/***************************************************************************** * Copyright (c) 2014-2020 OpenRCT2 developers * * For a complete list of all authors, please refer to contributors.md * Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2 * * OpenRCT2 is licensed under the GNU General Public License version 3. *****************************************************************************/ #pragma once #include "../common.h" #include "../object/Object.h" #include struct IObjectRepository; class Object; class ObjectList; struct ObjectRepositoryItem; struct IObjectManager { virtual ~IObjectManager() { } virtual Object* GetLoadedObject(size_t index) abstract; virtual Object* GetLoadedObject(ObjectType objectType, size_t index) abstract; virtual Object* GetLoadedObject(const ObjectEntryDescriptor& entry) abstract; virtual ObjectEntryIndex GetLoadedObjectEntryIndex(std::string_view identifier) abstract; virtual ObjectEntryIndex GetLoadedObjectEntryIndex(const ObjectEntryDescriptor& descriptor) abstract; virtual ObjectEntryIndex GetLoadedObjectEntryIndex(const Object* object) abstract; virtual ObjectList GetLoadedObjects() abstract; virtual Object* LoadObject(std::string_view identifier) abstract; virtual Object* LoadObject(const rct_object_entry* entry) abstract; virtual Object* LoadObject(const ObjectEntryDescriptor& descriptor) abstract; virtual void LoadObjects(const ObjectList& entries) abstract; virtual void UnloadObjects(const std::vector& entries) abstract; virtual void UnloadAll() abstract; virtual void ResetObjects() abstract; virtual std::vector GetPackableObjects() abstract; virtual const std::vector& GetAllRideEntries(uint8_t rideType) abstract; }; [[nodiscard]] std::unique_ptr CreateObjectManager(IObjectRepository& objectRepository); [[nodiscard]] Object* object_manager_get_loaded_object(const ObjectEntryDescriptor& entry); [[nodiscard]] ObjectEntryIndex object_manager_get_loaded_object_entry_index(const Object* loadedObject); [[nodiscard]] ObjectEntryIndex object_manager_get_loaded_object_entry_index(const ObjectEntryDescriptor& entry); Object* object_manager_load_object(const rct_object_entry* entry); void object_manager_unload_objects(const std::vector& entries); void object_manager_unload_all_objects(); [[nodiscard]] rct_string_id object_manager_get_source_game_string(const ObjectSourceGame sourceGame);