#pragma region Copyright (c) 2014-2017 OpenRCT2 Developers /***************************************************************************** * OpenRCT2, an open source clone of Roller Coaster Tycoon 2. * * OpenRCT2 is the work of many authors, a full list can be found in contributors.md * For more information, visit https://github.com/OpenRCT2/OpenRCT2 * * OpenRCT2 is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * A full copy of the GNU General Public License can be found in licence.txt *****************************************************************************/ #pragma endregion #include "../core/IStream.hpp" #include "FootpathItemObject.h" #include "../drawing/Drawing.h" #include "../localisation/Localisation.h" #include "../object/Object.h" #include "ObjectList.h" void FootpathItemObject::ReadLegacy(IReadObjectContext * context, IStream * stream) { stream->Seek(6, STREAM_SEEK_CURRENT); _legacyType.path_bit.flags = stream->ReadValue(); _legacyType.path_bit.draw_type = stream->ReadValue(); _legacyType.path_bit.tool_id = stream->ReadValue(); _legacyType.path_bit.price = stream->ReadValue(); _legacyType.path_bit.scenery_tab_id = stream->ReadValue(); stream->Seek(1, STREAM_SEEK_CURRENT); GetStringTable()->Read(context, stream, OBJ_STRING_ID_NAME); rct_object_entry sgEntry = stream->ReadValue(); SetPrimarySceneryGroup(&sgEntry); GetImageTable()->Read(context, stream); // Validate properties if (_legacyType.large_scenery.price <= 0) { context->LogError(OBJECT_ERROR_INVALID_PROPERTY, "Price can not be free or negative."); } // Add path bits to 'Signs and items for footpaths' group, rather than lumping them in the Miscellaneous tab. // Since this is already done the other way round for original items, avoid adding those to prevent duplicates. const std::string identifier = GetIdentifier(); const rct_object_entry * objectEntry = object_list_find_by_name(identifier.c_str()); static const rct_object_entry scgPathX = Object::GetScgPathXHeader(); if (objectEntry != nullptr && (object_entry_get_source_game(objectEntry) == OBJECT_SOURCE_WACKY_WORLDS || object_entry_get_source_game(objectEntry) == OBJECT_SOURCE_TIME_TWISTER || object_entry_get_source_game(objectEntry) == OBJECT_SOURCE_CUSTOM)) { SetPrimarySceneryGroup(&scgPathX); } } void FootpathItemObject::Load() { GetStringTable()->Sort(); _legacyType.name = language_allocate_object_string(GetName()); _legacyType.image = gfx_object_allocate_images(GetImageTable()->GetImages(), GetImageTable()->GetCount()); _legacyType.path_bit.scenery_tab_id = 0xFF; } void FootpathItemObject::Unload() { language_free_object_string(_legacyType.name); gfx_object_free_images(_legacyType.image, GetImageTable()->GetCount()); _legacyType.name = 0; _legacyType.image = 0; } void FootpathItemObject::DrawPreview(rct_drawpixelinfo * dpi, sint32 width, sint32 height) const { sint32 x = width / 2; sint32 y = height / 2; gfx_draw_sprite(dpi, _legacyType.image, x - 22, y - 24, 0); }