/***************************************************************************** * Copyright (c) 2014-2023 OpenRCT2 developers * * For a complete list of all authors, please refer to contributors.md * Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2 * * OpenRCT2 is licensed under the GNU General Public License version 3. *****************************************************************************/ #pragma once #include #include #include #include struct SDL_Window; namespace OpenRCT2 { struct IContext; struct IPlatformEnvironment; namespace Ui { struct FileDialogDesc; class InGameConsole; struct IUiContext; struct IPlatformUiContext { virtual ~IPlatformUiContext() = default; virtual void SetWindowIcon(SDL_Window* window) abstract; virtual bool IsSteamOverlayAttached() abstract; virtual void ShowMessageBox(SDL_Window* window, const std::string& message) abstract; virtual bool HasMenuSupport() abstract; virtual int32_t ShowMenuDialog( const std::vector& options, const std::string& title, const std::string& text) abstract; virtual void OpenFolder(const std::string& path) abstract; virtual void OpenURL(const std::string& url) abstract; virtual std::string ShowFileDialog(SDL_Window* window, const FileDialogDesc& desc) abstract; virtual std::string ShowDirectoryDialog(SDL_Window* window, const std::string& title) abstract; virtual bool HasFilePicker() const abstract; }; [[nodiscard]] std::unique_ptr CreateUiContext(const std::shared_ptr& env); [[nodiscard]] std::unique_ptr CreatePlatformUiContext(); [[nodiscard]] InGameConsole& GetInGameConsole(); } // namespace Ui } // namespace OpenRCT2