#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers /***************************************************************************** * OpenRCT2, an open source clone of Roller Coaster Tycoon 2. * * OpenRCT2 is the work of many authors, a full list can be found in contributors.md * For more information, visit https://github.com/OpenRCT2/OpenRCT2 * * OpenRCT2 is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * A full copy of the GNU General Public License can be found in licence.txt *****************************************************************************/ #pragma endregion #include "addresses.h" #include "audio/audio.h" #include "cheats.h" #include "config.h" #include "game.h" #include "editor.h" #include "world/footpath.h" #include "input.h" #include "localisation/localisation.h" #include "interface/screenshot.h" #include "interface/viewport.h" #include "interface/widget.h" #include "interface/window.h" #include "management/finance.h" #include "management/marketing.h" #include "management/news_item.h" #include "management/research.h" #include "network/network.h" #include "object.h" #include "openrct2.h" #include "peep/peep.h" #include "peep/staff.h" #include "platform/platform.h" #include "rct1.h" #include "ride/ride.h" #include "ride/ride_ratings.h" #include "ride/vehicle.h" #include "ride/track.h" #include "ride/track_design.h" #include "scenario.h" #include "title.h" #include "util/sawyercoding.h" #include "util/util.h" #include "windows/error.h" #include "windows/tooltip.h" #include "world/climate.h" #include "world/map_animation.h" #include "world/park.h" #include "world/scenery.h" #include "world/sprite.h" #include "world/water.h" #define NUMBER_OF_AUTOSAVES_TO_KEEP 9 uint16 gTicksSinceLastUpdate; uint32 gLastTickCount; uint8 gGamePaused = 0; int gGameSpeed = 1; float gDayNightCycle = 0; bool gInUpdateCode = false; int gGameCommandNestLevel; bool gGameCommandIsNetworked; GAME_COMMAND_CALLBACK_POINTER* game_command_callback = 0; GAME_COMMAND_CALLBACK_POINTER* game_command_callback_table[] = { 0, game_command_callback_ride_construct_new, game_command_callback_ride_construct_placed_front, game_command_callback_ride_construct_placed_back, game_command_callback_ride_remove_track_piece, game_command_callback_place_banner, game_command_callback_place_ride_entrance_or_exit, }; int game_command_playerid = -1; rct_string_id gGameCommandErrorTitle; rct_string_id gGameCommandErrorText; uint8 gErrorType; rct_string_id gErrorStringId; int game_command_callback_get_index(GAME_COMMAND_CALLBACK_POINTER* callback) { for (int i = 0; i < countof(game_command_callback_table); i++ ) { if (game_command_callback_table[i] == callback) { return i; } } return 0; } GAME_COMMAND_CALLBACK_POINTER* game_command_callback_get_callback(int index) { if (index < countof(game_command_callback_table)) { return game_command_callback_table[index]; } return 0; } void game_increase_game_speed() { gGameSpeed = min(gConfigGeneral.debugging_tools ? 5 : 4, gGameSpeed + 1); if (gGameSpeed == 5) gGameSpeed = 8; window_invalidate_by_class(WC_TOP_TOOLBAR); } void game_reduce_game_speed() { gGameSpeed = max(1, gGameSpeed - 1); if (gGameSpeed == 7) gGameSpeed = 4; window_invalidate_by_class(WC_TOP_TOOLBAR); } /** * * rct2: 0x0066B5C0 (part of 0x0066B3E8) */ void game_create_windows() { window_main_open(); window_top_toolbar_open(); window_game_bottom_toolbar_open(); window_resize_gui(gScreenWidth, gScreenHeight); } /** * * rct2: 0x006838BD */ void update_palette_effects() { rct_water_type* water_type = (rct_water_type*)object_entry_groups[OBJECT_TYPE_WATER].chunks[0]; if (gClimateLightningFlash == 1) { // change palette to lighter colour during lightning int palette = 1532; if ((intptr_t)water_type != -1) { palette = water_type->image_id; } rct_g1_element g1_element = g1Elements[palette]; int xoffset = g1_element.x_offset; xoffset = xoffset * 4; uint8 *paletteOffset = gGamePalette + xoffset; for (int i = 0; i < g1_element.width; i++) { paletteOffset[(i * 4) + 0] = -((0xFF - g1_element.offset[(i * 3) + 0]) / 2) - 1; paletteOffset[(i * 4) + 1] = -((0xFF - g1_element.offset[(i * 3) + 1]) / 2) - 1; paletteOffset[(i * 4) + 2] = -((0xFF - g1_element.offset[(i * 3) + 2]) / 2) - 1; } platform_update_palette(gGamePalette, 10, 236); gClimateLightningFlash++; } else { if (gClimateLightningFlash == 2) { // change palette back to normal after lightning int palette = 1532; if ((intptr_t)water_type != -1) { palette = water_type->image_id; } rct_g1_element g1_element = g1Elements[palette]; int xoffset = g1_element.x_offset; xoffset = xoffset * 4; uint8 *paletteOffset = gGamePalette + xoffset; for (int i = 0; i < g1_element.width; i++) { paletteOffset[(i * 4) + 0] = g1_element.offset[(i * 3) + 0]; paletteOffset[(i * 4) + 1] = g1_element.offset[(i * 3) + 1]; paletteOffset[(i * 4) + 2] = g1_element.offset[(i * 3) + 2]; } } // animate the water/lava/chain movement palette int q = 0; extern const sint32 WeatherColours[4]; int weather_colour = WeatherColours[gClimateCurrentWeatherGloom]; if (weather_colour != -1) { q = 1; if (weather_colour != 0x2000031) { q = 2; } } uint32 j = gPaletteEffectFrame; j = (((uint16)((~j / 2) * 128) * 15) >> 16); int p = 1533; if ((intptr_t)water_type != -1) { p = water_type->var_06; } rct_g1_element g1_element = g1Elements[q + p]; uint8* vs = &g1_element.offset[j * 3]; uint8* vd = &gGamePalette[230 * 4]; int n = 5; for (int i = 0; i < n; i++) { vd[0] = vs[0]; vd[1] = vs[1]; vd[2] = vs[2]; vs += 9; if (vs >= &g1_element.offset[9 * n]) { vs -= 9 * n; } vd += 4; } p = 1536; if ((intptr_t)water_type != -1) { p = water_type->var_0A; } g1_element = g1Elements[q + p]; vs = &g1_element.offset[j * 3]; n = 5; for (int i = 0; i < n; i++) { vd[0] = vs[0]; vd[1] = vs[1]; vd[2] = vs[2]; vs += 9; if (vs >= &g1_element.offset[9 * n]) { vs -= 9 * n; } vd += 4; } j = ((uint16)(gPaletteEffectFrame * -960) * 3) >> 16; p = 1539; g1_element = g1Elements[q + p]; vs = &g1_element.offset[j * 3]; vd += 12; n = 3; for (int i = 0; i < n; i++) { vd[0] = vs[0]; vd[1] = vs[1]; vd[2] = vs[2]; vs += 3; if (vs >= &g1_element.offset[3 * n]) { vs -= 3 * n; } vd += 4; } platform_update_palette(gGamePalette, 230, 16); if (gClimateLightningFlash == 2) { platform_update_palette(gGamePalette, 10, 236); gClimateLightningFlash = 0; } } } void game_update() { int i, numUpdates; // 0x006E3AEC // screen_game_process_mouse_input(); screenshot_check(); game_handle_keyboard_input(); // Determine how many times we need to update the game if (gGameSpeed > 1) { numUpdates = 1 << (gGameSpeed - 1); } else { numUpdates = gTicksSinceLastUpdate / 31; numUpdates = clamp(1, numUpdates, 4); } if (network_get_mode() == NETWORK_MODE_CLIENT && network_get_status() == NETWORK_STATUS_CONNECTED && network_get_authstatus() == NETWORK_AUTH_OK) { if (network_get_server_tick() - gCurrentTicks >= 10) { // make sure client doesn't fall behind the server too much numUpdates += 10; } } if (game_is_paused()) { numUpdates = 0; // Update the animation list. Note this does not // increment the map animation. map_animation_invalidate_all(); } // Update the game one or more times for (i = 0; i < numUpdates; i++) { game_logic_update(); audio_start_title_music(); if (gGameSpeed > 1) continue; // Possibly smooths viewport scrolling, I don't see a difference though if (RCT2_GLOBAL(0x009E2D74, uint32) == 1) { RCT2_GLOBAL(0x009E2D74, uint32) = 0; break; } else { if (gInputState == INPUT_STATE_RESET || gInputState == INPUT_STATE_NORMAL ) { if (gInputFlags & INPUT_FLAG_VIEWPORT_SCROLLING) { gInputFlags &= ~INPUT_FLAG_VIEWPORT_SCROLLING; break; } } else { break; } } } // Always perform autosave check, even when paused scenario_autosave_check(); network_update(); news_item_update_current(); window_dispatch_update_all(); gGameCommandNestLevel = 0; gInputFlags &= ~INPUT_FLAG_VIEWPORT_SCROLLING; // the flickering frequency is reduced by 4, compared to the original // it was done due to inability to reproduce original frequency // and decision that the original one looks too fast if (gCurrentTicks % 4 == 0) gWindowMapFlashingFlags ^= (1 << 15); // Handle guest map flashing gWindowMapFlashingFlags &= ~(1 << 1); if (gWindowMapFlashingFlags & (1 << 0)) gWindowMapFlashingFlags |= (1 << 1); gWindowMapFlashingFlags &= ~(1 << 0); // Handle staff map flashing gWindowMapFlashingFlags &= ~(1 << 3); if (gWindowMapFlashingFlags & (1 << 2)) gWindowMapFlashingFlags |= (1 << 3); gWindowMapFlashingFlags &= ~(1 << 2); window_map_tooltip_update_visibility(); // Input RCT2_GLOBAL(0x0141F568, uint8) = RCT2_GLOBAL(0x0013CA740, uint8); game_handle_input(); } void game_logic_update() { /////////////////////////// gInUpdateCode = true; /////////////////////////// network_update(); if (network_get_mode() == NETWORK_MODE_CLIENT && network_get_status() == NETWORK_STATUS_CONNECTED && network_get_authstatus() == NETWORK_AUTH_OK) { if (gCurrentTicks >= network_get_server_tick()) { // don't run past the server return; } } gCurrentTicks++; gScenarioTicks++; gScreenAge++; if (gScreenAge == 0) gScreenAge--; sub_68B089(); scenario_update(); climate_update(); map_update_tiles(); map_update_path_wide_flags(); peep_update_all(); vehicle_update_all(); sprite_misc_update_all(); ride_update_all(); park_update(); research_update(); ride_ratings_update_all(); ride_measurements_update(); /////////////////////////// gInUpdateCode = false; /////////////////////////// map_animation_invalidate_all(); vehicle_sounds_update(); peep_update_crowd_noise(); climate_update_sound(); editor_open_windows_for_current_step(); RCT2_GLOBAL(RCT2_ADDRESS_SAVED_AGE, uint16)++; // Update windows //window_dispatch_update_all(); if (gErrorType != ERROR_TYPE_NONE) { rct_string_id title_text = STR_UNABLE_TO_LOAD_FILE; rct_string_id body_text = gErrorStringId; if (gErrorType == ERROR_TYPE_GENERIC) { title_text = gErrorStringId; body_text = 0xFFFF; } gErrorType = ERROR_TYPE_NONE; window_error_open(title_text, body_text); } } /** * * rct2: 0x0069C62C * * @param cost (ebp) */ static int game_check_affordability(int cost) { if (cost <= 0)return cost; if (RCT2_GLOBAL(0x141F568, uint8) & 0xF0)return cost; if (cost <= (sint32)(DECRYPT_MONEY(gCashEncrypted)))return cost; set_format_arg(0, uint32, cost); gGameCommandErrorText = STR_NOT_ENOUGH_CASH_REQUIRES; return MONEY32_UNDEFINED; } /** * * rct2: 0x006677F2 * * @param flags (ebx) * @param command (esi) */ int game_do_command(int eax, int ebx, int ecx, int edx, int esi, int edi, int ebp) { return game_do_command_p(esi, &eax, &ebx, &ecx, &edx, &esi, &edi, &ebp); } /** * * rct2: 0x006677F2 with pointers as arguments * * @param flags (ebx) * @param command (esi) */ int game_do_command_p(int command, int *eax, int *ebx, int *ecx, int *edx, int *esi, int *edi, int *ebp) { int cost, flags, insufficientFunds; int original_ebx, original_edx, original_esi, original_edi, original_ebp; *esi = command; original_ebx = *ebx; original_edx = *edx; original_esi = *esi; original_edi = *edi; original_ebp = *ebp; if (command >= countof(new_game_command_table)) { return MONEY32_UNDEFINED; } flags = *ebx; if (gGameCommandNestLevel == 0) { gGameCommandIsNetworked = (flags & GAME_COMMAND_FLAG_NETWORKED) != 0; } // Increment nest count gGameCommandNestLevel++; // Remove ghost scenery so it doesn't interfere with incoming network command if ((flags & GAME_COMMAND_FLAG_NETWORKED) && !(flags & GAME_COMMAND_FLAG_GHOST) && (command == GAME_COMMAND_PLACE_FENCE || command == GAME_COMMAND_PLACE_SCENERY || command == GAME_COMMAND_PLACE_LARGE_SCENERY || command == GAME_COMMAND_PLACE_BANNER || command == GAME_COMMAND_PLACE_PATH)) { scenery_remove_ghost_tool_placement(); } if (game_command_playerid == -1) { game_command_playerid = network_get_current_player_id(); } *ebx &= ~GAME_COMMAND_FLAG_APPLY; // First call for validity and price check new_game_command_table[command](eax, ebx, ecx, edx, esi, edi, ebp); cost = *ebx; if (cost != MONEY32_UNDEFINED) { // Check funds insufficientFunds = 0; if (gGameCommandNestLevel == 1 && !(flags & GAME_COMMAND_FLAG_2) && !(flags & GAME_COMMAND_FLAG_5) && cost != 0) insufficientFunds = game_check_affordability(cost); if (insufficientFunds != MONEY32_UNDEFINED) { *ebx = original_ebx; *edx = original_edx; *esi = original_esi; *edi = original_edi; *ebp = original_ebp; if (!(flags & GAME_COMMAND_FLAG_APPLY)) { // Decrement nest count gGameCommandNestLevel--; return cost; } if (network_get_mode() != NETWORK_MODE_NONE && !(flags & GAME_COMMAND_FLAG_NETWORKED) && !(flags & GAME_COMMAND_FLAG_GHOST) && !(flags & GAME_COMMAND_FLAG_5) && gGameCommandNestLevel == 1 /* Send only top-level commands */) { if (command != GAME_COMMAND_LOAD_OR_QUIT) { // Disable these commands over the network network_send_gamecmd(*eax, *ebx, *ecx, *edx, *esi, *edi, *ebp, game_command_callback_get_index(game_command_callback)); if (network_get_mode() == NETWORK_MODE_CLIENT) { // Client sent the command to the server, do not run it locally, just return. It will run when server sends it game_command_callback = 0; // Decrement nest count gGameCommandNestLevel--; return cost; } } } // Second call to actually perform the operation new_game_command_table[command](eax, ebx, ecx, edx, esi, edi, ebp); // Do the callback (required for multiplayer to work correctly), but only for top level commands if (gGameCommandNestLevel == 1) { if (game_command_callback && !(flags & GAME_COMMAND_FLAG_GHOST)) { game_command_callback(*eax, *ebx, *ecx, *edx, *esi, *edi, *ebp); game_command_callback = 0; } } game_command_playerid = -1; *edx = *ebx; if (*edx != MONEY32_UNDEFINED && *edx < cost) cost = *edx; // Decrement nest count gGameCommandNestLevel--; if (gGameCommandNestLevel != 0) return cost; // if (!(flags & 0x20)) { // Update money balance finance_payment(cost, gCommandExpenditureType); if (RCT2_GLOBAL(0x0141F568, uint8) == RCT2_GLOBAL(0x013CA740, uint8)) { // Create a +/- money text effect if (cost != 0) money_effect_create(cost); } } if (network_get_mode() == NETWORK_MODE_SERVER && !(flags & GAME_COMMAND_FLAG_NETWORKED) && !(flags & GAME_COMMAND_FLAG_GHOST)) { network_set_player_last_action(network_get_player_index(network_get_current_player_id()), command); network_add_player_money_spent(network_get_current_player_id(), cost); } return cost; } } // Error occurred // Decrement nest count gGameCommandNestLevel--; // Clear the game command callback to prevent the next command triggering it game_command_callback = 0; // Show error window if (gGameCommandNestLevel == 0 && (flags & GAME_COMMAND_FLAG_APPLY) && RCT2_GLOBAL(0x0141F568, uint8) == RCT2_GLOBAL(0x013CA740, uint8) && !(flags & GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED) && !(flags & GAME_COMMAND_FLAG_NETWORKED)) window_error_open(gGameCommandErrorTitle, gGameCommandErrorText); gGameCommandErrorText = STR_NONE; return MONEY32_UNDEFINED; } void pause_toggle() { gGamePaused ^= GAME_PAUSED_NORMAL; window_invalidate_by_class(WC_TOP_TOOLBAR); if (gGamePaused & GAME_PAUSED_NORMAL) { audio_pause_sounds(); audio_unpause_sounds(); } else { audio_unpause_sounds(); } } bool game_is_paused() { return gGamePaused != 0; } bool game_is_not_paused() { return gGamePaused == 0; } /** * * rct2: 0x00667C15 */ void game_pause_toggle(int *eax, int *ebx, int *ecx, int *edx, int *esi, int *edi, int *ebp) { if (*ebx & GAME_COMMAND_FLAG_APPLY) pause_toggle(); *ebx = 0; } /** * * rct2: 0x0066DB5F */ static void game_load_or_quit(int *eax, int *ebx, int *ecx, int *edx, int *esi, int *edi, int *ebp) { if (*ebx & GAME_COMMAND_FLAG_APPLY) { switch (*edx & 0xFF) { case 0: gSavePromptMode = *edi & 0xFF; window_save_prompt_open(); break; case 1: window_close_by_class(WC_SAVE_PROMPT); break; default: game_load_or_quit_no_save_prompt(); break; } } *ebx = 0; } /** * * rct2: 0x0066DC0F */ static void load_landscape() { window_loadsave_open(LOADSAVETYPE_LOAD | LOADSAVETYPE_LANDSCAPE, NULL); } static void utf8_to_rct2_self(char *buffer, size_t length) { char tempBuffer[512]; utf8_to_rct2(tempBuffer, buffer); size_t i = 0; const char *src = tempBuffer; char *dst = buffer; while (*src != 0 && i < length - 1) { if (*src == (char)0xFF) { if (i < length - 3) { *dst++ = *src++; *dst++ = *src++; *dst++ = *src++; } else { break; } i += 3; } else { *dst++ = *src++; i++; } } do { *dst++ = '\0'; i++; } while (i < length); } static void rct2_to_utf8_self(char *buffer, size_t length) { char tempBuffer[512]; if (length > 0) { rct2_to_utf8(tempBuffer, buffer); strncpy(buffer, tempBuffer, length - 1); buffer[length - 1] = '\0'; } } /** * Converts all the user strings and news item strings to UTF-8. */ void game_convert_strings_to_utf8() { // Scenario details rct2_to_utf8_self(gScenarioCompletedBy, 32); rct2_to_utf8_self(gScenarioName, 64); rct2_to_utf8_self(gScenarioDetails, 256); // User strings for (int i = 0; i < MAX_USER_STRINGS; i++) { utf8 *userString = &gUserStrings[i * USER_STRING_MAX_LENGTH]; if (!str_is_null_or_empty(userString)) { rct2_to_utf8_self(userString, 32); utf8_remove_formatting(userString, true); } } // News items for (int i = 0; i < MAX_NEWS_ITEMS; i++) { rct_news_item *newsItem = news_item_get(i); if (!str_is_null_or_empty(newsItem->text)) { rct2_to_utf8_self(newsItem->text, 256); } } } /** * Converts all the user strings and news item strings to RCT2 encoding. */ void game_convert_strings_to_rct2(rct_s6_data *s6) { // Scenario details utf8_to_rct2_self(s6->scenario_completed_name, sizeof(s6->scenario_completed_name)); utf8_to_rct2_self(s6->scenario_name, sizeof(s6->scenario_name)); utf8_to_rct2_self(s6->scenario_description, sizeof(s6->scenario_description)); // User strings for (int i = 0; i < MAX_USER_STRINGS; i++) { char *userString = &s6->custom_strings[i * USER_STRING_MAX_LENGTH]; if (!str_is_null_or_empty(userString)) { utf8_to_rct2_self(userString, 32); } } // News items for (int i = 0; i < MAX_NEWS_ITEMS; i++) { rct_news_item *newsItem = &s6->news_items[i]; if (!str_is_null_or_empty(newsItem->text)) { utf8_to_rct2_self(newsItem->text, 256); } } } // OpenRCT2 workaround to recalculate some values which are saved redundantly in the save to fix corrupted files. // For example recalculate guest count by looking at all the guests instead of trusting the value in the file. void game_fix_save_vars() { // Recalculates peep count after loading a save to fix corrupted files rct_peep* peep; uint16 spriteIndex; uint16 peepCount = 0; FOR_ALL_GUESTS(spriteIndex, peep) { if(!peep->outside_of_park) peepCount++; } gNumGuestsInPark = peepCount; peep_sort(); // Fixes broken saves where a surface element could be null for (int y = 0; y < 256; y++) { for (int x = 0; x < 256; x++) { rct_map_element *mapElement = map_get_surface_element_at(x, y); if (mapElement == NULL) { log_error("Null map element at x = %d and y = %d. Fixing...", x, y); mapElement = map_element_insert(x, y, 14, 0); if (mapElement == NULL) { log_error("Unable to fix: Map element limit reached."); return; } } } } } /** * * rct2: 0x00675E1B */ bool game_load_save(const utf8 *path) { log_verbose("loading saved game, %s", path); safe_strcpy(RCT2_ADDRESS(0x0141EF68, char), path, MAX_PATH); safe_strcpy((char*)gRCT2AddressSavedGamesPath2, path, MAX_PATH); safe_strcpy(gScenarioSavePath, path, MAX_PATH); SDL_RWops* rw = SDL_RWFromFile(path, "rb"); if (rw == NULL) { log_error("unable to open %s", path); gErrorType = ERROR_TYPE_FILE_LOAD; gGameCommandErrorTitle = STR_FILE_CONTAINS_INVALID_DATA; return false; } uint32 extension_type = get_file_extension_type(path); bool result = false; if (extension_type == FILE_EXTENSION_SV6) { result = game_load_sv6(rw); } else if (extension_type == FILE_EXTENSION_SV4) { result = rct1_load_saved_game(path); if (result) gFirstTimeSave = 1; } SDL_RWclose(rw); if (result) { if (network_get_mode() == NETWORK_MODE_CLIENT) { network_close(); } game_load_init(); if (network_get_mode() == NETWORK_MODE_SERVER) { network_send_map(); } return true; } else { // If loading the SV6 or SV4 failed, the current park state will be corrupted // so just go back to the title screen. title_load(); return false; } } void game_load_init() { rct_window *mainWindow; gScreenFlags = SCREEN_FLAGS_PLAYING; viewport_init_all(); game_create_windows(); mainWindow = window_get_main(); mainWindow->viewport_target_sprite = -1; mainWindow->saved_view_x = gSavedViewX; mainWindow->saved_view_y = gSavedViewY; uint8 zoomDifference = gSavedViewZoom - mainWindow->viewport->zoom; mainWindow->viewport->zoom = gSavedViewZoom; gCurrentRotation = gSavedViewRotation; if (zoomDifference != 0) { if (zoomDifference < 0) { zoomDifference = -zoomDifference; mainWindow->viewport->view_width >>= zoomDifference; mainWindow->viewport->view_height >>= zoomDifference; } else { mainWindow->viewport->view_width <<= zoomDifference; mainWindow->viewport->view_height <<= zoomDifference; } } mainWindow->saved_view_x -= mainWindow->viewport->view_width >> 1; mainWindow->saved_view_y -= mainWindow->viewport->view_height >> 1; window_invalidate(mainWindow); if (network_get_mode() != NETWORK_MODE_CLIENT) { reset_sprite_spatial_index(); } reset_all_sprite_quadrant_placements(); scenery_set_default_placement_configuration(); window_new_ride_init_vars(); gWindowUpdateTicks = 0; if (RCT2_GLOBAL(RCT2_ADDRESS_LOAN_HASH, uint32) == 0) // this check is not in scenario play finance_update_loan_hash(); load_palette(); gfx_invalidate_screen(); window_update_all(); gGameSpeed = 1; scenario_set_filename(RCT2_ADDRESS(0x0135936C, char)); } /** * * rct2: 0x0069E9A7 * Call after a rotation or loading of a save to reset sprite quadrants */ void reset_all_sprite_quadrant_placements() { for (size_t i = 0; i < MAX_SPRITES; i++) { rct_sprite *spr = get_sprite(i); if (spr->unknown.sprite_identifier != SPRITE_IDENTIFIER_NULL) { sprite_move(spr->unknown.x, spr->unknown.y, spr->unknown.z, spr); } } } void save_game() { if (!gFirstTimeSave) { log_verbose("Saving to %s", gScenarioSavePath); SDL_RWops* rw = SDL_RWFromFile(gScenarioSavePath, "wb+"); if (rw != NULL) { scenario_save(rw, 0x80000000 | (gConfigGeneral.save_plugin_data ? 1 : 0)); log_verbose("Saved to %s", gScenarioSavePath); SDL_RWclose(rw); // Setting screen age to zero, so no prompt will pop up when closing the // game shortly after saving. gScreenAge = 0; } } else { save_game_as(); } } void save_game_as() { char name[MAX_PATH]; safe_strcpy(name, path_get_filename(gScenarioSavePath), MAX_PATH); path_remove_extension(name); window_loadsave_open(LOADSAVETYPE_SAVE | LOADSAVETYPE_GAME, name); } static int compare_autosave_file_paths (const void * a, const void * b ) { return strcmp(*(char **)a, *(char **)b); } static void limit_autosave_count(const size_t numberOfFilesToKeep) { int fileEnumHandle = 0; size_t autosavesCount = 0; size_t numAutosavesToDelete = 0; file_info fileInfo; utf8 filter[MAX_PATH]; utf8 **autosaveFiles = NULL; size_t i=0; platform_get_user_directory(filter, "save"); strncat(filter, "autosave_*.sv6", sizeof(filter) - strnlen(filter, MAX_PATH) - 1); // At first, count how many autosaves there are fileEnumHandle = platform_enumerate_files_begin(filter); while (platform_enumerate_files_next(fileEnumHandle, &fileInfo)) { autosavesCount++; } platform_enumerate_files_end(fileEnumHandle); // If there are fewer autosaves than the number of files to keep we don't need to delete anything if(autosavesCount <= numberOfFilesToKeep) { return; } autosaveFiles = (utf8**) malloc(sizeof(utf8*) * autosavesCount); fileEnumHandle = platform_enumerate_files_begin(filter); for(i = 0; i < autosavesCount; i++) { autosaveFiles[i] = (utf8*)malloc(sizeof(utf8) * MAX_PATH); memset(autosaveFiles[i], 0, sizeof(utf8) * MAX_PATH); if(platform_enumerate_files_next(fileEnumHandle, &fileInfo)) { platform_get_user_directory(autosaveFiles[i], "save"); strcat(autosaveFiles[i], fileInfo.path); } } platform_enumerate_files_end(fileEnumHandle); qsort (autosaveFiles, autosavesCount, sizeof (char*), compare_autosave_file_paths); // calculate how many saves we need to delete. numAutosavesToDelete = autosavesCount - numberOfFilesToKeep; i=0; while (numAutosavesToDelete > 0) { platform_file_delete(autosaveFiles[i]); i++; numAutosavesToDelete--; } for(i = 0; i < autosavesCount; i++) { free(autosaveFiles[i]); } free(autosaveFiles); } void game_autosave() { utf8 path[MAX_PATH]; utf8 backupPath[MAX_PATH]; utf8 timeString[21]=""; // retrieve current time rct2_date currentDate; platform_get_date_local(¤tDate); rct2_time currentTime; platform_get_time_local(¤tTime); sprintf(timeString, "%d-%02d-%02d_%02d-%02d-%02d", currentDate.year, currentDate.month, currentDate.day, currentTime.hour, currentTime.minute,currentTime.second); limit_autosave_count(NUMBER_OF_AUTOSAVES_TO_KEEP); platform_get_user_directory(path, "save"); safe_strcpy(backupPath, path, MAX_PATH); strcat(path, "autosave_"); strcat(path, timeString); strcat(path, ".sv6"); strcat(backupPath, "autosave.sv6.bak"); if (platform_file_exists(path)) { platform_file_copy(path, backupPath, true); } SDL_RWops* rw = SDL_RWFromFile(path, "wb+"); if (rw != NULL) { scenario_save(rw, 0x80000000); SDL_RWclose(rw); } } /** * * rct2: 0x006E3838 */ void rct2_exit_reason(rct_string_id title, rct_string_id body){ // Before this would set a quit message char exit_title[255]; format_string(exit_title, title, 0); char exit_body[255]; format_string(exit_body, body, 0); log_error(exit_title); log_error(exit_body); rct2_exit(); } /** * * rct2: 0x006E3879 */ void rct2_exit() { openrct2_finish(); } /** * * rct2: 0x0066DB79 */ void game_load_or_quit_no_save_prompt() { switch (gSavePromptMode) { case PM_SAVE_BEFORE_LOAD: game_do_command(0, 1, 0, 1, GAME_COMMAND_LOAD_OR_QUIT, 0, 0); tool_cancel(); if (gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) { load_landscape(); } else { window_loadsave_open(LOADSAVETYPE_LOAD | LOADSAVETYPE_GAME, NULL); } break; case PM_SAVE_BEFORE_QUIT: game_do_command(0, 1, 0, 1, GAME_COMMAND_LOAD_OR_QUIT, 0, 0); tool_cancel(); if (gInputFlags & INPUT_FLAG_5) { gInputFlags &= ~INPUT_FLAG_5; } gGameSpeed = 1; title_load(); break; default: rct2_exit(); break; } } GAME_COMMAND_POINTER* new_game_command_table[68] = { game_command_set_ride_appearance, game_command_set_land_height, game_pause_toggle, game_command_place_track, game_command_remove_track, game_load_or_quit, game_command_create_ride, game_command_demolish_ride, game_command_set_ride_status, game_command_set_ride_vehicles, game_command_set_ride_name, game_command_set_ride_setting, game_command_place_ride_entrance_or_exit, game_command_remove_ride_entrance_or_exit, game_command_remove_scenery, game_command_place_scenery, game_command_set_water_height, game_command_place_footpath, game_command_place_footpath_from_track, game_command_remove_footpath, game_command_change_surface_style, game_command_set_ride_price, game_command_set_guest_name, game_command_set_staff_name, game_command_raise_land, game_command_lower_land, game_command_smooth_land, game_command_raise_water, game_command_lower_water, game_command_set_brakes_speed, game_command_hire_new_staff_member, game_command_set_staff_patrol, game_command_fire_staff_member, game_command_set_staff_order, game_command_set_park_name, game_command_set_park_open, game_command_buy_land_rights, game_command_place_park_entrance, game_command_remove_park_entrance, game_command_set_maze_track, game_command_set_park_entrance_fee, game_command_update_staff_colour, game_command_place_fence, game_command_remove_fence, game_command_place_large_scenery, game_command_remove_large_scenery, game_command_set_current_loan, game_command_set_research_funding, game_command_place_track_design, game_command_start_campaign, game_command_place_maze_design, game_command_place_banner, game_command_remove_banner, game_command_set_scenery_colour, game_command_set_fence_colour, game_command_set_large_scenery_colour, game_command_set_banner_colour, game_command_set_land_ownership, game_command_clear_scenery, game_command_set_banner_name, game_command_set_sign_name, game_command_set_banner_style, game_command_set_sign_style, game_command_set_player_group, game_command_modify_groups, game_command_kick_player, game_command_cheat, };