/***************************************************************************** * Copyright (c) 2014-2024 OpenRCT2 developers * * For a complete list of all authors, please refer to contributors.md * Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2 * * OpenRCT2 is licensed under the GNU General Public License version 3. *****************************************************************************/ #include "WallSetColourAction.h" #include "../GameState.h" #include "../OpenRCT2.h" #include "../management/Finance.h" #include "../object/WallSceneryEntry.h" #include "../ride/Track.h" #include "../ride/TrackData.h" #include "../world/Banner.h" #include "../world/MapAnimation.h" #include "../world/Scenery.h" #include "../world/Surface.h" using namespace OpenRCT2; WallSetColourAction::WallSetColourAction( const CoordsXYZD& loc, int32_t primaryColour, int32_t secondaryColour, int32_t tertiaryColour) : _loc(loc) , _primaryColour(primaryColour) , _secondaryColour(secondaryColour) , _tertiaryColour(tertiaryColour) { } void WallSetColourAction::AcceptParameters(GameActionParameterVisitor& visitor) { visitor.Visit(_loc); visitor.Visit("primaryColour", _primaryColour); visitor.Visit("secondaryColour", _secondaryColour); visitor.Visit("tertiaryColour", _tertiaryColour); } uint16_t WallSetColourAction::GetActionFlags() const { return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused; } void WallSetColourAction::Serialise(DataSerialiser& stream) { GameAction::Serialise(stream); stream << DS_TAG(_loc) << DS_TAG(_primaryColour) << DS_TAG(_secondaryColour) << DS_TAG(_tertiaryColour); } GameActions::Result WallSetColourAction::Query() const { auto res = GameActions::Result(); res.ErrorTitle = STR_CANT_REPAINT_THIS; res.Position.x = _loc.x + 16; res.Position.y = _loc.y + 16; res.Position.z = _loc.z; res.Expenditure = ExpenditureType::Landscaping; if (!LocationValid(_loc)) { return GameActions::Result(GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS, STR_OFF_EDGE_OF_MAP); } if (!(gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) && !MapIsLocationInPark(_loc) && !GetGameState().Cheats.SandboxMode) { return GameActions::Result(GameActions::Status::NotOwned, STR_CANT_REPAINT_THIS, STR_LAND_NOT_OWNED_BY_PARK); } auto wallElement = MapGetWallElementAt(_loc); if (wallElement == nullptr) { LOG_ERROR( "Could not find wall element at: x = %d, y = %d, z = %d, direction = %u", _loc.x, _loc.y, _loc.z, _loc.direction); return GameActions::Result( GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS, STR_ERR_WALL_ELEMENT_NOT_FOUND); } if ((GetFlags() & GAME_COMMAND_FLAG_GHOST) && !(wallElement->IsGhost())) { return res; } auto* wallEntry = wallElement->GetEntry(); if (wallEntry == nullptr) { LOG_ERROR( "Wall element does not have wall entry at x = %d, y = %d, z = %d, direction = %u", _loc.x, _loc.y, _loc.z, _loc.direction); return GameActions::Result(GameActions::Status::Unknown, STR_CANT_REPAINT_THIS, STR_NONE); } if (_primaryColour >= COLOUR_COUNT) { LOG_ERROR("Primary colour invalid: colour = %d", _primaryColour); return GameActions::Result(GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS, STR_ERR_INVALID_COLOUR); } if (_secondaryColour >= COLOUR_COUNT) { LOG_ERROR("Secondary colour invalid: colour = %d", _secondaryColour); return GameActions::Result(GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS, STR_ERR_INVALID_COLOUR); } if (wallEntry->flags & WALL_SCENERY_HAS_TERTIARY_COLOUR) { if (_tertiaryColour >= COLOUR_COUNT) { LOG_ERROR("Tertiary colour invalid: colour = %d", _tertiaryColour); return GameActions::Result(GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS, STR_NONE); } } return res; } GameActions::Result WallSetColourAction::Execute() const { auto res = GameActions::Result(); res.ErrorTitle = STR_CANT_REPAINT_THIS; res.Position.x = _loc.x + 16; res.Position.y = _loc.y + 16; res.Position.z = _loc.z; res.Expenditure = ExpenditureType::Landscaping; auto wallElement = MapGetWallElementAt(_loc); if (wallElement == nullptr) { LOG_ERROR( "Could not find wall element at: x = %d, y = %d, z = %d, direction = %u", _loc.x, _loc.y, _loc.z, _loc.direction); return GameActions::Result(GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS, STR_NONE); } if ((GetFlags() & GAME_COMMAND_FLAG_GHOST) && !(wallElement->IsGhost())) { return res; } auto* wallEntry = wallElement->GetEntry(); if (wallEntry == nullptr) { LOG_ERROR( "Wall element does not have wall entry at x = %d, y = %d, z = %d, direction = %u", _loc.x, _loc.y, _loc.z, _loc.direction); return GameActions::Result(GameActions::Status::Unknown, STR_CANT_REPAINT_THIS, STR_NONE); } wallElement->SetPrimaryColour(_primaryColour); wallElement->SetSecondaryColour(_secondaryColour); if (wallEntry->flags & WALL_SCENERY_HAS_TERTIARY_COLOUR) { wallElement->SetTertiaryColour(_tertiaryColour); } MapInvalidateTileZoom1({ _loc, _loc.z, _loc.z + 72 }); return res; }