ++x, ++no_pixels) { // Vertical lines are drawn 1 pixel at a time if (steep) gfx_draw_line_on_buffer(dpi, colour, x, y, 1); error -= delta_y; if (error < 0) { // Non vertical lines are drawn with as many pixels in a horizontal line as possible if (!steep) gfx_draw_line_on_buffer(dpi, colour, y, x_start, no_pixels); // Reset non vertical line vars x_start = x + 1; no_pixels = 1; y += y_step; error += delta_x; } // Catch the case of the last line if (x + 1 == x2 && !steep) { gfx_draw_line_on_buffer(dpi, colour, y, x_start, no_pixels); } } }